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InfoUtil

Struct InfoUtil 

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pub struct InfoUtil(/* private fields */);
Expand description

IL2CPP class: App.InfoUtil Inherits: Object

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impl InfoUtil

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pub fn base(self) -> Object

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impl InfoUtil

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impl InfoUtil

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pub fn try_set_text( tmp: impl Into<TextMeshProUGUI>, str: impl Into<Il2CppString>, )

TrySetText(crate::tm_pro::textmeshprougui::TextMeshProUGUI, ::unity::Il2CppString) overload

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pub fn try_set_text_2(tmp: impl Into<TextMeshProUGUI>, value: impl Into<i32>)

TrySetText(crate::tm_pro::textmeshprougui::TextMeshProUGUI, i32) overload

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pub fn try_set_text_3( game_object: impl Into<GameObject>, str: impl Into<Il2CppString>, )

TrySetText(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString) overload

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pub fn try_set_color(tmp: impl Into<TextMeshProUGUI>, color: impl Into<Color>)

TrySetColor(crate::tm_pro::textmeshprougui::TextMeshProUGUI, crate::unity_engine::color::Color) overload

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pub fn try_set_color_2( game_object: impl Into<GameObject>, color: impl Into<Color>, )

TrySetColor(crate::unity_engine::gameobject::GameObject, crate::unity_engine::color::Color) overload

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pub fn try_set_color_3(image: impl Into<Image>, color: impl Into<Color>)

TrySetColor(crate::unity_engine::ui::image::Image, crate::unity_engine::color::Color) overload

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pub fn try_set_sprite( game_object: impl Into<GameObject>, spr: impl Into<Sprite>, )

TrySetSprite(crate::unity_engine::gameobject::GameObject, crate::unity_engine::sprite::Sprite) overload

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pub fn try_set_sprite_2(image: impl Into<Image>, spr: impl Into<Sprite>)

TrySetSprite(crate::unity_engine::ui::image::Image, crate::unity_engine::sprite::Sprite) overload

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pub fn try_set_active(obj: impl Into<GameObject>, is_active: impl Into<bool>)

TrySetActive(crate::unity_engine::gameobject::GameObject, bool) overload

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pub fn try_set_active_2(c: impl Into<Component>, is_active: impl Into<bool>)

TrySetActive(crate::unity_engine::component::Component, bool) overload

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pub fn try_set_parent_active( obj: impl Into<GameObject>, is_active: impl Into<bool>, )

TrySetParentActive(crate::unity_engine::gameobject::GameObject, bool) overload

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pub fn try_set_parent_active_2( c: impl Into<Component>, is_active: impl Into<bool>, )

TrySetParentActive(crate::unity_engine::component::Component, bool) overload

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pub fn try_set_active_3( c: impl Into<Component>, name: impl Into<Il2CppString>, is_active: impl Into<bool>, )

TrySetActive(crate::unity_engine::component::Component, ::unity::Il2CppString, bool) overload

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pub fn try_set_parent_active_3( c: impl Into<Component>, name: impl Into<Il2CppString>, is_active: impl Into<bool>, )

TrySetParentActive(crate::unity_engine::component::Component, ::unity::Il2CppString, bool) overload

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pub fn try_set_grand_parent_active( obj: impl Into<GameObject>, is_active: impl Into<bool>, )

TrySetGrandParentActive(crate::unity_engine::gameobject::GameObject, bool) overload

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pub fn try_set_grand_parent_active_2( c: impl Into<Component>, is_active: impl Into<bool>, )

TrySetGrandParentActive(crate::unity_engine::component::Component, bool) overload

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pub fn try_reset_text_anime(tmp: impl Into<TextMeshProUGUI>)

TryResetTextAnime(crate::tm_pro::textmeshprougui::TextMeshProUGUI) overload

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pub fn try_set_param_title( tmp: impl Into<TextMeshProUGUI>, title: impl Into<Il2CppString>, )

TrySetParamTitle(crate::tm_pro::textmeshprougui::TextMeshProUGUI, ::unity::Il2CppString) overload

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pub fn try_set_param_title_2( tmp: impl Into<TextMeshProUGUI>, title: impl Into<Il2CppString>, color: impl Into<Color>, )

TrySetParamTitle(crate::tm_pro::textmeshprougui::TextMeshProUGUI, ::unity::Il2CppString, crate::unity_engine::color::Color) overload

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pub fn try_update_child_gauge( gauge_obj: impl Into<GameObject>, value: impl Into<i32>, max: impl Into<i32>, is_hide_when0: impl Into<bool>, )

TryUpdateChildGauge(crate::unity_engine::gameobject::GameObject, i32, i32, bool) overload

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pub fn try_update_gauge( gauge_obj: impl Into<GameObject>, value: impl Into<i32>, max: impl Into<i32>, )

TryUpdateGauge(crate::unity_engine::gameobject::GameObject, i32, i32) overload

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pub fn try_set_material(img: impl Into<Image>, mat: impl Into<Material>)

TrySetMaterial(crate::unity_engine::ui::image::Image, crate::unity_engine::material::Material) overload

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pub fn add_skill( list: impl Into<Array<InfoUtil_StatusSkill>>, skill_array: impl Into<SkillArray>, slot_index: impl Into<i32>, slot_num: impl Into<i32>, is_pack_slot: impl Into<bool>, force_disp: impl Into<bool>, unit: impl Into<Unit>, is_view_restriction: impl Into<bool>, ) -> i32

AddSkill(::unity::Array<crate::app::infoutil::InfoUtil_StatusSkill>, crate::app::skillarray::SkillArray, i32, i32, bool, bool, crate::app::unit::Unit, bool) overload

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pub fn get_skill_list_for_unit_info( unit: impl Into<Unit>, is_skill_equip: impl Into<bool>, is_pack: impl Into<bool>, size: impl Into<i32>, ) -> Array<InfoUtil_StatusSkill>

GetSkillListForUnitInfo(crate::app::unit::Unit, bool, bool, i32) overload

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pub fn add_skill_array( unit: impl Into<Unit>, skill_array: impl Into<SkillArray>, slot_num: impl Into<i32>, ) -> (Array<InfoUtil_StatusSkill>, i32)

AddSkillArray(crate::app::unit::Unit, crate::app::skillarray::SkillArray, *mut::unity::Array<crate::app::infoutil::InfoUtil_StatusSkill>, *muti32, i32) overload

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pub fn is_engage_item_appear( unit: impl Into<Unit>, item: impl Into<ItemData>, ) -> bool

IsEngageItemAppear(crate::app::unit::Unit, crate::app::itemdata::ItemData) overload

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pub fn get_show_item_icon_num(unit: impl Into<Unit>) -> i32

GetShowItemIconNum(crate::app::unit::Unit) overload

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pub fn get_unit_item( unit: impl Into<Unit>, frame_index: impl Into<i32>, ) -> UnitItem

GetUnitItem(crate::app::unit::Unit, i32) overload

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pub fn get_engage_item_data( unit: impl Into<Unit>, temp_god: impl Into<GodUnit>, frame_index: impl Into<i32>, ) -> ItemData

GetEngageItemData(crate::app::unit::Unit, crate::app::godunit::GodUnit, i32) overload

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pub fn try_set_item_icon_list( icon_list: impl Into<Array<GameObject>>, unit: impl Into<Unit>, )

TrySetItemIconList(::unity::Array<crate::unity_engine::gameobject::GameObject>, crate::app::unit::Unit) overload

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pub fn try_set_item_icon( item_root: impl Into<GameObject>, ui: impl Into<UnitItem>, is_equip: impl Into<bool>, )

TrySetItemIcon(crate::unity_engine::gameobject::GameObject, crate::app::unititem::UnitItem, bool) overload

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pub fn try_set_color_to_item_icons( item_root: impl Into<GameObject>, is_valid: impl Into<bool>, blend_color: impl Into<Color>, )

TrySetColorToItemIcons(crate::unity_engine::gameobject::GameObject, bool, crate::unity_engine::color::Color) overload

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pub fn try_set_color_to_item_icon( item_icon_image: impl Into<Image>, is_valid: impl Into<bool>, )

TrySetColorToItemIcon(crate::unity_engine::ui::image::Image, bool) overload

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pub fn get_item_icon_color(is_valid: impl Into<bool>) -> Color

GetItemIconColor(bool) overload

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pub fn is_battle_sequence() -> bool

IsBattleSequence() overload

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pub fn try_set_engage_item_icon( item_root: impl Into<GameObject>, item: impl Into<ItemData>, )

TrySetEngageItemIcon(crate::unity_engine::gameobject::GameObject, crate::app::itemdata::ItemData) overload

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pub fn try_set_item_icon_base( item_root: impl Into<GameObject>, item: impl Into<ItemData>, is_valid: impl Into<bool>, is_equip: impl Into<bool>, is_drop: impl Into<bool>, is_enchant: impl Into<bool>, )

TrySetItemIconBase(crate::unity_engine::gameobject::GameObject, crate::app::itemdata::ItemData, bool, bool, bool, bool) overload

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pub fn add_damage_string( base_str: impl Into<Il2CppString>, damage: impl Into<i32>, count: impl Into<i32>, ) -> Il2CppString

AddDamageString(::unity::Il2CppString, i32, i32) overload

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pub fn get_battle_atk_param( side_type: impl Into<BattleSide_Type>, scene_list: impl Into<BattleSceneList>, ) -> (i32, i32, List_1<Il2CppString>)

GetBattleAtkParam(crate::app::battleside::BattleSide_Type, crate::app::battlescenelist::BattleSceneList, *muti32, *mutcrate::system::collections::generic::list_1::List_1<::unity::Il2CppString>) overload

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pub fn get_battle_atk_count( side_type: impl Into<BattleSide_Type>, scene_list: impl Into<BattleSceneList>, ) -> i32

GetBattleAtkCount(crate::app::battleside::BattleSide_Type, crate::app::battlescenelist::BattleSceneList) overload

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pub fn set_unit_name(unit: impl Into<Unit>, text: impl Into<TextMeshProUGUI>)

SetUnitName(crate::app::unit::Unit, crate::tm_pro::textmeshprougui::TextMeshProUGUI) overload

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pub fn set_god_name( unit: impl Into<Unit>, god: impl Into<GodUnit>, root: impl Into<GameObject>, text: impl Into<TextMeshProUGUI>, )

SetGodName(crate::app::unit::Unit, crate::app::godunit::GodUnit, crate::unity_engine::gameobject::GameObject, crate::tm_pro::textmeshprougui::TextMeshProUGUI) overload

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pub fn set_hp_stock( unit: impl Into<Unit>, root: impl Into<GameObject>, stocks: impl Into<Array<Image>>, sprites: impl Into<Array<Sprite>>, force: impl Into<Force_Type>, )

SetHpStock(crate::app::unit::Unit, crate::unity_engine::gameobject::GameObject, ::unity::Array<crate::unity_engine::ui::image::Image>, ::unity::Array<crate::unity_engine::sprite::Sprite>, crate::app::force::Force_Type) overload

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pub fn get_chain_atk_param( side_type: impl Into<BattleSide_Type>, info: impl Into<BattleInfo>, ) -> (bool, Il2CppString, i32, i32)

GetChainAtkParam(crate::app::battleside::BattleSide_Type, crate::app::battleinfo::BattleInfo, *mut::unity::Il2CppString, *muti32, *muti32) overload

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pub fn set_battle_atk_title( is_heal: impl Into<bool>, text: impl Into<TextMeshProUGUI>, help: impl Into<HelpItemFixedText>, )

SetBattleAtkTitle(bool, crate::tm_pro::textmeshprougui::TextMeshProUGUI, crate::app::helpitemfixedtext::HelpItemFixedText) overload

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pub fn setup_engage_weapon_text( contents_text: impl Into<TextMeshProUGUI>, item: impl Into<UnitItem>, ) -> bool

SetupEngageWeaponText(crate::tm_pro::textmeshprougui::TextMeshProUGUI, crate::app::unititem::UnitItem) overload

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pub fn set_enchant_text( enchant_text: impl Into<TextMeshProUGUI>, item: impl Into<UnitItem>, )

SetEnchantText(crate::tm_pro::textmeshprougui::TextMeshProUGUI, crate::app::unititem::UnitItem) overload

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pub fn cctor()

.cctor() overload

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impl InfoUtil

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pub fn try_set_text_method_info() -> &'static MethodInfo

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pub fn try_set_text_2_method_info() -> &'static MethodInfo

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pub fn try_set_text_3_method_info() -> &'static MethodInfo

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pub fn try_set_color_method_info() -> &'static MethodInfo

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pub fn try_set_color_2_method_info() -> &'static MethodInfo

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pub fn try_set_color_3_method_info() -> &'static MethodInfo

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pub fn try_set_sprite_method_info() -> &'static MethodInfo

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pub fn try_set_sprite_2_method_info() -> &'static MethodInfo

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pub fn try_set_active_method_info() -> &'static MethodInfo

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pub fn try_set_active_2_method_info() -> &'static MethodInfo

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pub fn try_set_parent_active_method_info() -> &'static MethodInfo

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pub fn try_set_parent_active_2_method_info() -> &'static MethodInfo

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pub fn try_set_active_3_method_info() -> &'static MethodInfo

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pub fn try_set_parent_active_3_method_info() -> &'static MethodInfo

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pub fn try_set_grand_parent_active_method_info() -> &'static MethodInfo

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pub fn try_set_grand_parent_active_2_method_info() -> &'static MethodInfo

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pub fn try_reset_text_anime_method_info() -> &'static MethodInfo

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pub fn try_set_param_title_method_info() -> &'static MethodInfo

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pub fn try_set_param_title_2_method_info() -> &'static MethodInfo

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pub fn try_update_child_gauge_method_info() -> &'static MethodInfo

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pub fn try_update_gauge_method_info() -> &'static MethodInfo

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pub fn try_set_material_method_info() -> &'static MethodInfo

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pub fn add_skill_method_info() -> &'static MethodInfo

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pub fn get_skill_list_for_unit_info_method_info() -> &'static MethodInfo

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pub fn add_skill_array_method_info() -> &'static MethodInfo

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pub fn is_engage_item_appear_method_info() -> &'static MethodInfo

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pub fn get_show_item_icon_num_method_info() -> &'static MethodInfo

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pub fn get_unit_item_method_info() -> &'static MethodInfo

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pub fn get_engage_item_data_method_info() -> &'static MethodInfo

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pub fn try_set_item_icon_list_method_info() -> &'static MethodInfo

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pub fn try_set_item_icon_method_info() -> &'static MethodInfo

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pub fn try_set_color_to_item_icons_method_info() -> &'static MethodInfo

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pub fn try_set_color_to_item_icon_method_info() -> &'static MethodInfo

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pub fn get_item_icon_color_method_info() -> &'static MethodInfo

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pub fn is_battle_sequence_method_info() -> &'static MethodInfo

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pub fn try_set_engage_item_icon_method_info() -> &'static MethodInfo

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pub fn try_set_item_icon_base_method_info() -> &'static MethodInfo

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pub fn add_damage_string_method_info() -> &'static MethodInfo

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pub fn get_battle_atk_param_method_info() -> &'static MethodInfo

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pub fn get_battle_atk_count_method_info() -> &'static MethodInfo

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pub fn set_unit_name_method_info() -> &'static MethodInfo

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pub fn set_god_name_method_info() -> &'static MethodInfo

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pub fn set_hp_stock_method_info() -> &'static MethodInfo

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pub fn get_chain_atk_param_method_info() -> &'static MethodInfo

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pub fn set_battle_atk_title_method_info() -> &'static MethodInfo

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pub fn setup_engage_weapon_text_method_info() -> &'static MethodInfo

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pub fn set_enchant_text_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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pub fn cctor_method_info() -> &'static MethodInfo

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impl InfoUtil

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pub fn new() -> Self

.ctor() — no args

Trait Implementations§

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impl ClassIdentity for InfoUtil

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const NAMESPACE: &'static str = "App"

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const NAME: &'static str = "InfoUtil"

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fn class() -> Class

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impl Clone for InfoUtil

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fn clone(&self) -> InfoUtil

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for InfoUtil

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IlType for InfoUtil

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fn il_type() -> &'static Il2CppType

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impl Copy for InfoUtil

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impl IInfoUtil for InfoUtil

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impl IObject for InfoUtil

Auto Trait Implementations§

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impl Freeze for InfoUtil

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impl RefUnwindSafe for InfoUtil

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impl !Send for InfoUtil

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impl !Sync for InfoUtil

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impl Unpin for InfoUtil

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impl UnwindSafe for InfoUtil

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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Mutably borrows from an owned value. Read more
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unsafe fn cast<T>(self) -> T

Safety Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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impl<__T> IInfoUtilMethods for __T
where __T: IInfoUtil,

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fn ctor(self)

.ctor() overload
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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn ctor(self, key: T0, value: T1)
where Self: Sized,

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fn get_key(self) -> T0
where Self: Sized,

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fn get_value(self) -> T1
where Self: Sized,

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fn to_string(self) -> Il2CppString
where Self: Sized,

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impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, initialize: bool)
where Self: Sized,

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fn ctor_2(self, max_capacity: i32)
where Self: Sized,

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fn add_range(self, items: IEnumerable_1<T0>)
where Self: Sized,

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fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

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fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

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fn allocate_buffer(self)
where Self: Sized,

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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.