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AIBattleSimulator

Struct AIBattleSimulator 

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pub struct AIBattleSimulator(/* private fields */);
Expand description

IL2CPP class: App.AIBattleSimulator Inherits: AISimulatorBase

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impl AIBattleSimulator

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pub fn base(self) -> AISimulatorBase

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impl AIBattleSimulator

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pub fn max_scene_times() -> i32

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pub fn set_max_scene_times(value: i32)

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pub fn battle_side_of() -> i32

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pub fn set_battle_side_of(value: i32)

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pub fn battle_side_df() -> i32

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pub fn set_battle_side_df(value: i32)

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impl AIBattleSimulator

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pub fn get_kill_method_info() -> &'static MethodInfo

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pub fn get_dead_method_info() -> &'static MethodInfo

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pub fn get_expectation_method_info() -> &'static MethodInfo

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pub fn get_attack_method_info() -> &'static MethodInfo

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pub fn get_follow_method_info() -> &'static MethodInfo

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pub fn get_power_method_info() -> &'static MethodInfo

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pub fn get_hit_method_info() -> &'static MethodInfo

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pub fn get_offense_battle_times_method_info() -> &'static MethodInfo

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pub fn get_defense_battle_times_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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pub fn calculate_method_info() -> &'static MethodInfo

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pub fn is_power0_attack_method_info() -> &'static MethodInfo

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pub fn calculate_battle_info_method_info() -> &'static MethodInfo

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pub fn calculate_indication_method_info() -> &'static MethodInfo

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pub fn calculate_kill_probability_without_interference_method_info() -> &'static MethodInfo

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pub fn calculate_kill_probability_without_interference2_method_info() -> &'static MethodInfo

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pub fn calculate_kill_probability_without_interference3_method_info() -> &'static MethodInfo

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pub fn get_scene_side_method_info() -> &'static MethodInfo

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pub fn calculate_chain_indication_method_info() -> &'static MethodInfo

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pub fn calculate_chain_attack_indication_method_info() -> &'static MethodInfo

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pub fn calculate_score_method_info() -> &'static MethodInfo

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pub fn kill_score_normalize_method_info() -> &'static MethodInfo

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pub fn expectation_score_normalize_method_info() -> &'static MethodInfo

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impl AIBattleSimulator

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pub fn new() -> Self

.ctor() — no args

Trait Implementations§

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impl ClassIdentity for AIBattleSimulator

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const NAMESPACE: &'static str = "App"

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const NAME: &'static str = "AIBattleSimulator"

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fn class() -> Class

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impl Clone for AIBattleSimulator

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fn clone(&self) -> AIBattleSimulator

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for AIBattleSimulator

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IAIBattleSimulator for AIBattleSimulator

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impl IAISimulatorBase for AIBattleSimulator

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fn m_offense(self) -> Unit

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fn set_m_offense(self, value: Unit)

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fn m_offense_index(self) -> i32

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fn set_m_offense_index(self, value: i32)

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fn m_defense(self) -> Unit

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fn set_m_defense(self, value: Unit)

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fn m_battle_info(self) -> BattleInfo

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fn set_m_battle_info(self, value: BattleInfo)

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fn m_score(self) -> u32

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fn set_m_score(self, value: u32)

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impl IlType for AIBattleSimulator

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fn il_type() -> &'static Il2CppType

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impl Copy for AIBattleSimulator

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impl IObject for AIBattleSimulator

Auto Trait Implementations§

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impl Freeze for AIBattleSimulator

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impl RefUnwindSafe for AIBattleSimulator

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impl !Send for AIBattleSimulator

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impl !Sync for AIBattleSimulator

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impl Unpin for AIBattleSimulator

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impl UnwindSafe for AIBattleSimulator

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<__T> IAIBattleSimulatorMethods for __T
where __T: IAIBattleSimulator,

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fn get_kill(self) -> f32

get_Kill() overload
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fn get_dead(self) -> f32

get_Dead() overload
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fn get_expectation(self) -> f32

get_Expectation() overload
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fn get_attack(self) -> f32

get_Attack() overload
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fn get_follow(self) -> f32

get_Follow() overload
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fn get_power(self) -> i32

get_Power() overload
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fn get_hit(self) -> f32

get_Hit() overload
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fn get_offense_battle_times(self) -> i32

get_OffenseBattleTimes() overload
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fn get_defense_battle_times(self) -> i32

get_DefenseBattleTimes() overload
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fn ctor(self)

.ctor() overload
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fn calculate( self, offense: impl Into<Unit>, defense: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>, range: impl Into<i32>, item_index: impl Into<i32>, skill: impl Into<SkillData>, defense_x: impl Into<i32>, defense_z: impl Into<i32>, is_remove: impl Into<bool>, battle_count: impl Into<i32>, )

Calculate(crate::app::unit::Unit, crate::app::unit::Unit, i32, i32, i32, i32, crate::app::skilldata::SkillData, i32, i32, bool, i32) overload
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fn is_power0_attack(self) -> bool

IsPower0Attack() overload
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fn calculate_battle_info( self, offense: impl Into<Unit>, defense: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>, range: impl Into<i32>, unit_item: impl Into<UnitItem>, skill: impl Into<SkillData>, defense_x: impl Into<i32>, defense_z: impl Into<i32>, battle_count: impl Into<i32>, )

CalculateBattleInfo(crate::app::unit::Unit, crate::app::unit::Unit, i32, i32, i32, crate::app::unititem::UnitItem, crate::app::skilldata::SkillData, i32, i32, i32) overload
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fn calculate_indication(self, side: impl Into<BattleSide_Type>)

CalculateIndication(crate::app::battleside::BattleSide_Type) overload
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fn calculate_kill_probability_without_interference( self, side: impl Into<BattleSide_Type>, )

CalculateKillProbabilityWithoutInterference(crate::app::battleside::BattleSide_Type) overload
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fn calculate_kill_probability_without_interference2( self, side: impl Into<BattleSide_Type>, count: impl Into<i32>, times: impl Into<i32>, now_probability: impl Into<f32>, rest_hp: impl Into<i32>, )

CalculateKillProbabilityWithoutInterference2(crate::app::battleside::BattleSide_Type, i32, i32, f32, i32) overload
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fn calculate_kill_probability_without_interference3( self, side: impl Into<BattleSide_Type>, count: impl Into<i32>, times: impl Into<i32>, now_probability: impl Into<f32>, rest_hp: impl Into<i32>, damage: impl Into<i32>, )

CalculateKillProbabilityWithoutInterference3(crate::app::battleside::BattleSide_Type, i32, i32, f32, i32, i32) overload
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fn get_scene_side(self, side: impl Into<BattleSide_Type>) -> BattleSide_Type

GetSceneSide(crate::app::battleside::BattleSide_Type) overload
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fn calculate_chain_indication(self)

CalculateChainIndication() overload
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fn calculate_chain_attack_indication( self, current: impl Into<BattleInfoSide>, reverse: impl Into<BattleInfoSide>, )

CalculateChainAttackIndication(crate::app::battleinfoside::BattleInfoSide, crate::app::battleinfoside::BattleInfoSide) overload
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fn calculate_score(self, is_remove: impl Into<bool>)

CalculateScore(bool) overload
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fn kill_score_normalize(self, kill: impl Into<f32>) -> u32

KillScoreNormalize(f32) overload
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fn expectation_score_normalize( self, expectation: impl Into<f32>, bit: impl Into<i32>, max: impl Into<i32>, ) -> u32

ExpectationScoreNormalize(f32, i32, i32) overload
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impl<__T> IAISimulatorBaseMethods for __T
where __T: IAISimulatorBase,

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fn get_score(self) -> u32

get_Score() overload
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fn ctor(self)

.ctor() overload
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impl<T0, __U> IArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn add(self, item: T0)
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fn ensure_capacity(self, minimum: i32)
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fn get_location_name(self) -> Il2CppString
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fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle

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MemberwiseClone() overload
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where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.