pub struct GameSound(/* private fields */);Expand description
IL2CPP class: App.GameSound
Inherits: Object
Implementations§
Source§impl GameSound
impl GameSound
pub fn default_bank_name_array() -> Array<Il2CppString>
pub fn set_default_bank_name_array(value: Array<Il2CppString>)
pub fn default_dlc_bank_name_array() -> Array<Il2CppString>
pub fn set_default_dlc_bank_name_array(value: Array<Il2CppString>)
pub fn event_name_system_voice() -> Il2CppString
pub fn set_event_name_system_voice(value: Il2CppString)
pub fn event_name_unit_pick_voice() -> Il2CppString
pub fn set_event_name_unit_pick_voice(value: Il2CppString)
pub fn switch_group_name_person() -> Il2CppString
pub fn set_switch_group_name_person(value: Il2CppString)
pub fn switch_group_name_engage() -> Il2CppString
pub fn set_switch_group_name_engage(value: Il2CppString)
pub fn switch_group_name_system_voice() -> Il2CppString
pub fn set_switch_group_name_system_voice(value: Il2CppString)
pub fn switch_name_array_system_voice() -> Array<Il2CppString>
pub fn set_switch_name_array_system_voice(value: Array<Il2CppString>)
pub fn switch_group_name_unit_hp() -> Il2CppString
pub fn set_switch_group_name_unit_hp(value: Il2CppString)
pub fn switch_name_array_unit_hp() -> Array<Il2CppString>
pub fn set_switch_name_array_unit_hp(value: Array<Il2CppString>)
pub fn s_initialized() -> bool
pub fn set_s_initialized(value: bool)
pub fn s_loaded_package_file_name_list() -> List_1<Il2CppString>
pub fn set_s_loaded_package_file_name_list(value: List_1<Il2CppString>)
pub fn s_chapter_bank_name() -> Il2CppString
pub fn set_s_chapter_bank_name(value: Il2CppString)
pub fn str_level_table() -> Array<Il2CppString>
pub fn set_str_level_table(value: Array<Il2CppString>)
pub fn str_pattern_table() -> Array<Il2CppString>
pub fn set_str_pattern_table(value: Array<Il2CppString>)
pub fn str_situation_table() -> Array<Il2CppString>
pub fn set_str_situation_table(value: Array<Il2CppString>)
pub fn str_ring_cleaning_pattern_table() -> Array<Il2CppString>
pub fn set_str_ring_cleaning_pattern_table(value: Array<Il2CppString>)
Source§impl GameSound
impl GameSound
Sourcepub fn get_fade_msec_by_fade_speed_type(
fade_speed_type: impl Into<GameSound_FadeSpeedType>,
) -> i32
pub fn get_fade_msec_by_fade_speed_type( fade_speed_type: impl Into<GameSound_FadeSpeedType>, ) -> i32
GetFadeMsecByFadeSpeedType(crate::app::gamesound::GameSound_FadeSpeedType) overload
Sourcepub fn get_string_by_fade_speed_type(
fade_speed_type: impl Into<GameSound_FadeSpeedType>,
) -> Il2CppString
pub fn get_string_by_fade_speed_type( fade_speed_type: impl Into<GameSound_FadeSpeedType>, ) -> Il2CppString
GetStringByFadeSpeedType(crate::app::gamesound::GameSound_FadeSpeedType) overload
Sourcepub fn is_game_skip() -> bool
pub fn is_game_skip() -> bool
IsGameSkip() overload
Sourcepub fn is_use_game_sound_mode() -> bool
pub fn is_use_game_sound_mode() -> bool
IsUseGameSoundMode() overload
Sourcepub fn get_audio_listener_object() -> GameObject
pub fn get_audio_listener_object() -> GameObject
GetAudioListenerObject() overload
Sourcepub fn add_base_paths()
pub fn add_base_paths()
AddBasePaths() overload
Sourcepub fn get_patch_ver_num() -> i32
pub fn get_patch_ver_num() -> i32
GetPatchVerNum() overload
Sourcepub fn get_patch_package_file_name(patch_index: impl Into<i32>) -> Il2CppString
pub fn get_patch_package_file_name(patch_index: impl Into<i32>) -> Il2CppString
GetPatchPackageFileName(i32) overload
Sourcepub fn get_patch_package_file_path(patch_index: impl Into<i32>) -> Il2CppString
pub fn get_patch_package_file_path(patch_index: impl Into<i32>) -> Il2CppString
GetPatchPackageFilePath(i32) overload
Sourcepub fn load_package_files()
pub fn load_package_files()
LoadPackageFiles() overload
Sourcepub fn load_package_file(patch_index: impl Into<i32>) -> bool
pub fn load_package_file(patch_index: impl Into<i32>) -> bool
LoadPackageFile(i32) overload
Sourcepub fn load_package_file_impl(
package_file_path: impl Into<Il2CppString>,
) -> bool
pub fn load_package_file_impl( package_file_path: impl Into<Il2CppString>, ) -> bool
LoadPackageFileImpl(::unity::Il2CppString) overload
Sourcepub fn convert_to_dlc_sound_bank_name(
original_bank_name: impl Into<Il2CppString>,
package_file_name: impl Into<Il2CppString>,
) -> Il2CppString
pub fn convert_to_dlc_sound_bank_name( original_bank_name: impl Into<Il2CppString>, package_file_name: impl Into<Il2CppString>, ) -> Il2CppString
ConvertToDLCSoundBankName(::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcepub fn initialize()
pub fn initialize()
Initialize() overload
Sourcepub fn load_default_sound_banks()
pub fn load_default_sound_banks()
LoadDefaultSoundBanks() overload
Sourcepub fn post_initialize()
pub fn post_initialize()
PostInitialize() overload
Sourcepub fn is_initialized() -> bool
pub fn is_initialized() -> bool
IsInitialized() overload
Sourcepub fn reset_master_volume()
pub fn reset_master_volume()
ResetMasterVolume() overload
Sourcepub fn serialize(stream: impl Into<Stream_2>)
pub fn serialize(stream: impl Into<Stream_2>)
Serialize(crate::app::stream_2::Stream_2) overload
Sourcepub fn deserialize(stream: impl Into<Stream_2>)
pub fn deserialize(stream: impl Into<Stream_2>)
Deserialize(crate::app::stream_2::Stream_2) overload
Sourcepub fn set_language(language: impl Into<Language_Voices>)
pub fn set_language(language: impl Into<Language_Voices>)
SetLanguage(crate::app::language::Language_Voices) overload
Sourcepub fn set_state_language(language: impl Into<Language_Voices>)
pub fn set_state_language(language: impl Into<Language_Voices>)
SetState_Language(crate::app::language::Language_Voices) overload
Sourcepub fn load_bank(bank_name: impl Into<Il2CppString>)
pub fn load_bank(bank_name: impl Into<Il2CppString>)
LoadBank(::unity::Il2CppString) overload
Sourcepub fn load_bank_async(bank_name: impl Into<Il2CppString>)
pub fn load_bank_async(bank_name: impl Into<Il2CppString>)
LoadBankAsync(::unity::Il2CppString) overload
Sourcepub fn load_banks(bank_names: impl Into<Array<Il2CppString>>)
pub fn load_banks(bank_names: impl Into<Array<Il2CppString>>)
LoadBanks(::unity::Array<::unity::Il2CppString>) overload
Sourcepub fn load_banks_async(bank_names: impl Into<Array<Il2CppString>>)
pub fn load_banks_async(bank_names: impl Into<Array<Il2CppString>>)
LoadBanksAsync(::unity::Array<::unity::Il2CppString>) overload
Sourcepub fn unload_bank(bank_name: impl Into<Il2CppString>)
pub fn unload_bank(bank_name: impl Into<Il2CppString>)
UnloadBank(::unity::Il2CppString) overload
Sourcepub fn unload_banks(bank_names: impl Into<Array<Il2CppString>>)
pub fn unload_banks(bank_names: impl Into<Array<Il2CppString>>)
UnloadBanks(::unity::Array<::unity::Il2CppString>) overload
Sourcepub fn is_loading_bank() -> bool
pub fn is_loading_bank() -> bool
IsLoadingBank() overload
Sourcepub fn is_loading_bank_2(bank_name: impl Into<Il2CppString>) -> bool
pub fn is_loading_bank_2(bank_name: impl Into<Il2CppString>) -> bool
IsLoadingBank(::unity::Il2CppString) overload
Sourcepub fn load_chapter_bank(chapter: impl Into<ChapterData>)
pub fn load_chapter_bank(chapter: impl Into<ChapterData>)
LoadChapterBank(crate::app::chapterdata::ChapterData) overload
Sourcepub fn unload_chapter_bank()
pub fn unload_chapter_bank()
UnloadChapterBank() overload
Sourcepub fn clear_prepare()
pub fn clear_prepare()
ClearPrepare() overload
Sourcepub fn is_event_loaded(event_name: impl Into<Il2CppString>) -> bool
pub fn is_event_loaded(event_name: impl Into<Il2CppString>) -> bool
IsEventLoaded(::unity::Il2CppString) overload
Sourcepub fn is_event_playing(event_name: impl Into<Il2CppString>) -> bool
pub fn is_event_playing(event_name: impl Into<Il2CppString>) -> bool
IsEventPlaying(::unity::Il2CppString) overload
Sourcepub fn find_sound_handle_by_event_name(
event_name: impl Into<Il2CppString>,
) -> GameSound_Handle
pub fn find_sound_handle_by_event_name( event_name: impl Into<Il2CppString>, ) -> GameSound_Handle
FindSoundHandleByEventName(::unity::Il2CppString) overload
Sourcepub fn find_sound_handles_by_event_name(
event_name: impl Into<Il2CppString>,
) -> List_1<GameSound_Handle>
pub fn find_sound_handles_by_event_name( event_name: impl Into<Il2CppString>, ) -> List_1<GameSound_Handle>
FindSoundHandlesByEventName(::unity::Il2CppString) overload
Sourcepub fn get_sound_handle_list(
prefix: impl Into<Il2CppString>,
) -> List_1<GameSound_Handle>
pub fn get_sound_handle_list( prefix: impl Into<Il2CppString>, ) -> List_1<GameSound_Handle>
GetSoundHandleList(::unity::Il2CppString) overload
Sourcepub fn post_event(
event_name: impl Into<Il2CppString>,
character: impl Into<Character>,
) -> GameSound_Handle
pub fn post_event( event_name: impl Into<Il2CppString>, character: impl Into<Character>, ) -> GameSound_Handle
PostEvent(::unity::Il2CppString, crate::combat::character::Character) overload
Sourcepub fn post_event_2(
event_name: impl Into<Il2CppString>,
game_object: impl Into<GameObject>,
character: impl Into<Character>,
) -> GameSound_Handle
pub fn post_event_2( event_name: impl Into<Il2CppString>, game_object: impl Into<GameObject>, character: impl Into<Character>, ) -> GameSound_Handle
PostEvent(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, crate::combat::character::Character) overload
Sourcepub fn post_event_3(
event_name: impl Into<Il2CppString>,
position: impl Into<Vector3>,
character: impl Into<Character>,
) -> GameSound_Handle
pub fn post_event_3( event_name: impl Into<Il2CppString>, position: impl Into<Vector3>, character: impl Into<Character>, ) -> GameSound_Handle
PostEvent(::unity::Il2CppString, crate::unity_engine::vector3::Vector3, crate::combat::character::Character) overload
Sourcepub fn post_event_with_temporary_game_object(
event_name: impl Into<Il2CppString>,
temporary_game_object: impl Into<GameObject>,
character: impl Into<Character>,
) -> GameSound_Handle
pub fn post_event_with_temporary_game_object( event_name: impl Into<Il2CppString>, temporary_game_object: impl Into<GameObject>, character: impl Into<Character>, ) -> GameSound_Handle
PostEventWithTemporaryGameObject(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, crate::combat::character::Character) overload
Sourcepub fn post_event_direct(
event_name: impl Into<Il2CppString>,
game_object: impl Into<GameObject>,
flag: impl Into<u32>,
callback: impl Into<AkCallbackManager_EventCallback>,
cookie: impl Into<Object>,
) -> u32
pub fn post_event_direct( event_name: impl Into<Il2CppString>, game_object: impl Into<GameObject>, flag: impl Into<u32>, callback: impl Into<AkCallbackManager_EventCallback>, cookie: impl Into<Object>, ) -> u32
PostEventDirect(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, u32, crate::root::akcallbackmanager::AkCallbackManager_EventCallback, crate::system::object::Object) overload
Sourcepub fn execute_action_on_event_direct(
event_name: impl Into<Il2CppString>,
event_type: impl Into<AkActionOnEventType>,
msec: impl Into<i32>,
interpolation: impl Into<AkCurveInterpolation>,
game_object: impl Into<GameObject>,
playing_id: impl Into<u32>,
) -> AKRESULT
pub fn execute_action_on_event_direct( event_name: impl Into<Il2CppString>, event_type: impl Into<AkActionOnEventType>, msec: impl Into<i32>, interpolation: impl Into<AkCurveInterpolation>, game_object: impl Into<GameObject>, playing_id: impl Into<u32>, ) -> AKRESULT
ExecuteActionOnEventDirect(::unity::Il2CppString, crate::root::akactiononeventtype::AkActionOnEventType, i32, crate::root::akcurveinterpolation::AkCurveInterpolation, crate::unity_engine::gameobject::GameObject, u32) overload
Sourcepub fn stop_sound_on_event(
event_name: impl Into<Il2CppString>,
fade_speed_type: impl Into<GameSound_FadeSpeedType>,
)
pub fn stop_sound_on_event( event_name: impl Into<Il2CppString>, fade_speed_type: impl Into<GameSound_FadeSpeedType>, )
StopSoundOnEvent(::unity::Il2CppString, crate::app::gamesound::GameSound_FadeSpeedType) overload
Sourcepub fn stop_sound_on_event_2(
event_name: impl Into<Il2CppString>,
fade_msec: impl Into<i32>,
)
pub fn stop_sound_on_event_2( event_name: impl Into<Il2CppString>, fade_msec: impl Into<i32>, )
StopSoundOnEvent(::unity::Il2CppString, i32) overload
Sourcepub fn stop_sound_on_event_3(
event_name: impl Into<Il2CppString>,
game_object: impl Into<GameObject>,
fade_speed_type: impl Into<GameSound_FadeSpeedType>,
)
pub fn stop_sound_on_event_3( event_name: impl Into<Il2CppString>, game_object: impl Into<GameObject>, fade_speed_type: impl Into<GameSound_FadeSpeedType>, )
StopSoundOnEvent(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, crate::app::gamesound::GameSound_FadeSpeedType) overload
Sourcepub fn stop_sound_on_event_4(
event_name: impl Into<Il2CppString>,
game_object: impl Into<GameObject>,
fade_msec: impl Into<i32>,
)
pub fn stop_sound_on_event_4( event_name: impl Into<Il2CppString>, game_object: impl Into<GameObject>, fade_msec: impl Into<i32>, )
StopSoundOnEvent(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, i32) overload
Sourcepub fn pause_sound_on_event(
event_name: impl Into<Il2CppString>,
fade_speed_type: impl Into<GameSound_FadeSpeedType>,
)
pub fn pause_sound_on_event( event_name: impl Into<Il2CppString>, fade_speed_type: impl Into<GameSound_FadeSpeedType>, )
PauseSoundOnEvent(::unity::Il2CppString, crate::app::gamesound::GameSound_FadeSpeedType) overload
Sourcepub fn pause_sound_on_event_2(
event_name: impl Into<Il2CppString>,
fade_msec: impl Into<i32>,
)
pub fn pause_sound_on_event_2( event_name: impl Into<Il2CppString>, fade_msec: impl Into<i32>, )
PauseSoundOnEvent(::unity::Il2CppString, i32) overload
Sourcepub fn pause_sound_on_event_3(
event_name: impl Into<Il2CppString>,
game_object: impl Into<GameObject>,
fade_speed_type: impl Into<GameSound_FadeSpeedType>,
)
pub fn pause_sound_on_event_3( event_name: impl Into<Il2CppString>, game_object: impl Into<GameObject>, fade_speed_type: impl Into<GameSound_FadeSpeedType>, )
PauseSoundOnEvent(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, crate::app::gamesound::GameSound_FadeSpeedType) overload
Sourcepub fn pause_sound_on_event_4(
event_name: impl Into<Il2CppString>,
game_object: impl Into<GameObject>,
fade_msec: impl Into<i32>,
)
pub fn pause_sound_on_event_4( event_name: impl Into<Il2CppString>, game_object: impl Into<GameObject>, fade_msec: impl Into<i32>, )
PauseSoundOnEvent(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, i32) overload
Sourcepub fn resume_sound_on_event(
event_name: impl Into<Il2CppString>,
fade_speed_type: impl Into<GameSound_FadeSpeedType>,
)
pub fn resume_sound_on_event( event_name: impl Into<Il2CppString>, fade_speed_type: impl Into<GameSound_FadeSpeedType>, )
ResumeSoundOnEvent(::unity::Il2CppString, crate::app::gamesound::GameSound_FadeSpeedType) overload
Sourcepub fn resume_sound_on_event_2(
event_name: impl Into<Il2CppString>,
fade_msec: impl Into<i32>,
)
pub fn resume_sound_on_event_2( event_name: impl Into<Il2CppString>, fade_msec: impl Into<i32>, )
ResumeSoundOnEvent(::unity::Il2CppString, i32) overload
Sourcepub fn resume_sound_on_event_3(
event_name: impl Into<Il2CppString>,
game_object: impl Into<GameObject>,
fade_speed_type: impl Into<GameSound_FadeSpeedType>,
)
pub fn resume_sound_on_event_3( event_name: impl Into<Il2CppString>, game_object: impl Into<GameObject>, fade_speed_type: impl Into<GameSound_FadeSpeedType>, )
ResumeSoundOnEvent(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, crate::app::gamesound::GameSound_FadeSpeedType) overload
Sourcepub fn resume_sound_on_event_4(
event_name: impl Into<Il2CppString>,
game_object: impl Into<GameObject>,
fade_msec: impl Into<i32>,
)
pub fn resume_sound_on_event_4( event_name: impl Into<Il2CppString>, game_object: impl Into<GameObject>, fade_msec: impl Into<i32>, )
ResumeSoundOnEvent(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, i32) overload
Sourcepub fn stop_all_bgm(fade_speed_type: impl Into<GameSound_FadeSpeedType>)
pub fn stop_all_bgm(fade_speed_type: impl Into<GameSound_FadeSpeedType>)
StopAllBgm(crate::app::gamesound::GameSound_FadeSpeedType) overload
Sourcepub fn stop_all_se(fade_speed_type: impl Into<GameSound_FadeSpeedType>)
pub fn stop_all_se(fade_speed_type: impl Into<GameSound_FadeSpeedType>)
StopAllSe(crate::app::gamesound::GameSound_FadeSpeedType) overload
Sourcepub fn stop_all_voice(fade_speed_type: impl Into<GameSound_FadeSpeedType>)
pub fn stop_all_voice(fade_speed_type: impl Into<GameSound_FadeSpeedType>)
StopAllVoice(crate::app::gamesound::GameSound_FadeSpeedType) overload
Sourcepub fn stop_all_env(fade_speed_type: impl Into<GameSound_FadeSpeedType>)
pub fn stop_all_env(fade_speed_type: impl Into<GameSound_FadeSpeedType>)
StopAllEnv(crate::app::gamesound::GameSound_FadeSpeedType) overload
Sourcepub fn stop_all(fade_speed_type: impl Into<GameSound_FadeSpeedType>)
pub fn stop_all(fade_speed_type: impl Into<GameSound_FadeSpeedType>)
StopAll(crate::app::gamesound::GameSound_FadeSpeedType) overload
Sourcepub fn stop_all_common(
event_name_base: impl Into<Il2CppString>,
fade_speed_type: impl Into<GameSound_FadeSpeedType>,
)
pub fn stop_all_common( event_name_base: impl Into<Il2CppString>, fade_speed_type: impl Into<GameSound_FadeSpeedType>, )
StopAllCommon(::unity::Il2CppString, crate::app::gamesound::GameSound_FadeSpeedType) overload
Sourcepub fn get_play_position(playing_id: impl Into<u32>) -> i32
pub fn get_play_position(playing_id: impl Into<u32>) -> i32
GetPlayPosition(u32) overload
Sourcepub fn get_master_bgm_volume() -> f32
pub fn get_master_bgm_volume() -> f32
GetMasterBgmVolume() overload
Sourcepub fn get_master_se_volume() -> f32
pub fn get_master_se_volume() -> f32
GetMasterSeVolume() overload
Sourcepub fn get_master_env_volume() -> f32
pub fn get_master_env_volume() -> f32
GetMasterEnvVolume() overload
Sourcepub fn get_master_voice_volume() -> f32
pub fn get_master_voice_volume() -> f32
GetMasterVoiceVolume() overload
Sourcepub fn set_master_bgm_volume(
vol: impl Into<f32>,
fade_speed_type: impl Into<GameSound_FadeSpeedType>,
)
pub fn set_master_bgm_volume( vol: impl Into<f32>, fade_speed_type: impl Into<GameSound_FadeSpeedType>, )
SetMasterBgmVolume(f32, crate::app::gamesound::GameSound_FadeSpeedType) overload
Sourcepub fn set_master_se_volume(
vol: impl Into<f32>,
fade_speed_type: impl Into<GameSound_FadeSpeedType>,
)
pub fn set_master_se_volume( vol: impl Into<f32>, fade_speed_type: impl Into<GameSound_FadeSpeedType>, )
SetMasterSeVolume(f32, crate::app::gamesound::GameSound_FadeSpeedType) overload
Sourcepub fn set_master_env_volume(
vol: impl Into<f32>,
fade_speed_type: impl Into<GameSound_FadeSpeedType>,
)
pub fn set_master_env_volume( vol: impl Into<f32>, fade_speed_type: impl Into<GameSound_FadeSpeedType>, )
SetMasterEnvVolume(f32, crate::app::gamesound::GameSound_FadeSpeedType) overload
Sourcepub fn set_master_voice_volume(
vol: impl Into<f32>,
fade_speed_type: impl Into<GameSound_FadeSpeedType>,
)
pub fn set_master_voice_volume( vol: impl Into<f32>, fade_speed_type: impl Into<GameSound_FadeSpeedType>, )
SetMasterVoiceVolume(f32, crate::app::gamesound::GameSound_FadeSpeedType) overload
Sourcepub fn set_master_all_volume(
vol: impl Into<f32>,
fade_speed_type: impl Into<GameSound_FadeSpeedType>,
)
pub fn set_master_all_volume( vol: impl Into<f32>, fade_speed_type: impl Into<GameSound_FadeSpeedType>, )
SetMasterAllVolume(f32, crate::app::gamesound::GameSound_FadeSpeedType) overload
Sourcepub fn get_config_bgm_volume() -> f32
pub fn get_config_bgm_volume() -> f32
GetConfigBgmVolume() overload
Sourcepub fn get_config_se_volume() -> f32
pub fn get_config_se_volume() -> f32
GetConfigSeVolume() overload
Sourcepub fn get_config_env_volume() -> f32
pub fn get_config_env_volume() -> f32
GetConfigEnvVolume() overload
Sourcepub fn get_config_voice_volume() -> f32
pub fn get_config_voice_volume() -> f32
GetConfigVoiceVolume() overload
Sourcepub fn set_config_bgm_volume(vol: impl Into<f32>)
pub fn set_config_bgm_volume(vol: impl Into<f32>)
SetConfigBgmVolume(f32) overload
Sourcepub fn set_config_se_volume(vol: impl Into<f32>)
pub fn set_config_se_volume(vol: impl Into<f32>)
SetConfigSeVolume(f32) overload
Sourcepub fn set_config_env_volume(vol: impl Into<f32>)
pub fn set_config_env_volume(vol: impl Into<f32>)
SetConfigEnvVolume(f32) overload
Sourcepub fn set_config_voice_volume(vol: impl Into<f32>)
pub fn set_config_voice_volume(vol: impl Into<f32>)
SetConfigVoiceVolume(f32) overload
Sourcepub fn field_bgm_init()
pub fn field_bgm_init()
FieldBgm_Init() overload
Sourcepub fn field_bgm_final()
pub fn field_bgm_final()
FieldBgm_Final() overload
Sourcepub fn field_bgm_is_set_phase_bgm() -> bool
pub fn field_bgm_is_set_phase_bgm() -> bool
FieldBgm_IsSetPhaseBgm() overload
Sourcepub fn field_bgm_set_phase_bgm(
chapter: impl Into<ChapterData>,
is_encount: impl Into<bool>,
)
pub fn field_bgm_set_phase_bgm( chapter: impl Into<ChapterData>, is_encount: impl Into<bool>, )
FieldBgm_SetPhaseBgm(crate::app::chapterdata::ChapterData, bool) overload
Sourcepub fn field_bgm_restore_phase_bgm()
pub fn field_bgm_restore_phase_bgm()
FieldBgm_RestorePhaseBgm() overload
Sourcepub fn field_bgm_set_phase_bgm_2(
player_phase_bgm: impl Into<Il2CppString>,
enemy_phase_bgm: impl Into<Il2CppString>,
ally_phase_bgm: impl Into<Il2CppString>,
) -> bool
pub fn field_bgm_set_phase_bgm_2( player_phase_bgm: impl Into<Il2CppString>, enemy_phase_bgm: impl Into<Il2CppString>, ally_phase_bgm: impl Into<Il2CppString>, ) -> bool
FieldBgm_SetPhaseBgm(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcepub fn field_bgm_play(force_type: impl Into<Force_Type>)
pub fn field_bgm_play(force_type: impl Into<Force_Type>)
FieldBgm_Play(crate::app::force::Force_Type) overload
Sourcepub fn field_bgm_stop(fade_speed_type: impl Into<GameSound_FadeSpeedType>)
pub fn field_bgm_stop(fade_speed_type: impl Into<GameSound_FadeSpeedType>)
FieldBgm_Stop(crate::app::gamesound::GameSound_FadeSpeedType) overload
Sourcepub fn field_bgm_stop_2(fade_msec: impl Into<i32>)
pub fn field_bgm_stop_2(fade_msec: impl Into<i32>)
FieldBgm_Stop(i32) overload
Sourcepub fn field_bgm_pause(fade_speed_type: impl Into<GameSound_FadeSpeedType>)
pub fn field_bgm_pause(fade_speed_type: impl Into<GameSound_FadeSpeedType>)
FieldBgm_Pause(crate::app::gamesound::GameSound_FadeSpeedType) overload
Sourcepub fn field_bgm_pause_2(fade_msec: impl Into<i32>)
pub fn field_bgm_pause_2(fade_msec: impl Into<i32>)
FieldBgm_Pause(i32) overload
Sourcepub fn field_bgm_resume(fade_speed_type: impl Into<GameSound_FadeSpeedType>)
pub fn field_bgm_resume(fade_speed_type: impl Into<GameSound_FadeSpeedType>)
FieldBgm_Resume(crate::app::gamesound::GameSound_FadeSpeedType) overload
Sourcepub fn field_bgm_resume_2(fade_msec: impl Into<i32>)
pub fn field_bgm_resume_2(fade_msec: impl Into<i32>)
FieldBgm_Resume(i32) overload
Sourcepub fn field_bgm_set_volume(
vol: impl Into<f32>,
fade_speed_type: impl Into<GameSound_FadeSpeedType>,
)
pub fn field_bgm_set_volume( vol: impl Into<f32>, fade_speed_type: impl Into<GameSound_FadeSpeedType>, )
FieldBgm_SetVolume(f32, crate::app::gamesound::GameSound_FadeSpeedType) overload
Sourcepub fn field_bgm_set_volume_2(vol: impl Into<f32>, fade_msec: impl Into<i32>)
pub fn field_bgm_set_volume_2(vol: impl Into<f32>, fade_msec: impl Into<i32>)
FieldBgm_SetVolume(f32, i32) overload
Sourcepub fn field_bgm_set_war_situation_param(
war_situation_state_name: impl Into<Il2CppString>,
)
pub fn field_bgm_set_war_situation_param( war_situation_state_name: impl Into<Il2CppString>, )
FieldBgm_SetWarSituationParam(::unity::Il2CppString) overload
Sourcepub fn field_bgm_restore_war_situation_param()
pub fn field_bgm_restore_war_situation_param()
FieldBgm_RestoreWarSituationParam() overload
Sourcepub fn field_bgm_start_special_battle_bgm_continue_turn()
pub fn field_bgm_start_special_battle_bgm_continue_turn()
FieldBgm_StartSpecialBattleBgmContinueTurn() overload
Sourcepub fn field_bgm_set_special_battle_bgm_continue_turn_for_rewind(
turn: impl Into<i32>,
)
pub fn field_bgm_set_special_battle_bgm_continue_turn_for_rewind( turn: impl Into<i32>, )
FieldBgm_SetSpecialBattleBgmContinueTurnForRewind(i32) overload
Sourcepub fn field_bgm_set_first_played_flag()
pub fn field_bgm_set_first_played_flag()
FieldBgm_SetFirstPlayedFlag() overload
Sourcepub fn field_bgm_change_force_type(
force_type: impl Into<Force_Type>,
super_: impl Into<ProcInst>,
)
pub fn field_bgm_change_force_type( force_type: impl Into<Force_Type>, super_: impl Into<ProcInst>, )
FieldBgm_ChangeForceType(crate::app::force::Force_Type, crate::app::procinst::ProcInst) overload
Sourcepub fn field_bgm_change_force_type_imm(force_type: impl Into<Force_Type>)
pub fn field_bgm_change_force_type_imm(force_type: impl Into<Force_Type>)
FieldBgm_ChangeForceTypeImm(crate::app::force::Force_Type) overload
Sourcepub fn field_bgm_play_special_battle_bgm(event_name: impl Into<Il2CppString>)
pub fn field_bgm_play_special_battle_bgm(event_name: impl Into<Il2CppString>)
FieldBgm_PlaySpecialBattleBgm(::unity::Il2CppString) overload
Sourcepub fn field_bgm_pause_special_battle_bgm(event_name: impl Into<Il2CppString>)
pub fn field_bgm_pause_special_battle_bgm(event_name: impl Into<Il2CppString>)
FieldBgm_PauseSpecialBattleBgm(::unity::Il2CppString) overload
Sourcepub fn field_bgm_is_special_battle_bgm_exist(
event_name: impl Into<Il2CppString>,
) -> bool
pub fn field_bgm_is_special_battle_bgm_exist( event_name: impl Into<Il2CppString>, ) -> bool
FieldBgm_IsSpecialBattleBgmExist(::unity::Il2CppString) overload
Sourcepub fn field_bgm_to_pre_battle_bgm(
calculator: impl Into<BattleCalculator>,
is_simple_battle: impl Into<bool>,
)
pub fn field_bgm_to_pre_battle_bgm( calculator: impl Into<BattleCalculator>, is_simple_battle: impl Into<bool>, )
FieldBgm_ToPreBattleBgm(crate::app::battlecalculator::BattleCalculator, bool) overload
Sourcepub fn field_bgm_to_main_battle_bgm(
calculator: impl Into<BattleCalculator>,
is_simple_battle: impl Into<bool>,
)
pub fn field_bgm_to_main_battle_bgm( calculator: impl Into<BattleCalculator>, is_simple_battle: impl Into<bool>, )
FieldBgm_ToMainBattleBgm(crate::app::battlecalculator::BattleCalculator, bool) overload
Sourcepub fn field_bgm_return_from_battle_bgm(
calculator: impl Into<BattleCalculator>,
is_simple_battle: impl Into<bool>,
)
pub fn field_bgm_return_from_battle_bgm( calculator: impl Into<BattleCalculator>, is_simple_battle: impl Into<bool>, )
FieldBgm_ReturnFromBattleBgm(crate::app::battlecalculator::BattleCalculator, bool) overload
Sourcepub fn field_bgm_is_special_battle_bgm(
calculator: impl Into<BattleCalculator>,
) -> bool
pub fn field_bgm_is_special_battle_bgm( calculator: impl Into<BattleCalculator>, ) -> bool
FieldBgm_IsSpecialBattleBGM(crate::app::battlecalculator::BattleCalculator) overload
Sourcepub fn field_bgm_get_special_battle_bgm_event_name(
calculator: impl Into<BattleCalculator>,
) -> Il2CppString
pub fn field_bgm_get_special_battle_bgm_event_name( calculator: impl Into<BattleCalculator>, ) -> Il2CppString
FieldBgm_GetSpecialBattleBGMEventName(crate::app::battlecalculator::BattleCalculator) overload
Sourcepub fn is_leader_enemy_unit(unit: impl Into<Unit>) -> bool
pub fn is_leader_enemy_unit(unit: impl Into<Unit>) -> bool
IsLeaderEnemyUnit(crate::app::unit::Unit) overload
Sourcepub fn is_combat_bgm_exist(person: impl Into<PersonData>) -> bool
pub fn is_combat_bgm_exist(person: impl Into<PersonData>) -> bool
IsCombatBgmExist(crate::app::persondata::PersonData) overload
Sourcepub fn load_system_voice(
person_switch_name: impl Into<Il2CppString>,
) -> GameSound_ResultLoad
pub fn load_system_voice( person_switch_name: impl Into<Il2CppString>, ) -> GameSound_ResultLoad
LoadSystemVoice(::unity::Il2CppString) overload
Sourcepub fn unload_system_voice(person_switch_name: impl Into<Il2CppString>)
pub fn unload_system_voice(person_switch_name: impl Into<Il2CppString>)
UnloadSystemVoice(::unity::Il2CppString) overload
Sourcepub fn load_system_voice_for_engage_in_combat(
engage_switch_name: impl Into<Il2CppString>,
) -> GameSound_ResultLoad
pub fn load_system_voice_for_engage_in_combat( engage_switch_name: impl Into<Il2CppString>, ) -> GameSound_ResultLoad
LoadSystemVoiceForEngageInCombat(::unity::Il2CppString) overload
Sourcepub fn unload_system_voice_for_engage_in_combat(
engage_switch_name: impl Into<Il2CppString>,
)
pub fn unload_system_voice_for_engage_in_combat( engage_switch_name: impl Into<Il2CppString>, )
UnloadSystemVoiceForEngageInCombat(::unity::Il2CppString) overload
Sourcepub fn set_state_phase(turn: impl Into<Force_Type>)
pub fn set_state_phase(turn: impl Into<Force_Type>)
SetState_Phase(crate::app::force::Force_Type) overload
Sourcepub fn set_state_field_situation(name: impl Into<Il2CppString>)
pub fn set_state_field_situation(name: impl Into<Il2CppString>)
SetState_FieldSituation(::unity::Il2CppString) overload
Sourcepub fn set_state_special_battle(name: impl Into<Il2CppString>)
pub fn set_state_special_battle(name: impl Into<Il2CppString>)
SetState_SpecialBattle(::unity::Il2CppString) overload
Sourcepub fn restore_special_battle_param()
pub fn restore_special_battle_param()
RestoreSpecialBattleParam() overload
Sourcepub fn push_state_map_or_combat(name: impl Into<Il2CppString>)
pub fn push_state_map_or_combat(name: impl Into<Il2CppString>)
PushState_MapOrCombat(::unity::Il2CppString) overload
Sourcepub fn pop_state_map_or_combat()
pub fn pop_state_map_or_combat()
PopState_MapOrCombat() overload
Sourcepub fn set_switch_person(name: impl Into<Il2CppString>) -> bool
pub fn set_switch_person(name: impl Into<Il2CppString>) -> bool
SetSwitch_Person(::unity::Il2CppString) overload
Sourcepub fn set_switch_person_2(
game_object: impl Into<GameObject>,
name: impl Into<Il2CppString>,
) -> bool
pub fn set_switch_person_2( game_object: impl Into<GameObject>, name: impl Into<Il2CppString>, ) -> bool
SetSwitch_Person(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString) overload
Sourcepub fn set_switch_engage(name: impl Into<Il2CppString>) -> bool
pub fn set_switch_engage(name: impl Into<Il2CppString>) -> bool
SetSwitch_Engage(::unity::Il2CppString) overload
Sourcepub fn set_switch_engage_2(
game_object: impl Into<GameObject>,
name: impl Into<Il2CppString>,
) -> bool
pub fn set_switch_engage_2( game_object: impl Into<GameObject>, name: impl Into<Il2CppString>, ) -> bool
SetSwitch_Engage(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString) overload
Sourcepub fn convert_hero_engage_switch_name(
name: impl Into<Il2CppString>,
) -> Il2CppString
pub fn convert_hero_engage_switch_name( name: impl Into<Il2CppString>, ) -> Il2CppString
ConvertHeroEngageSwitchName(::unity::Il2CppString) overload
Sourcepub fn set_switch_weapon(
weapon_name: impl Into<Il2CppString>,
game_object: impl Into<GameObject>,
item_kind: impl Into<ItemData_Kinds>,
)
pub fn set_switch_weapon( weapon_name: impl Into<Il2CppString>, game_object: impl Into<GameObject>, item_kind: impl Into<ItemData_Kinds>, )
SetSwitch_Weapon(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, crate::app::itemdata::ItemData_Kinds) overload
Sourcepub fn item_get(item: impl Into<ItemData>, is_force_important: impl Into<bool>)
pub fn item_get(item: impl Into<ItemData>, is_force_important: impl Into<bool>)
ItemGet(crate::app::itemdata::ItemData, bool) overload
Sourcepub fn select_unit()
pub fn select_unit()
SelectUnit() overload
Sourcepub fn exchange_unit()
pub fn exchange_unit()
ExchangeUnit() overload
Sourcepub fn unit_sound(
event_name: impl Into<Il2CppString>,
game_object: impl Into<GameObject>,
asset_sound: impl Into<AssetTable_Sound>,
ground_material: impl Into<Il2CppString>,
asset_weapon_name: impl Into<Il2CppString>,
item_kind: impl Into<ItemData_Kinds>,
unit_speed: impl Into<f32>,
)
pub fn unit_sound( event_name: impl Into<Il2CppString>, game_object: impl Into<GameObject>, asset_sound: impl Into<AssetTable_Sound>, ground_material: impl Into<Il2CppString>, asset_weapon_name: impl Into<Il2CppString>, item_kind: impl Into<ItemData_Kinds>, unit_speed: impl Into<f32>, )
UnitSound(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, crate::app::assettable::AssetTable_Sound, ::unity::Il2CppString, ::unity::Il2CppString, crate::app::itemdata::ItemData_Kinds, f32) overload
Sourcepub fn unit_sound_2(
event_name: impl Into<Il2CppString>,
game_object: impl Into<GameObject>,
asset_sound: impl Into<AssetTable_Sound>,
position: impl Into<Vector3>,
asset_weapon_name: impl Into<Il2CppString>,
item_kind: impl Into<ItemData_Kinds>,
unit_speed: impl Into<f32>,
)
pub fn unit_sound_2( event_name: impl Into<Il2CppString>, game_object: impl Into<GameObject>, asset_sound: impl Into<AssetTable_Sound>, position: impl Into<Vector3>, asset_weapon_name: impl Into<Il2CppString>, item_kind: impl Into<ItemData_Kinds>, unit_speed: impl Into<f32>, )
UnitSound(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, crate::app::assettable::AssetTable_Sound, crate::unity_engine::vector3::Vector3, ::unity::Il2CppString, crate::app::itemdata::ItemData_Kinds, f32) overload
Sourcepub fn footstep(
game_object: impl Into<GameObject>,
ground_material: impl Into<Il2CppString>,
asset_sound: impl Into<AssetTable_Sound>,
walking_speed: impl Into<f32>,
)
pub fn footstep( game_object: impl Into<GameObject>, ground_material: impl Into<Il2CppString>, asset_sound: impl Into<AssetTable_Sound>, walking_speed: impl Into<f32>, )
Footstep(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, crate::app::assettable::AssetTable_Sound, f32) overload
Sourcepub fn footstep_2(
game_object: impl Into<GameObject>,
position: impl Into<Vector3>,
asset_sound: impl Into<AssetTable_Sound>,
walking_speed: impl Into<f32>,
)
pub fn footstep_2( game_object: impl Into<GameObject>, position: impl Into<Vector3>, asset_sound: impl Into<AssetTable_Sound>, walking_speed: impl Into<f32>, )
Footstep(crate::unity_engine::gameobject::GameObject, crate::unity_engine::vector3::Vector3, crate::app::assettable::AssetTable_Sound, f32) overload
Sourcepub fn landing(
game_object: impl Into<GameObject>,
ground_material: impl Into<Il2CppString>,
asset_sound: impl Into<AssetTable_Sound>,
)
pub fn landing( game_object: impl Into<GameObject>, ground_material: impl Into<Il2CppString>, asset_sound: impl Into<AssetTable_Sound>, )
Landing(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, crate::app::assettable::AssetTable_Sound) overload
Sourcepub fn landing_2(
game_object: impl Into<GameObject>,
position: impl Into<Vector3>,
asset_sound: impl Into<AssetTable_Sound>,
)
pub fn landing_2( game_object: impl Into<GameObject>, position: impl Into<Vector3>, asset_sound: impl Into<AssetTable_Sound>, )
Landing(crate::unity_engine::gameobject::GameObject, crate::unity_engine::vector3::Vector3, crate::app::assettable::AssetTable_Sound) overload
Sourcepub fn defeat_landing(
game_object: impl Into<GameObject>,
ground_material: impl Into<Il2CppString>,
asset_sound: impl Into<AssetTable_Sound>,
)
pub fn defeat_landing( game_object: impl Into<GameObject>, ground_material: impl Into<Il2CppString>, asset_sound: impl Into<AssetTable_Sound>, )
DefeatLanding(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, crate::app::assettable::AssetTable_Sound) overload
Sourcepub fn defeat_landing_2(
game_object: impl Into<GameObject>,
position: impl Into<Vector3>,
asset_sound: impl Into<AssetTable_Sound>,
)
pub fn defeat_landing_2( game_object: impl Into<GameObject>, position: impl Into<Vector3>, asset_sound: impl Into<AssetTable_Sound>, )
DefeatLanding(crate::unity_engine::gameobject::GameObject, crate::unity_engine::vector3::Vector3, crate::app::assettable::AssetTable_Sound) overload
Sourcepub fn terrain_sound(
event_name: impl Into<Il2CppString>,
game_object: impl Into<GameObject>,
ground_material: impl Into<Il2CppString>,
unit_footstep: impl Into<Il2CppString>,
unit_material: impl Into<Il2CppString>,
walking_speed: impl Into<f32>,
)
pub fn terrain_sound( event_name: impl Into<Il2CppString>, game_object: impl Into<GameObject>, ground_material: impl Into<Il2CppString>, unit_footstep: impl Into<Il2CppString>, unit_material: impl Into<Il2CppString>, walking_speed: impl Into<f32>, )
TerrainSound(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString, f32) overload
Sourcepub fn flap(
game_object: impl Into<GameObject>,
unit_footstep: impl Into<Il2CppString>,
)
pub fn flap( game_object: impl Into<GameObject>, unit_footstep: impl Into<Il2CppString>, )
Flap(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString) overload
Sourcepub fn flap_2(
game_object: impl Into<GameObject>,
asset_sound: impl Into<AssetTable_Sound>,
)
pub fn flap_2( game_object: impl Into<GameObject>, asset_sound: impl Into<AssetTable_Sound>, )
Flap(crate::unity_engine::gameobject::GameObject, crate::app::assettable::AssetTable_Sound) overload
Sourcepub fn swing(
game_object: impl Into<GameObject>,
asset_weapon_name: impl Into<Il2CppString>,
item_kind: impl Into<ItemData_Kinds>,
unit_speed: impl Into<f32>,
)
pub fn swing( game_object: impl Into<GameObject>, asset_weapon_name: impl Into<Il2CppString>, item_kind: impl Into<ItemData_Kinds>, unit_speed: impl Into<f32>, )
Swing(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, crate::app::itemdata::ItemData_Kinds, f32) overload
Sourcepub fn shoot(
game_object: impl Into<GameObject>,
asset_weapon_name: impl Into<Il2CppString>,
item_kind: impl Into<ItemData_Kinds>,
unit_speed: impl Into<f32>,
)
pub fn shoot( game_object: impl Into<GameObject>, asset_weapon_name: impl Into<Il2CppString>, item_kind: impl Into<ItemData_Kinds>, unit_speed: impl Into<f32>, )
Shoot(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, crate::app::itemdata::ItemData_Kinds, f32) overload
Sourcepub fn weapon_landing(
game_object: impl Into<GameObject>,
asset_weapon_name: impl Into<Il2CppString>,
item_kind: impl Into<ItemData_Kinds>,
ground_material: impl Into<Il2CppString>,
)
pub fn weapon_landing( game_object: impl Into<GameObject>, asset_weapon_name: impl Into<Il2CppString>, item_kind: impl Into<ItemData_Kinds>, ground_material: impl Into<Il2CppString>, )
WeaponLanding(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, crate::app::itemdata::ItemData_Kinds, ::unity::Il2CppString) overload
Sourcepub fn weapon_landing_2(
game_object: impl Into<GameObject>,
asset_weapon_name: impl Into<Il2CppString>,
item_kind: impl Into<ItemData_Kinds>,
position: impl Into<Vector3>,
)
pub fn weapon_landing_2( game_object: impl Into<GameObject>, asset_weapon_name: impl Into<Il2CppString>, item_kind: impl Into<ItemData_Kinds>, position: impl Into<Vector3>, )
WeaponLanding(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, crate::app::itemdata::ItemData_Kinds, crate::unity_engine::vector3::Vector3) overload
