pub struct CustomMixedResolutionPass(/* private fields */);Expand description
IL2CPP class: UnityEngine.Rendering.Universal.Custom.Internal.CustomMixedResolutionPass
Inherits: ScriptableRenderPass
Implementations§
Source§impl CustomMixedResolutionPass
impl CustomMixedResolutionPass
pub fn base(self) -> ScriptableRenderPass
Source§impl CustomMixedResolutionPass
impl CustomMixedResolutionPass
pub fn m_profiler_tag() -> Il2CppString
pub fn set_m_profiler_tag(value: Il2CppString)
Source§impl CustomMixedResolutionPass
impl CustomMixedResolutionPass
pub fn get_downsample_type_method_info() -> &'static MethodInfo
pub fn set_downsample_type_method_info() -> &'static MethodInfo
pub fn get_composite_type_method_info() -> &'static MethodInfo
pub fn set_composite_type_method_info() -> &'static MethodInfo
pub fn get_mix_half_and_full_method_info() -> &'static MethodInfo
pub fn set_mix_half_and_full_method_info() -> &'static MethodInfo
pub fn get_src_depth_method_info() -> &'static MethodInfo
pub fn set_src_depth_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn execute_method_info() -> &'static MethodInfo
Source§impl CustomMixedResolutionPass
impl CustomMixedResolutionPass
Sourcepub unsafe fn execute(
this: impl Into<IlInstance>,
context: ScriptableRenderContext,
rendering_data: *mut RenderingData,
)
pub unsafe fn execute( this: impl Into<IlInstance>, context: ScriptableRenderContext, rendering_data: *mut RenderingData, )
Direct (non-virtual) call to CustomMixedResolutionPass’s own Execute. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl CustomMixedResolutionPass
impl CustomMixedResolutionPass
Sourcepub fn new(
evt: RenderPassEvent,
layer_mask: LayerMask,
copy_depth_material: Material,
composite_material: Material,
) -> Self
pub fn new( evt: RenderPassEvent, layer_mask: LayerMask, copy_depth_material: Material, composite_material: Material, ) -> Self
.ctor(crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent, crate::unity_engine::layermask::LayerMask, crate::unity_engine::material::Material, crate::unity_engine::material::Material) — overload selector
Trait Implementations§
Source§impl Clone for CustomMixedResolutionPass
impl Clone for CustomMixedResolutionPass
Source§fn clone(&self) -> CustomMixedResolutionPass
fn clone(&self) -> CustomMixedResolutionPass
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for CustomMixedResolutionPass
impl FromIlInstance for CustomMixedResolutionPass
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl ICustomMixedResolutionPass for CustomMixedResolutionPass
impl ICustomMixedResolutionPass for CustomMixedResolutionPass
fn m_profiling_sampler(self) -> ProfilingSampler
fn set_m_profiling_sampler(self, value: ProfilingSampler)
fn m_half_color_handle(self) -> RenderTargetHandle
fn set_m_half_color_handle(self, value: RenderTargetHandle)
fn m_half_depth_handle(self) -> RenderTargetHandle
fn set_m_half_depth_handle(self, value: RenderTargetHandle)
fn m_effect_soft_particle_depth_handle(self) -> RenderTargetHandle
fn set_m_effect_soft_particle_depth_handle(self, value: RenderTargetHandle)
fn m_edge_handle(self) -> RenderTargetHandle
fn set_m_edge_handle(self, value: RenderTargetHandle)
fn m_copy_depth_material(self) -> Material
fn set_m_copy_depth_material(self, value: Material)
fn m_composite_material(self) -> Material
fn set_m_composite_material(self, value: Material)
fn m_full_screen_triangle(self) -> Mesh
fn set_m_full_screen_triangle(self, value: Mesh)
fn m_filtering_settings(self) -> FilteringSettings
fn set_m_filtering_settings(self, value: FilteringSettings)
fn m_effect_tag_id(self) -> ShaderTagId
fn set_m_effect_tag_id(self, value: ShaderTagId)
fn m_mixed_render_state(self) -> RenderStateBlock
fn set_m_mixed_render_state(self, value: RenderStateBlock)
Source§impl IScriptableRenderPass for CustomMixedResolutionPass
impl IScriptableRenderPass for CustomMixedResolutionPass
fn m_color_attachments(self) -> Array<RenderTargetIdentifier>
fn set_m_color_attachments(self, value: Array<RenderTargetIdentifier>)
fn m_depth_attachment(self) -> RenderTargetIdentifier
fn set_m_depth_attachment(self, value: RenderTargetIdentifier)
fn m_input(self) -> ScriptableRenderPassInput
fn set_m_input(self, value: ScriptableRenderPassInput)
fn m_clear_flag(self) -> ClearFlag
fn set_m_clear_flag(self, value: ClearFlag)
fn m_clear_color(self) -> Color
fn set_m_clear_color(self, value: Color)
impl Copy for CustomMixedResolutionPass
impl IObject for CustomMixedResolutionPass
Auto Trait Implementations§
impl Freeze for CustomMixedResolutionPass
impl RefUnwindSafe for CustomMixedResolutionPass
impl !Send for CustomMixedResolutionPass
impl !Sync for CustomMixedResolutionPass
impl Unpin for CustomMixedResolutionPass
impl UnwindSafe for CustomMixedResolutionPass
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Source§impl<__T> ICustomMixedResolutionPassMethods for __Twhere
__T: ICustomMixedResolutionPass,
impl<__T> ICustomMixedResolutionPassMethods for __Twhere
__T: ICustomMixedResolutionPass,
Source§fn get_downsample_type(self) -> CustomMixedResolutionPass_DownsampleType
fn get_downsample_type(self) -> CustomMixedResolutionPass_DownsampleType
get_downsampleType() overloadSource§fn set_downsample_type(
self,
value: impl Into<CustomMixedResolutionPass_DownsampleType>,
)
fn set_downsample_type( self, value: impl Into<CustomMixedResolutionPass_DownsampleType>, )
set_downsampleType(crate::unity_engine::rendering::universal::custom::internal::custommixedresolutionpass::CustomMixedResolutionPass_DownsampleType) overloadSource§fn get_composite_type(self) -> CustomMixedResolutionPass_CompositeType
fn get_composite_type(self) -> CustomMixedResolutionPass_CompositeType
get_compositeType() overloadSource§fn set_composite_type(
self,
value: impl Into<CustomMixedResolutionPass_CompositeType>,
)
fn set_composite_type( self, value: impl Into<CustomMixedResolutionPass_CompositeType>, )
set_compositeType(crate::unity_engine::rendering::universal::custom::internal::custommixedresolutionpass::CustomMixedResolutionPass_CompositeType) overloadSource§fn get_mix_half_and_full(self) -> bool
fn get_mix_half_and_full(self) -> bool
get_mixHalfAndFull() overloadSource§fn set_mix_half_and_full(self, value: impl Into<bool>)
fn set_mix_half_and_full(self, value: impl Into<bool>)
set_mixHalfAndFull(bool) overloadSource§fn get_src_depth(self) -> RenderTargetIdentifier
fn get_src_depth(self) -> RenderTargetIdentifier
get_srcDepth() overloadSource§fn set_src_depth(self, value: impl Into<RenderTargetIdentifier>)
fn set_src_depth(self, value: impl Into<RenderTargetIdentifier>)
set_srcDepth(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overloadSource§fn ctor(
self,
evt: impl Into<RenderPassEvent>,
layer_mask: impl Into<LayerMask>,
copy_depth_material: impl Into<Material>,
composite_material: impl Into<Material>,
)
fn ctor( self, evt: impl Into<RenderPassEvent>, layer_mask: impl Into<LayerMask>, copy_depth_material: impl Into<Material>, composite_material: impl Into<Material>, )
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fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
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get_renderPassEvent() overloadSource§fn set_render_pass_event(self, value: impl Into<RenderPassEvent>)
fn set_render_pass_event(self, value: impl Into<RenderPassEvent>)
set_renderPassEvent(crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent) overloadSource§fn get_color_attachments(self) -> Array<RenderTargetIdentifier>
fn get_color_attachments(self) -> Array<RenderTargetIdentifier>
get_colorAttachments() overloadSource§fn get_color_attachment(self) -> RenderTargetIdentifier
fn get_color_attachment(self) -> RenderTargetIdentifier
get_colorAttachment() overloadSource§fn get_depth_attachment(self) -> RenderTargetIdentifier
fn get_depth_attachment(self) -> RenderTargetIdentifier
get_depthAttachment() overloadSource§fn get_input(self) -> ScriptableRenderPassInput
fn get_input(self) -> ScriptableRenderPassInput
get_input() overloadSource§fn get_clear_flag(self) -> ClearFlag
fn get_clear_flag(self) -> ClearFlag
get_clearFlag() overloadSource§fn get_clear_color(self) -> Color
fn get_clear_color(self) -> Color
get_clearColor() overloadSource§fn get_profiling_sampler(self) -> ProfilingSampler
fn get_profiling_sampler(self) -> ProfilingSampler
get_profilingSampler() overloadSource§fn set_profiling_sampler(self, value: impl Into<ProfilingSampler>)
fn set_profiling_sampler(self, value: impl Into<ProfilingSampler>)
set_profilingSampler(crate::unity_engine::rendering::profilingsampler::ProfilingSampler) overloadSource§fn get_override_camera_target(self) -> bool
fn get_override_camera_target(self) -> bool
get_overrideCameraTarget() overloadSource§fn set_override_camera_target(self, value: impl Into<bool>)
fn set_override_camera_target(self, value: impl Into<bool>)
set_overrideCameraTarget(bool) overloadSource§fn get_is_blit_render_pass(self) -> bool
fn get_is_blit_render_pass(self) -> bool
get_isBlitRenderPass() overloadSource§fn set_is_blit_render_pass(self, value: impl Into<bool>)
fn set_is_blit_render_pass(self, value: impl Into<bool>)
set_isBlitRenderPass(bool) overloadSource§fn configure_input(self, pass_input: impl Into<ScriptableRenderPassInput>)
fn configure_input(self, pass_input: impl Into<ScriptableRenderPassInput>)
ConfigureInput(crate::unity_engine::rendering::universal::scriptablerenderpassinput::ScriptableRenderPassInput) overloadSource§fn configure_target(
self,
color_attachment: impl Into<RenderTargetIdentifier>,
depth_attachment: impl Into<RenderTargetIdentifier>,
)
fn configure_target( self, color_attachment: impl Into<RenderTargetIdentifier>, depth_attachment: impl Into<RenderTargetIdentifier>, )
ConfigureTarget(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overloadSource§fn configure_target_2(
self,
color_attachments: impl Into<Array<RenderTargetIdentifier>>,
depth_attachment: impl Into<RenderTargetIdentifier>,
)
fn configure_target_2( self, color_attachments: impl Into<Array<RenderTargetIdentifier>>, depth_attachment: impl Into<RenderTargetIdentifier>, )
ConfigureTarget(::unity::Array<crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier>, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overloadSource§fn configure_target_3(self, color_attachment: impl Into<RenderTargetIdentifier>)
fn configure_target_3(self, color_attachment: impl Into<RenderTargetIdentifier>)
ConfigureTarget(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overloadSource§fn configure_target_4(
self,
color_attachments: impl Into<Array<RenderTargetIdentifier>>,
)
fn configure_target_4( self, color_attachments: impl Into<Array<RenderTargetIdentifier>>, )
ConfigureTarget(::unity::Array<crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier>) overloadSource§fn configure_clear(
self,
clear_flag: impl Into<ClearFlag>,
clear_color: impl Into<Color>,
)
fn configure_clear( self, clear_flag: impl Into<ClearFlag>, clear_color: impl Into<Color>, )
ConfigureClear(crate::unity_engine::rendering::clearflag::ClearFlag, crate::unity_engine::color::Color) overloadSource§fn on_camera_setup(self, cmd: impl Into<CommandBuffer>) -> RenderingData
fn on_camera_setup(self, cmd: impl Into<CommandBuffer>) -> RenderingData
OnCameraSetup(crate::unity_engine::rendering::commandbuffer::CommandBuffer, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overloadSource§fn configure(
self,
cmd: impl Into<CommandBuffer>,
camera_texture_descriptor: impl Into<RenderTextureDescriptor>,
)
fn configure( self, cmd: impl Into<CommandBuffer>, camera_texture_descriptor: impl Into<RenderTextureDescriptor>, )
Configure(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor) overloadSource§fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)
fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)
OnCameraCleanup(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overloadSource§fn on_finish_camera_stack_rendering(self, cmd: impl Into<CommandBuffer>)
fn on_finish_camera_stack_rendering(self, cmd: impl Into<CommandBuffer>)
OnFinishCameraStackRendering(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overloadSource§fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
Execute(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overloadSource§fn blit(
self,
cmd: impl Into<CommandBuffer>,
source: impl Into<RenderTargetIdentifier>,
destination: impl Into<RenderTargetIdentifier>,
material: impl Into<Material>,
pass_index: impl Into<i32>,
)
fn blit( self, cmd: impl Into<CommandBuffer>, source: impl Into<RenderTargetIdentifier>, destination: impl Into<RenderTargetIdentifier>, material: impl Into<Material>, pass_index: impl Into<i32>, )
Blit(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::material::Material, i32) overloadSource§fn create_drawing_settings(
self,
shader_tag_id: impl Into<ShaderTagId>,
sorting_criteria: impl Into<SortingCriteria>,
) -> (DrawingSettings, RenderingData)
fn create_drawing_settings( self, shader_tag_id: impl Into<ShaderTagId>, sorting_criteria: impl Into<SortingCriteria>, ) -> (DrawingSettings, RenderingData)
CreateDrawingSettings(crate::unity_engine::rendering::shadertagid::ShaderTagId, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData, crate::unity_engine::rendering::sortingcriteria::SortingCriteria) overloadSource§fn create_drawing_settings_2(
self,
shader_tag_id_list: impl Into<List_1<ShaderTagId>>,
sorting_criteria: impl Into<SortingCriteria>,
) -> (DrawingSettings, RenderingData)
fn create_drawing_settings_2( self, shader_tag_id_list: impl Into<List_1<ShaderTagId>>, sorting_criteria: impl Into<SortingCriteria>, ) -> (DrawingSettings, RenderingData)
CreateDrawingSettings(crate::system::collections::generic::list_1::List_1<crate::unity_engine::rendering::shadertagid::ShaderTagId>, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData, crate::unity_engine::rendering::sortingcriteria::SortingCriteria) overload