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GameSound

Struct GameSound 

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pub struct GameSound(/* private fields */);
Expand description

IL2CPP class: App.GameSound Inherits: Object

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impl GameSound

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pub fn base(self) -> Object

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impl GameSound

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pub fn default_bank_name_array() -> Array<Il2CppString>

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pub fn set_default_bank_name_array(value: Array<Il2CppString>)

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pub fn default_dlc_bank_name_array() -> Array<Il2CppString>

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pub fn set_default_dlc_bank_name_array(value: Array<Il2CppString>)

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pub fn event_name_system_voice() -> Il2CppString

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pub fn set_event_name_system_voice(value: Il2CppString)

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pub fn event_name_unit_pick_voice() -> Il2CppString

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pub fn set_event_name_unit_pick_voice(value: Il2CppString)

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pub fn switch_group_name_person() -> Il2CppString

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pub fn set_switch_group_name_person(value: Il2CppString)

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pub fn switch_group_name_engage() -> Il2CppString

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pub fn set_switch_group_name_engage(value: Il2CppString)

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pub fn switch_group_name_system_voice() -> Il2CppString

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pub fn set_switch_group_name_system_voice(value: Il2CppString)

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pub fn switch_name_array_system_voice() -> Array<Il2CppString>

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pub fn set_switch_name_array_system_voice(value: Array<Il2CppString>)

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pub fn switch_group_name_unit_hp() -> Il2CppString

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pub fn set_switch_group_name_unit_hp(value: Il2CppString)

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pub fn switch_name_array_unit_hp() -> Array<Il2CppString>

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pub fn set_switch_name_array_unit_hp(value: Array<Il2CppString>)

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pub fn s_initialized() -> bool

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pub fn set_s_initialized(value: bool)

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pub fn s_loaded_package_file_name_list() -> List_1<Il2CppString>

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pub fn set_s_loaded_package_file_name_list(value: List_1<Il2CppString>)

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pub fn s_chapter_bank_name() -> Il2CppString

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pub fn set_s_chapter_bank_name(value: Il2CppString)

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pub fn str_level_table() -> Array<Il2CppString>

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pub fn set_str_level_table(value: Array<Il2CppString>)

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pub fn str_pattern_table() -> Array<Il2CppString>

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pub fn set_str_pattern_table(value: Array<Il2CppString>)

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pub fn str_situation_table() -> Array<Il2CppString>

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pub fn set_str_situation_table(value: Array<Il2CppString>)

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pub fn str_ring_cleaning_pattern_table() -> Array<Il2CppString>

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pub fn set_str_ring_cleaning_pattern_table(value: Array<Il2CppString>)

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impl GameSound

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pub fn get_fade_msec_by_fade_speed_type( fade_speed_type: impl Into<GameSound_FadeSpeedType>, ) -> i32

GetFadeMsecByFadeSpeedType(crate::app::gamesound::GameSound_FadeSpeedType) overload

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pub fn get_string_by_fade_speed_type( fade_speed_type: impl Into<GameSound_FadeSpeedType>, ) -> Il2CppString

GetStringByFadeSpeedType(crate::app::gamesound::GameSound_FadeSpeedType) overload

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pub fn is_enable() -> bool

IsEnable() overload

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pub fn is_game_skip() -> bool

IsGameSkip() overload

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pub fn is_use_game_sound_mode() -> bool

IsUseGameSoundMode() overload

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pub fn get_audio_listener_object() -> GameObject

GetAudioListenerObject() overload

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pub fn add_base_paths()

AddBasePaths() overload

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pub fn get_patch_ver_num() -> i32

GetPatchVerNum() overload

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pub fn get_patch_package_file_name(patch_index: impl Into<i32>) -> Il2CppString

GetPatchPackageFileName(i32) overload

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pub fn get_patch_package_file_path(patch_index: impl Into<i32>) -> Il2CppString

GetPatchPackageFilePath(i32) overload

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pub fn load_package_files()

LoadPackageFiles() overload

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pub fn load_package_file(patch_index: impl Into<i32>) -> bool

LoadPackageFile(i32) overload

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pub fn load_package_file_impl( package_file_path: impl Into<Il2CppString>, ) -> bool

LoadPackageFileImpl(::unity::Il2CppString) overload

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pub fn convert_to_dlc_sound_bank_name( original_bank_name: impl Into<Il2CppString>, package_file_name: impl Into<Il2CppString>, ) -> Il2CppString

ConvertToDLCSoundBankName(::unity::Il2CppString, ::unity::Il2CppString) overload

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pub fn initialize()

Initialize() overload

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pub fn load_default_sound_banks()

LoadDefaultSoundBanks() overload

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pub fn post_initialize()

PostInitialize() overload

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pub fn is_initialized() -> bool

IsInitialized() overload

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pub fn reset_master_volume()

ResetMasterVolume() overload

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pub fn serialize(stream: impl Into<Stream_2>)

Serialize(crate::app::stream_2::Stream_2) overload

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pub fn deserialize(stream: impl Into<Stream_2>)

Deserialize(crate::app::stream_2::Stream_2) overload

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pub fn set_language(language: impl Into<Language_Voices>)

SetLanguage(crate::app::language::Language_Voices) overload

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pub fn set_state_language(language: impl Into<Language_Voices>)

SetState_Language(crate::app::language::Language_Voices) overload

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pub fn load_bank(bank_name: impl Into<Il2CppString>)

LoadBank(::unity::Il2CppString) overload

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pub fn load_bank_async(bank_name: impl Into<Il2CppString>)

LoadBankAsync(::unity::Il2CppString) overload

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pub fn load_banks(bank_names: impl Into<Array<Il2CppString>>)

LoadBanks(::unity::Array<::unity::Il2CppString>) overload

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pub fn load_banks_async(bank_names: impl Into<Array<Il2CppString>>)

LoadBanksAsync(::unity::Array<::unity::Il2CppString>) overload

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pub fn unload_bank(bank_name: impl Into<Il2CppString>)

UnloadBank(::unity::Il2CppString) overload

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pub fn unload_banks(bank_names: impl Into<Array<Il2CppString>>)

UnloadBanks(::unity::Array<::unity::Il2CppString>) overload

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pub fn is_loading_bank() -> bool

IsLoadingBank() overload

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pub fn is_loading_bank_2(bank_name: impl Into<Il2CppString>) -> bool

IsLoadingBank(::unity::Il2CppString) overload

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pub fn load_chapter_bank(chapter: impl Into<ChapterData>)

LoadChapterBank(crate::app::chapterdata::ChapterData) overload

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pub fn unload_chapter_bank()

UnloadChapterBank() overload

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pub fn clear_prepare()

ClearPrepare() overload

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pub fn is_event_loaded(event_name: impl Into<Il2CppString>) -> bool

IsEventLoaded(::unity::Il2CppString) overload

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pub fn is_event_playing(event_name: impl Into<Il2CppString>) -> bool

IsEventPlaying(::unity::Il2CppString) overload

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pub fn find_sound_handle_by_event_name( event_name: impl Into<Il2CppString>, ) -> GameSound_Handle

FindSoundHandleByEventName(::unity::Il2CppString) overload

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pub fn find_sound_handles_by_event_name( event_name: impl Into<Il2CppString>, ) -> List_1<GameSound_Handle>

FindSoundHandlesByEventName(::unity::Il2CppString) overload

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pub fn get_sound_handle_list( prefix: impl Into<Il2CppString>, ) -> List_1<GameSound_Handle>

GetSoundHandleList(::unity::Il2CppString) overload

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pub fn post_event( event_name: impl Into<Il2CppString>, character: impl Into<Character>, ) -> GameSound_Handle

PostEvent(::unity::Il2CppString, crate::combat::character::Character) overload

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pub fn post_event_2( event_name: impl Into<Il2CppString>, game_object: impl Into<GameObject>, character: impl Into<Character>, ) -> GameSound_Handle

PostEvent(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, crate::combat::character::Character) overload

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pub fn post_event_3( event_name: impl Into<Il2CppString>, position: impl Into<Vector3>, character: impl Into<Character>, ) -> GameSound_Handle

PostEvent(::unity::Il2CppString, crate::unity_engine::vector3::Vector3, crate::combat::character::Character) overload

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pub fn post_event_with_temporary_game_object( event_name: impl Into<Il2CppString>, temporary_game_object: impl Into<GameObject>, character: impl Into<Character>, ) -> GameSound_Handle

PostEventWithTemporaryGameObject(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, crate::combat::character::Character) overload

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pub fn post_event_direct( event_name: impl Into<Il2CppString>, game_object: impl Into<GameObject>, flag: impl Into<u32>, callback: impl Into<AkCallbackManager_EventCallback>, cookie: impl Into<Object>, ) -> u32

PostEventDirect(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, u32, crate::root::akcallbackmanager::AkCallbackManager_EventCallback, crate::system::object::Object) overload

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pub fn execute_action_on_event_direct( event_name: impl Into<Il2CppString>, event_type: impl Into<AkActionOnEventType>, msec: impl Into<i32>, interpolation: impl Into<AkCurveInterpolation>, game_object: impl Into<GameObject>, playing_id: impl Into<u32>, ) -> AKRESULT

ExecuteActionOnEventDirect(::unity::Il2CppString, crate::root::akactiononeventtype::AkActionOnEventType, i32, crate::root::akcurveinterpolation::AkCurveInterpolation, crate::unity_engine::gameobject::GameObject, u32) overload

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pub fn stop_sound_on_event( event_name: impl Into<Il2CppString>, fade_speed_type: impl Into<GameSound_FadeSpeedType>, )

StopSoundOnEvent(::unity::Il2CppString, crate::app::gamesound::GameSound_FadeSpeedType) overload

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pub fn stop_sound_on_event_2( event_name: impl Into<Il2CppString>, fade_msec: impl Into<i32>, )

StopSoundOnEvent(::unity::Il2CppString, i32) overload

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pub fn stop_sound_on_event_3( event_name: impl Into<Il2CppString>, game_object: impl Into<GameObject>, fade_speed_type: impl Into<GameSound_FadeSpeedType>, )

StopSoundOnEvent(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, crate::app::gamesound::GameSound_FadeSpeedType) overload

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pub fn stop_sound_on_event_4( event_name: impl Into<Il2CppString>, game_object: impl Into<GameObject>, fade_msec: impl Into<i32>, )

StopSoundOnEvent(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, i32) overload

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pub fn pause_sound_on_event( event_name: impl Into<Il2CppString>, fade_speed_type: impl Into<GameSound_FadeSpeedType>, )

PauseSoundOnEvent(::unity::Il2CppString, crate::app::gamesound::GameSound_FadeSpeedType) overload

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pub fn pause_sound_on_event_2( event_name: impl Into<Il2CppString>, fade_msec: impl Into<i32>, )

PauseSoundOnEvent(::unity::Il2CppString, i32) overload

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pub fn pause_sound_on_event_3( event_name: impl Into<Il2CppString>, game_object: impl Into<GameObject>, fade_speed_type: impl Into<GameSound_FadeSpeedType>, )

PauseSoundOnEvent(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, crate::app::gamesound::GameSound_FadeSpeedType) overload

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pub fn pause_sound_on_event_4( event_name: impl Into<Il2CppString>, game_object: impl Into<GameObject>, fade_msec: impl Into<i32>, )

PauseSoundOnEvent(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, i32) overload

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pub fn resume_sound_on_event( event_name: impl Into<Il2CppString>, fade_speed_type: impl Into<GameSound_FadeSpeedType>, )

ResumeSoundOnEvent(::unity::Il2CppString, crate::app::gamesound::GameSound_FadeSpeedType) overload

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pub fn resume_sound_on_event_2( event_name: impl Into<Il2CppString>, fade_msec: impl Into<i32>, )

ResumeSoundOnEvent(::unity::Il2CppString, i32) overload

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pub fn resume_sound_on_event_3( event_name: impl Into<Il2CppString>, game_object: impl Into<GameObject>, fade_speed_type: impl Into<GameSound_FadeSpeedType>, )

ResumeSoundOnEvent(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, crate::app::gamesound::GameSound_FadeSpeedType) overload

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pub fn resume_sound_on_event_4( event_name: impl Into<Il2CppString>, game_object: impl Into<GameObject>, fade_msec: impl Into<i32>, )

ResumeSoundOnEvent(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, i32) overload

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pub fn stop_all_bgm(fade_speed_type: impl Into<GameSound_FadeSpeedType>)

StopAllBgm(crate::app::gamesound::GameSound_FadeSpeedType) overload

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pub fn stop_all_se(fade_speed_type: impl Into<GameSound_FadeSpeedType>)

StopAllSe(crate::app::gamesound::GameSound_FadeSpeedType) overload

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pub fn stop_all_voice(fade_speed_type: impl Into<GameSound_FadeSpeedType>)

StopAllVoice(crate::app::gamesound::GameSound_FadeSpeedType) overload

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pub fn stop_all_env(fade_speed_type: impl Into<GameSound_FadeSpeedType>)

StopAllEnv(crate::app::gamesound::GameSound_FadeSpeedType) overload

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pub fn stop_all(fade_speed_type: impl Into<GameSound_FadeSpeedType>)

StopAll(crate::app::gamesound::GameSound_FadeSpeedType) overload

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pub fn stop_all_common( event_name_base: impl Into<Il2CppString>, fade_speed_type: impl Into<GameSound_FadeSpeedType>, )

StopAllCommon(::unity::Il2CppString, crate::app::gamesound::GameSound_FadeSpeedType) overload

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pub fn get_play_position(playing_id: impl Into<u32>) -> i32

GetPlayPosition(u32) overload

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pub fn get_master_bgm_volume() -> f32

GetMasterBgmVolume() overload

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pub fn get_master_se_volume() -> f32

GetMasterSeVolume() overload

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pub fn get_master_env_volume() -> f32

GetMasterEnvVolume() overload

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pub fn get_master_voice_volume() -> f32

GetMasterVoiceVolume() overload

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pub fn set_master_bgm_volume( vol: impl Into<f32>, fade_speed_type: impl Into<GameSound_FadeSpeedType>, )

SetMasterBgmVolume(f32, crate::app::gamesound::GameSound_FadeSpeedType) overload

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pub fn set_master_se_volume( vol: impl Into<f32>, fade_speed_type: impl Into<GameSound_FadeSpeedType>, )

SetMasterSeVolume(f32, crate::app::gamesound::GameSound_FadeSpeedType) overload

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pub fn set_master_env_volume( vol: impl Into<f32>, fade_speed_type: impl Into<GameSound_FadeSpeedType>, )

SetMasterEnvVolume(f32, crate::app::gamesound::GameSound_FadeSpeedType) overload

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pub fn set_master_voice_volume( vol: impl Into<f32>, fade_speed_type: impl Into<GameSound_FadeSpeedType>, )

SetMasterVoiceVolume(f32, crate::app::gamesound::GameSound_FadeSpeedType) overload

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pub fn set_master_all_volume( vol: impl Into<f32>, fade_speed_type: impl Into<GameSound_FadeSpeedType>, )

SetMasterAllVolume(f32, crate::app::gamesound::GameSound_FadeSpeedType) overload

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pub fn get_config_bgm_volume() -> f32

GetConfigBgmVolume() overload

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pub fn get_config_se_volume() -> f32

GetConfigSeVolume() overload

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pub fn get_config_env_volume() -> f32

GetConfigEnvVolume() overload

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pub fn get_config_voice_volume() -> f32

GetConfigVoiceVolume() overload

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pub fn set_config_bgm_volume(vol: impl Into<f32>)

SetConfigBgmVolume(f32) overload

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pub fn set_config_se_volume(vol: impl Into<f32>)

SetConfigSeVolume(f32) overload

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pub fn set_config_env_volume(vol: impl Into<f32>)

SetConfigEnvVolume(f32) overload

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pub fn set_config_voice_volume(vol: impl Into<f32>)

SetConfigVoiceVolume(f32) overload

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pub fn field_bgm_init()

FieldBgm_Init() overload

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pub fn field_bgm_final()

FieldBgm_Final() overload

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pub fn field_bgm_is_set_phase_bgm() -> bool

FieldBgm_IsSetPhaseBgm() overload

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pub fn field_bgm_set_phase_bgm( chapter: impl Into<ChapterData>, is_encount: impl Into<bool>, )

FieldBgm_SetPhaseBgm(crate::app::chapterdata::ChapterData, bool) overload

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pub fn field_bgm_restore_phase_bgm()

FieldBgm_RestorePhaseBgm() overload

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pub fn field_bgm_set_phase_bgm_2( player_phase_bgm: impl Into<Il2CppString>, enemy_phase_bgm: impl Into<Il2CppString>, ally_phase_bgm: impl Into<Il2CppString>, ) -> bool

FieldBgm_SetPhaseBgm(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload

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pub fn field_bgm_play(force_type: impl Into<Force_Type>)

FieldBgm_Play(crate::app::force::Force_Type) overload

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pub fn field_bgm_stop(fade_speed_type: impl Into<GameSound_FadeSpeedType>)

FieldBgm_Stop(crate::app::gamesound::GameSound_FadeSpeedType) overload

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pub fn field_bgm_stop_2(fade_msec: impl Into<i32>)

FieldBgm_Stop(i32) overload

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pub fn field_bgm_pause(fade_speed_type: impl Into<GameSound_FadeSpeedType>)

FieldBgm_Pause(crate::app::gamesound::GameSound_FadeSpeedType) overload

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pub fn field_bgm_pause_2(fade_msec: impl Into<i32>)

FieldBgm_Pause(i32) overload

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pub fn field_bgm_resume(fade_speed_type: impl Into<GameSound_FadeSpeedType>)

FieldBgm_Resume(crate::app::gamesound::GameSound_FadeSpeedType) overload

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pub fn field_bgm_resume_2(fade_msec: impl Into<i32>)

FieldBgm_Resume(i32) overload

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pub fn field_bgm_set_volume( vol: impl Into<f32>, fade_speed_type: impl Into<GameSound_FadeSpeedType>, )

FieldBgm_SetVolume(f32, crate::app::gamesound::GameSound_FadeSpeedType) overload

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pub fn field_bgm_set_volume_2(vol: impl Into<f32>, fade_msec: impl Into<i32>)

FieldBgm_SetVolume(f32, i32) overload

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pub fn field_bgm_set_war_situation_param( war_situation_state_name: impl Into<Il2CppString>, )

FieldBgm_SetWarSituationParam(::unity::Il2CppString) overload

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pub fn field_bgm_restore_war_situation_param()

FieldBgm_RestoreWarSituationParam() overload

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pub fn field_bgm_start_special_battle_bgm_continue_turn()

FieldBgm_StartSpecialBattleBgmContinueTurn() overload

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pub fn field_bgm_set_special_battle_bgm_continue_turn_for_rewind( turn: impl Into<i32>, )

FieldBgm_SetSpecialBattleBgmContinueTurnForRewind(i32) overload

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pub fn field_bgm_set_first_played_flag()

FieldBgm_SetFirstPlayedFlag() overload

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pub fn field_bgm_change_force_type( force_type: impl Into<Force_Type>, super_: impl Into<ProcInst>, )

FieldBgm_ChangeForceType(crate::app::force::Force_Type, crate::app::procinst::ProcInst) overload

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pub fn field_bgm_change_force_type_imm(force_type: impl Into<Force_Type>)

FieldBgm_ChangeForceTypeImm(crate::app::force::Force_Type) overload

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pub fn field_bgm_play_special_battle_bgm(event_name: impl Into<Il2CppString>)

FieldBgm_PlaySpecialBattleBgm(::unity::Il2CppString) overload

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pub fn field_bgm_pause_special_battle_bgm(event_name: impl Into<Il2CppString>)

FieldBgm_PauseSpecialBattleBgm(::unity::Il2CppString) overload

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pub fn field_bgm_is_special_battle_bgm_exist( event_name: impl Into<Il2CppString>, ) -> bool

FieldBgm_IsSpecialBattleBgmExist(::unity::Il2CppString) overload

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pub fn field_bgm_to_pre_battle_bgm( calculator: impl Into<BattleCalculator>, is_simple_battle: impl Into<bool>, )

FieldBgm_ToPreBattleBgm(crate::app::battlecalculator::BattleCalculator, bool) overload

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pub fn field_bgm_to_main_battle_bgm( calculator: impl Into<BattleCalculator>, is_simple_battle: impl Into<bool>, )

FieldBgm_ToMainBattleBgm(crate::app::battlecalculator::BattleCalculator, bool) overload

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pub fn field_bgm_return_from_battle_bgm( calculator: impl Into<BattleCalculator>, is_simple_battle: impl Into<bool>, )

FieldBgm_ReturnFromBattleBgm(crate::app::battlecalculator::BattleCalculator, bool) overload

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pub fn field_bgm_is_special_battle_bgm( calculator: impl Into<BattleCalculator>, ) -> bool

FieldBgm_IsSpecialBattleBGM(crate::app::battlecalculator::BattleCalculator) overload

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pub fn field_bgm_get_special_battle_bgm_event_name( calculator: impl Into<BattleCalculator>, ) -> Il2CppString

FieldBgm_GetSpecialBattleBGMEventName(crate::app::battlecalculator::BattleCalculator) overload

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pub fn is_leader_enemy_unit(unit: impl Into<Unit>) -> bool

IsLeaderEnemyUnit(crate::app::unit::Unit) overload

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pub fn is_combat_bgm_exist(person: impl Into<PersonData>) -> bool

IsCombatBgmExist(crate::app::persondata::PersonData) overload

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pub fn load_system_voice( person_switch_name: impl Into<Il2CppString>, ) -> GameSound_ResultLoad

LoadSystemVoice(::unity::Il2CppString) overload

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pub fn unload_system_voice(person_switch_name: impl Into<Il2CppString>)

UnloadSystemVoice(::unity::Il2CppString) overload

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pub fn load_system_voice_for_engage_in_combat( engage_switch_name: impl Into<Il2CppString>, ) -> GameSound_ResultLoad

LoadSystemVoiceForEngageInCombat(::unity::Il2CppString) overload

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pub fn unload_system_voice_for_engage_in_combat( engage_switch_name: impl Into<Il2CppString>, )

UnloadSystemVoiceForEngageInCombat(::unity::Il2CppString) overload

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pub fn set_state_phase(turn: impl Into<Force_Type>)

SetState_Phase(crate::app::force::Force_Type) overload

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pub fn set_state_field_situation(name: impl Into<Il2CppString>)

SetState_FieldSituation(::unity::Il2CppString) overload

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pub fn set_state_special_battle(name: impl Into<Il2CppString>)

SetState_SpecialBattle(::unity::Il2CppString) overload

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pub fn restore_special_battle_param()

RestoreSpecialBattleParam() overload

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pub fn push_state_map_or_combat(name: impl Into<Il2CppString>)

PushState_MapOrCombat(::unity::Il2CppString) overload

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pub fn pop_state_map_or_combat()

PopState_MapOrCombat() overload

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pub fn set_switch_person(name: impl Into<Il2CppString>) -> bool

SetSwitch_Person(::unity::Il2CppString) overload

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pub fn set_switch_person_2( game_object: impl Into<GameObject>, name: impl Into<Il2CppString>, ) -> bool

SetSwitch_Person(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString) overload

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pub fn set_switch_engage(name: impl Into<Il2CppString>) -> bool

SetSwitch_Engage(::unity::Il2CppString) overload

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pub fn set_switch_engage_2( game_object: impl Into<GameObject>, name: impl Into<Il2CppString>, ) -> bool

SetSwitch_Engage(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString) overload

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pub fn convert_hero_engage_switch_name( name: impl Into<Il2CppString>, ) -> Il2CppString

ConvertHeroEngageSwitchName(::unity::Il2CppString) overload

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pub fn set_switch_weapon( weapon_name: impl Into<Il2CppString>, game_object: impl Into<GameObject>, item_kind: impl Into<ItemData_Kinds>, )

SetSwitch_Weapon(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, crate::app::itemdata::ItemData_Kinds) overload

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pub fn item_get(item: impl Into<ItemData>, is_force_important: impl Into<bool>)

ItemGet(crate::app::itemdata::ItemData, bool) overload

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pub fn money_get()

MoneyGet() overload

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pub fn join_unit()

JoinUnit() overload

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pub fn select_unit()

SelectUnit() overload

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pub fn exchange_unit()

ExchangeUnit() overload

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pub fn cancel()

Cancel() overload

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pub fn failure()

Failure() overload

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pub fn unit_sound( event_name: impl Into<Il2CppString>, game_object: impl Into<GameObject>, asset_sound: impl Into<AssetTable_Sound>, ground_material: impl Into<Il2CppString>, asset_weapon_name: impl Into<Il2CppString>, item_kind: impl Into<ItemData_Kinds>, unit_speed: impl Into<f32>, )

UnitSound(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, crate::app::assettable::AssetTable_Sound, ::unity::Il2CppString, ::unity::Il2CppString, crate::app::itemdata::ItemData_Kinds, f32) overload

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pub fn unit_sound_2( event_name: impl Into<Il2CppString>, game_object: impl Into<GameObject>, asset_sound: impl Into<AssetTable_Sound>, position: impl Into<Vector3>, asset_weapon_name: impl Into<Il2CppString>, item_kind: impl Into<ItemData_Kinds>, unit_speed: impl Into<f32>, )

UnitSound(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, crate::app::assettable::AssetTable_Sound, crate::unity_engine::vector3::Vector3, ::unity::Il2CppString, crate::app::itemdata::ItemData_Kinds, f32) overload

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pub fn footstep( game_object: impl Into<GameObject>, ground_material: impl Into<Il2CppString>, asset_sound: impl Into<AssetTable_Sound>, walking_speed: impl Into<f32>, )

Footstep(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, crate::app::assettable::AssetTable_Sound, f32) overload

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pub fn footstep_2( game_object: impl Into<GameObject>, position: impl Into<Vector3>, asset_sound: impl Into<AssetTable_Sound>, walking_speed: impl Into<f32>, )

Footstep(crate::unity_engine::gameobject::GameObject, crate::unity_engine::vector3::Vector3, crate::app::assettable::AssetTable_Sound, f32) overload

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pub fn landing( game_object: impl Into<GameObject>, ground_material: impl Into<Il2CppString>, asset_sound: impl Into<AssetTable_Sound>, )

Landing(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, crate::app::assettable::AssetTable_Sound) overload

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pub fn landing_2( game_object: impl Into<GameObject>, position: impl Into<Vector3>, asset_sound: impl Into<AssetTable_Sound>, )

Landing(crate::unity_engine::gameobject::GameObject, crate::unity_engine::vector3::Vector3, crate::app::assettable::AssetTable_Sound) overload

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pub fn defeat_landing( game_object: impl Into<GameObject>, ground_material: impl Into<Il2CppString>, asset_sound: impl Into<AssetTable_Sound>, )

DefeatLanding(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, crate::app::assettable::AssetTable_Sound) overload

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pub fn defeat_landing_2( game_object: impl Into<GameObject>, position: impl Into<Vector3>, asset_sound: impl Into<AssetTable_Sound>, )

DefeatLanding(crate::unity_engine::gameobject::GameObject, crate::unity_engine::vector3::Vector3, crate::app::assettable::AssetTable_Sound) overload

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pub fn terrain_sound( event_name: impl Into<Il2CppString>, game_object: impl Into<GameObject>, ground_material: impl Into<Il2CppString>, unit_footstep: impl Into<Il2CppString>, unit_material: impl Into<Il2CppString>, walking_speed: impl Into<f32>, )

TerrainSound(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString, f32) overload

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pub fn flap( game_object: impl Into<GameObject>, unit_footstep: impl Into<Il2CppString>, )

Flap(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString) overload

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pub fn flap_2( game_object: impl Into<GameObject>, asset_sound: impl Into<AssetTable_Sound>, )

Flap(crate::unity_engine::gameobject::GameObject, crate::app::assettable::AssetTable_Sound) overload

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pub fn swing( game_object: impl Into<GameObject>, asset_weapon_name: impl Into<Il2CppString>, item_kind: impl Into<ItemData_Kinds>, unit_speed: impl Into<f32>, )

Swing(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, crate::app::itemdata::ItemData_Kinds, f32) overload

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pub fn shoot( game_object: impl Into<GameObject>, asset_weapon_name: impl Into<Il2CppString>, item_kind: impl Into<ItemData_Kinds>, unit_speed: impl Into<f32>, )

Shoot(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, crate::app::itemdata::ItemData_Kinds, f32) overload

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pub fn weapon_landing( game_object: impl Into<GameObject>, asset_weapon_name: impl Into<Il2CppString>, item_kind: impl Into<ItemData_Kinds>, ground_material: impl Into<Il2CppString>, )

WeaponLanding(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, crate::app::itemdata::ItemData_Kinds, ::unity::Il2CppString) overload

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pub fn weapon_landing_2( game_object: impl Into<GameObject>, asset_weapon_name: impl Into<Il2CppString>, item_kind: impl Into<ItemData_Kinds>, position: impl Into<Vector3>, )

WeaponLanding(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, crate::app::itemdata::ItemData_Kinds, crate::unity_engine::vector3::Vector3) overload

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pub fn weapon_open( game_object: impl Into<GameObject>, asset_weapon_name: impl Into<Il2CppString>, item_kind: impl Into<ItemData_Kinds>, )

WeaponOpen(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, crate::app::itemdata::ItemData_Kinds) overload

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pub fn weapon_close( game_object: impl Into<GameObject>, asset_weapon_name: impl Into<Il2CppString>, item_kind: impl Into<ItemData_Kinds>, )

WeaponClose(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, crate::app::itemdata::ItemData_Kinds) overload

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pub fn hit( position: impl Into<Vector3>, attack_type: impl Into<AttackType>, damage_level: impl Into<DamageLevel>, asset_sound: impl Into<AssetTable_Sound>, )

Hit(crate::unity_engine::vector3::Vector3, crate::app::attacktype::AttackType, crate::app::damagelevel::DamageLevel, crate::app::assettable::AssetTable_Sound) overload

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pub fn hit_2( position: impl Into<Vector3>, attack_type: impl Into<AttackType>, damage_level: impl Into<DamageLevel>, asset_result: impl Into<AssetTable_Result>, )

Hit(crate::unity_engine::vector3::Vector3, crate::app::attacktype::AttackType, crate::app::damagelevel::DamageLevel, crate::app::assettable::AssetTable_Result) overload

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pub fn hit_3( position: impl Into<Vector3>, attack_type: impl Into<AttackType>, damage_level: impl Into<DamageLevel>, unit_material: impl Into<Il2CppString>, )

Hit(crate::unity_engine::vector3::Vector3, crate::app::attacktype::AttackType, crate::app::damagelevel::DamageLevel, ::unity::Il2CppString) overload

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pub fn is_serious_chapter() -> bool

IsSeriousChapter() overload

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pub fn talk_voice(event_name: impl Into<Il2CppString>)

TalkVoice(::unity::Il2CppString) overload

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pub fn talk_voice_2( event_name: impl Into<Il2CppString>, character: impl Into<Character>, )

TalkVoice(::unity::Il2CppString, crate::combat::character::Character) overload

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pub fn person_voice( person_switch_name: impl Into<Il2CppString>, engage_switch_name: impl Into<Il2CppString>, event_name: impl Into<Il2CppString>, )

PersonVoice(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload

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pub fn person_voice_2( person_switch_name: impl Into<Il2CppString>, engage_switch_name: impl Into<Il2CppString>, event_name: impl Into<Il2CppString>, character: impl Into<Character>, )

PersonVoice(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString, crate::combat::character::Character) overload

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pub fn person_voice_3( game_object: impl Into<GameObject>, person_switch_name: impl Into<Il2CppString>, engage_switch_name: impl Into<Il2CppString>, event_name: impl Into<Il2CppString>, )

PersonVoice(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload

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pub fn person_voice_4( game_object: impl Into<GameObject>, person_switch_name: impl Into<Il2CppString>, engage_switch_name: impl Into<Il2CppString>, event_name: impl Into<Il2CppString>, character: impl Into<Character>, )

PersonVoice(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString, crate::combat::character::Character) overload

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pub fn unit_pick_voice(unit: impl Into<Unit>)

UnitPickVoice(crate::app::unit::Unit) overload

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pub fn get_wakeup_sound_bank_name(patch_index: impl Into<i32>) -> Il2CppString

GetWakeupSoundBankName(i32) overload

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pub fn load_wakeup_voice()

LoadWakeupVoice() overload

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pub fn unload_wakeup_voice()

UnloadWakeupVoice() overload

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pub fn wakeup_voice( person_switch_name: impl Into<Il2CppString>, level: impl Into<RelianceData_Level>, situation: impl Into<GameSound_WakeupVoiceSituation>, pattern: impl Into<GameSound_WakeupVoicePattern>, character: impl Into<Character>, ) -> Il2CppString

WakeupVoice(::unity::Il2CppString, crate::app::reliancedata::RelianceData_Level, crate::app::gamesound::GameSound_WakeupVoiceSituation, crate::app::gamesound::GameSound_WakeupVoicePattern, crate::combat::character::Character) overload

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pub fn ring_cleaning_voice( person_switch_name: impl Into<Il2CppString>, pattern: impl Into<GameSound_RingCleaningVoicePattern>, )

RingCleaningVoice(::unity::Il2CppString, crate::app::gamesound::GameSound_RingCleaningVoicePattern) overload

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pub fn ring_cleaning_voice_2( person_switch_name: impl Into<Il2CppString>, pattern: impl Into<GameSound_RingCleaningVoicePattern>, number: impl Into<i32>, )

RingCleaningVoice(::unity::Il2CppString, crate::app::gamesound::GameSound_RingCleaningVoicePattern, i32) overload

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pub fn ring_cleaning_voice_3( person_switch_name: impl Into<Il2CppString>, event_name: impl Into<Il2CppString>, character: impl Into<Character>, )

RingCleaningVoice(::unity::Il2CppString, ::unity::Il2CppString, crate::combat::character::Character) overload

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pub fn is_playing_ring_finish_cleaning_voice() -> bool

IsPlayingRingFinishCleaningVoice() overload

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pub fn get_event_se_volume() -> f32

GetEventSeVolume() overload

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pub fn is_event_se_playing() -> bool

IsEventSePlaying() overload

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pub fn unload_lip_sync_data_all()

UnloadLipSyncDataAll() overload

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pub fn get_lip_sync_data( event_name: impl Into<Il2CppString>, ) -> GameSound_LipSyncData

GetLipSyncData(::unity::Il2CppString) overload

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pub fn p_event(event_name: impl Into<Il2CppString>) -> ProcDesc

PEvent(::unity::Il2CppString) overload

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pub fn cctor()

.cctor() overload

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impl GameSound

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pub fn get_fade_msec_by_fade_speed_type_method_info() -> &'static MethodInfo

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pub fn get_string_by_fade_speed_type_method_info() -> &'static MethodInfo

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pub fn is_enable_method_info() -> &'static MethodInfo

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pub fn is_game_skip_method_info() -> &'static MethodInfo

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pub fn is_use_game_sound_mode_method_info() -> &'static MethodInfo

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pub fn get_audio_listener_object_method_info() -> &'static MethodInfo

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pub fn add_base_paths_method_info() -> &'static MethodInfo

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pub fn get_patch_ver_num_method_info() -> &'static MethodInfo

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pub fn get_patch_package_file_name_method_info() -> &'static MethodInfo

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pub fn get_patch_package_file_path_method_info() -> &'static MethodInfo

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pub fn load_package_files_method_info() -> &'static MethodInfo

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pub fn load_package_file_method_info() -> &'static MethodInfo

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pub fn load_package_file_impl_method_info() -> &'static MethodInfo

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pub fn convert_to_dlc_sound_bank_name_method_info() -> &'static MethodInfo

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pub fn initialize_method_info() -> &'static MethodInfo

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pub fn load_default_sound_banks_method_info() -> &'static MethodInfo

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pub fn post_initialize_method_info() -> &'static MethodInfo

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pub fn is_initialized_method_info() -> &'static MethodInfo

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pub fn reset_master_volume_method_info() -> &'static MethodInfo

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pub fn serialize_method_info() -> &'static MethodInfo

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pub fn deserialize_method_info() -> &'static MethodInfo

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pub fn set_language_method_info() -> &'static MethodInfo

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pub fn set_state_language_method_info() -> &'static MethodInfo

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pub fn load_bank_method_info() -> &'static MethodInfo

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pub fn load_bank_async_method_info() -> &'static MethodInfo

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pub fn load_banks_method_info() -> &'static MethodInfo

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pub fn load_banks_async_method_info() -> &'static MethodInfo

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pub fn unload_bank_method_info() -> &'static MethodInfo

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pub fn unload_banks_method_info() -> &'static MethodInfo

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pub fn is_loading_bank_method_info() -> &'static MethodInfo

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pub fn is_loading_bank_2_method_info() -> &'static MethodInfo

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pub fn load_chapter_bank_method_info() -> &'static MethodInfo

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pub fn unload_chapter_bank_method_info() -> &'static MethodInfo

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pub fn clear_prepare_method_info() -> &'static MethodInfo

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pub fn is_event_loaded_method_info() -> &'static MethodInfo

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pub fn is_event_playing_method_info() -> &'static MethodInfo

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pub fn find_sound_handle_by_event_name_method_info() -> &'static MethodInfo

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pub fn find_sound_handles_by_event_name_method_info() -> &'static MethodInfo

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pub fn get_sound_handle_list_method_info() -> &'static MethodInfo

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pub fn post_event_method_info() -> &'static MethodInfo

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pub fn post_event_2_method_info() -> &'static MethodInfo

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pub fn post_event_3_method_info() -> &'static MethodInfo

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pub fn post_event_with_temporary_game_object_method_info() -> &'static MethodInfo

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pub fn post_event_direct_method_info() -> &'static MethodInfo

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pub fn execute_action_on_event_direct_method_info() -> &'static MethodInfo

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pub fn stop_sound_on_event_method_info() -> &'static MethodInfo

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pub fn stop_sound_on_event_2_method_info() -> &'static MethodInfo

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pub fn stop_sound_on_event_3_method_info() -> &'static MethodInfo

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pub fn stop_sound_on_event_4_method_info() -> &'static MethodInfo

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pub fn pause_sound_on_event_method_info() -> &'static MethodInfo

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pub fn pause_sound_on_event_2_method_info() -> &'static MethodInfo

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pub fn pause_sound_on_event_3_method_info() -> &'static MethodInfo

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pub fn pause_sound_on_event_4_method_info() -> &'static MethodInfo

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pub fn resume_sound_on_event_method_info() -> &'static MethodInfo

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pub fn resume_sound_on_event_2_method_info() -> &'static MethodInfo

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pub fn resume_sound_on_event_3_method_info() -> &'static MethodInfo

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pub fn resume_sound_on_event_4_method_info() -> &'static MethodInfo

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pub fn stop_all_bgm_method_info() -> &'static MethodInfo

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pub fn stop_all_se_method_info() -> &'static MethodInfo

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pub fn stop_all_voice_method_info() -> &'static MethodInfo

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pub fn stop_all_env_method_info() -> &'static MethodInfo

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pub fn stop_all_method_info() -> &'static MethodInfo

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pub fn stop_all_common_method_info() -> &'static MethodInfo

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pub fn get_play_position_method_info() -> &'static MethodInfo

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pub fn get_master_bgm_volume_method_info() -> &'static MethodInfo

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pub fn get_master_se_volume_method_info() -> &'static MethodInfo

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pub fn get_master_env_volume_method_info() -> &'static MethodInfo

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pub fn get_master_voice_volume_method_info() -> &'static MethodInfo

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pub fn set_master_bgm_volume_method_info() -> &'static MethodInfo

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pub fn set_master_se_volume_method_info() -> &'static MethodInfo

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pub fn set_master_env_volume_method_info() -> &'static MethodInfo

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pub fn set_master_voice_volume_method_info() -> &'static MethodInfo

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pub fn set_master_all_volume_method_info() -> &'static MethodInfo

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pub fn get_config_bgm_volume_method_info() -> &'static MethodInfo

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pub fn get_config_se_volume_method_info() -> &'static MethodInfo

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pub fn get_config_env_volume_method_info() -> &'static MethodInfo

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pub fn get_config_voice_volume_method_info() -> &'static MethodInfo

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pub fn set_config_bgm_volume_method_info() -> &'static MethodInfo

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pub fn set_config_se_volume_method_info() -> &'static MethodInfo

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pub fn set_config_env_volume_method_info() -> &'static MethodInfo

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pub fn set_config_voice_volume_method_info() -> &'static MethodInfo

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pub fn field_bgm_init_method_info() -> &'static MethodInfo

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pub fn field_bgm_final_method_info() -> &'static MethodInfo

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pub fn field_bgm_is_set_phase_bgm_method_info() -> &'static MethodInfo

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pub fn field_bgm_set_phase_bgm_method_info() -> &'static MethodInfo

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pub fn field_bgm_restore_phase_bgm_method_info() -> &'static MethodInfo

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pub fn field_bgm_set_phase_bgm_2_method_info() -> &'static MethodInfo

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pub fn field_bgm_play_method_info() -> &'static MethodInfo

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pub fn field_bgm_stop_method_info() -> &'static MethodInfo

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pub fn field_bgm_stop_2_method_info() -> &'static MethodInfo

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pub fn field_bgm_pause_method_info() -> &'static MethodInfo

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pub fn field_bgm_pause_2_method_info() -> &'static MethodInfo

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pub fn field_bgm_resume_method_info() -> &'static MethodInfo

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pub fn field_bgm_resume_2_method_info() -> &'static MethodInfo

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pub fn field_bgm_set_volume_method_info() -> &'static MethodInfo

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pub fn field_bgm_set_volume_2_method_info() -> &'static MethodInfo

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pub fn field_bgm_set_war_situation_param_method_info() -> &'static MethodInfo

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pub fn field_bgm_restore_war_situation_param_method_info() -> &'static MethodInfo

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pub fn field_bgm_start_special_battle_bgm_continue_turn_method_info() -> &'static MethodInfo

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pub fn field_bgm_set_special_battle_bgm_continue_turn_for_rewind_method_info() -> &'static MethodInfo

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pub fn field_bgm_set_first_played_flag_method_info() -> &'static MethodInfo

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pub fn field_bgm_change_force_type_method_info() -> &'static MethodInfo

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pub fn field_bgm_change_force_type_imm_method_info() -> &'static MethodInfo

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pub fn field_bgm_play_special_battle_bgm_method_info() -> &'static MethodInfo

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pub fn field_bgm_pause_special_battle_bgm_method_info() -> &'static MethodInfo

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pub fn field_bgm_is_special_battle_bgm_exist_method_info() -> &'static MethodInfo

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pub fn field_bgm_to_pre_battle_bgm_method_info() -> &'static MethodInfo

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pub fn field_bgm_to_main_battle_bgm_method_info() -> &'static MethodInfo

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pub fn field_bgm_return_from_battle_bgm_method_info() -> &'static MethodInfo

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pub fn field_bgm_is_special_battle_bgm_method_info() -> &'static MethodInfo

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pub fn field_bgm_get_special_battle_bgm_event_name_method_info() -> &'static MethodInfo

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pub fn is_leader_enemy_unit_method_info() -> &'static MethodInfo

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pub fn is_combat_bgm_exist_method_info() -> &'static MethodInfo

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pub fn load_system_voice_method_info() -> &'static MethodInfo

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pub fn unload_system_voice_method_info() -> &'static MethodInfo

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pub fn load_system_voice_for_engage_in_combat_method_info() -> &'static MethodInfo

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pub fn unload_system_voice_for_engage_in_combat_method_info() -> &'static MethodInfo

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pub fn set_state_phase_method_info() -> &'static MethodInfo

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pub fn set_state_field_situation_method_info() -> &'static MethodInfo

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pub fn set_state_special_battle_method_info() -> &'static MethodInfo

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pub fn restore_special_battle_param_method_info() -> &'static MethodInfo

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pub fn push_state_map_or_combat_method_info() -> &'static MethodInfo

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pub fn pop_state_map_or_combat_method_info() -> &'static MethodInfo

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pub fn set_switch_person_method_info() -> &'static MethodInfo

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pub fn set_switch_person_2_method_info() -> &'static MethodInfo

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pub fn set_switch_engage_method_info() -> &'static MethodInfo

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pub fn set_switch_engage_2_method_info() -> &'static MethodInfo

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pub fn convert_hero_engage_switch_name_method_info() -> &'static MethodInfo

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pub fn set_switch_weapon_method_info() -> &'static MethodInfo

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pub fn item_get_method_info() -> &'static MethodInfo

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pub fn money_get_method_info() -> &'static MethodInfo

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pub fn join_unit_method_info() -> &'static MethodInfo

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pub fn select_unit_method_info() -> &'static MethodInfo

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pub fn exchange_unit_method_info() -> &'static MethodInfo

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pub fn cancel_method_info() -> &'static MethodInfo

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pub fn failure_method_info() -> &'static MethodInfo

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pub fn unit_sound_method_info() -> &'static MethodInfo

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pub fn unit_sound_2_method_info() -> &'static MethodInfo

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pub fn footstep_method_info() -> &'static MethodInfo

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pub fn footstep_2_method_info() -> &'static MethodInfo

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pub fn landing_method_info() -> &'static MethodInfo

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pub fn landing_2_method_info() -> &'static MethodInfo

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pub fn defeat_landing_method_info() -> &'static MethodInfo

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pub fn defeat_landing_2_method_info() -> &'static MethodInfo

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pub fn terrain_sound_method_info() -> &'static MethodInfo

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pub fn flap_method_info() -> &'static MethodInfo

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pub fn flap_2_method_info() -> &'static MethodInfo

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pub fn swing_method_info() -> &'static MethodInfo

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pub fn shoot_method_info() -> &'static MethodInfo

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pub fn weapon_landing_method_info() -> &'static MethodInfo

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pub fn weapon_landing_2_method_info() -> &'static MethodInfo

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pub fn weapon_open_method_info() -> &'static MethodInfo

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pub fn weapon_close_method_info() -> &'static MethodInfo

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pub fn hit_method_info() -> &'static MethodInfo

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pub fn hit_2_method_info() -> &'static MethodInfo

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pub fn hit_3_method_info() -> &'static MethodInfo

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pub fn is_serious_chapter_method_info() -> &'static MethodInfo

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pub fn talk_voice_method_info() -> &'static MethodInfo

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pub fn talk_voice_2_method_info() -> &'static MethodInfo

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pub fn person_voice_method_info() -> &'static MethodInfo

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pub fn person_voice_2_method_info() -> &'static MethodInfo

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pub fn person_voice_3_method_info() -> &'static MethodInfo

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pub fn person_voice_4_method_info() -> &'static MethodInfo

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pub fn unit_pick_voice_method_info() -> &'static MethodInfo

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pub fn get_wakeup_sound_bank_name_method_info() -> &'static MethodInfo

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pub fn load_wakeup_voice_method_info() -> &'static MethodInfo

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pub fn unload_wakeup_voice_method_info() -> &'static MethodInfo

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pub fn wakeup_voice_method_info() -> &'static MethodInfo

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pub fn ring_cleaning_voice_method_info() -> &'static MethodInfo

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pub fn ring_cleaning_voice_2_method_info() -> &'static MethodInfo

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pub fn ring_cleaning_voice_3_method_info() -> &'static MethodInfo

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pub fn is_playing_ring_finish_cleaning_voice_method_info() -> &'static MethodInfo

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pub fn get_event_se_volume_method_info() -> &'static MethodInfo

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pub fn is_event_se_playing_method_info() -> &'static MethodInfo

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pub fn unload_lip_sync_data_all_method_info() -> &'static MethodInfo

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pub fn get_lip_sync_data_method_info() -> &'static MethodInfo

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pub fn p_event_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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pub fn cctor_method_info() -> &'static MethodInfo

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impl GameSound

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pub fn new() -> Self

.ctor() — no args

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impl ClassIdentity for GameSound

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const NAMESPACE: &'static str = "App"

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const NAME: &'static str = "GameSound"

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fn class() -> Class

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impl Clone for GameSound

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fn clone(&self) -> GameSound

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for GameSound

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IlType for GameSound

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fn il_type() -> &'static Il2CppType

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impl Copy for GameSound

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impl IGameSound for GameSound

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impl IObject for GameSound

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impl Freeze for GameSound

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impl RefUnwindSafe for GameSound

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impl !Send for GameSound

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impl !Sync for GameSound

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impl Unpin for GameSound

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impl UnwindSafe for GameSound

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T0, __U> IArrayBuilder_1Methods<T0> for __U
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fn ctor(self, capacity: i32)
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_item(self, index: i32) -> T0
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn unchecked_add(self, item: T0)
where Self: Sized,

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fn ensure_capacity(self, minimum: i32)
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impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __U
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fn get_location_name(self) -> Il2CppString
where Self: Sized,

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fn set_location_name(self, value: Il2CppString)
where Self: Sized,

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fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle

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fn ctor(self, op: AsyncOperationBase_1<T0>)
where Self: Sized,

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fn get_download_status(self) -> DownloadStatus
where Self: Sized,

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fn internal_get_download_status( self, visited: HashSet_1<Object>, ) -> DownloadStatus
where Self: Sized,

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fn ctor_2(self, op: IAsyncOperation)
where Self: Sized,

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fn ctor_3(self, op: IAsyncOperation, version: i32)
where Self: Sized,

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fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)
where Self: Sized,

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fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)
where Self: Sized,

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fn acquire(self) -> AsyncOperationHandle_1<T0>
where Self: Sized,

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fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

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fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

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fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn get_debug_name(self) -> Il2CppString
where Self: Sized,

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fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn equals(self, other: AsyncOperationHandle_1<T0>) -> bool
where Self: Sized,

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fn get_hash_code(self) -> i32
where Self: Sized,

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fn wait_for_completion(self) -> T0
where Self: Sized,

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fn get_internal_op(self) -> AsyncOperationBase_1<T0>
where Self: Sized,

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fn get_is_done(self) -> bool
where Self: Sized,

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fn is_valid(self) -> bool
where Self: Sized,

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fn get_percent_complete(self) -> f32
where Self: Sized,

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fn get_reference_count(self) -> i32
where Self: Sized,

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fn release(self)
where Self: Sized,

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fn get_result(self) -> T0
where Self: Sized,

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fn get_status(self) -> AsyncOperationStatus
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get(self) -> (T0, T0)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IExposedReference_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn resolve(self, resolver: IExposedPropertyTable) -> T0
where Self: Sized,

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impl<__T> IGameSoundMethods for __T
where __T: IGameSound,

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fn ctor(self)

.ctor() overload
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impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: HashSet_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn ctor(self, key: T0, value: T1)
where Self: Sized,

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fn get_key(self) -> T0
where Self: Sized,

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fn get_value(self) -> T1
where Self: Sized,

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fn to_string(self) -> Il2CppString
where Self: Sized,

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impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, initialize: bool)
where Self: Sized,

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fn ctor_2(self, max_capacity: i32)
where Self: Sized,

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fn add_range(self, items: IEnumerable_1<T0>)
where Self: Sized,

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fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

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fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

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fn allocate_buffer(self)
where Self: Sized,

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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.