Sourcepub fn weapon_open(
game_object: impl Into<GameObject>,
asset_weapon_name: impl Into<Il2CppString>,
item_kind: impl Into<ItemData_Kinds>,
)
pub fn weapon_open( game_object: impl Into<GameObject>, asset_weapon_name: impl Into<Il2CppString>, item_kind: impl Into<ItemData_Kinds>, )
WeaponOpen(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, crate::app::itemdata::ItemData_Kinds) overload
Sourcepub fn weapon_close(
game_object: impl Into<GameObject>,
asset_weapon_name: impl Into<Il2CppString>,
item_kind: impl Into<ItemData_Kinds>,
)
pub fn weapon_close( game_object: impl Into<GameObject>, asset_weapon_name: impl Into<Il2CppString>, item_kind: impl Into<ItemData_Kinds>, )
WeaponClose(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, crate::app::itemdata::ItemData_Kinds) overload
Sourcepub fn hit(
position: impl Into<Vector3>,
attack_type: impl Into<AttackType>,
damage_level: impl Into<DamageLevel>,
asset_sound: impl Into<AssetTable_Sound>,
)
pub fn hit( position: impl Into<Vector3>, attack_type: impl Into<AttackType>, damage_level: impl Into<DamageLevel>, asset_sound: impl Into<AssetTable_Sound>, )
Hit(crate::unity_engine::vector3::Vector3, crate::app::attacktype::AttackType, crate::app::damagelevel::DamageLevel, crate::app::assettable::AssetTable_Sound) overload
Sourcepub fn hit_2(
position: impl Into<Vector3>,
attack_type: impl Into<AttackType>,
damage_level: impl Into<DamageLevel>,
asset_result: impl Into<AssetTable_Result>,
)
pub fn hit_2( position: impl Into<Vector3>, attack_type: impl Into<AttackType>, damage_level: impl Into<DamageLevel>, asset_result: impl Into<AssetTable_Result>, )
Hit(crate::unity_engine::vector3::Vector3, crate::app::attacktype::AttackType, crate::app::damagelevel::DamageLevel, crate::app::assettable::AssetTable_Result) overload
Sourcepub fn hit_3(
position: impl Into<Vector3>,
attack_type: impl Into<AttackType>,
damage_level: impl Into<DamageLevel>,
unit_material: impl Into<Il2CppString>,
)
pub fn hit_3( position: impl Into<Vector3>, attack_type: impl Into<AttackType>, damage_level: impl Into<DamageLevel>, unit_material: impl Into<Il2CppString>, )
Hit(crate::unity_engine::vector3::Vector3, crate::app::attacktype::AttackType, crate::app::damagelevel::DamageLevel, ::unity::Il2CppString) overload
Sourcepub fn is_serious_chapter() -> bool
pub fn is_serious_chapter() -> bool
IsSeriousChapter() overload
Sourcepub fn talk_voice(event_name: impl Into<Il2CppString>)
pub fn talk_voice(event_name: impl Into<Il2CppString>)
TalkVoice(::unity::Il2CppString) overload
Sourcepub fn talk_voice_2(
event_name: impl Into<Il2CppString>,
character: impl Into<Character>,
)
pub fn talk_voice_2( event_name: impl Into<Il2CppString>, character: impl Into<Character>, )
TalkVoice(::unity::Il2CppString, crate::combat::character::Character) overload
Sourcepub fn person_voice(
person_switch_name: impl Into<Il2CppString>,
engage_switch_name: impl Into<Il2CppString>,
event_name: impl Into<Il2CppString>,
)
pub fn person_voice( person_switch_name: impl Into<Il2CppString>, engage_switch_name: impl Into<Il2CppString>, event_name: impl Into<Il2CppString>, )
PersonVoice(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcepub fn person_voice_2(
person_switch_name: impl Into<Il2CppString>,
engage_switch_name: impl Into<Il2CppString>,
event_name: impl Into<Il2CppString>,
character: impl Into<Character>,
)
pub fn person_voice_2( person_switch_name: impl Into<Il2CppString>, engage_switch_name: impl Into<Il2CppString>, event_name: impl Into<Il2CppString>, character: impl Into<Character>, )
PersonVoice(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString, crate::combat::character::Character) overload
Sourcepub fn person_voice_3(
game_object: impl Into<GameObject>,
person_switch_name: impl Into<Il2CppString>,
engage_switch_name: impl Into<Il2CppString>,
event_name: impl Into<Il2CppString>,
)
pub fn person_voice_3( game_object: impl Into<GameObject>, person_switch_name: impl Into<Il2CppString>, engage_switch_name: impl Into<Il2CppString>, event_name: impl Into<Il2CppString>, )
PersonVoice(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcepub fn person_voice_4(
game_object: impl Into<GameObject>,
person_switch_name: impl Into<Il2CppString>,
engage_switch_name: impl Into<Il2CppString>,
event_name: impl Into<Il2CppString>,
character: impl Into<Character>,
)
pub fn person_voice_4( game_object: impl Into<GameObject>, person_switch_name: impl Into<Il2CppString>, engage_switch_name: impl Into<Il2CppString>, event_name: impl Into<Il2CppString>, character: impl Into<Character>, )
PersonVoice(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString, crate::combat::character::Character) overload
Sourcepub fn unit_pick_voice(unit: impl Into<Unit>)
pub fn unit_pick_voice(unit: impl Into<Unit>)
UnitPickVoice(crate::app::unit::Unit) overload
Sourcepub fn get_wakeup_sound_bank_name(patch_index: impl Into<i32>) -> Il2CppString
pub fn get_wakeup_sound_bank_name(patch_index: impl Into<i32>) -> Il2CppString
GetWakeupSoundBankName(i32) overload
Sourcepub fn load_wakeup_voice()
pub fn load_wakeup_voice()
LoadWakeupVoice() overload
Sourcepub fn unload_wakeup_voice()
pub fn unload_wakeup_voice()
UnloadWakeupVoice() overload
Sourcepub fn wakeup_voice(
person_switch_name: impl Into<Il2CppString>,
level: impl Into<RelianceData_Level>,
situation: impl Into<GameSound_WakeupVoiceSituation>,
pattern: impl Into<GameSound_WakeupVoicePattern>,
character: impl Into<Character>,
) -> Il2CppString
pub fn wakeup_voice( person_switch_name: impl Into<Il2CppString>, level: impl Into<RelianceData_Level>, situation: impl Into<GameSound_WakeupVoiceSituation>, pattern: impl Into<GameSound_WakeupVoicePattern>, character: impl Into<Character>, ) -> Il2CppString
WakeupVoice(::unity::Il2CppString, crate::app::reliancedata::RelianceData_Level, crate::app::gamesound::GameSound_WakeupVoiceSituation, crate::app::gamesound::GameSound_WakeupVoicePattern, crate::combat::character::Character) overload
Sourcepub fn ring_cleaning_voice(
person_switch_name: impl Into<Il2CppString>,
pattern: impl Into<GameSound_RingCleaningVoicePattern>,
)
pub fn ring_cleaning_voice( person_switch_name: impl Into<Il2CppString>, pattern: impl Into<GameSound_RingCleaningVoicePattern>, )
RingCleaningVoice(::unity::Il2CppString, crate::app::gamesound::GameSound_RingCleaningVoicePattern) overload
Sourcepub fn ring_cleaning_voice_2(
person_switch_name: impl Into<Il2CppString>,
pattern: impl Into<GameSound_RingCleaningVoicePattern>,
number: impl Into<i32>,
)
pub fn ring_cleaning_voice_2( person_switch_name: impl Into<Il2CppString>, pattern: impl Into<GameSound_RingCleaningVoicePattern>, number: impl Into<i32>, )
RingCleaningVoice(::unity::Il2CppString, crate::app::gamesound::GameSound_RingCleaningVoicePattern, i32) overload
Sourcepub fn ring_cleaning_voice_3(
person_switch_name: impl Into<Il2CppString>,
event_name: impl Into<Il2CppString>,
character: impl Into<Character>,
)
pub fn ring_cleaning_voice_3( person_switch_name: impl Into<Il2CppString>, event_name: impl Into<Il2CppString>, character: impl Into<Character>, )
RingCleaningVoice(::unity::Il2CppString, ::unity::Il2CppString, crate::combat::character::Character) overload
Sourcepub fn is_playing_ring_finish_cleaning_voice() -> bool
pub fn is_playing_ring_finish_cleaning_voice() -> bool
IsPlayingRingFinishCleaningVoice() overload
Sourcepub fn get_event_se_volume() -> f32
pub fn get_event_se_volume() -> f32
GetEventSeVolume() overload
Sourcepub fn is_event_se_playing() -> bool
pub fn is_event_se_playing() -> bool
IsEventSePlaying() overload
Sourcepub fn unload_lip_sync_data_all()
pub fn unload_lip_sync_data_all()
UnloadLipSyncDataAll() overload
Sourcepub fn get_lip_sync_data(
event_name: impl Into<Il2CppString>,
) -> GameSound_LipSyncData
pub fn get_lip_sync_data( event_name: impl Into<Il2CppString>, ) -> GameSound_LipSyncData
GetLipSyncData(::unity::Il2CppString) overload
Sourcepub fn p_event(event_name: impl Into<Il2CppString>) -> ProcDesc
pub fn p_event(event_name: impl Into<Il2CppString>) -> ProcDesc
PEvent(::unity::Il2CppString) overload
Source§impl GameSound
impl GameSound
pub fn get_fade_msec_by_fade_speed_type_method_info() -> &'static MethodInfo
pub fn get_string_by_fade_speed_type_method_info() -> &'static MethodInfo
pub fn is_enable_method_info() -> &'static MethodInfo
pub fn is_game_skip_method_info() -> &'static MethodInfo
pub fn is_use_game_sound_mode_method_info() -> &'static MethodInfo
pub fn get_audio_listener_object_method_info() -> &'static MethodInfo
pub fn add_base_paths_method_info() -> &'static MethodInfo
pub fn get_patch_ver_num_method_info() -> &'static MethodInfo
pub fn get_patch_package_file_name_method_info() -> &'static MethodInfo
pub fn get_patch_package_file_path_method_info() -> &'static MethodInfo
pub fn load_package_files_method_info() -> &'static MethodInfo
pub fn load_package_file_method_info() -> &'static MethodInfo
pub fn load_package_file_impl_method_info() -> &'static MethodInfo
pub fn convert_to_dlc_sound_bank_name_method_info() -> &'static MethodInfo
pub fn initialize_method_info() -> &'static MethodInfo
pub fn load_default_sound_banks_method_info() -> &'static MethodInfo
pub fn post_initialize_method_info() -> &'static MethodInfo
pub fn is_initialized_method_info() -> &'static MethodInfo
pub fn reset_master_volume_method_info() -> &'static MethodInfo
pub fn serialize_method_info() -> &'static MethodInfo
pub fn deserialize_method_info() -> &'static MethodInfo
pub fn set_language_method_info() -> &'static MethodInfo
pub fn set_state_language_method_info() -> &'static MethodInfo
pub fn load_bank_method_info() -> &'static MethodInfo
pub fn load_bank_async_method_info() -> &'static MethodInfo
pub fn load_banks_method_info() -> &'static MethodInfo
pub fn load_banks_async_method_info() -> &'static MethodInfo
pub fn unload_bank_method_info() -> &'static MethodInfo
pub fn unload_banks_method_info() -> &'static MethodInfo
pub fn is_loading_bank_method_info() -> &'static MethodInfo
pub fn is_loading_bank_2_method_info() -> &'static MethodInfo
pub fn load_chapter_bank_method_info() -> &'static MethodInfo
pub fn unload_chapter_bank_method_info() -> &'static MethodInfo
pub fn clear_prepare_method_info() -> &'static MethodInfo
pub fn is_event_loaded_method_info() -> &'static MethodInfo
pub fn is_event_playing_method_info() -> &'static MethodInfo
pub fn find_sound_handle_by_event_name_method_info() -> &'static MethodInfo
pub fn find_sound_handles_by_event_name_method_info() -> &'static MethodInfo
pub fn get_sound_handle_list_method_info() -> &'static MethodInfo
pub fn post_event_method_info() -> &'static MethodInfo
pub fn post_event_2_method_info() -> &'static MethodInfo
pub fn post_event_3_method_info() -> &'static MethodInfo
pub fn post_event_with_temporary_game_object_method_info() -> &'static MethodInfo
pub fn post_event_direct_method_info() -> &'static MethodInfo
pub fn execute_action_on_event_direct_method_info() -> &'static MethodInfo
pub fn stop_sound_on_event_method_info() -> &'static MethodInfo
pub fn stop_sound_on_event_2_method_info() -> &'static MethodInfo
pub fn stop_sound_on_event_3_method_info() -> &'static MethodInfo
pub fn stop_sound_on_event_4_method_info() -> &'static MethodInfo
pub fn pause_sound_on_event_method_info() -> &'static MethodInfo
pub fn pause_sound_on_event_2_method_info() -> &'static MethodInfo
pub fn pause_sound_on_event_3_method_info() -> &'static MethodInfo
pub fn pause_sound_on_event_4_method_info() -> &'static MethodInfo
pub fn resume_sound_on_event_method_info() -> &'static MethodInfo
pub fn resume_sound_on_event_2_method_info() -> &'static MethodInfo
pub fn resume_sound_on_event_3_method_info() -> &'static MethodInfo
pub fn resume_sound_on_event_4_method_info() -> &'static MethodInfo
pub fn stop_all_bgm_method_info() -> &'static MethodInfo
pub fn stop_all_se_method_info() -> &'static MethodInfo
pub fn stop_all_voice_method_info() -> &'static MethodInfo
pub fn stop_all_env_method_info() -> &'static MethodInfo
pub fn stop_all_method_info() -> &'static MethodInfo
pub fn stop_all_common_method_info() -> &'static MethodInfo
pub fn get_play_position_method_info() -> &'static MethodInfo
pub fn get_master_bgm_volume_method_info() -> &'static MethodInfo
pub fn get_master_se_volume_method_info() -> &'static MethodInfo
pub fn get_master_env_volume_method_info() -> &'static MethodInfo
pub fn get_master_voice_volume_method_info() -> &'static MethodInfo
pub fn set_master_bgm_volume_method_info() -> &'static MethodInfo
pub fn set_master_se_volume_method_info() -> &'static MethodInfo
pub fn set_master_env_volume_method_info() -> &'static MethodInfo
pub fn set_master_voice_volume_method_info() -> &'static MethodInfo
pub fn set_master_all_volume_method_info() -> &'static MethodInfo
pub fn get_config_bgm_volume_method_info() -> &'static MethodInfo
pub fn get_config_se_volume_method_info() -> &'static MethodInfo
pub fn get_config_env_volume_method_info() -> &'static MethodInfo
pub fn get_config_voice_volume_method_info() -> &'static MethodInfo
pub fn set_config_bgm_volume_method_info() -> &'static MethodInfo
pub fn set_config_se_volume_method_info() -> &'static MethodInfo
pub fn set_config_env_volume_method_info() -> &'static MethodInfo
pub fn set_config_voice_volume_method_info() -> &'static MethodInfo
pub fn field_bgm_init_method_info() -> &'static MethodInfo
pub fn field_bgm_final_method_info() -> &'static MethodInfo
pub fn field_bgm_is_set_phase_bgm_method_info() -> &'static MethodInfo
pub fn field_bgm_set_phase_bgm_method_info() -> &'static MethodInfo
pub fn field_bgm_restore_phase_bgm_method_info() -> &'static MethodInfo
pub fn field_bgm_set_phase_bgm_2_method_info() -> &'static MethodInfo
pub fn field_bgm_play_method_info() -> &'static MethodInfo
pub fn field_bgm_stop_method_info() -> &'static MethodInfo
pub fn field_bgm_stop_2_method_info() -> &'static MethodInfo
pub fn field_bgm_pause_method_info() -> &'static MethodInfo
pub fn field_bgm_pause_2_method_info() -> &'static MethodInfo
pub fn field_bgm_resume_method_info() -> &'static MethodInfo
pub fn field_bgm_resume_2_method_info() -> &'static MethodInfo
pub fn field_bgm_set_volume_method_info() -> &'static MethodInfo
pub fn field_bgm_set_volume_2_method_info() -> &'static MethodInfo
pub fn field_bgm_set_war_situation_param_method_info() -> &'static MethodInfo
pub fn field_bgm_restore_war_situation_param_method_info() -> &'static MethodInfo
pub fn field_bgm_start_special_battle_bgm_continue_turn_method_info() -> &'static MethodInfo
pub fn field_bgm_set_special_battle_bgm_continue_turn_for_rewind_method_info() -> &'static MethodInfo
pub fn field_bgm_set_first_played_flag_method_info() -> &'static MethodInfo
pub fn field_bgm_change_force_type_method_info() -> &'static MethodInfo
pub fn field_bgm_change_force_type_imm_method_info() -> &'static MethodInfo
pub fn field_bgm_play_special_battle_bgm_method_info() -> &'static MethodInfo
pub fn field_bgm_pause_special_battle_bgm_method_info() -> &'static MethodInfo
pub fn field_bgm_is_special_battle_bgm_exist_method_info() -> &'static MethodInfo
pub fn field_bgm_to_pre_battle_bgm_method_info() -> &'static MethodInfo
pub fn field_bgm_to_main_battle_bgm_method_info() -> &'static MethodInfo
pub fn field_bgm_return_from_battle_bgm_method_info() -> &'static MethodInfo
pub fn field_bgm_is_special_battle_bgm_method_info() -> &'static MethodInfo
pub fn field_bgm_get_special_battle_bgm_event_name_method_info() -> &'static MethodInfo
pub fn is_leader_enemy_unit_method_info() -> &'static MethodInfo
pub fn is_combat_bgm_exist_method_info() -> &'static MethodInfo
pub fn load_system_voice_method_info() -> &'static MethodInfo
pub fn unload_system_voice_method_info() -> &'static MethodInfo
pub fn load_system_voice_for_engage_in_combat_method_info() -> &'static MethodInfo
pub fn unload_system_voice_for_engage_in_combat_method_info() -> &'static MethodInfo
pub fn set_state_phase_method_info() -> &'static MethodInfo
pub fn set_state_field_situation_method_info() -> &'static MethodInfo
pub fn set_state_special_battle_method_info() -> &'static MethodInfo
pub fn restore_special_battle_param_method_info() -> &'static MethodInfo
pub fn push_state_map_or_combat_method_info() -> &'static MethodInfo
pub fn pop_state_map_or_combat_method_info() -> &'static MethodInfo
pub fn set_switch_person_method_info() -> &'static MethodInfo
pub fn set_switch_person_2_method_info() -> &'static MethodInfo
pub fn set_switch_engage_method_info() -> &'static MethodInfo
pub fn set_switch_engage_2_method_info() -> &'static MethodInfo
pub fn convert_hero_engage_switch_name_method_info() -> &'static MethodInfo
pub fn set_switch_weapon_method_info() -> &'static MethodInfo
pub fn item_get_method_info() -> &'static MethodInfo
pub fn money_get_method_info() -> &'static MethodInfo
pub fn join_unit_method_info() -> &'static MethodInfo
pub fn select_unit_method_info() -> &'static MethodInfo
pub fn exchange_unit_method_info() -> &'static MethodInfo
pub fn cancel_method_info() -> &'static MethodInfo
pub fn failure_method_info() -> &'static MethodInfo
pub fn unit_sound_method_info() -> &'static MethodInfo
pub fn unit_sound_2_method_info() -> &'static MethodInfo
pub fn footstep_method_info() -> &'static MethodInfo
pub fn footstep_2_method_info() -> &'static MethodInfo
pub fn landing_method_info() -> &'static MethodInfo
pub fn landing_2_method_info() -> &'static MethodInfo
pub fn defeat_landing_method_info() -> &'static MethodInfo
pub fn defeat_landing_2_method_info() -> &'static MethodInfo
pub fn terrain_sound_method_info() -> &'static MethodInfo
pub fn flap_method_info() -> &'static MethodInfo
pub fn flap_2_method_info() -> &'static MethodInfo
pub fn swing_method_info() -> &'static MethodInfo
pub fn shoot_method_info() -> &'static MethodInfo
pub fn weapon_landing_method_info() -> &'static MethodInfo
pub fn weapon_landing_2_method_info() -> &'static MethodInfo
pub fn weapon_open_method_info() -> &'static MethodInfo
pub fn weapon_close_method_info() -> &'static MethodInfo
pub fn hit_method_info() -> &'static MethodInfo
pub fn hit_2_method_info() -> &'static MethodInfo
pub fn hit_3_method_info() -> &'static MethodInfo
pub fn is_serious_chapter_method_info() -> &'static MethodInfo
pub fn talk_voice_method_info() -> &'static MethodInfo
pub fn talk_voice_2_method_info() -> &'static MethodInfo
pub fn person_voice_method_info() -> &'static MethodInfo
pub fn person_voice_2_method_info() -> &'static MethodInfo
pub fn person_voice_3_method_info() -> &'static MethodInfo
pub fn person_voice_4_method_info() -> &'static MethodInfo
pub fn unit_pick_voice_method_info() -> &'static MethodInfo
pub fn get_wakeup_sound_bank_name_method_info() -> &'static MethodInfo
pub fn load_wakeup_voice_method_info() -> &'static MethodInfo
pub fn unload_wakeup_voice_method_info() -> &'static MethodInfo
pub fn wakeup_voice_method_info() -> &'static MethodInfo
pub fn ring_cleaning_voice_method_info() -> &'static MethodInfo
pub fn ring_cleaning_voice_2_method_info() -> &'static MethodInfo
pub fn ring_cleaning_voice_3_method_info() -> &'static MethodInfo
pub fn is_playing_ring_finish_cleaning_voice_method_info() -> &'static MethodInfo
pub fn get_event_se_volume_method_info() -> &'static MethodInfo
pub fn is_event_se_playing_method_info() -> &'static MethodInfo
pub fn unload_lip_sync_data_all_method_info() -> &'static MethodInfo
pub fn get_lip_sync_data_method_info() -> &'static MethodInfo
pub fn p_event_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for GameSound
impl ClassIdentity for GameSound
Source§impl FromIlInstance for GameSound
impl FromIlInstance for GameSound
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleimpl Copy for GameSound
impl IGameSound for GameSound
impl IObject for GameSound
Auto Trait Implementations§
impl Freeze for GameSound
impl RefUnwindSafe for GameSound
impl !Send for GameSound
impl !Sync for GameSound
impl Unpin for GameSound
impl UnwindSafe for GameSound
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Cast for Twhere
T: SystemObject,
impl<T> Cast for Twhere
T: SystemObject,
fn get_class(self) -> Class
fn is_null(self) -> bool
fn rebind_class(self, new_class: Class)
fn override_class(self) -> Class
fn is_instance_of<T>(self) -> boolwhere
T: ClassIdentity,
fn is_direct_subclass_of<T>(self) -> boolwhere
T: ClassIdentity,
fn try_cast<T>(self) -> Option<T>where
T: ClassIdentity + FromIlInstance,
§unsafe fn cast<T>(self) -> Twhere
T: ClassIdentity + FromIlInstance,
unsafe fn cast<T>(self) -> Twhere
T: ClassIdentity + FromIlInstance,
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
clone_to_uninit)§impl<T> DefaultInjectedMembers for T
impl<T> DefaultInjectedMembers for T
fn __injected_fields() -> Vec<InjectedFieldDescriptor>
fn __injected_methods() -> Vec<InjectedMethodDescriptor>
fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>
Source§impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, capacity: i32)where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_item(self, index: i32) -> T0where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn unchecked_add(self, item: T0)where
Self: Sized,
fn ensure_capacity(self, minimum: i32)where
Self: Sized,
Source§impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_location_name(self) -> Il2CppStringwhere
Self: Sized,
fn set_location_name(self, value: Il2CppString)where
Self: Sized,
fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle
fn ctor(self, op: AsyncOperationBase_1<T0>)where
Self: Sized,
fn get_download_status(self) -> DownloadStatuswhere
Self: Sized,
fn internal_get_download_status(
self,
visited: HashSet_1<Object>,
) -> DownloadStatuswhere
Self: Sized,
fn ctor_2(self, op: IAsyncOperation)where
Self: Sized,
fn ctor_3(self, op: IAsyncOperation, version: i32)where
Self: Sized,
fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)where
Self: Sized,
fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)where
Self: Sized,
fn acquire(self) -> AsyncOperationHandle_1<T0>where
Self: Sized,
fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn get_debug_name(self) -> Il2CppStringwhere
Self: Sized,
fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn equals(self, other: AsyncOperationHandle_1<T0>) -> boolwhere
Self: Sized,
fn get_hash_code(self) -> i32where
Self: Sized,
fn wait_for_completion(self) -> T0where
Self: Sized,
fn get_internal_op(self) -> AsyncOperationBase_1<T0>where
Self: Sized,
fn get_is_done(self) -> boolwhere
Self: Sized,
fn is_valid(self) -> boolwhere
Self: Sized,
fn get_percent_complete(self) -> f32where
Self: Sized,
fn get_reference_count(self) -> i32where
Self: Sized,
fn release(self)where
Self: Sized,
fn get_result(self) -> T0where
Self: Sized,
fn get_status(self) -> AsyncOperationStatuswhere
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
Source§impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn resolve(self, resolver: IExposedPropertyTable) -> T0where
Self: Sized,
Source§impl<__T> IGameSoundMethods for __Twhere
__T: IGameSound,
impl<__T> IGameSoundMethods for __Twhere
__T: IGameSound,
Source§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload