pub struct InfoUtil(/* private fields */);Expand description
IL2CPP class: App.InfoUtil
Inherits: Object
Implementations§
Source§impl InfoUtil
impl InfoUtil
pub fn skill_slot_max() -> i32
pub fn set_skill_slot_max(value: i32)
pub fn s_empty_string_builder() -> IlInstance
pub fn set_s_empty_string_builder(value: IlInstance)
Source§impl InfoUtil
impl InfoUtil
Sourcepub fn try_set_text(
tmp: impl Into<TextMeshProUGUI>,
str: impl Into<Il2CppString>,
)
pub fn try_set_text( tmp: impl Into<TextMeshProUGUI>, str: impl Into<Il2CppString>, )
TrySetText(crate::tm_pro::textmeshprougui::TextMeshProUGUI, ::unity::Il2CppString) overload
Sourcepub fn try_set_text_2(tmp: impl Into<TextMeshProUGUI>, value: impl Into<i32>)
pub fn try_set_text_2(tmp: impl Into<TextMeshProUGUI>, value: impl Into<i32>)
TrySetText(crate::tm_pro::textmeshprougui::TextMeshProUGUI, i32) overload
Sourcepub fn try_set_text_3(
game_object: impl Into<GameObject>,
str: impl Into<Il2CppString>,
)
pub fn try_set_text_3( game_object: impl Into<GameObject>, str: impl Into<Il2CppString>, )
TrySetText(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString) overload
Sourcepub fn try_set_color(tmp: impl Into<TextMeshProUGUI>, color: impl Into<Color>)
pub fn try_set_color(tmp: impl Into<TextMeshProUGUI>, color: impl Into<Color>)
TrySetColor(crate::tm_pro::textmeshprougui::TextMeshProUGUI, crate::unity_engine::color::Color) overload
Sourcepub fn try_set_color_2(
game_object: impl Into<GameObject>,
color: impl Into<Color>,
)
pub fn try_set_color_2( game_object: impl Into<GameObject>, color: impl Into<Color>, )
TrySetColor(crate::unity_engine::gameobject::GameObject, crate::unity_engine::color::Color) overload
Sourcepub fn try_set_color_3(image: impl Into<Image>, color: impl Into<Color>)
pub fn try_set_color_3(image: impl Into<Image>, color: impl Into<Color>)
TrySetColor(crate::unity_engine::ui::image::Image, crate::unity_engine::color::Color) overload
Sourcepub fn try_set_sprite(
game_object: impl Into<GameObject>,
spr: impl Into<Sprite>,
)
pub fn try_set_sprite( game_object: impl Into<GameObject>, spr: impl Into<Sprite>, )
TrySetSprite(crate::unity_engine::gameobject::GameObject, crate::unity_engine::sprite::Sprite) overload
Sourcepub fn try_set_sprite_2(image: impl Into<Image>, spr: impl Into<Sprite>)
pub fn try_set_sprite_2(image: impl Into<Image>, spr: impl Into<Sprite>)
TrySetSprite(crate::unity_engine::ui::image::Image, crate::unity_engine::sprite::Sprite) overload
Sourcepub fn try_set_active(obj: impl Into<GameObject>, is_active: impl Into<bool>)
pub fn try_set_active(obj: impl Into<GameObject>, is_active: impl Into<bool>)
TrySetActive(crate::unity_engine::gameobject::GameObject, bool) overload
Sourcepub fn try_set_active_2(c: impl Into<Component>, is_active: impl Into<bool>)
pub fn try_set_active_2(c: impl Into<Component>, is_active: impl Into<bool>)
TrySetActive(crate::unity_engine::component::Component, bool) overload
Sourcepub fn try_set_parent_active(
obj: impl Into<GameObject>,
is_active: impl Into<bool>,
)
pub fn try_set_parent_active( obj: impl Into<GameObject>, is_active: impl Into<bool>, )
TrySetParentActive(crate::unity_engine::gameobject::GameObject, bool) overload
Sourcepub fn try_set_parent_active_2(
c: impl Into<Component>,
is_active: impl Into<bool>,
)
pub fn try_set_parent_active_2( c: impl Into<Component>, is_active: impl Into<bool>, )
TrySetParentActive(crate::unity_engine::component::Component, bool) overload
Sourcepub fn try_set_active_3(
c: impl Into<Component>,
name: impl Into<Il2CppString>,
is_active: impl Into<bool>,
)
pub fn try_set_active_3( c: impl Into<Component>, name: impl Into<Il2CppString>, is_active: impl Into<bool>, )
TrySetActive(crate::unity_engine::component::Component, ::unity::Il2CppString, bool) overload
Sourcepub fn try_set_parent_active_3(
c: impl Into<Component>,
name: impl Into<Il2CppString>,
is_active: impl Into<bool>,
)
pub fn try_set_parent_active_3( c: impl Into<Component>, name: impl Into<Il2CppString>, is_active: impl Into<bool>, )
TrySetParentActive(crate::unity_engine::component::Component, ::unity::Il2CppString, bool) overload
Sourcepub fn try_set_grand_parent_active(
obj: impl Into<GameObject>,
is_active: impl Into<bool>,
)
pub fn try_set_grand_parent_active( obj: impl Into<GameObject>, is_active: impl Into<bool>, )
TrySetGrandParentActive(crate::unity_engine::gameobject::GameObject, bool) overload
Sourcepub fn try_set_grand_parent_active_2(
c: impl Into<Component>,
is_active: impl Into<bool>,
)
pub fn try_set_grand_parent_active_2( c: impl Into<Component>, is_active: impl Into<bool>, )
TrySetGrandParentActive(crate::unity_engine::component::Component, bool) overload
Sourcepub fn try_reset_text_anime(tmp: impl Into<TextMeshProUGUI>)
pub fn try_reset_text_anime(tmp: impl Into<TextMeshProUGUI>)
TryResetTextAnime(crate::tm_pro::textmeshprougui::TextMeshProUGUI) overload
Sourcepub fn try_set_param_title(
tmp: impl Into<TextMeshProUGUI>,
title: impl Into<Il2CppString>,
)
pub fn try_set_param_title( tmp: impl Into<TextMeshProUGUI>, title: impl Into<Il2CppString>, )
TrySetParamTitle(crate::tm_pro::textmeshprougui::TextMeshProUGUI, ::unity::Il2CppString) overload
Sourcepub fn try_set_param_title_2(
tmp: impl Into<TextMeshProUGUI>,
title: impl Into<Il2CppString>,
color: impl Into<Color>,
)
pub fn try_set_param_title_2( tmp: impl Into<TextMeshProUGUI>, title: impl Into<Il2CppString>, color: impl Into<Color>, )
TrySetParamTitle(crate::tm_pro::textmeshprougui::TextMeshProUGUI, ::unity::Il2CppString, crate::unity_engine::color::Color) overload
Sourcepub fn try_update_child_gauge(
gauge_obj: impl Into<GameObject>,
value: impl Into<i32>,
max: impl Into<i32>,
is_hide_when0: impl Into<bool>,
)
pub fn try_update_child_gauge( gauge_obj: impl Into<GameObject>, value: impl Into<i32>, max: impl Into<i32>, is_hide_when0: impl Into<bool>, )
TryUpdateChildGauge(crate::unity_engine::gameobject::GameObject, i32, i32, bool) overload
Sourcepub fn try_update_gauge(
gauge_obj: impl Into<GameObject>,
value: impl Into<i32>,
max: impl Into<i32>,
)
pub fn try_update_gauge( gauge_obj: impl Into<GameObject>, value: impl Into<i32>, max: impl Into<i32>, )
TryUpdateGauge(crate::unity_engine::gameobject::GameObject, i32, i32) overload
Sourcepub fn try_set_material(img: impl Into<Image>, mat: impl Into<Material>)
pub fn try_set_material(img: impl Into<Image>, mat: impl Into<Material>)
TrySetMaterial(crate::unity_engine::ui::image::Image, crate::unity_engine::material::Material) overload
Sourcepub fn add_skill(
list: impl Into<Array<InfoUtil_StatusSkill>>,
skill_array: impl Into<SkillArray>,
slot_index: impl Into<i32>,
slot_num: impl Into<i32>,
is_pack_slot: impl Into<bool>,
force_disp: impl Into<bool>,
unit: impl Into<Unit>,
is_view_restriction: impl Into<bool>,
) -> i32
pub fn add_skill( list: impl Into<Array<InfoUtil_StatusSkill>>, skill_array: impl Into<SkillArray>, slot_index: impl Into<i32>, slot_num: impl Into<i32>, is_pack_slot: impl Into<bool>, force_disp: impl Into<bool>, unit: impl Into<Unit>, is_view_restriction: impl Into<bool>, ) -> i32
AddSkill(::unity::Array<crate::app::infoutil::InfoUtil_StatusSkill>, crate::app::skillarray::SkillArray, i32, i32, bool, bool, crate::app::unit::Unit, bool) overload
Sourcepub fn get_skill_list_for_unit_info(
unit: impl Into<Unit>,
is_skill_equip: impl Into<bool>,
is_pack: impl Into<bool>,
size: impl Into<i32>,
) -> Array<InfoUtil_StatusSkill>
pub fn get_skill_list_for_unit_info( unit: impl Into<Unit>, is_skill_equip: impl Into<bool>, is_pack: impl Into<bool>, size: impl Into<i32>, ) -> Array<InfoUtil_StatusSkill>
GetSkillListForUnitInfo(crate::app::unit::Unit, bool, bool, i32) overload
Sourcepub fn add_skill_array(
unit: impl Into<Unit>,
skill_array: impl Into<SkillArray>,
slot_num: impl Into<i32>,
) -> (Array<InfoUtil_StatusSkill>, i32)
pub fn add_skill_array( unit: impl Into<Unit>, skill_array: impl Into<SkillArray>, slot_num: impl Into<i32>, ) -> (Array<InfoUtil_StatusSkill>, i32)
AddSkillArray(crate::app::unit::Unit, crate::app::skillarray::SkillArray, *mut::unity::Array<crate::app::infoutil::InfoUtil_StatusSkill>, *muti32, i32) overload
Sourcepub fn is_engage_item_appear(
unit: impl Into<Unit>,
item: impl Into<ItemData>,
) -> bool
pub fn is_engage_item_appear( unit: impl Into<Unit>, item: impl Into<ItemData>, ) -> bool
IsEngageItemAppear(crate::app::unit::Unit, crate::app::itemdata::ItemData) overload
Sourcepub fn get_show_item_icon_num(unit: impl Into<Unit>) -> i32
pub fn get_show_item_icon_num(unit: impl Into<Unit>) -> i32
GetShowItemIconNum(crate::app::unit::Unit) overload
Sourcepub fn get_unit_item(
unit: impl Into<Unit>,
frame_index: impl Into<i32>,
) -> UnitItem
pub fn get_unit_item( unit: impl Into<Unit>, frame_index: impl Into<i32>, ) -> UnitItem
GetUnitItem(crate::app::unit::Unit, i32) overload
Sourcepub fn get_engage_item_data(
unit: impl Into<Unit>,
temp_god: impl Into<GodUnit>,
frame_index: impl Into<i32>,
) -> ItemData
pub fn get_engage_item_data( unit: impl Into<Unit>, temp_god: impl Into<GodUnit>, frame_index: impl Into<i32>, ) -> ItemData
GetEngageItemData(crate::app::unit::Unit, crate::app::godunit::GodUnit, i32) overload
Sourcepub fn try_set_item_icon_list(
icon_list: impl Into<Array<GameObject>>,
unit: impl Into<Unit>,
)
pub fn try_set_item_icon_list( icon_list: impl Into<Array<GameObject>>, unit: impl Into<Unit>, )
TrySetItemIconList(::unity::Array<crate::unity_engine::gameobject::GameObject>, crate::app::unit::Unit) overload
Sourcepub fn try_set_item_icon(
item_root: impl Into<GameObject>,
ui: impl Into<UnitItem>,
is_equip: impl Into<bool>,
)
pub fn try_set_item_icon( item_root: impl Into<GameObject>, ui: impl Into<UnitItem>, is_equip: impl Into<bool>, )
TrySetItemIcon(crate::unity_engine::gameobject::GameObject, crate::app::unititem::UnitItem, bool) overload
Sourcepub fn try_set_color_to_item_icons(
item_root: impl Into<GameObject>,
is_valid: impl Into<bool>,
blend_color: impl Into<Color>,
)
pub fn try_set_color_to_item_icons( item_root: impl Into<GameObject>, is_valid: impl Into<bool>, blend_color: impl Into<Color>, )
TrySetColorToItemIcons(crate::unity_engine::gameobject::GameObject, bool, crate::unity_engine::color::Color) overload
Sourcepub fn try_set_color_to_item_icon(
item_icon_image: impl Into<Image>,
is_valid: impl Into<bool>,
)
pub fn try_set_color_to_item_icon( item_icon_image: impl Into<Image>, is_valid: impl Into<bool>, )
TrySetColorToItemIcon(crate::unity_engine::ui::image::Image, bool) overload
Sourcepub fn get_item_icon_color(is_valid: impl Into<bool>) -> Color
pub fn get_item_icon_color(is_valid: impl Into<bool>) -> Color
GetItemIconColor(bool) overload
Sourcepub fn is_battle_sequence() -> bool
pub fn is_battle_sequence() -> bool
IsBattleSequence() overload
Sourcepub fn try_set_engage_item_icon(
item_root: impl Into<GameObject>,
item: impl Into<ItemData>,
)
pub fn try_set_engage_item_icon( item_root: impl Into<GameObject>, item: impl Into<ItemData>, )
TrySetEngageItemIcon(crate::unity_engine::gameobject::GameObject, crate::app::itemdata::ItemData) overload
Sourcepub fn try_set_item_icon_base(
item_root: impl Into<GameObject>,
item: impl Into<ItemData>,
is_valid: impl Into<bool>,
is_equip: impl Into<bool>,
is_drop: impl Into<bool>,
is_enchant: impl Into<bool>,
)
pub fn try_set_item_icon_base( item_root: impl Into<GameObject>, item: impl Into<ItemData>, is_valid: impl Into<bool>, is_equip: impl Into<bool>, is_drop: impl Into<bool>, is_enchant: impl Into<bool>, )
TrySetItemIconBase(crate::unity_engine::gameobject::GameObject, crate::app::itemdata::ItemData, bool, bool, bool, bool) overload
Sourcepub fn add_damage_string(
base_str: impl Into<Il2CppString>,
damage: impl Into<i32>,
count: impl Into<i32>,
) -> Il2CppString
pub fn add_damage_string( base_str: impl Into<Il2CppString>, damage: impl Into<i32>, count: impl Into<i32>, ) -> Il2CppString
AddDamageString(::unity::Il2CppString, i32, i32) overload
Sourcepub fn get_battle_atk_param(
side_type: impl Into<BattleSide_Type>,
scene_list: impl Into<BattleSceneList>,
) -> (i32, i32, List_1<Il2CppString>)
pub fn get_battle_atk_param( side_type: impl Into<BattleSide_Type>, scene_list: impl Into<BattleSceneList>, ) -> (i32, i32, List_1<Il2CppString>)
GetBattleAtkParam(crate::app::battleside::BattleSide_Type, crate::app::battlescenelist::BattleSceneList, *muti32, *mutcrate::system::collections::generic::list_1::List_1<::unity::Il2CppString>) overload
Sourcepub fn get_battle_atk_count(
side_type: impl Into<BattleSide_Type>,
scene_list: impl Into<BattleSceneList>,
) -> i32
pub fn get_battle_atk_count( side_type: impl Into<BattleSide_Type>, scene_list: impl Into<BattleSceneList>, ) -> i32
GetBattleAtkCount(crate::app::battleside::BattleSide_Type, crate::app::battlescenelist::BattleSceneList) overload
Sourcepub fn set_unit_name(unit: impl Into<Unit>, text: impl Into<TextMeshProUGUI>)
pub fn set_unit_name(unit: impl Into<Unit>, text: impl Into<TextMeshProUGUI>)
SetUnitName(crate::app::unit::Unit, crate::tm_pro::textmeshprougui::TextMeshProUGUI) overload
Sourcepub fn set_god_name(
unit: impl Into<Unit>,
god: impl Into<GodUnit>,
root: impl Into<GameObject>,
text: impl Into<TextMeshProUGUI>,
)
pub fn set_god_name( unit: impl Into<Unit>, god: impl Into<GodUnit>, root: impl Into<GameObject>, text: impl Into<TextMeshProUGUI>, )
SetGodName(crate::app::unit::Unit, crate::app::godunit::GodUnit, crate::unity_engine::gameobject::GameObject, crate::tm_pro::textmeshprougui::TextMeshProUGUI) overload
Sourcepub fn set_hp_stock(
unit: impl Into<Unit>,
root: impl Into<GameObject>,
stocks: impl Into<Array<Image>>,
sprites: impl Into<Array<Sprite>>,
force: impl Into<Force_Type>,
)
pub fn set_hp_stock( unit: impl Into<Unit>, root: impl Into<GameObject>, stocks: impl Into<Array<Image>>, sprites: impl Into<Array<Sprite>>, force: impl Into<Force_Type>, )
SetHpStock(crate::app::unit::Unit, crate::unity_engine::gameobject::GameObject, ::unity::Array<crate::unity_engine::ui::image::Image>, ::unity::Array<crate::unity_engine::sprite::Sprite>, crate::app::force::Force_Type) overload
Sourcepub fn get_chain_atk_param(
side_type: impl Into<BattleSide_Type>,
info: impl Into<BattleInfo>,
) -> (bool, Il2CppString, i32, i32)
pub fn get_chain_atk_param( side_type: impl Into<BattleSide_Type>, info: impl Into<BattleInfo>, ) -> (bool, Il2CppString, i32, i32)
GetChainAtkParam(crate::app::battleside::BattleSide_Type, crate::app::battleinfo::BattleInfo, *mut::unity::Il2CppString, *muti32, *muti32) overload
Sourcepub fn set_battle_atk_title(
is_heal: impl Into<bool>,
text: impl Into<TextMeshProUGUI>,
help: impl Into<HelpItemFixedText>,
)
pub fn set_battle_atk_title( is_heal: impl Into<bool>, text: impl Into<TextMeshProUGUI>, help: impl Into<HelpItemFixedText>, )
SetBattleAtkTitle(bool, crate::tm_pro::textmeshprougui::TextMeshProUGUI, crate::app::helpitemfixedtext::HelpItemFixedText) overload
Sourcepub fn setup_engage_weapon_text(
contents_text: impl Into<TextMeshProUGUI>,
item: impl Into<UnitItem>,
) -> bool
pub fn setup_engage_weapon_text( contents_text: impl Into<TextMeshProUGUI>, item: impl Into<UnitItem>, ) -> bool
SetupEngageWeaponText(crate::tm_pro::textmeshprougui::TextMeshProUGUI, crate::app::unititem::UnitItem) overload
Sourcepub fn set_enchant_text(
enchant_text: impl Into<TextMeshProUGUI>,
item: impl Into<UnitItem>,
)
pub fn set_enchant_text( enchant_text: impl Into<TextMeshProUGUI>, item: impl Into<UnitItem>, )
SetEnchantText(crate::tm_pro::textmeshprougui::TextMeshProUGUI, crate::app::unititem::UnitItem) overload
Source§impl InfoUtil
impl InfoUtil
pub fn try_set_text_method_info() -> &'static MethodInfo
pub fn try_set_text_2_method_info() -> &'static MethodInfo
pub fn try_set_text_3_method_info() -> &'static MethodInfo
pub fn try_set_color_method_info() -> &'static MethodInfo
pub fn try_set_color_2_method_info() -> &'static MethodInfo
pub fn try_set_color_3_method_info() -> &'static MethodInfo
pub fn try_set_sprite_method_info() -> &'static MethodInfo
pub fn try_set_sprite_2_method_info() -> &'static MethodInfo
pub fn try_set_active_method_info() -> &'static MethodInfo
pub fn try_set_active_2_method_info() -> &'static MethodInfo
pub fn try_set_parent_active_method_info() -> &'static MethodInfo
pub fn try_set_parent_active_2_method_info() -> &'static MethodInfo
pub fn try_set_active_3_method_info() -> &'static MethodInfo
pub fn try_set_parent_active_3_method_info() -> &'static MethodInfo
pub fn try_set_grand_parent_active_method_info() -> &'static MethodInfo
pub fn try_set_grand_parent_active_2_method_info() -> &'static MethodInfo
pub fn try_reset_text_anime_method_info() -> &'static MethodInfo
pub fn try_set_param_title_method_info() -> &'static MethodInfo
pub fn try_set_param_title_2_method_info() -> &'static MethodInfo
pub fn try_update_child_gauge_method_info() -> &'static MethodInfo
pub fn try_update_gauge_method_info() -> &'static MethodInfo
pub fn try_set_material_method_info() -> &'static MethodInfo
pub fn add_skill_method_info() -> &'static MethodInfo
pub fn get_skill_list_for_unit_info_method_info() -> &'static MethodInfo
pub fn add_skill_array_method_info() -> &'static MethodInfo
pub fn is_engage_item_appear_method_info() -> &'static MethodInfo
pub fn get_show_item_icon_num_method_info() -> &'static MethodInfo
pub fn get_unit_item_method_info() -> &'static MethodInfo
pub fn get_engage_item_data_method_info() -> &'static MethodInfo
pub fn try_set_item_icon_list_method_info() -> &'static MethodInfo
pub fn try_set_item_icon_method_info() -> &'static MethodInfo
pub fn try_set_color_to_item_icons_method_info() -> &'static MethodInfo
pub fn try_set_color_to_item_icon_method_info() -> &'static MethodInfo
pub fn get_item_icon_color_method_info() -> &'static MethodInfo
pub fn is_battle_sequence_method_info() -> &'static MethodInfo
pub fn try_set_engage_item_icon_method_info() -> &'static MethodInfo
pub fn try_set_item_icon_base_method_info() -> &'static MethodInfo
pub fn add_damage_string_method_info() -> &'static MethodInfo
pub fn get_battle_atk_param_method_info() -> &'static MethodInfo
pub fn get_battle_atk_count_method_info() -> &'static MethodInfo
pub fn set_unit_name_method_info() -> &'static MethodInfo
pub fn set_god_name_method_info() -> &'static MethodInfo
pub fn set_hp_stock_method_info() -> &'static MethodInfo
pub fn get_chain_atk_param_method_info() -> &'static MethodInfo
pub fn set_battle_atk_title_method_info() -> &'static MethodInfo
pub fn setup_engage_weapon_text_method_info() -> &'static MethodInfo
pub fn set_enchant_text_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for InfoUtil
impl ClassIdentity for InfoUtil
Source§impl FromIlInstance for InfoUtil
impl FromIlInstance for InfoUtil
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleimpl Copy for InfoUtil
impl IInfoUtil for InfoUtil
impl IObject for InfoUtil
Auto Trait Implementations§
impl Freeze for InfoUtil
impl RefUnwindSafe for InfoUtil
impl !Send for InfoUtil
impl !Sync for InfoUtil
impl Unpin for InfoUtil
impl UnwindSafe for InfoUtil
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§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
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T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Cast for Twhere
T: SystemObject,
impl<T> Cast for Twhere
T: SystemObject,
fn get_class(self) -> Class
fn is_null(self) -> bool
fn rebind_class(self, new_class: Class)
fn override_class(self) -> Class
fn is_instance_of<T>(self) -> boolwhere
T: ClassIdentity,
fn is_direct_subclass_of<T>(self) -> boolwhere
T: ClassIdentity,
fn try_cast<T>(self) -> Option<T>where
T: ClassIdentity + FromIlInstance,
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T: ClassIdentity + FromIlInstance,
unsafe fn cast<T>(self) -> Twhere
T: ClassIdentity + FromIlInstance,
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T: Clone,
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T: Clone,
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unsafe fn clone_to_uninit(&self, dest: *mut u8)
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fn __injected_fields() -> Vec<InjectedFieldDescriptor>
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T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, capacity: i32)where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_item(self, index: i32) -> T0where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn unchecked_add(self, item: T0)where
Self: Sized,
fn ensure_capacity(self, minimum: i32)where
Self: Sized,
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T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_location_name(self) -> Il2CppStringwhere
Self: Sized,
fn set_location_name(self, value: Il2CppString)where
Self: Sized,
fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle
fn ctor(self, op: AsyncOperationBase_1<T0>)where
Self: Sized,
fn get_download_status(self) -> DownloadStatuswhere
Self: Sized,
fn internal_get_download_status(
self,
visited: HashSet_1<Object>,
) -> DownloadStatuswhere
Self: Sized,
fn ctor_2(self, op: IAsyncOperation)where
Self: Sized,
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Self: Sized,
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Self: Sized,
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Self: Sized,
fn acquire(self) -> AsyncOperationHandle_1<T0>where
Self: Sized,
fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn get_debug_name(self) -> Il2CppStringwhere
Self: Sized,
fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn equals(self, other: AsyncOperationHandle_1<T0>) -> boolwhere
Self: Sized,
fn get_hash_code(self) -> i32where
Self: Sized,
fn wait_for_completion(self) -> T0where
Self: Sized,
fn get_internal_op(self) -> AsyncOperationBase_1<T0>where
Self: Sized,
fn get_is_done(self) -> boolwhere
Self: Sized,
fn is_valid(self) -> boolwhere
Self: Sized,
fn get_percent_complete(self) -> f32where
Self: Sized,
fn get_reference_count(self) -> i32where
Self: Sized,
fn release(self)where
Self: Sized,
fn get_result(self) -> T0where
Self: Sized,
fn get_status(self) -> AsyncOperationStatuswhere
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
Source§impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn resolve(self, resolver: IExposedPropertyTable) -> T0where
Self: Sized,
Source§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload