pub struct CombatSkip(/* private fields */);Expand description
IL2CPP class: Combat.CombatSkip
Inherits: MonoBehaviour
Implementations§
Source§impl CombatSkip
impl CombatSkip
pub fn base(self) -> MonoBehaviour
Source§impl CombatSkip
impl CombatSkip
Sourcepub fn cleanup_hu_ds(world: impl Into<CombatWorld>)
pub fn cleanup_hu_ds(world: impl Into<CombatWorld>)
CleanupHUDs(crate::combat::combatworld::CombatWorld) overload
Sourcepub fn skip_characters(world: impl Into<CombatWorld>)
pub fn skip_characters(world: impl Into<CombatWorld>)
SkipCharacters(crate::combat::combatworld::CombatWorld) overload
Source§impl CombatSkip
impl CombatSkip
pub fn next_state_method_info() -> &'static MethodInfo
pub fn get_is_skipping_method_info() -> &'static MethodInfo
pub fn get_is_blackout_method_info() -> &'static MethodInfo
pub fn get_is_waiting_method_info() -> &'static MethodInfo
pub fn get_is_skipped_method_info() -> &'static MethodInfo
pub fn enable_method_info() -> &'static MethodInfo
pub fn skip_method_info() -> &'static MethodInfo
pub fn is_instant_comeback_method_info() -> &'static MethodInfo
pub fn instant_comeback_method_info() -> &'static MethodInfo
pub fn disable_method_info() -> &'static MethodInfo
pub fn start_method_info() -> &'static MethodInfo
pub fn on_destroy_method_info() -> &'static MethodInfo
pub fn update_method_info() -> &'static MethodInfo
pub fn cleanup1_method_info() -> &'static MethodInfo
pub fn cleanup2_method_info() -> &'static MethodInfo
pub fn cleanup_hu_ds_method_info() -> &'static MethodInfo
pub fn skip_characters_method_info() -> &'static MethodInfo
pub fn cleanup4_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl CombatSkip
impl CombatSkip
Trait Implementations§
Source§impl ClassIdentity for CombatSkip
impl ClassIdentity for CombatSkip
Source§impl Clone for CombatSkip
impl Clone for CombatSkip
Source§fn clone(&self) -> CombatSkip
fn clone(&self) -> CombatSkip
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for CombatSkip
impl FromIlInstance for CombatSkip
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl ICombatSkip for CombatSkip
impl ICombatSkip for CombatSkip
fn state(self) -> CombatSkip_State
fn set_state(self, value: CombatSkip_State)
fn is_sound_skip_enable(self) -> bool
fn set_is_sound_skip_enable(self, value: bool)
Source§impl IObject_2 for CombatSkip
impl IObject_2 for CombatSkip
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for CombatSkip
impl IBehaviour for CombatSkip
impl IComponent for CombatSkip
impl IMonoBehaviour for CombatSkip
impl IObject for CombatSkip
Auto Trait Implementations§
impl Freeze for CombatSkip
impl RefUnwindSafe for CombatSkip
impl !Send for CombatSkip
impl !Sync for CombatSkip
impl Unpin for CombatSkip
impl UnwindSafe for CombatSkip
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fn get_is_active_and_enabled(self) -> bool
get_isActiveAndEnabled() overloadSource§impl<__T> ICombatSkipMethods for __Twhere
__T: ICombatSkip,
impl<__T> ICombatSkipMethods for __Twhere
__T: ICombatSkip,
Source§fn next_state(self)
fn next_state(self)
NextState() overloadSource§fn get_is_skipping(self) -> bool
fn get_is_skipping(self) -> bool
get_IsSkipping() overloadSource§fn get_is_blackout(self) -> bool
fn get_is_blackout(self) -> bool
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get_IsWaiting() overloadSource§fn get_is_skipped(self) -> bool
fn get_is_skipped(self) -> bool
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value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload