pub struct HelpParamSetter(/* private fields */);Expand description
IL2CPP class: App.HelpParamSetter
Inherits: MonoBehaviour
Implementations§
Source§impl HelpParamSetter
impl HelpParamSetter
pub fn base(self) -> MonoBehaviour
Source§impl HelpParamSetter
impl HelpParamSetter
pub fn weapon_kind_mid_table() -> Array<Il2CppString>
pub fn set_weapon_kind_mid_table(value: Array<Il2CppString>)
pub fn weapon_kind_mid_bullet() -> Il2CppString
pub fn set_weapon_kind_mid_bullet(value: Il2CppString)
Source§impl HelpParamSetter
impl HelpParamSetter
pub fn set_ring_select_god_method_info() -> &'static MethodInfo
pub fn set_ring_select_common_method_info() -> &'static MethodInfo
pub fn move_immediate_method_info() -> &'static MethodInfo
pub fn update_langage_method_info() -> &'static MethodInfo
pub fn awake_method_info() -> &'static MethodInfo
pub fn on_destroy_method_info() -> &'static MethodInfo
pub fn start_method_info() -> &'static MethodInfo
pub fn update_method_info() -> &'static MethodInfo
pub fn set_item_fixed_text_method_info() -> &'static MethodInfo
pub fn try_set_up_down_icon_method_info() -> &'static MethodInfo
pub fn move_cursor_method_info() -> &'static MethodInfo
pub fn update_cursor_position_method_info() -> &'static MethodInfo
pub fn curve_decel_method_info() -> &'static MethodInfo
pub fn get_help_text_method_info() -> &'static MethodInfo
pub fn set_person_method_info() -> &'static MethodInfo
pub fn is_veyre_for_network_method_info() -> &'static MethodInfo
pub fn set_job_method_info() -> &'static MethodInfo
pub fn set_battle_style_method_info() -> &'static MethodInfo
pub fn set_efficacy_method_info() -> &'static MethodInfo
pub fn set_item_data_method_info() -> &'static MethodInfo
pub fn set_range_text_method_info() -> &'static MethodInfo
pub fn set_unit_item_method_info() -> &'static MethodInfo
pub fn set_skill_method_info() -> &'static MethodInfo
pub fn set_capability_method_info() -> &'static MethodInfo
pub fn set_battle_info_method_info() -> &'static MethodInfo
pub fn add_enhanced_string_method_info() -> &'static MethodInfo
pub fn set_god_method_info() -> &'static MethodInfo
pub fn set_god_2_method_info() -> &'static MethodInfo
pub fn set_weapon_level_method_info() -> &'static MethodInfo
pub fn set_enchantment_method_info() -> &'static MethodInfo
pub fn set_fixed_text_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for HelpParamSetter
impl ClassIdentity for HelpParamSetter
Source§impl Clone for HelpParamSetter
impl Clone for HelpParamSetter
Source§fn clone(&self) -> HelpParamSetter
fn clone(&self) -> HelpParamSetter
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for HelpParamSetter
impl FromIlInstance for HelpParamSetter
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IHelpParamSetter for HelpParamSetter
impl IHelpParamSetter for HelpParamSetter
fn m_cursor_obj(self) -> GameObject
fn set_m_cursor_obj(self, value: GameObject)
fn m_window_obj(self) -> GameObject
fn set_m_window_obj(self, value: GameObject)
fn m_title_root(self) -> GameObject
fn set_m_title_root(self, value: GameObject)
fn m_weapon_root(self) -> GameObject
fn set_m_weapon_root(self, value: GameObject)
fn m_message_root(self) -> GameObject
fn set_m_message_root(self, value: GameObject)
fn m_item_icon(self) -> GameObject
fn set_m_item_icon(self, value: GameObject)
fn m_skill_icon(self) -> Image
fn set_m_skill_icon(self, value: Image)
fn m_content_name(self) -> TextMeshProUGUI
fn set_m_content_name(self, value: TextMeshProUGUI)
fn m_endurance(self) -> TextMeshProUGUI
fn set_m_endurance(self, value: TextMeshProUGUI)
fn m_title_atk(self) -> TextMeshProUGUI
fn set_m_title_atk(self, value: TextMeshProUGUI)
fn m_value_atk(self) -> TextMeshProUGUI
fn set_m_value_atk(self, value: TextMeshProUGUI)
fn m_icon_atk(self) -> Image
fn set_m_icon_atk(self, value: Image)
fn m_value_hit(self) -> TextMeshProUGUI
fn set_m_value_hit(self, value: TextMeshProUGUI)
fn m_icon_hit(self) -> Image
fn set_m_icon_hit(self, value: Image)
fn m_value_crit(self) -> TextMeshProUGUI
fn set_m_value_crit(self, value: TextMeshProUGUI)
fn m_icon_crit(self) -> Image
fn set_m_icon_crit(self, value: Image)
fn m_value_spd(self) -> TextMeshProUGUI
fn set_m_value_spd(self, value: TextMeshProUGUI)
fn m_icon_spd(self) -> Image
fn set_m_icon_spd(self, value: Image)
fn m_value_avo(self) -> TextMeshProUGUI
fn set_m_value_avo(self, value: TextMeshProUGUI)
fn m_icon_avo(self) -> Image
fn set_m_icon_avo(self, value: Image)
fn m_value_crit_avo(self) -> TextMeshProUGUI
fn set_m_value_crit_avo(self, value: TextMeshProUGUI)
fn m_icon_crit_avo(self) -> Image
fn set_m_icon_crit_avo(self, value: Image)
fn m_title_range(self) -> TextMeshProUGUI
fn set_m_title_range(self, value: TextMeshProUGUI)
fn m_value_range(self) -> TextMeshProUGUI
fn set_m_value_range(self, value: TextMeshProUGUI)
fn m_efficacy_nothing(self) -> TextMeshProUGUI
fn set_m_efficacy_nothing(self, value: TextMeshProUGUI)
fn m_efficacy_icons(self) -> Array<Image>
fn set_m_efficacy_icons(self, value: Array<Image>)
fn m_title_weapon_level(self) -> TextMeshProUGUI
fn set_m_title_weapon_level(self, value: TextMeshProUGUI)
fn m_value_weapon_level(self) -> TextMeshProUGUI
fn set_m_value_weapon_level(self, value: TextMeshProUGUI)
fn m_icon_weapon_level(self) -> Image
fn set_m_icon_weapon_level(self, value: Image)
fn m_contents_text(self) -> TextMeshProUGUI
fn set_m_contents_text(self, value: TextMeshProUGUI)
fn m_contents_eng_wep(self) -> TextMeshProUGUI
fn set_m_contents_eng_wep(self, value: TextMeshProUGUI)
fn m_contents_enchant(self) -> TextMeshProUGUI
fn set_m_contents_enchant(self, value: TextMeshProUGUI)
fn m_contents_sub_text(self) -> TextMeshProUGUI
fn set_m_contents_sub_text(self, value: TextMeshProUGUI)
fn m_prev_position(self) -> Vector2
fn set_m_prev_position(self, value: Vector2)
fn m_prev_size(self) -> Vector2
fn set_m_prev_size(self, value: Vector2)
fn m_next_position(self) -> Vector2
fn set_m_next_position(self, value: Vector2)
fn m_next_size(self) -> Vector2
fn set_m_next_size(self, value: Vector2)
fn m_cursor_move_timer(self) -> f32
fn set_m_cursor_move_timer(self, value: f32)
fn m_default_window_pos(self) -> Vector2
fn set_m_default_window_pos(self, value: Vector2)
fn m_prev_window_pos(self) -> Vector2
fn set_m_prev_window_pos(self, value: Vector2)
fn m_next_window_pos(self) -> Vector2
fn set_m_next_window_pos(self, value: Vector2)
fn m_prev_window_pivot(self) -> Vector2
fn set_m_prev_window_pivot(self, value: Vector2)
fn m_next_window_pivot(self) -> Vector2
fn set_m_next_window_pivot(self, value: Vector2)
fn m_prev_window_anchor(self) -> Vector2
fn set_m_prev_window_anchor(self, value: Vector2)
fn m_next_window_anchor(self) -> Vector2
fn set_m_next_window_anchor(self, value: Vector2)
fn m_cursor_move_time(self) -> f32
fn set_m_cursor_move_time(self, value: f32)
fn m_battle_info(self) -> BattleInfo
fn set_m_battle_info(self, value: BattleInfo)
fn m_tmp_battle_info(self) -> BattleInfo
fn set_m_tmp_battle_info(self, value: BattleInfo)
fn m_tmp_calc_unit(self) -> Unit
fn set_m_tmp_calc_unit(self, value: Unit)
fn m_enhanced_value(self) -> Array<i32>
fn set_m_enhanced_value(self, value: Array<i32>)
fn m_enhanced_title(self) -> Array<Il2CppString>
fn set_m_enhanced_title(self, value: Array<Il2CppString>)
fn m_is_god_change(self) -> bool
fn set_m_is_god_change(self, value: bool)
fn m_is_ring_change(self) -> bool
fn set_m_is_ring_change(self, value: bool)
fn m_ring_select_god(self) -> GodUnit
fn set_m_ring_select_god(self, value: GodUnit)
fn m_ring_select_common(self) -> UnitRing
fn set_m_ring_select_common(self, value: UnitRing)
Source§impl IObject_2 for HelpParamSetter
impl IObject_2 for HelpParamSetter
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for HelpParamSetter
impl IBehaviour for HelpParamSetter
impl IComponent for HelpParamSetter
impl IMonoBehaviour for HelpParamSetter
impl IObject for HelpParamSetter
Auto Trait Implementations§
impl Freeze for HelpParamSetter
impl RefUnwindSafe for HelpParamSetter
impl !Send for HelpParamSetter
impl !Sync for HelpParamSetter
impl Unpin for HelpParamSetter
impl UnwindSafe for HelpParamSetter
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Mutably borrows from an owned value. Read more
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TrySetUpDownIcon(crate::unity_engine::ui::image::Image, crate::tm_pro::textmeshprougui::TextMeshProUGUI, i32, i32) overloadSource§fn move_cursor(self, frame: impl Into<GameObject>)
fn move_cursor(self, frame: impl Into<GameObject>)
MoveCursor(crate::unity_engine::gameobject::GameObject) overloadSource§fn update_cursor_position(self)
fn update_cursor_position(self)
UpdateCursorPosition() overloadSource§fn curve_decel(
self,
prev: impl Into<Vector2>,
next: impl Into<Vector2>,
now: impl Into<f32>,
term: impl Into<f32>,
num: impl Into<i32>,
) -> Vector2
fn curve_decel( self, prev: impl Into<Vector2>, next: impl Into<Vector2>, now: impl Into<f32>, term: impl Into<f32>, num: impl Into<i32>, ) -> Vector2
CurveDecel(crate::unity_engine::vector2::Vector2, crate::unity_engine::vector2::Vector2, f32, f32, i32) overloadSource§fn get_help_text(self, help: impl Into<Il2CppString>) -> Il2CppString
fn get_help_text(self, help: impl Into<Il2CppString>) -> Il2CppString
GetHelpText(::unity::Il2CppString) overloadSource§fn set_person(self, frame: impl Into<GameObject>, unit: impl Into<Unit>)
fn set_person(self, frame: impl Into<GameObject>, unit: impl Into<Unit>)
SetPerson(crate::unity_engine::gameobject::GameObject, crate::app::unit::Unit) overloadSource§fn is_veyre_for_network(self, unit: impl Into<Unit>) -> bool
fn is_veyre_for_network(self, unit: impl Into<Unit>) -> bool
IsVeyreForNetwork(crate::app::unit::Unit) overloadSource§fn set_job(self, frame: impl Into<GameObject>, job: impl Into<JobData>)
fn set_job(self, frame: impl Into<GameObject>, job: impl Into<JobData>)
SetJob(crate::unity_engine::gameobject::GameObject, crate::app::jobdata::JobData) overloadSource§fn set_battle_style(
self,
frame: impl Into<GameObject>,
style: impl Into<BattleStyle_Types>,
)
fn set_battle_style( self, frame: impl Into<GameObject>, style: impl Into<BattleStyle_Types>, )
SetBattleStyle(crate::unity_engine::gameobject::GameObject, crate::app::battlestyle::BattleStyle_Types) overloadSource§fn set_efficacy(self, frame: impl Into<GameObject>, skill: impl Into<SkillData>)
fn set_efficacy(self, frame: impl Into<GameObject>, skill: impl Into<SkillData>)
SetEfficacy(crate::unity_engine::gameobject::GameObject, crate::app::skilldata::SkillData) overloadSource§fn set_item_data(
self,
frame: impl Into<GameObject>,
data: impl Into<ItemData>,
unit: impl Into<Unit>,
god: impl Into<GodUnit>,
ring: impl Into<UnitRing>,
endurance: impl Into<i32>,
item: impl Into<UnitItem>,
is_use_enchant: impl Into<bool>,
)
fn set_item_data( self, frame: impl Into<GameObject>, data: impl Into<ItemData>, unit: impl Into<Unit>, god: impl Into<GodUnit>, ring: impl Into<UnitRing>, endurance: impl Into<i32>, item: impl Into<UnitItem>, is_use_enchant: impl Into<bool>, )
SetItemData(crate::unity_engine::gameobject::GameObject, crate::app::itemdata::ItemData, crate::app::unit::Unit, crate::app::godunit::GodUnit, crate::app::unitring::UnitRing, i32, crate::app::unititem::UnitItem, bool) overloadSource§fn set_range_text(self, r_i: impl Into<i32>, r_o: impl Into<i32>)
fn set_range_text(self, r_i: impl Into<i32>, r_o: impl Into<i32>)
SetRangeText(i32, i32) overloadSource§fn set_unit_item(
self,
frame: impl Into<GameObject>,
item: impl Into<UnitItem>,
unit: impl Into<Unit>,
god: impl Into<GodUnit>,
ring: impl Into<UnitRing>,
is_use_enchant: impl Into<bool>,
)
fn set_unit_item( self, frame: impl Into<GameObject>, item: impl Into<UnitItem>, unit: impl Into<Unit>, god: impl Into<GodUnit>, ring: impl Into<UnitRing>, is_use_enchant: impl Into<bool>, )
SetUnitItem(crate::unity_engine::gameobject::GameObject, crate::app::unititem::UnitItem, crate::app::unit::Unit, crate::app::godunit::GodUnit, crate::app::unitring::UnitRing, bool) overloadSource§fn set_skill(
self,
frame: impl Into<GameObject>,
skill: impl Into<SkillData>,
b_engage: impl Into<bool>,
god: impl Into<GodUnit>,
)
fn set_skill( self, frame: impl Into<GameObject>, skill: impl Into<SkillData>, b_engage: impl Into<bool>, god: impl Into<GodUnit>, )
SetSkill(crate::unity_engine::gameobject::GameObject, crate::app::skilldata::SkillData, bool, crate::app::godunit::GodUnit) overloadSource§fn set_capability(
self,
frame: impl Into<GameObject>,
unit: impl Into<Unit>,
type: impl Into<CapabilityDefinition_Type>,
)
fn set_capability( self, frame: impl Into<GameObject>, unit: impl Into<Unit>, type: impl Into<CapabilityDefinition_Type>, )
SetCapability(crate::unity_engine::gameobject::GameObject, crate::app::unit::Unit, crate::app::capabilitydefinition::CapabilityDefinition_Type) overloadSource§fn set_battle_info(
self,
frame: impl Into<GameObject>,
unit: impl Into<Unit>,
type: impl Into<UnitInfoParamManager_ValueType>,
text: impl Into<Il2CppString>,
)
fn set_battle_info( self, frame: impl Into<GameObject>, unit: impl Into<Unit>, type: impl Into<UnitInfoParamManager_ValueType>, text: impl Into<Il2CppString>, )
SetBattleInfo(crate::unity_engine::gameobject::GameObject, crate::app::unit::Unit, crate::app::unitinfoparammanager::UnitInfoParamManager_ValueType, ::unity::Il2CppString) overloadSource§fn add_enhanced_string(
self,
info_text: impl Into<Il2CppString>,
title: impl Into<Il2CppString>,
value: impl Into<i32>,
) -> Il2CppString
fn add_enhanced_string( self, info_text: impl Into<Il2CppString>, title: impl Into<Il2CppString>, value: impl Into<i32>, ) -> Il2CppString
AddEnhancedString(::unity::Il2CppString, ::unity::Il2CppString, i32) overloadSource§fn set_god(
self,
frame: impl Into<GameObject>,
unit: impl Into<Unit>,
temp_god: impl Into<GodUnit>,
)
fn set_god( self, frame: impl Into<GameObject>, unit: impl Into<Unit>, temp_god: impl Into<GodUnit>, )
SetGod(crate::unity_engine::gameobject::GameObject, crate::app::unit::Unit, crate::app::godunit::GodUnit) overloadSource§fn set_god_2(self, frame: impl Into<GameObject>, god_data: impl Into<GodData>)
fn set_god_2(self, frame: impl Into<GameObject>, god_data: impl Into<GodData>)
SetGod(crate::unity_engine::gameobject::GameObject, crate::app::goddata::GodData) overloadSource§fn set_weapon_level(
self,
frame: impl Into<GameObject>,
item_kind: impl Into<ItemData_Kinds>,
job_data: impl Into<JobData>,
)
fn set_weapon_level( self, frame: impl Into<GameObject>, item_kind: impl Into<ItemData_Kinds>, job_data: impl Into<JobData>, )
SetWeaponLevel(crate::unity_engine::gameobject::GameObject, crate::app::itemdata::ItemData_Kinds, crate::app::jobdata::JobData) overloadSource§fn set_enchantment(self, frame: impl Into<GameObject>, unit: impl Into<Unit>)
fn set_enchantment(self, frame: impl Into<GameObject>, unit: impl Into<Unit>)
SetEnchantment(crate::unity_engine::gameobject::GameObject, crate::app::unit::Unit) overloadSource§fn set_fixed_text(
self,
frame: impl Into<GameObject>,
text: impl Into<Il2CppString>,
)
fn set_fixed_text( self, frame: impl Into<GameObject>, text: impl Into<Il2CppString>, )
SetFixedText(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString) overloadSource§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload