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MapSequenceBattle

Struct MapSequenceBattle 

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pub struct MapSequenceBattle(/* private fields */);
Expand description

IL2CPP class: App.MapSequenceBattle Inherits: CommonBattleSequence_1<crate::app::mapsequencebattle::MapSequenceBattle>

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impl MapSequenceBattle

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impl MapSequenceBattle

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pub fn is_show_skill(skill: impl Into<SkillData>) -> bool

IsShowSkill(crate::app::skilldata::SkillData) overload

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pub fn update_aging( side: impl Into<BattleInfoSide>, cycle: impl Into<SkillData_Cycles>, )

UpdateAging(crate::app::battleinfoside::BattleInfoSide, crate::app::skilldata::SkillData_Cycles) overload

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pub fn play_engage_turn_recovery_effect(unit: impl Into<Unit>)

PlayEngageTurnRecoveryEffect(crate::app::unit::Unit) overload

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pub fn engage_turn_recovery_unit(unit: impl Into<Unit>)

EngageTurnRecoveryUnit(crate::app::unit::Unit) overload

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pub fn create_bind(super_: impl Into<ProcInst>)

CreateBind(crate::app::procinst::ProcInst) overload

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impl MapSequenceBattle

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pub fn ctor_method_info() -> &'static MethodInfo

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pub fn mind_start_method_info() -> &'static MethodInfo

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pub fn mind_end_method_info() -> &'static MethodInfo

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pub fn calc_battle_method_info() -> &'static MethodInfo

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pub fn engage_attack_telop_method_info() -> &'static MethodInfo

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pub fn start_branch_method_info() -> &'static MethodInfo

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pub fn calc_simple_method_info() -> &'static MethodInfo

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pub fn calc_simple_2_method_info() -> &'static MethodInfo

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pub fn multi_battle_warmup_method_info() -> &'static MethodInfo

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pub fn multi_battle_talk_method_info() -> &'static MethodInfo

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pub fn multi_battle_combat_method_info() -> &'static MethodInfo

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pub fn multi_battle_branch_method_info() -> &'static MethodInfo

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pub fn multi_battle_end_method_info() -> &'static MethodInfo

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pub fn multi_battle_next_method_info() -> &'static MethodInfo

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pub fn multi_battle_result_method_info() -> &'static MethodInfo

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pub fn multi_battle_grow_method_info() -> &'static MethodInfo

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pub fn try_full_bullet_expend_method_info() -> &'static MethodInfo

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pub fn mult_battle_expend_method_info() -> &'static MethodInfo

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pub fn battle_branch_method_info() -> &'static MethodInfo

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pub fn combat_rotation_method_info() -> &'static MethodInfo

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pub fn combat_battle_method_info() -> &'static MethodInfo

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pub fn combat_branch_method_info() -> &'static MethodInfo

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pub fn simple_battle_method_info() -> &'static MethodInfo

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pub fn multi_battle_once_method_info() -> &'static MethodInfo

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pub fn battle_update_method_info() -> &'static MethodInfo

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pub fn commit_battle_method_info() -> &'static MethodInfo

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pub fn is_show_skill_method_info() -> &'static MethodInfo

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pub fn get_frequency_method_info() -> &'static MethodInfo

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pub fn battle_skill_after_method_info() -> &'static MethodInfo

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pub fn update_aging_method_info() -> &'static MethodInfo

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pub fn battle_skill_around_method_info() -> &'static MethodInfo

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pub fn get_can_wait_skip_method_info() -> &'static MethodInfo

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pub fn get_rod_scene_method_info() -> &'static MethodInfo

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pub fn get_action_proc_method_info() -> &'static MethodInfo

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pub fn try_warp_impl_method_info() -> &'static MethodInfo

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pub fn try_warp_method_info() -> &'static MethodInfo

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pub fn range_warp_method_info() -> &'static MethodInfo

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pub fn range_rescue_method_info() -> &'static MethodInfo

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pub fn range_torch_method_info() -> &'static MethodInfo

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pub fn get_action_callback_method_info() -> &'static MethodInfo

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pub fn use_rod_method_info() -> &'static MethodInfo

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pub fn use_rest_method_info() -> &'static MethodInfo

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pub fn use_move_method_info() -> &'static MethodInfo

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pub fn use_focus_method_info() -> &'static MethodInfo

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pub fn play_engage_turn_recovery_effect_method_info() -> &'static MethodInfo

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pub fn engage_turn_recovery_unit_method_info() -> &'static MethodInfo

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pub fn engage_turn_recovery_method_info() -> &'static MethodInfo

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pub fn hp_stock_create_method_info() -> &'static MethodInfo

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pub fn destroy_action_method_info() -> &'static MethodInfo

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pub fn destroy_after_method_info() -> &'static MethodInfo

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pub fn update_terrain_method_info() -> &'static MethodInfo

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pub fn try_update_info_method_info() -> &'static MethodInfo

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pub fn try_update_info_2_method_info() -> &'static MethodInfo

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pub fn update_map_info_unit_method_info() -> &'static MethodInfo

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pub fn terrain_set_method_info() -> &'static MethodInfo

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pub fn can_gain_situation_method_info() -> &'static MethodInfo

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pub fn get_winner_method_info() -> &'static MethodInfo

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pub fn drop_item_method_info() -> &'static MethodInfo

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pub fn pickup_item_method_info() -> &'static MethodInfo

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pub fn gain_gold_method_info() -> &'static MethodInfo

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pub fn item_put_off_method_info() -> &'static MethodInfo

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pub fn item_expend_method_info() -> &'static MethodInfo

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pub fn blow_method_info() -> &'static MethodInfo

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pub fn decrease_shell_method_info() -> &'static MethodInfo

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pub fn try_add_dead_method_info() -> &'static MethodInfo

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pub fn die_method_info() -> &'static MethodInfo

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pub fn grow_method_info() -> &'static MethodInfo

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pub fn battle_before_event_method_info() -> &'static MethodInfo

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pub fn battle_after_event_method_info() -> &'static MethodInfo

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pub fn is_command_skill_method_info() -> &'static MethodInfo

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pub fn command_skill_commit_method_info() -> &'static MethodInfo

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pub fn command_skill_before_method_info() -> &'static MethodInfo

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pub fn command_skill_after_method_info() -> &'static MethodInfo

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pub fn gain_gurad_unit_method_info() -> &'static MethodInfo

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pub fn to_pre_bgm_method_info() -> &'static MethodInfo

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pub fn to_main_bgm_method_info() -> &'static MethodInfo

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pub fn return_bgm_method_info() -> &'static MethodInfo

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pub fn sound_after_battle_method_info() -> &'static MethodInfo

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pub fn try_combat_after_die_method_info() -> &'static MethodInfo

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pub fn try_combat_after_grow_method_info() -> &'static MethodInfo

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pub fn process_dead_unit_method_info() -> &'static MethodInfo

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pub fn focus_mind_method_info() -> &'static MethodInfo

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pub fn create_bind_method_info() -> &'static MethodInfo

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impl MapSequenceBattle

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pub unsafe fn get_can_wait_skip(this: impl Into<IlInstance>) -> bool

Direct (non-virtual) call to MapSequenceBattle’s own get_CanWaitSkip. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn can_gain_situation(this: impl Into<IlInstance>) -> bool

Direct (non-virtual) call to MapSequenceBattle’s own CanGainSituation. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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impl MapSequenceBattle

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pub fn new() -> Self

.ctor() — no args

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impl ClassIdentity for MapSequenceBattle

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const NAMESPACE: &'static str = "App"

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const NAME: &'static str = "MapSequenceBattle"

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fn class() -> Class

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impl Clone for MapSequenceBattle

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fn clone(&self) -> MapSequenceBattle

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for MapSequenceBattle

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl ICommonBattleSequence_1<MapSequenceBattle> for MapSequenceBattle

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impl IMapSequenceBattle for MapSequenceBattle

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fn m_kind(self) -> MapSequenceBattle_Kinds

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fn set_m_kind(self, value: MapSequenceBattle_Kinds)

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fn m_target_index(self) -> i32

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fn set_m_target_index(self, value: i32)

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fn m_battle_count(self) -> i32

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fn set_m_battle_count(self, value: i32)

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fn m_gain_exp(self) -> i32

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fn set_m_gain_exp(self, value: i32)

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fn m_exp_status(self) -> BattleInfoSide_Status

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fn set_m_exp_status(self, value: BattleInfoSide_Status)

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fn m_expend_count(self) -> i32

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fn set_m_expend_count(self, value: i32)

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fn m_start_x(self) -> i32

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fn set_m_start_x(self, value: i32)

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fn m_start_z(self) -> i32

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fn set_m_start_z(self, value: i32)

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fn m_grow_talk(self) -> bool

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fn set_m_grow_talk(self, value: bool)

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fn m_defender(self) -> Unit

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fn set_m_defender(self, value: Unit)

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fn m_status(self) -> MapSequenceBattle_BitFieldStatus

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fn set_m_status(self, value: MapSequenceBattle_BitFieldStatus)

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fn m_dead_units(self) -> MapSequenceBattle_UnitList

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fn set_m_dead_units(self, value: MapSequenceBattle_UnitList)

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fn m_die_events(self) -> MapSequenceBattle_UnitList

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fn set_m_die_events(self, value: MapSequenceBattle_UnitList)

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fn m_fade_units(self) -> MapSequenceBattle_UnitList

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fn set_m_fade_units(self, value: MapSequenceBattle_UnitList)

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fn m_drop_units(self) -> MapSequenceBattle_UnitList

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fn set_m_drop_units(self, value: MapSequenceBattle_UnitList)

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impl IProcInst for MapSequenceBattle

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impl ISingletonProcInst_1<MapSequenceBattle> for MapSequenceBattle

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fn m_is_loaded(self) -> bool

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fn set_m_is_loaded(self, value: bool)

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impl IlType for MapSequenceBattle

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fn il_type() -> &'static Il2CppType

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impl Copy for MapSequenceBattle

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impl IObject for MapSequenceBattle

Auto Trait Implementations§

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impl Freeze for MapSequenceBattle

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impl RefUnwindSafe for MapSequenceBattle

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impl !Send for MapSequenceBattle

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impl !Sync for MapSequenceBattle

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impl Unpin for MapSequenceBattle

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impl UnwindSafe for MapSequenceBattle

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
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fn is_direct_subclass_of<T>(self) -> bool
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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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impl<T0, __U> ICommonBattleSequence_1Methods<T0> for __U

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fn ctor(self)
where Self: Sized,

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fn get_can_wait_skip(self) -> bool
where Self: Sized,

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fn on_create(self)
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fn on_dispose(self)
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fn get_side(self, side: BattleSide_Type) -> BattleInfoSide
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fn get_offense_side(self) -> BattleInfoSide
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fn get_defense_side(self) -> BattleInfoSide
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fn get_unit(self, side: BattleSide_Type) -> Unit
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fn get_offense_unit(self) -> Unit
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fn get_defense_unit(self) -> Unit
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fn get_win_side(self) -> BattleInfoSide
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fn gain_reliance(self)
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fn add_battle_reliance(self, unit: Unit)
where Self: Sized,

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fn add_rod_reliance(self, unit: Unit, target: Unit)
where Self: Sized,

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fn add_dance_reliance(self, unit: Unit, target: Unit)
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fn can_gain_situation(self) -> bool
where Self: Sized,

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where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IMapSequenceBattleMethods for __T
where __T: IMapSequenceBattle,

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fn ctor(self)

.ctor() overload
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fn mind_start(self)

MindStart() overload
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fn mind_end(self)

MindEnd() overload
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fn calc_battle(self)

CalcBattle() overload
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fn engage_attack_telop(self)

EngageAttackTelop() overload
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fn start_branch(self)

StartBranch() overload
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fn calc_simple(self, is_warmup: impl Into<bool>)

CalcSimple(bool) overload
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fn calc_simple_2( self, info: impl Into<BattleInfo>, is_warmup: impl Into<bool>, is_simulation: impl Into<bool>, )

CalcSimple(crate::app::battleinfo::BattleInfo, bool, bool) overload
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fn multi_battle_warmup(self)

MultiBattleWarmup() overload
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fn multi_battle_talk(self) -> IEnumerator

MultiBattleTalk() overload
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fn multi_battle_combat(self)

MultiBattleCombat() overload
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fn multi_battle_branch(self)

MultiBattleBranch() overload
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fn multi_battle_end(self)

MultiBattleEnd() overload
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fn multi_battle_next(self)

MultiBattleNext() overload
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fn multi_battle_result(self)

MultiBattleResult() overload
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fn multi_battle_grow(self)

MultiBattleGrow() overload
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fn try_full_bullet_expend(self) -> bool

TryFullBulletExpend() overload
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fn mult_battle_expend(self)

MultBattleExpend() overload
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fn battle_branch(self)

BattleBranch() overload
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fn combat_rotation(self)

CombatRotation() overload
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fn combat_battle(self)

CombatBattle() overload
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fn combat_branch(self)

CombatBranch() overload
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fn simple_battle(self)

SimpleBattle() overload
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fn multi_battle_once(self)

MultiBattleOnce() overload
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fn battle_update(self)

BattleUpdate() overload
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fn commit_battle(self)

CommitBattle() overload
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fn get_frequency(self) -> SkillData_Frequencies

GetFrequency() overload
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fn battle_skill_after(self) -> IEnumerator

BattleSkillAfter() overload
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fn battle_skill_around(self) -> IEnumerator

BattleSkillAround() overload
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fn get_can_wait_skip(self) -> bool

get_CanWaitSkip() overload
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fn get_rod_scene(self) -> BattleScene

GetRodScene() overload
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fn get_action_proc(self) -> ProcInst

GetActionProc() overload
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fn try_warp_impl( self, rod_unit: impl Into<Unit>, target: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>, ) -> bool

TryWarpImpl(crate::app::unit::Unit, crate::app::unit::Unit, i32, i32) overload
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fn try_warp( self, rod_unit: impl Into<Unit>, target: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>, ) -> bool

TryWarp(crate::app::unit::Unit, crate::app::unit::Unit, i32, i32) overload
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fn range_warp( self, rod_unit: impl Into<Unit>, unit: impl Into<Unit>, range: impl Into<i32>, warp_x: impl Into<i32>, warp_z: impl Into<i32>, can_self: impl Into<bool>, )

RangeWarp(crate::app::unit::Unit, crate::app::unit::Unit, i32, i32, i32, bool) overload
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fn range_rescue( self, rod_unit: impl Into<Unit>, unit: impl Into<Unit>, range: impl Into<i32>, )

RangeRescue(crate::app::unit::Unit, crate::app::unit::Unit, i32) overload
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fn range_torch( self, unit: impl Into<Unit>, range: impl Into<i32>, item: impl Into<ItemData>, )

RangeTorch(crate::app::unit::Unit, i32, crate::app::itemdata::ItemData) overload
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fn get_action_callback(self) -> ProcVoidMethod

GetActionCallback() overload
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fn use_rod(self)

UseRod() overload
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fn use_rest(self, scene: impl Into<BattleScene>)

UseRest(crate::app::battlescene::BattleScene) overload
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fn use_move(self)

UseMove() overload
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fn use_focus(self)

UseFocus() overload
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fn engage_turn_recovery(self) -> IEnumerator

EngageTurnRecovery() overload
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fn hp_stock_create(self) -> IEnumerator

HpStockCreate() overload
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fn destroy_action(self)

DestroyAction() overload
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fn destroy_after(self)

DestroyAfter() overload
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fn update_terrain(self)

UpdateTerrain() overload
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fn try_update_info(self, side: impl Into<BattleSide_Type>)

TryUpdateInfo(crate::app::battleside::BattleSide_Type) overload
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fn try_update_info_2(self, unit: impl Into<Unit>)

TryUpdateInfo(crate::app::unit::Unit) overload
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fn update_map_info_unit(self)

UpdateMapInfoUnit() overload
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fn terrain_set(self, side: impl Into<BattleInfoSide>) -> bool

TerrainSet(crate::app::battleinfoside::BattleInfoSide) overload
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fn can_gain_situation(self) -> bool

CanGainSituation() overload
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fn get_winner(self, dead: impl Into<Unit>) -> Unit

GetWinner(crate::app::unit::Unit) overload
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fn drop_item(self) -> IEnumerator

DropItem() overload
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fn pickup_item(self)

PickupItem() overload
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fn gain_gold(self)

GainGold() overload
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fn item_put_off( self, unit: impl Into<Unit>, unit_item: impl Into<UnitItem>, mid: impl Into<Il2CppString>, )

ItemPutOff(crate::app::unit::Unit, crate::app::unititem::UnitItem, ::unity::Il2CppString) overload
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fn item_expend(self)

ItemExpend() overload
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fn blow(self)

Blow() overload
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fn decrease_shell(self)

DecreaseShell() overload
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fn try_add_dead(self, unit: impl Into<Unit>)

TryAddDead(crate::app::unit::Unit) overload
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fn die(self) -> IEnumerator

Die() overload
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fn grow(self)

Grow() overload
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fn battle_before_event(self)

BattleBeforeEvent() overload
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fn battle_after_event(self)

BattleAfterEvent() overload
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fn is_command_skill( self, skill: impl Into<SkillData>, before: impl Into<bool>, ) -> bool

IsCommandSkill(crate::app::skilldata::SkillData, bool) overload
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fn command_skill_commit( self, side: impl Into<BattleInfoSide>, result: impl Into<MapSkill_Result>, )

CommandSkillCommit(crate::app::battleinfoside::BattleInfoSide, crate::app::mapskill::MapSkill_Result) overload
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fn command_skill_before(self)

CommandSkillBefore() overload
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fn command_skill_after(self)

CommandSkillAfter() overload
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fn gain_gurad_unit(self)

GainGuradUnit() overload
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fn to_pre_bgm(self)

ToPreBgm() overload
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fn to_main_bgm(self)

ToMainBgm() overload
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fn return_bgm(self)

ReturnBgm() overload
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fn sound_after_battle(self)

SoundAfterBattle() overload
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fn try_combat_after_die(self)

TryCombatAfterDie() overload
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fn try_combat_after_grow(self)

TryCombatAfterGrow() overload
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fn process_dead_unit(self)

ProcessDeadUnit() overload
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fn focus_mind(self)

FocusMind() overload
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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<__T> IProcInstMethods for __T
where __T: IProcInst,

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fn ctor(self)

.ctor() overload
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fn get_no_desc(self) -> Array<ProcDesc>

GetNoDesc() overload
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fn get_coroutine(self) -> Array<ProcDesc>

GetCoroutine() overload
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fn create_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst

CreateNoDesc(crate::app::procinst::ProcInst) overload
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fn create_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst

CreateCoroutine(crate::app::procinst::ProcInst) overload
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fn create_bind_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst

CreateBindNoDesc(crate::app::procinst::ProcInst) overload
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fn create_bind_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst

CreateBindCoroutine(crate::app::procinst::ProcInst) overload
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fn create( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst

Create(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overload
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fn create_bind( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst

CreateBind(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overload
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fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst

CreateRoot(::unity::Il2CppString) overload
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fn recursive_tick(self)

RecursiveTick() overload
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fn recursive_persistent_task(self)

RecursivePersistentTask() overload
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fn recursive_remove(self)

RecursiveRemove() overload
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fn get_super(self) -> ProcInst

GetSuper() overload
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fn get_child(self) -> ProcInst

GetChild() overload
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fn get_prev(self) -> ProcInst

GetPrev() overload
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fn get_next(self) -> ProcInst

GetNext() overload
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fn get_label(self) -> i32

GetLabel() overload
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fn get_wait_time(self) -> f32

GetWaitTime() overload
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fn is_wait(self) -> bool

IsWait() overload
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fn is_bind(self) -> bool

IsBind() overload
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fn is_dead(self) -> bool

IsDead() overload
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fn is_parent_bind(self) -> bool

IsParentBind() overload
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fn is_continue_execute(self) -> bool

IsContinueExecute() overload
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fn delete(self)

Delete() overload
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fn next(self)

Next() overload
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fn next_imm(self)

NextImm() overload
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fn jump(self, label: impl Into<i32>)

Jump(i32) overload
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fn jump_2(self, label: impl Into<ValueType>)

Jump(crate::system::valuetype::ValueType) overload
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fn try_jump(self, label: impl Into<ValueType>) -> bool

TryJump(crate::system::valuetype::ValueType) overload
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fn push_jump(self, label: impl Into<i32>)

PushJump(i32) overload
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fn push_jump_2(self, label: impl Into<ValueType>)

PushJump(crate::system::valuetype::ValueType) overload
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fn pop_jump(self)

PopJump() overload
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fn jump_imm(self, label: impl Into<i32>)

JumpImm(i32) overload
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fn jump_imm_2(self, label: impl Into<ValueType>)

JumpImm(crate::system::valuetype::ValueType) overload
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fn wait_time(self, time: impl Into<f32>)

WaitTime(f32) overload
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fn delete_child(self)

DeleteChild() overload
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fn yield(self)

Yield() overload
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fn assert(self)

Assert() overload
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fn find_next(self, is_first: impl Into<bool>) -> ProcInst

FindNext(bool) overload
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fn get_tick_time(self) -> f32

get_TickTime() overload
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fn set_tick_time(self, value: impl Into<f32>)

set_TickTime(f32) overload
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fn get_name(self) -> Il2CppString

get_Name() overload
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fn get_hash_code(self) -> i32

get_HashCode() overload
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fn get_persistent_method(self) -> ProcVoidMethod

get_PersistentMethod() overload
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fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)

set_PersistentMethod(crate::app::procvoidmethod::ProcVoidMethod) overload
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fn get_desc(self) -> ProcDesc

get_Desc() overload
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fn get_desc_index(self) -> i32

get_DescIndex() overload
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fn get_desc_type(self) -> ProcDesc_Type

get_DescType() overload
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fn create_internal( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, is_bind: impl Into<bool>, ) -> ProcInst

CreateInternal(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString, bool) overload
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fn create_internal_2( self, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst

CreateInternal(::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overload
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fn connect(self, super_: impl Into<ProcInst>)

Connect(crate::app::procinst::ProcInst) overload
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fn disconnect(self)

Disconnect() overload
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fn bind(self)

Bind() overload
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fn unbind(self)

Unbind() overload
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fn marking_death(self, is_first: impl Into<bool>)

MarkingDeath(bool) overload
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fn get_can_wait_skip(self) -> bool

get_CanWaitSkip() overload
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fn on_start(self)

OnStart() overload
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fn on_tick(self)

OnTick() overload
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fn on_coroutine(self) -> IEnumerator

OnCoroutine() overload
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fn on_persistent(self)

OnPersistent() overload
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fn on_create(self)

OnCreate() overload
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fn on_dispose(self)

OnDispose() overload
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fn on_bind(self)

OnBind() overload
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fn on_unbind(self)

OnUnbind() overload
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fn on_singleton_create(self)

OnSingletonCreate() overload
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fn on_singleton_dispose(self)

OnSingletonDispose() overload
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fn on_shutdown(self)

OnShutdown() overload
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fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)

OnDrawMonitor(crate::app::debugmonitor::DebugMonitor) overload
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fn get_debug_log(self) -> Il2CppString

GetDebugLog() overload
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fn shutdown(self)

Shutdown() overload
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fn shutdown_child(self)

ShutdownChild() overload
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fn draw_monitor(self, monitor: impl Into<DebugMonitor>)

DrawMonitor(crate::app::debugmonitor::DebugMonitor) overload
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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, __U> ISingletonProcInst_1Methods<T0> for __U

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fn get_instance() -> T0

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fn on_singleton_create(self)
where Self: Sized,

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fn on_singleton_dispose(self)
where Self: Sized,

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fn get_is_resume(self) -> bool
where Self: Sized,

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fn set_is_resume(self, value: bool)
where Self: Sized,

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fn get_version(self) -> i32
where Self: Sized,

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fn resume_start(self)
where Self: Sized,

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fn resume_end(self)
where Self: Sized,

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fn serialize(stream: Stream_2)

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fn deserialize(stream: Stream_2)

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fn get_global_asset_path(self) -> Il2CppString
where Self: Sized,

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fn is_loading_global_asset(self) -> bool
where Self: Sized,

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fn release_global_asset(self)
where Self: Sized,

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fn instantiate_global_asset(self, parent: GameObject) -> GameObject
where Self: Sized,

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fn instantiate_global_asset_2(self, parent: Transform) -> GameObject
where Self: Sized,

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fn on_serialize(self, stream: Stream_2)
where Self: Sized,

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fn on_deserialize(self, stream: Stream_2, version: i32)
where Self: Sized,

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fn op_implicit(exists: SingletonProcInst_1<T0>) -> bool

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fn ctor(self)
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.