pub struct CharacterBuilder(/* private fields */);Expand description
IL2CPP class: Combat.CharacterBuilder
Inherits: CharacterAssetForm
Implementations§
Source§impl CharacterBuilder
impl CharacterBuilder
pub fn base(self) -> CharacterAssetForm
Source§impl CharacterBuilder
impl CharacterBuilder
Sourcepub fn validate(aoc: impl Into<AnimatorOverrideController>)
pub fn validate(aoc: impl Into<AnimatorOverrideController>)
Validate(crate::unity_engine::animatoroverridecontroller::AnimatorOverrideController) overload
Sourcepub fn replace_go_name(
go: impl Into<GameObject>,
src: impl Into<Il2CppString>,
dst: impl Into<Il2CppString>,
)
pub fn replace_go_name( go: impl Into<GameObject>, src: impl Into<Il2CppString>, dst: impl Into<Il2CppString>, )
ReplaceGOName(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcepub fn setup_base_animator(
src_go: impl Into<GameObject>,
dst_go: impl Into<GameObject>,
aoc: impl Into<AnimatorOverrideController>,
need_listener: impl Into<bool>,
)
pub fn setup_base_animator( src_go: impl Into<GameObject>, dst_go: impl Into<GameObject>, aoc: impl Into<AnimatorOverrideController>, need_listener: impl Into<bool>, )
SetupBaseAnimator(crate::unity_engine::gameobject::GameObject, crate::unity_engine::gameobject::GameObject, crate::unity_engine::animatoroverridecontroller::AnimatorOverrideController, bool) overload
Sourcepub fn setup_rider_animator(
go: impl Into<GameObject>,
aoc: impl Into<AnimatorOverrideController>,
need_listener: impl Into<bool>,
)
pub fn setup_rider_animator( go: impl Into<GameObject>, aoc: impl Into<AnimatorOverrideController>, need_listener: impl Into<bool>, )
SetupRiderAnimator(crate::unity_engine::gameobject::GameObject, crate::unity_engine::animatoroverridecontroller::AnimatorOverrideController, bool) overload
Source§impl CharacterBuilder
impl CharacterBuilder
pub fn get_body_method_info() -> &'static MethodInfo
pub fn set_body_method_info() -> &'static MethodInfo
pub fn get_dress_method_info() -> &'static MethodInfo
pub fn set_dress_method_info() -> &'static MethodInfo
pub fn get_head_method_info() -> &'static MethodInfo
pub fn set_head_method_info() -> &'static MethodInfo
pub fn get_hair_method_info() -> &'static MethodInfo
pub fn set_hair_method_info() -> &'static MethodInfo
pub fn get_left_method_info() -> &'static MethodInfo
pub fn set_left_method_info() -> &'static MethodInfo
pub fn get_right_method_info() -> &'static MethodInfo
pub fn set_right_method_info() -> &'static MethodInfo
pub fn get_ride_method_info() -> &'static MethodInfo
pub fn set_ride_method_info() -> &'static MethodInfo
pub fn get_ridress_method_info() -> &'static MethodInfo
pub fn set_ridress_method_info() -> &'static MethodInfo
pub fn get_body_aoc_method_info() -> &'static MethodInfo
pub fn set_body_aoc_method_info() -> &'static MethodInfo
pub fn get_ride_aoc_method_info() -> &'static MethodInfo
pub fn set_ride_aoc_method_info() -> &'static MethodInfo
pub fn get_magic_method_info() -> &'static MethodInfo
pub fn set_magic_method_info() -> &'static MethodInfo
pub fn get_private_effect_catalog_method_info() -> &'static MethodInfo
pub fn set_private_effect_catalog_method_info() -> &'static MethodInfo
pub fn on_destroy_method_info() -> &'static MethodInfo
pub fn get_main_weapon_method_info() -> &'static MethodInfo
pub fn get_main_hand_method_info() -> &'static MethodInfo
pub fn get_weapon_kind_method_info() -> &'static MethodInfo
pub fn set_weapon_kind_method_info() -> &'static MethodInfo
pub fn get_weapon_name_method_info() -> &'static MethodInfo
pub fn set_weapon_name_method_info() -> &'static MethodInfo
pub fn get_is_brawl_method_info() -> &'static MethodInfo
pub fn get_is_flying_method_info() -> &'static MethodInfo
pub fn get_tall_method_info() -> &'static MethodInfo
pub fn get_is_visible_method_info() -> &'static MethodInfo
pub fn set_is_visible_method_info() -> &'static MethodInfo
pub fn co_build_hierarchy_method_info() -> &'static MethodInfo
pub fn build_hierarchy_method_info() -> &'static MethodInfo
pub fn build_base_hierarchy_method_info() -> &'static MethodInfo
pub fn setup_animator_with_daoc_method_info() -> &'static MethodInfo
pub fn setup_animator_with_aoc_method_info() -> &'static MethodInfo
pub fn attach_head_hair_and_weapons_method_info() -> &'static MethodInfo
pub fn unload_d_method_info() -> &'static MethodInfo
pub fn others_method_info() -> &'static MethodInfo
pub fn get_go_method_info() -> &'static MethodInfo
pub fn repair_aoc_method_info() -> &'static MethodInfo
pub fn attach_ridress_method_info() -> &'static MethodInfo
pub fn attach_dress_method_info() -> &'static MethodInfo
pub fn build_proportion_method_info() -> &'static MethodInfo
pub fn attach_accessory_method_info() -> &'static MethodInfo
pub fn validate_method_info() -> &'static MethodInfo
pub fn replace_go_name_method_info() -> &'static MethodInfo
pub fn setup_base_animator_method_info() -> &'static MethodInfo
pub fn setup_rider_animator_method_info() -> &'static MethodInfo
pub fn set_visible_forced_method_info() -> &'static MethodInfo
pub fn make_cached_renderers_list_method_info() -> &'static MethodInfo
pub fn invalidate_cached_renderers_list_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl CharacterBuilder
impl CharacterBuilder
Sourcepub unsafe fn co_build_hierarchy(this: impl Into<IlInstance>) -> IEnumerator
pub unsafe fn co_build_hierarchy(this: impl Into<IlInstance>) -> IEnumerator
Direct (non-virtual) call to CharacterBuilder’s own CoBuildHierarchy. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn build_hierarchy(this: impl Into<IlInstance>)
pub unsafe fn build_hierarchy(this: impl Into<IlInstance>)
Direct (non-virtual) call to CharacterBuilder’s own BuildHierarchy. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn unload_d(this: impl Into<IlInstance>, chr: Transform)
pub unsafe fn unload_d(this: impl Into<IlInstance>, chr: Transform)
Direct (non-virtual) call to CharacterBuilder’s own UnloadD. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for CharacterBuilder
impl ClassIdentity for CharacterBuilder
Source§impl Clone for CharacterBuilder
impl Clone for CharacterBuilder
Source§fn clone(&self) -> CharacterBuilder
fn clone(&self) -> CharacterBuilder
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for CharacterBuilder
impl FromIlInstance for CharacterBuilder
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl ICharacterAssetForm for CharacterBuilder
impl ICharacterAssetForm for CharacterBuilder
fn appearance(self) -> CharacterAppearance
fn set_appearance(self, value: CharacterAppearance)
fn m_b_self_appearance(self) -> bool
fn set_m_b_self_appearance(self, value: bool)
fn viewer_preset_index(self) -> i32
fn set_viewer_preset_index(self, value: i32)
fn viewer_person_index(self) -> i32
fn set_viewer_person_index(self, value: i32)
fn viewer_job_index(self) -> i32
fn set_viewer_job_index(self, value: i32)
fn viewer_weapon_index(self) -> i32
fn set_viewer_weapon_index(self, value: i32)
fn is_building_watch_from_character_asset_form(self) -> bool
fn set_is_building_watch_from_character_asset_form(self, value: bool)
Source§impl ICharacterBuilder for CharacterBuilder
impl ICharacterBuilder for CharacterBuilder
fn dress_ut(self) -> DressUtility
fn set_dress_ut(self, value: DressUtility)
fn m_cached_renderers(self) -> List_1<Renderer>
fn set_m_cached_renderers(self, value: List_1<Renderer>)
fn m_cached_shadow_renderers(self) -> List_1<Renderer>
fn set_m_cached_shadow_renderers(self, value: List_1<Renderer>)
fn weapon_name_field(self) -> Il2CppString
fn set_weapon_name_field(self, value: Il2CppString)
fn m_b_visible(self) -> bool
fn set_m_b_visible(self, value: bool)
Source§impl IObject_2 for CharacterBuilder
impl IObject_2 for CharacterBuilder
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for CharacterBuilder
impl IBehaviour for CharacterBuilder
impl IComponent for CharacterBuilder
impl IMonoBehaviour for CharacterBuilder
impl IObject for CharacterBuilder
Auto Trait Implementations§
impl Freeze for CharacterBuilder
impl RefUnwindSafe for CharacterBuilder
impl !Send for CharacterBuilder
impl !Sync for CharacterBuilder
impl Unpin for CharacterBuilder
impl UnwindSafe for CharacterBuilder
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Cast for Twhere
T: SystemObject,
impl<T> Cast for Twhere
T: SystemObject,
fn get_class(self) -> Class
fn is_null(self) -> bool
fn rebind_class(self, new_class: Class)
fn override_class(self) -> Class
fn is_instance_of<T>(self) -> boolwhere
T: ClassIdentity,
fn is_direct_subclass_of<T>(self) -> boolwhere
T: ClassIdentity,
fn try_cast<T>(self) -> Option<T>where
T: ClassIdentity + FromIlInstance,
§unsafe fn cast<T>(self) -> Twhere
T: ClassIdentity + FromIlInstance,
unsafe fn cast<T>(self) -> Twhere
T: ClassIdentity + FromIlInstance,
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
clone_to_uninit)§impl<T> DefaultInjectedMembers for T
impl<T> DefaultInjectedMembers for T
fn __injected_fields() -> Vec<InjectedFieldDescriptor>
fn __injected_methods() -> Vec<InjectedMethodDescriptor>
fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>
Source§impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, capacity: i32)where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_item(self, index: i32) -> T0where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn unchecked_add(self, item: T0)where
Self: Sized,
fn ensure_capacity(self, minimum: i32)where
Self: Sized,
Source§impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_location_name(self) -> Il2CppStringwhere
Self: Sized,
fn set_location_name(self, value: Il2CppString)where
Self: Sized,
fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle
fn ctor(self, op: AsyncOperationBase_1<T0>)where
Self: Sized,
fn get_download_status(self) -> DownloadStatuswhere
Self: Sized,
fn internal_get_download_status(
self,
visited: HashSet_1<Object>,
) -> DownloadStatuswhere
Self: Sized,
fn ctor_2(self, op: IAsyncOperation)where
Self: Sized,
fn ctor_3(self, op: IAsyncOperation, version: i32)where
Self: Sized,
fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)where
Self: Sized,
fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)where
Self: Sized,
fn acquire(self) -> AsyncOperationHandle_1<T0>where
Self: Sized,
fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn get_debug_name(self) -> Il2CppStringwhere
Self: Sized,
fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn equals(self, other: AsyncOperationHandle_1<T0>) -> boolwhere
Self: Sized,
fn get_hash_code(self) -> i32where
Self: Sized,
fn wait_for_completion(self) -> T0where
Self: Sized,
fn get_internal_op(self) -> AsyncOperationBase_1<T0>where
Self: Sized,
fn get_is_done(self) -> boolwhere
Self: Sized,
fn is_valid(self) -> boolwhere
Self: Sized,
fn get_percent_complete(self) -> f32where
Self: Sized,
fn get_reference_count(self) -> i32where
Self: Sized,
fn release(self)where
Self: Sized,
fn get_result(self) -> T0where
Self: Sized,
fn get_status(self) -> AsyncOperationStatuswhere
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IBehaviourMethods for __Twhere
__T: IBehaviour,
impl<__T> IBehaviourMethods for __Twhere
__T: IBehaviour,
Source§fn get_enabled(self) -> bool
fn get_enabled(self) -> bool
get_enabled() overloadSource§fn set_enabled(self, value: impl Into<bool>)
fn set_enabled(self, value: impl Into<bool>)
set_enabled(bool) overloadSource§fn get_is_active_and_enabled(self) -> bool
fn get_is_active_and_enabled(self) -> bool
get_isActiveAndEnabled() overloadSource§impl<__T> ICharacterAssetFormMethods for __Twhere
__T: ICharacterAssetForm,
impl<__T> ICharacterAssetFormMethods for __Twhere
__T: ICharacterAssetForm,
Source§fn get_item(self, index: impl Into<i32>) -> CharacterAsset
fn get_item(self, index: impl Into<i32>) -> CharacterAsset
get_Item(i32) overloadSource§fn get_item_2(self, type: impl Into<AssetType>) -> CharacterAsset
fn get_item_2(self, type: impl Into<AssetType>) -> CharacterAsset
get_Item(crate::combat::assettype::AssetType) overloadSource§fn get_initial_invisibility(self) -> bool
fn get_initial_invisibility(self) -> bool
get_InitialInvisibility() overloadSource§fn set_initial_invisibility(self, value: impl Into<bool>)
fn set_initial_invisibility(self, value: impl Into<bool>)
set_InitialInvisibility(bool) overloadSource§fn get_is_done(self) -> bool
fn get_is_done(self) -> bool
get_IsDone() overloadSource§fn set_is_done(self, value: impl Into<bool>)
fn set_is_done(self, value: impl Into<bool>)
set_IsDone(bool) overloadSource§fn build(
self,
appearance: impl Into<CharacterAppearance>,
invisible: impl Into<bool>,
)
fn build( self, appearance: impl Into<CharacterAppearance>, invisible: impl Into<bool>, )
Build(crate::combat::characterappearance::CharacterAppearance, bool) overloadSource§fn build_for_test(self) -> IEnumerator
fn build_for_test(self) -> IEnumerator
BuildForTest() overloadSource§fn build_coroutine(self) -> IEnumerator
fn build_coroutine(self) -> IEnumerator
BuildCoroutine() overloadSource§fn build_hierarchy(self)
fn build_hierarchy(self)
BuildHierarchy() overloadSource§fn co_build_hierarchy(self) -> IEnumerator
fn co_build_hierarchy(self) -> IEnumerator
CoBuildHierarchy() overloadSource§fn begin_contents_change(self)
fn begin_contents_change(self)
BeginContentsChange() overloadSource§fn end_contents_change(self)
fn end_contents_change(self)
EndContentsChange() overloadSource§fn set_via_table_result(self, r: impl Into<AssetTable_Result>)
fn set_via_table_result(self, r: impl Into<AssetTable_Result>)
SetViaTableResult(crate::app::assettable::AssetTable_Result) overloadSource§fn unload_d(self, chr: impl Into<Transform>)
fn unload_d(self, chr: impl Into<Transform>)
UnloadD(crate::unity_engine::transform::Transform) overloadSource§fn attach_2(self, me: impl Into<GameObject>, parent: impl Into<Il2CppString>)
fn attach_2(self, me: impl Into<GameObject>, parent: impl Into<Il2CppString>)
Attach(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString) overloadSource§fn find_in_children(self, parent: impl Into<Il2CppString>) -> Transform
fn find_in_children(self, parent: impl Into<Il2CppString>) -> Transform
FindInChildren(::unity::Il2CppString) overloadSource§fn get_accessories(self) -> IEnumerable_1<CharacterAsset>
fn get_accessories(self) -> IEnumerable_1<CharacterAsset>
GetAccessories() overloadSource§fn on_destroy(self)
fn on_destroy(self)
OnDestroy() overloadSource§impl<__T> ICharacterBuilderMethods for __Twhere
__T: ICharacterBuilder,
impl<__T> ICharacterBuilderMethods for __Twhere
__T: ICharacterBuilder,
Source§fn get_body(self) -> GameObject
fn get_body(self) -> GameObject
get_Body() overloadSource§fn set_body(self, value: impl Into<GameObject>)
fn set_body(self, value: impl Into<GameObject>)
set_Body(crate::unity_engine::gameobject::GameObject) overloadSource§fn get_dress(self) -> GameObject
fn get_dress(self) -> GameObject
get_Dress() overloadSource§fn set_dress(self, value: impl Into<GameObject>)
fn set_dress(self, value: impl Into<GameObject>)
set_Dress(crate::unity_engine::gameobject::GameObject) overloadSource§fn get_head(self) -> GameObject
fn get_head(self) -> GameObject
get_Head() overloadSource§fn set_head(self, value: impl Into<GameObject>)
fn set_head(self, value: impl Into<GameObject>)
set_Head(crate::unity_engine::gameobject::GameObject) overloadSource§fn get_hair(self) -> GameObject
fn get_hair(self) -> GameObject
get_Hair() overloadSource§fn set_hair(self, value: impl Into<GameObject>)
fn set_hair(self, value: impl Into<GameObject>)
set_Hair(crate::unity_engine::gameobject::GameObject) overloadSource§fn get_left(self) -> GameObject
fn get_left(self) -> GameObject
get_Left() overloadSource§fn set_left(self, value: impl Into<GameObject>)
fn set_left(self, value: impl Into<GameObject>)
set_Left(crate::unity_engine::gameobject::GameObject) overloadSource§fn get_right(self) -> GameObject
fn get_right(self) -> GameObject
get_Right() overloadSource§fn set_right(self, value: impl Into<GameObject>)
fn set_right(self, value: impl Into<GameObject>)
set_Right(crate::unity_engine::gameobject::GameObject) overloadSource§fn get_ride(self) -> GameObject
fn get_ride(self) -> GameObject
get_Ride() overloadSource§fn set_ride(self, value: impl Into<GameObject>)
fn set_ride(self, value: impl Into<GameObject>)
set_Ride(crate::unity_engine::gameobject::GameObject) overloadSource§fn get_ridress(self) -> GameObject
fn get_ridress(self) -> GameObject
get_Ridress() overloadSource§fn set_ridress(self, value: impl Into<GameObject>)
fn set_ridress(self, value: impl Into<GameObject>)
set_Ridress(crate::unity_engine::gameobject::GameObject) overloadSource§fn get_body_aoc(self) -> AnimatorOverrideController
fn get_body_aoc(self) -> AnimatorOverrideController
get_BodyAOC() overloadSource§fn set_body_aoc(self, value: impl Into<AnimatorOverrideController>)
fn set_body_aoc(self, value: impl Into<AnimatorOverrideController>)
set_BodyAOC(crate::unity_engine::animatoroverridecontroller::AnimatorOverrideController) overloadSource§fn get_ride_aoc(self) -> AnimatorOverrideController
fn get_ride_aoc(self) -> AnimatorOverrideController
get_RideAOC() overloadSource§fn set_ride_aoc(self, value: impl Into<AnimatorOverrideController>)
fn set_ride_aoc(self, value: impl Into<AnimatorOverrideController>)
set_RideAOC(crate::unity_engine::animatoroverridecontroller::AnimatorOverrideController) overloadSource§fn get_magic(self) -> LaunchBehaviour
fn get_magic(self) -> LaunchBehaviour
get_Magic() overloadSource§fn set_magic(self, value: impl Into<LaunchBehaviour>)
fn set_magic(self, value: impl Into<LaunchBehaviour>)
set_Magic(crate::combat::launchbehaviour::LaunchBehaviour) overloadSource§fn get_private_effect_catalog(self) -> PrivateEffectCatalog
fn get_private_effect_catalog(self) -> PrivateEffectCatalog
get_PrivateEffectCatalog() overloadSource§fn set_private_effect_catalog(self, value: impl Into<PrivateEffectCatalog>)
fn set_private_effect_catalog(self, value: impl Into<PrivateEffectCatalog>)
set_PrivateEffectCatalog(crate::combat::privateeffectcatalog::PrivateEffectCatalog) overloadSource§fn on_destroy(self)
fn on_destroy(self)
OnDestroy() overloadSource§fn get_main_weapon(self) -> GameObject
fn get_main_weapon(self) -> GameObject
get_MainWeapon() overloadSource§fn get_main_hand(self) -> Transform
fn get_main_hand(self) -> Transform
get_MainHand() overloadSource§fn get_weapon_kind(self) -> ItemData_Kinds
fn get_weapon_kind(self) -> ItemData_Kinds
get_WeaponKind() overloadSource§fn set_weapon_kind(self, value: impl Into<ItemData_Kinds>)
fn set_weapon_kind(self, value: impl Into<ItemData_Kinds>)
set_WeaponKind(crate::app::itemdata::ItemData_Kinds) overloadSource§fn get_weapon_name(self) -> Il2CppString
fn get_weapon_name(self) -> Il2CppString
get_WeaponName() overloadSource§fn set_weapon_name(self, value: impl Into<Il2CppString>)
fn set_weapon_name(self, value: impl Into<Il2CppString>)
set_WeaponName(::unity::Il2CppString) overloadSource§fn get_is_brawl(self) -> bool
fn get_is_brawl(self) -> bool
get_IsBrawl() overloadSource§fn get_is_flying(self) -> bool
fn get_is_flying(self) -> bool
get_IsFlying() overloadSource§fn get_is_visible(self) -> bool
fn get_is_visible(self) -> bool
get_IsVisible() overloadSource§fn set_is_visible(self, value: impl Into<bool>)
fn set_is_visible(self, value: impl Into<bool>)
set_IsVisible(bool) overloadSource§fn co_build_hierarchy(self) -> IEnumerator
fn co_build_hierarchy(self) -> IEnumerator
CoBuildHierarchy() overloadSource§fn build_hierarchy(self)
fn build_hierarchy(self)
BuildHierarchy() overloadSource§fn build_base_hierarchy(self)
fn build_base_hierarchy(self)
BuildBaseHierarchy() overloadSource§fn setup_animator_with_daoc(self)
fn setup_animator_with_daoc(self)
SetupAnimatorWithDAOC() overloadSource§fn setup_animator_with_aoc(self)
fn setup_animator_with_aoc(self)
SetupAnimatorWithAOC() overloadSource§fn attach_head_hair_and_weapons(self)
fn attach_head_hair_and_weapons(self)
AttachHeadHairAndWeapons() overloadSource§fn unload_d(self, chr: impl Into<Transform>)
fn unload_d(self, chr: impl Into<Transform>)
UnloadD(crate::unity_engine::transform::Transform) overloadSource§fn get_go(self, asset: impl Into<CharacterAsset>) -> GameObject
fn get_go(self, asset: impl Into<CharacterAsset>) -> GameObject
GetGO(crate::combat::characterasset::CharacterAsset) overloadSource§fn repair_aoc(self)
fn repair_aoc(self)
RepairAOC() overloadSource§fn attach_ridress(self)
fn attach_ridress(self)
AttachRidress() overloadSource§fn attach_dress(self)
fn attach_dress(self)
AttachDress() overloadSource§fn build_proportion(self)
fn build_proportion(self)
BuildProportion() overloadSource§fn attach_accessory(self, i: impl Into<i32>)
fn attach_accessory(self, i: impl Into<i32>)
AttachAccessory(i32) overloadSource§fn set_visible_forced(self, value: impl Into<bool>)
fn set_visible_forced(self, value: impl Into<bool>)
SetVisibleForced(bool) overloadSource§fn make_cached_renderers_list(self)
fn make_cached_renderers_list(self)
MakeCachedRenderersList() overloadSource§fn invalidate_cached_renderers_list(self)
fn invalidate_cached_renderers_list(self)
InvalidateCachedRenderersList() overloadSource§impl<__T> IComponentMethods for __Twhere
__T: IComponent,
impl<__T> IComponentMethods for __Twhere
__T: IComponent,
Source§fn get_transform(self) -> Transform
fn get_transform(self) -> Transform
get_transform() overloadSource§fn get_game_object(self) -> GameObject
fn get_game_object(self) -> GameObject
get_gameObject() overloadSource§fn get_component(self, type: impl Into<SystemType>) -> Component
fn get_component(self, type: impl Into<SystemType>) -> Component
GetComponent(::unity::SystemType) overloadSource§fn get_component_fast_path(
self,
type: impl Into<SystemType>,
one_further_than_result_value: impl Into<IntPtr>,
)
fn get_component_fast_path( self, type: impl Into<SystemType>, one_further_than_result_value: impl Into<IntPtr>, )
GetComponentFastPath(::unity::SystemType, ::unity::IntPtr) overloadfn get_component_2<M0: IlType + Copy + ClassIdentity>(self) -> M0
fn try_get_component<M0: IlType + Copy + ClassIdentity>( self, component: impl Into<*mut M0>, ) -> bool
Source§fn get_component_in_children(
self,
t: impl Into<SystemType>,
include_inactive: impl Into<bool>,
) -> Component
fn get_component_in_children( self, t: impl Into<SystemType>, include_inactive: impl Into<bool>, ) -> Component
GetComponentInChildren(::unity::SystemType, bool) overloadfn get_component_in_children_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> M0
fn get_component_in_children_3<M0: IlType + Copy + ClassIdentity>(self) -> M0
fn get_components_in_children<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> Array<M0>
fn get_components_in_children_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, result: impl Into<List_1<M0>>, )
fn get_components_in_children_3<M0: IlType + Copy + ClassIdentity>( self, ) -> Array<M0>
fn get_components_in_children_4<M0: IlType + Copy + ClassIdentity>( self, results: impl Into<List_1<M0>>, )
Source§fn get_component_in_parent(self, t: impl Into<SystemType>) -> Component
fn get_component_in_parent(self, t: impl Into<SystemType>) -> Component
GetComponentInParent(::unity::SystemType) overloadfn get_component_in_parent_2<M0: IlType + Copy + ClassIdentity>(self) -> M0
fn get_components_in_parent<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> Array<M0>
fn get_components_in_parent_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, results: impl Into<List_1<M0>>, )
fn get_components_in_parent_3<M0: IlType + Copy + ClassIdentity>( self, ) -> Array<M0>
Source§fn get_components_for_list_internal(
self,
search_type: impl Into<SystemType>,
result_list: impl Into<Object>,
)
fn get_components_for_list_internal( self, search_type: impl Into<SystemType>, result_list: impl Into<Object>, )
GetComponentsForListInternal(::unity::SystemType, crate::system::object::Object) overloadSource§fn get_components(
self,
type: impl Into<SystemType>,
results: impl Into<List_1<Component>>,
)
fn get_components( self, type: impl Into<SystemType>, results: impl Into<List_1<Component>>, )
GetComponents(::unity::SystemType, crate::system::collections::generic::list_1::List_1<crate::unity_engine::component::Component>) overloadfn get_components_2<M0: IlType + Copy + ClassIdentity>( self, results: impl Into<List_1<M0>>, )
Source§fn get_tag(self) -> Il2CppString
fn get_tag(self) -> Il2CppString
get_tag() overloadSource§fn set_tag(self, value: impl Into<Il2CppString>)
fn set_tag(self, value: impl Into<Il2CppString>)
set_tag(::unity::Il2CppString) overloadfn get_components_3<M0: IlType + Copy + ClassIdentity>(self) -> Array<M0>
Source§fn compare_tag(self, tag: impl Into<Il2CppString>) -> bool
fn compare_tag(self, tag: impl Into<Il2CppString>) -> bool
CompareTag(::unity::Il2CppString) overloadSource§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
Source§impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn resolve(self, resolver: IExposedPropertyTable) -> T0where
Self: Sized,
Source§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload