pub struct MapBattleInfoParamSetter(/* private fields */);Expand description
IL2CPP class: App.MapBattleInfoParamSetter
Inherits: MonoBehaviour
Implementations§
Source§impl MapBattleInfoParamSetter
impl MapBattleInfoParamSetter
pub fn base(self) -> MonoBehaviour
Source§impl MapBattleInfoParamSetter
impl MapBattleInfoParamSetter
pub fn get_side_type_method_info() -> &'static MethodInfo
pub fn set_side_type_method_info() -> &'static MethodInfo
pub fn get_battle_info_method_info() -> &'static MethodInfo
pub fn set_battle_info_method_info() -> &'static MethodInfo
pub fn get_battle_scene_list_method_info() -> &'static MethodInfo
pub fn set_battle_scene_list_method_info() -> &'static MethodInfo
pub fn get_side_method_info() -> &'static MethodInfo
pub fn set_side_method_info() -> &'static MethodInfo
pub fn get_reverse_side_method_info() -> &'static MethodInfo
pub fn set_reverse_side_method_info() -> &'static MethodInfo
pub fn get_unit_method_info() -> &'static MethodInfo
pub fn get_unit_item_method_info() -> &'static MethodInfo
pub fn get_max_hp_method_info() -> &'static MethodInfo
pub fn set_weapon_change_visible_method_info() -> &'static MethodInfo
pub fn set_battle_info_2_method_info() -> &'static MethodInfo
pub fn set_battle_info_for_battle_method_info() -> &'static MethodInfo
pub fn set_battle_info_for_trade_method_info() -> &'static MethodInfo
pub fn set_battle_info_for_destroy_method_info() -> &'static MethodInfo
pub fn set_battle_info_for_no_param_method_info() -> &'static MethodInfo
pub fn get_hp_gauge_max_width_method_info() -> &'static MethodInfo
pub fn try_update_damage_gauge_method_info() -> &'static MethodInfo
pub fn try_set_child_image_material_method_info() -> &'static MethodInfo
pub fn set_unit_name_method_info() -> &'static MethodInfo
pub fn set_unit_name_2_method_info() -> &'static MethodInfo
pub fn show_destroy_name_method_info() -> &'static MethodInfo
pub fn show_weapon_method_info() -> &'static MethodInfo
pub fn hide_weapon_method_info() -> &'static MethodInfo
pub fn show_hp_method_info() -> &'static MethodInfo
pub fn show_destroy_hp_method_info() -> &'static MethodInfo
pub fn hide_hp_method_info() -> &'static MethodInfo
pub fn set_after_hp_gauge_method_info() -> &'static MethodInfo
pub fn set_gauge_side_method_info() -> &'static MethodInfo
pub fn set_init_params_method_info() -> &'static MethodInfo
pub fn set_atk_param_method_info() -> &'static MethodInfo
pub fn set_chain_atk_param_method_info() -> &'static MethodInfo
pub fn is_show_weapon_method_info() -> &'static MethodInfo
pub fn is_show_hp_method_info() -> &'static MethodInfo
pub fn is_friend_command_skill_method_info() -> &'static MethodInfo
pub fn get_force_type_method_info() -> &'static MethodInfo
pub fn show_disorder_icon_method_info() -> &'static MethodInfo
pub fn show_add_hp_stock_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl Clone for MapBattleInfoParamSetter
impl Clone for MapBattleInfoParamSetter
Source§fn clone(&self) -> MapBattleInfoParamSetter
fn clone(&self) -> MapBattleInfoParamSetter
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for MapBattleInfoParamSetter
impl FromIlInstance for MapBattleInfoParamSetter
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IMapBattleInfoParamSetter for MapBattleInfoParamSetter
impl IMapBattleInfoParamSetter for MapBattleInfoParamSetter
fn param_clamp(self) -> i32
fn set_param_clamp(self, value: i32)
fn m_info_root(self) -> GameObject
fn set_m_info_root(self, value: GameObject)
fn m_chara_name_root(self) -> GameObject
fn set_m_chara_name_root(self, value: GameObject)
fn m_chara_name(self) -> TextMeshProUGUI
fn set_m_chara_name(self, value: TextMeshProUGUI)
fn m_god_name_root(self) -> GameObject
fn set_m_god_name_root(self, value: GameObject)
fn m_god_name(self) -> TextMeshProUGUI
fn set_m_god_name(self, value: TextMeshProUGUI)
fn m_name_only_chara_name_root(self) -> Image
fn set_m_name_only_chara_name_root(self, value: Image)
fn m_name_only_chara_name(self) -> TextMeshProUGUI
fn set_m_name_only_chara_name(self, value: TextMeshProUGUI)
fn m_name_only_god_name_root(self) -> GameObject
fn set_m_name_only_god_name_root(self, value: GameObject)
fn m_name_only_god_name(self) -> TextMeshProUGUI
fn set_m_name_only_god_name(self, value: TextMeshProUGUI)
fn m_max_hp_gauge_width(self) -> i32
fn set_m_max_hp_gauge_width(self, value: i32)
fn m_min_hp_gauge_width(self) -> i32
fn set_m_min_hp_gauge_width(self, value: i32)
fn m_hp_gauge_max(self) -> i32
fn set_m_hp_gauge_max(self, value: i32)
fn m_hp_root(self) -> GameObject
fn set_m_hp_root(self, value: GameObject)
fn m_hp_gauge_root(self) -> GameObject
fn set_m_hp_gauge_root(self, value: GameObject)
fn m_now_hp(self) -> TextMeshProUGUI
fn set_m_now_hp(self, value: TextMeshProUGUI)
fn m_after_hp_root(self) -> GameObject
fn set_m_after_hp_root(self, value: GameObject)
fn m_after_hp(self) -> TextMeshProUGUI
fn set_m_after_hp(self, value: TextMeshProUGUI)
fn m_after_hp_heal_root(self) -> GameObject
fn set_m_after_hp_heal_root(self, value: GameObject)
fn m_after_hp_heal(self) -> TextMeshProUGUI
fn set_m_after_hp_heal(self, value: TextMeshProUGUI)
fn m_hp_gauge_after(self) -> GameObject
fn set_m_hp_gauge_after(self, value: GameObject)
fn m_hp_gauge_add(self) -> GameObject
fn set_m_hp_gauge_add(self, value: GameObject)
fn m_damage_material(self) -> Material
fn set_m_damage_material(self, value: Material)
fn m_heal_material(self) -> Material
fn set_m_heal_material(self, value: Material)
fn m_engage_material(self) -> Material
fn set_m_engage_material(self, value: Material)
fn m_hp_stock_root(self) -> GameObject
fn set_m_hp_stock_root(self, value: GameObject)
fn m_hp_stock(self) -> Array<Image>
fn set_m_hp_stock(self, value: Array<Image>)
fn m_hp_stock_sprites(self) -> Array<Sprite>
fn set_m_hp_stock_sprites(self, value: Array<Sprite>)
fn m_hp_stock_add(self) -> GameObject
fn set_m_hp_stock_add(self, value: GameObject)
fn m_damage_space(self) -> f32
fn set_m_damage_space(self, value: f32)
fn m_status_root(self) -> GameObject
fn set_m_status_root(self, value: GameObject)
fn m_btl_atk_help(self) -> HelpItemFixedText
fn set_m_btl_atk_help(self, value: HelpItemFixedText)
fn m_btl_atk_title(self) -> TextMeshProUGUI
fn set_m_btl_atk_title(self, value: TextMeshProUGUI)
fn m_btl_atk(self) -> TextMeshProUGUI
fn set_m_btl_atk(self, value: TextMeshProUGUI)
fn m_btl_hit(self) -> TextMeshProUGUI
fn set_m_btl_hit(self, value: TextMeshProUGUI)
fn m_btl_crit(self) -> TextMeshProUGUI
fn set_m_btl_crit(self, value: TextMeshProUGUI)
fn m_chain_btl_atk(self) -> TextMeshProUGUI
fn set_m_chain_btl_atk(self, value: TextMeshProUGUI)
fn m_chain_btl_hit_root(self) -> GameObject
fn set_m_chain_btl_hit_root(self, value: GameObject)
fn m_chain_btl_hit(self) -> TextMeshProUGUI
fn set_m_chain_btl_hit(self, value: TextMeshProUGUI)
fn m_chain_btl_crit_root(self) -> GameObject
fn set_m_chain_btl_crit_root(self, value: GameObject)
fn m_chain_btl_crit(self) -> TextMeshProUGUI
fn set_m_chain_btl_crit(self, value: TextMeshProUGUI)
fn m_weapon_root(self) -> GameObject
fn set_m_weapon_root(self, value: GameObject)
fn m_weapon_icon_root(self) -> GameObject
fn set_m_weapon_icon_root(self, value: GameObject)
fn m_weapon_icon(self) -> Image
fn set_m_weapon_icon(self, value: Image)
fn m_weapon_arrow(self) -> Image
fn set_m_weapon_arrow(self, value: Image)
fn m_weapon_name(self) -> TextMeshProUGUI
fn set_m_weapon_name(self, value: TextMeshProUGUI)
fn m_weapon_nothing(self) -> GameObject
fn set_m_weapon_nothing(self, value: GameObject)
fn m_weapon_endurance(self) -> TextMeshProUGUI
fn set_m_weapon_endurance(self, value: TextMeshProUGUI)
fn m_weapon_change_l(self) -> GameObject
fn set_m_weapon_change_l(self, value: GameObject)
fn m_weapon_change_r(self) -> GameObject
fn set_m_weapon_change_r(self, value: GameObject)
fn m_item_list_root(self) -> GameObject
fn set_m_item_list_root(self, value: GameObject)
fn m_space_root(self) -> GameObject
fn set_m_space_root(self, value: GameObject)
fn m_force_texture(self) -> List_1<ForceTextureSetter>
fn set_m_force_texture(self, value: List_1<ForceTextureSetter>)
Source§impl IObject_2 for MapBattleInfoParamSetter
impl IObject_2 for MapBattleInfoParamSetter
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for MapBattleInfoParamSetter
impl IBehaviour for MapBattleInfoParamSetter
impl IComponent for MapBattleInfoParamSetter
impl IMonoBehaviour for MapBattleInfoParamSetter
impl IObject for MapBattleInfoParamSetter
Auto Trait Implementations§
impl Freeze for MapBattleInfoParamSetter
impl RefUnwindSafe for MapBattleInfoParamSetter
impl !Send for MapBattleInfoParamSetter
impl !Sync for MapBattleInfoParamSetter
impl Unpin for MapBattleInfoParamSetter
impl UnwindSafe for MapBattleInfoParamSetter
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fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMapBattleInfoParamSetterMethods for __Twhere
__T: IMapBattleInfoParamSetter,
impl<__T> IMapBattleInfoParamSetterMethods for __Twhere
__T: IMapBattleInfoParamSetter,
Source§fn get_side_type(self) -> BattleSide_Type
fn get_side_type(self) -> BattleSide_Type
get_SideType() overloadSource§fn set_side_type(self, value: impl Into<BattleSide_Type>)
fn set_side_type(self, value: impl Into<BattleSide_Type>)
set_SideType(crate::app::battleside::BattleSide_Type) overloadSource§fn get_battle_info(self) -> BattleInfo
fn get_battle_info(self) -> BattleInfo
get_BattleInfo() overloadSource§fn set_battle_info(self, value: impl Into<BattleInfo>)
fn set_battle_info(self, value: impl Into<BattleInfo>)
set_BattleInfo(crate::app::battleinfo::BattleInfo) overloadSource§fn get_battle_scene_list(self) -> BattleSceneList
fn get_battle_scene_list(self) -> BattleSceneList
get_BattleSceneList() overloadSource§fn set_battle_scene_list(self, value: impl Into<BattleSceneList>)
fn set_battle_scene_list(self, value: impl Into<BattleSceneList>)
set_BattleSceneList(crate::app::battlescenelist::BattleSceneList) overloadSource§fn get_side(self) -> BattleInfoSide
fn get_side(self) -> BattleInfoSide
get_Side() overloadSource§fn set_side(self, value: impl Into<BattleInfoSide>)
fn set_side(self, value: impl Into<BattleInfoSide>)
set_Side(crate::app::battleinfoside::BattleInfoSide) overloadSource§fn get_reverse_side(self) -> BattleInfoSide
fn get_reverse_side(self) -> BattleInfoSide
get_ReverseSide() overloadSource§fn set_reverse_side(self, value: impl Into<BattleInfoSide>)
fn set_reverse_side(self, value: impl Into<BattleInfoSide>)
set_ReverseSide(crate::app::battleinfoside::BattleInfoSide) overloadSource§fn get_unit_item(self) -> UnitItem
fn get_unit_item(self) -> UnitItem
get_UnitItem() overloadSource§fn get_max_hp(self) -> i32
fn get_max_hp(self) -> i32
get_MaxHp() overloadSource§fn set_weapon_change_visible(self, is_visible: impl Into<bool>)
fn set_weapon_change_visible(self, is_visible: impl Into<bool>)
SetWeaponChangeVisible(bool) overloadSource§fn set_battle_info_2(
self,
side_type: impl Into<BattleSide_Type>,
b_show_wdw: impl Into<bool>,
info: impl Into<BattleInfo>,
scene_list: impl Into<BattleSceneList>,
)
fn set_battle_info_2( self, side_type: impl Into<BattleSide_Type>, b_show_wdw: impl Into<bool>, info: impl Into<BattleInfo>, scene_list: impl Into<BattleSceneList>, )
SetBattleInfo(crate::app::battleside::BattleSide_Type, bool, crate::app::battleinfo::BattleInfo, crate::app::battlescenelist::BattleSceneList) overloadSource§fn set_battle_info_for_battle(self)
fn set_battle_info_for_battle(self)
SetBattleInfoForBattle() overloadSource§fn set_battle_info_for_trade(self)
fn set_battle_info_for_trade(self)
SetBattleInfoForTrade() overloadSource§fn set_battle_info_for_destroy(self)
fn set_battle_info_for_destroy(self)
SetBattleInfoForDestroy() overloadSource§fn set_battle_info_for_no_param(
self,
is_weapon: impl Into<bool>,
is_god_name: impl Into<bool>,
)
fn set_battle_info_for_no_param( self, is_weapon: impl Into<bool>, is_god_name: impl Into<bool>, )
SetBattleInfoForNoParam(bool, bool) overloadSource§fn get_hp_gauge_max_width(self, max_hp: impl Into<i32>) -> f32
fn get_hp_gauge_max_width(self, max_hp: impl Into<i32>) -> f32
GetHpGaugeMaxWidth(i32) overloadSource§fn try_update_damage_gauge(
self,
gauge_obj: impl Into<GameObject>,
value: impl Into<i32>,
max: impl Into<i32>,
)
fn try_update_damage_gauge( self, gauge_obj: impl Into<GameObject>, value: impl Into<i32>, max: impl Into<i32>, )
TryUpdateDamageGauge(crate::unity_engine::gameobject::GameObject, i32, i32) overloadSource§fn try_set_child_image_material(
self,
game_object: impl Into<GameObject>,
mat: impl Into<Material>,
)
fn try_set_child_image_material( self, game_object: impl Into<GameObject>, mat: impl Into<Material>, )
TrySetChildImageMaterial(crate::unity_engine::gameobject::GameObject, crate::unity_engine::material::Material) overloadSource§fn set_unit_name(self, unit_name: impl Into<Il2CppString>)
fn set_unit_name(self, unit_name: impl Into<Il2CppString>)
SetUnitName(::unity::Il2CppString) overloadSource§fn set_unit_name_2(
self,
unit: impl Into<Unit>,
b_weapon: impl Into<bool>,
b_god: impl Into<bool>,
)
fn set_unit_name_2( self, unit: impl Into<Unit>, b_weapon: impl Into<bool>, b_god: impl Into<bool>, )
SetUnitName(crate::app::unit::Unit, bool, bool) overloadSource§fn show_destroy_name(self)
fn show_destroy_name(self)
ShowDestroyName() overloadSource§fn show_weapon(self)
fn show_weapon(self)
ShowWeapon() overloadSource§fn hide_weapon(self)
fn hide_weapon(self)
HideWeapon() overloadSource§fn show_destroy_hp(self)
fn show_destroy_hp(self)
ShowDestroyHp() overloadSource§fn set_after_hp_gauge(self, hp: impl Into<i32>)
fn set_after_hp_gauge(self, hp: impl Into<i32>)
SetAfterHpGauge(i32) overloadSource§fn set_gauge_side(self, gauge: impl Into<GameObject>)
fn set_gauge_side(self, gauge: impl Into<GameObject>)
SetGaugeSide(crate::unity_engine::gameobject::GameObject) overloadSource§fn set_init_params(self, b_show: impl Into<bool>)
fn set_init_params(self, b_show: impl Into<bool>)
SetInitParams(bool) overloadSource§fn set_atk_param(
self,
side_type: impl Into<BattleSide_Type>,
info: impl Into<BattleInfo>,
scene_list: impl Into<BattleSceneList>,
)
fn set_atk_param( self, side_type: impl Into<BattleSide_Type>, info: impl Into<BattleInfo>, scene_list: impl Into<BattleSceneList>, )
SetAtkParam(crate::app::battleside::BattleSide_Type, crate::app::battleinfo::BattleInfo, crate::app::battlescenelist::BattleSceneList) overloadSource§fn set_chain_atk_param(self)
fn set_chain_atk_param(self)
SetChainAtkParam() overloadSource§fn is_show_weapon(self) -> bool
fn is_show_weapon(self) -> bool
IsShowWeapon() overloadSource§fn is_show_hp(self) -> bool
fn is_show_hp(self) -> bool
IsShowHP() overloadSource§fn is_friend_command_skill(self) -> bool
fn is_friend_command_skill(self) -> bool
IsFriendCommandSkill() overloadSource§fn get_force_type(self) -> Force_Type
fn get_force_type(self) -> Force_Type
GetForceType() overloadSource§fn show_disorder_icon(self, unit: impl Into<Unit>)
fn show_disorder_icon(self, unit: impl Into<Unit>)
ShowDisorderIcon(crate::app::unit::Unit) overloadSource§fn show_add_hp_stock(self)
fn show_add_hp_stock(self)
ShowAddHpStock() overloadSource§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload