pub struct UnitIcon(/* private fields */);Expand description
IL2CPP class: App.UnitIcon
Inherits: Image
Implementations§
Source§impl UnitIcon
impl UnitIcon
pub fn s_tmp_vertex() -> UIVertex
pub fn set_s_tmp_vertex(value: UIVertex)
pub fn s_str_builder() -> IlInstance
pub fn set_s_str_builder(value: IlInstance)
pub fn s_key3_dictionary() -> Key3Dictionary_2<Il2CppString, Il2CppString>
pub fn set_s_key3_dictionary( value: Key3Dictionary_2<Il2CppString, Il2CppString>, )
pub fn m_engage_name_dictionary() -> Dictionary_2<Il2CppString, Il2CppString>
pub fn set_m_engage_name_dictionary( value: Dictionary_2<Il2CppString, Il2CppString>, )
pub fn m_variation_job_icon_id_dictionary() -> Dictionary_2<Il2CppString, Il2CppString>
pub fn set_m_variation_job_icon_id_dictionary( value: Dictionary_2<Il2CppString, Il2CppString>, )
pub fn s_id_table() -> Array<Il2CppString>
pub fn set_s_id_table(value: Array<Il2CppString>)
pub fn darkness_id() -> Il2CppString
pub fn set_darkness_id(value: Il2CppString)
Source§impl UnitIcon
impl UnitIcon
Sourcepub fn try_init_variation_job_icon_id_dictionary()
pub fn try_init_variation_job_icon_id_dictionary()
TryInitVariationJobIconIdDictionary() overload
Sourcepub fn get_icon_name(
person_icon_id: impl Into<Il2CppString>,
job_icon_id: impl Into<Il2CppString>,
item_icon_id: impl Into<Il2CppString>,
) -> Il2CppString
pub fn get_icon_name( person_icon_id: impl Into<Il2CppString>, job_icon_id: impl Into<Il2CppString>, item_icon_id: impl Into<Il2CppString>, ) -> Il2CppString
GetIconName(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcepub fn convert_person_icon_id(
original: impl Into<Il2CppString>,
is_female: impl Into<bool>,
) -> Il2CppString
pub fn convert_person_icon_id( original: impl Into<Il2CppString>, is_female: impl Into<bool>, ) -> Il2CppString
ConvertPersonIconID(::unity::Il2CppString, bool) overload
Source§impl UnitIcon
impl UnitIcon
pub fn set_brightness_method_info() -> &'static MethodInfo
pub fn set_pallete_sprite_method_info() -> &'static MethodInfo
pub fn set_icon_method_info() -> &'static MethodInfo
pub fn set_icon_no_engaging_method_info() -> &'static MethodInfo
pub fn set_icon_2_method_info() -> &'static MethodInfo
pub fn try_init_variation_job_icon_id_dictionary_method_info() -> &'static MethodInfo
pub fn get_icon_name_method_info() -> &'static MethodInfo
pub fn set_icon_3_method_info() -> &'static MethodInfo
pub fn set_icon_4_method_info() -> &'static MethodInfo
pub fn set_icon_5_method_info() -> &'static MethodInfo
pub fn set_icon_6_method_info() -> &'static MethodInfo
pub fn convert_person_icon_id_method_info() -> &'static MethodInfo
pub fn try_set_method_info() -> &'static MethodInfo
pub fn reset_icon_method_info() -> &'static MethodInfo
pub fn get_weapon_kind_id_method_info() -> &'static MethodInfo
pub fn get_index_sprite_method_info() -> &'static MethodInfo
pub fn get_pallete_sprite_method_info() -> &'static MethodInfo
pub fn get_material_method_info() -> &'static MethodInfo
pub fn set_material_method_info() -> &'static MethodInfo
pub fn awake_method_info() -> &'static MethodInfo
pub fn on_destroy_method_info() -> &'static MethodInfo
pub fn start_method_info() -> &'static MethodInfo
pub fn on_populate_mesh_method_info() -> &'static MethodInfo
pub fn update_material_method_info() -> &'static MethodInfo
pub fn update_icon_method_info() -> &'static MethodInfo
pub fn set_random_icon_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl UnitIcon
impl UnitIcon
Sourcepub unsafe fn get_material(this: impl Into<IlInstance>) -> Material
pub unsafe fn get_material(this: impl Into<IlInstance>) -> Material
Direct (non-virtual) call to UnitIcon’s own get_material. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn set_material(this: impl Into<IlInstance>, value: Material)
pub unsafe fn set_material(this: impl Into<IlInstance>, value: Material)
Direct (non-virtual) call to UnitIcon’s own set_material. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn awake(this: impl Into<IlInstance>)
pub unsafe fn awake(this: impl Into<IlInstance>)
Direct (non-virtual) call to UnitIcon’s own Awake. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_destroy(this: impl Into<IlInstance>)
pub unsafe fn on_destroy(this: impl Into<IlInstance>)
Direct (non-virtual) call to UnitIcon’s own OnDestroy. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn start(this: impl Into<IlInstance>)
pub unsafe fn start(this: impl Into<IlInstance>)
Direct (non-virtual) call to UnitIcon’s own Start. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_populate_mesh(this: impl Into<IlInstance>, vh: VertexHelper)
pub unsafe fn on_populate_mesh(this: impl Into<IlInstance>, vh: VertexHelper)
Direct (non-virtual) call to UnitIcon’s own OnPopulateMesh. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn update_material(this: impl Into<IlInstance>)
pub unsafe fn update_material(this: impl Into<IlInstance>)
Direct (non-virtual) call to UnitIcon’s own UpdateMaterial. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for UnitIcon
impl ClassIdentity for UnitIcon
Source§impl FromIlInstance for UnitIcon
impl FromIlInstance for UnitIcon
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IGraphic for UnitIcon
impl IGraphic for UnitIcon
fn m_material(self) -> Material
fn set_m_material(self, value: Material)
fn m_color(self) -> Color
fn set_m_color(self, value: Color)
fn m_skip_layout_update(self) -> bool
fn set_m_skip_layout_update(self, value: bool)
fn m_skip_material_update(self) -> bool
fn set_m_skip_material_update(self, value: bool)
fn m_raycast_target(self) -> bool
fn set_m_raycast_target(self, value: bool)
fn m_raycast_padding(self) -> Vector4
fn set_m_raycast_padding(self, value: Vector4)
fn m_rect_transform(self) -> RectTransform
fn set_m_rect_transform(self, value: RectTransform)
fn m_canvas_renderer(self) -> CanvasRenderer
fn set_m_canvas_renderer(self, value: CanvasRenderer)
fn m_canvas(self) -> Canvas
fn set_m_canvas(self, value: Canvas)
fn m_verts_dirty(self) -> bool
fn set_m_verts_dirty(self, value: bool)
fn m_material_dirty(self) -> bool
fn set_m_material_dirty(self, value: bool)
fn m_on_dirty_layout_callback(self) -> UnityAction
fn set_m_on_dirty_layout_callback(self, value: UnityAction)
fn m_on_dirty_verts_callback(self) -> UnityAction
fn set_m_on_dirty_verts_callback(self, value: UnityAction)
fn m_on_dirty_material_callback(self) -> UnityAction
fn set_m_on_dirty_material_callback(self, value: UnityAction)
fn m_cached_mesh(self) -> Mesh
fn set_m_cached_mesh(self, value: Mesh)
fn m_cached_uvs(self) -> Array<Vector2>
fn set_m_cached_uvs(self, value: Array<Vector2>)
fn m_color_tween_runner(self) -> TweenRunner_1<ColorTween>
fn set_m_color_tween_runner(self, value: TweenRunner_1<ColorTween>)
Source§impl IImage for UnitIcon
impl IImage for UnitIcon
fn m_sprite(self) -> Sprite
fn set_m_sprite(self, value: Sprite)
fn m_override_sprite(self) -> Sprite
fn set_m_override_sprite(self, value: Sprite)
fn m_type(self) -> Image_Type
fn set_m_type(self, value: Image_Type)
fn m_preserve_aspect(self) -> bool
fn set_m_preserve_aspect(self, value: bool)
fn m_fill_center(self) -> bool
fn set_m_fill_center(self, value: bool)
fn m_fill_method(self) -> Image_FillMethod
fn set_m_fill_method(self, value: Image_FillMethod)
fn m_fill_amount(self) -> f32
fn set_m_fill_amount(self, value: f32)
fn m_fill_clockwise(self) -> bool
fn set_m_fill_clockwise(self, value: bool)
fn m_fill_origin(self) -> i32
fn set_m_fill_origin(self, value: i32)
fn m_alpha_hit_test_minimum_threshold(self) -> f32
fn set_m_alpha_hit_test_minimum_threshold(self, value: f32)
fn m_tracked(self) -> bool
fn set_m_tracked(self, value: bool)
fn m_use_sprite_mesh(self) -> bool
fn set_m_use_sprite_mesh(self, value: bool)
fn m_pixels_per_unit_multiplier(self) -> f32
fn set_m_pixels_per_unit_multiplier(self, value: f32)
fn m_cached_reference_pixels_per_unit(self) -> f32
fn set_m_cached_reference_pixels_per_unit(self, value: f32)
Source§impl IMaskableGraphic for UnitIcon
impl IMaskableGraphic for UnitIcon
fn m_should_recalculate_stencil(self) -> bool
fn set_m_should_recalculate_stencil(self, value: bool)
fn m_mask_material(self) -> Material
fn set_m_mask_material(self, value: Material)
fn m_parent_mask(self) -> RectMask2D
fn set_m_parent_mask(self, value: RectMask2D)
fn m_maskable(self) -> bool
fn set_m_maskable(self, value: bool)
fn m_is_masking_graphic(self) -> bool
fn set_m_is_masking_graphic(self, value: bool)
fn m_include_for_masking(self) -> bool
fn set_m_include_for_masking(self, value: bool)
fn m_on_cull_state_changed(self) -> MaskableGraphic_CullStateChangedEvent
fn set_m_on_cull_state_changed( self, value: MaskableGraphic_CullStateChangedEvent, )
fn m_should_recalculate(self) -> bool
fn set_m_should_recalculate(self, value: bool)
fn m_stencil_value(self) -> i32
fn set_m_stencil_value(self, value: i32)
fn m_corners(self) -> Array<Vector3>
fn set_m_corners(self, value: Array<Vector3>)
Source§impl IObject_2 for UnitIcon
impl IObject_2 for UnitIcon
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
Source§impl IUnitIcon for UnitIcon
impl IUnitIcon for UnitIcon
fn m_index_atlas(self) -> SpriteAtlas
fn set_m_index_atlas(self, value: SpriteAtlas)
fn m_pallete_atlas(self) -> SpriteAtlas
fn set_m_pallete_atlas(self, value: SpriteAtlas)
fn m_pallete_sprite(self) -> Sprite
fn set_m_pallete_sprite(self, value: Sprite)
fn m_icon_name(self) -> Il2CppString
fn set_m_icon_name(self, value: Il2CppString)
fn m_pallete_name(self) -> Il2CppString
fn set_m_pallete_name(self, value: Il2CppString)
fn m_brightness(self) -> f32
fn set_m_brightness(self, value: f32)
fn m_material_inst(self) -> Material
fn set_m_material_inst(self, value: Material)
impl Copy for UnitIcon
impl IBehaviour for UnitIcon
impl IComponent for UnitIcon
impl IMonoBehaviour for UnitIcon
impl IObject for UnitIcon
impl IUIBehaviour for UnitIcon
Auto Trait Implementations§
impl Freeze for UnitIcon
impl RefUnwindSafe for UnitIcon
impl !Send for UnitIcon
impl !Sync for UnitIcon
impl Unpin for UnitIcon
impl UnwindSafe for UnitIcon
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Source§fn set_color(self, value: impl Into<Color>)
fn set_color(self, value: impl Into<Color>)
set_color(crate::unity_engine::color::Color) overloadSource§fn get_raycast_target(self) -> bool
fn get_raycast_target(self) -> bool
get_raycastTarget() overloadSource§fn set_raycast_target(self, value: impl Into<bool>)
fn set_raycast_target(self, value: impl Into<bool>)
set_raycastTarget(bool) overloadSource§fn get_raycast_padding(self) -> Vector4
fn get_raycast_padding(self) -> Vector4
get_raycastPadding() overloadSource§fn set_raycast_padding(self, value: impl Into<Vector4>)
fn set_raycast_padding(self, value: impl Into<Vector4>)
set_raycastPadding(crate::unity_engine::vector4::Vector4) overloadSource§fn get_use_legacy_mesh_generation(self) -> bool
fn get_use_legacy_mesh_generation(self) -> bool
get_useLegacyMeshGeneration() overloadSource§fn set_use_legacy_mesh_generation(self, value: impl Into<bool>)
fn set_use_legacy_mesh_generation(self, value: impl Into<bool>)
set_useLegacyMeshGeneration(bool) overloadSource§fn set_all_dirty(self)
fn set_all_dirty(self)
SetAllDirty() overloadSource§fn set_layout_dirty(self)
fn set_layout_dirty(self)
SetLayoutDirty() overloadSource§fn set_vertices_dirty(self)
fn set_vertices_dirty(self)
SetVerticesDirty() overloadSource§fn set_material_dirty(self)
fn set_material_dirty(self)
SetMaterialDirty() overloadSource§fn on_rect_transform_dimensions_change(self)
fn on_rect_transform_dimensions_change(self)
OnRectTransformDimensionsChange() overloadSource§fn on_before_transform_parent_changed(self)
fn on_before_transform_parent_changed(self)
OnBeforeTransformParentChanged() overloadSource§fn on_transform_parent_changed(self)
fn on_transform_parent_changed(self)
OnTransformParentChanged() overloadSource§fn get_rect_transform(self) -> RectTransform
fn get_rect_transform(self) -> RectTransform
get_rectTransform() overloadSource§fn get_canvas(self) -> Canvas
fn get_canvas(self) -> Canvas
get_canvas() overloadSource§fn cache_canvas(self)
fn cache_canvas(self)
CacheCanvas() overloadSource§fn get_canvas_renderer(self) -> CanvasRenderer
fn get_canvas_renderer(self) -> CanvasRenderer
get_canvasRenderer() overloadSource§fn get_default_material(self) -> Material
fn get_default_material(self) -> Material
get_defaultMaterial() overloadSource§fn get_material(self) -> Material
fn get_material(self) -> Material
get_material() overloadSource§fn set_material(self, value: impl Into<Material>)
fn set_material(self, value: impl Into<Material>)
set_material(crate::unity_engine::material::Material) overloadSource§fn get_material_for_rendering(self) -> Material
fn get_material_for_rendering(self) -> Material
get_materialForRendering() overloadSource§fn get_main_texture(self) -> Texture
fn get_main_texture(self) -> Texture
get_mainTexture() overloadSource§fn on_disable(self)
fn on_disable(self)
OnDisable() overloadSource§fn on_destroy(self)
fn on_destroy(self)
OnDestroy() overloadSource§fn on_canvas_hierarchy_changed(self)
fn on_canvas_hierarchy_changed(self)
OnCanvasHierarchyChanged() overloadSource§fn on_culling_changed(self)
fn on_culling_changed(self)
OnCullingChanged() overloadSource§fn rebuild(self, update: impl Into<CanvasUpdate>)
fn rebuild(self, update: impl Into<CanvasUpdate>)
Rebuild(crate::unity_engine::ui::canvasupdate::CanvasUpdate) overloadSource§fn layout_complete(self)
fn layout_complete(self)
LayoutComplete() overloadSource§fn graphic_update_complete(self)
fn graphic_update_complete(self)
GraphicUpdateComplete() overloadSource§fn update_material(self)
fn update_material(self)
UpdateMaterial() overloadSource§fn update_geometry(self)
fn update_geometry(self)
UpdateGeometry() overloadSource§fn do_mesh_generation(self)
fn do_mesh_generation(self)
DoMeshGeneration() overloadSource§fn do_legacy_mesh_generation(self)
fn do_legacy_mesh_generation(self)
DoLegacyMeshGeneration() overloadSource§fn on_fill_vbo(self, vbo: impl Into<List_1<UIVertex>>)
fn on_fill_vbo(self, vbo: impl Into<List_1<UIVertex>>)
OnFillVBO(crate::system::collections::generic::list_1::List_1<crate::unity_engine::uivertex::UIVertex>) overloadSource§fn on_populate_mesh(self, m: impl Into<Mesh>)
fn on_populate_mesh(self, m: impl Into<Mesh>)
OnPopulateMesh(crate::unity_engine::mesh::Mesh) overloadSource§fn on_populate_mesh_2(self, vh: impl Into<VertexHelper>)
fn on_populate_mesh_2(self, vh: impl Into<VertexHelper>)
OnPopulateMesh(crate::unity_engine::ui::vertexhelper::VertexHelper) overloadSource§fn on_did_apply_animation_properties(self)
fn on_did_apply_animation_properties(self)
OnDidApplyAnimationProperties() overloadSource§fn set_native_size(self)
fn set_native_size(self)
SetNativeSize() overloadSource§fn raycast(
self,
sp: impl Into<Vector2>,
event_camera: impl Into<Camera>,
) -> bool
fn raycast( self, sp: impl Into<Vector2>, event_camera: impl Into<Camera>, ) -> bool
Raycast(crate::unity_engine::vector2::Vector2, crate::unity_engine::camera::Camera) overloadSource§fn pixel_adjust_point(self, point: impl Into<Vector2>) -> Vector2
fn pixel_adjust_point(self, point: impl Into<Vector2>) -> Vector2
PixelAdjustPoint(crate::unity_engine::vector2::Vector2) overloadSource§fn get_pixel_adjusted_rect(self) -> Rect
fn get_pixel_adjusted_rect(self) -> Rect
GetPixelAdjustedRect() overloadSource§fn cross_fade_color(
self,
target_color: impl Into<Color>,
duration: impl Into<f32>,
ignore_time_scale: impl Into<bool>,
use_alpha: impl Into<bool>,
)
fn cross_fade_color( self, target_color: impl Into<Color>, duration: impl Into<f32>, ignore_time_scale: impl Into<bool>, use_alpha: impl Into<bool>, )
CrossFadeColor(crate::unity_engine::color::Color, f32, bool, bool) overloadSource§fn cross_fade_color_2(
self,
target_color: impl Into<Color>,
duration: impl Into<f32>,
ignore_time_scale: impl Into<bool>,
use_alpha: impl Into<bool>,
use_rgb: impl Into<bool>,
)
fn cross_fade_color_2( self, target_color: impl Into<Color>, duration: impl Into<f32>, ignore_time_scale: impl Into<bool>, use_alpha: impl Into<bool>, use_rgb: impl Into<bool>, )
CrossFadeColor(crate::unity_engine::color::Color, f32, bool, bool, bool) overloadSource§fn cross_fade_alpha(
self,
alpha: impl Into<f32>,
duration: impl Into<f32>,
ignore_time_scale: impl Into<bool>,
)
fn cross_fade_alpha( self, alpha: impl Into<f32>, duration: impl Into<f32>, ignore_time_scale: impl Into<bool>, )
CrossFadeAlpha(f32, f32, bool) overloadSource§fn register_dirty_layout_callback(self, action: impl Into<UnityAction>)
fn register_dirty_layout_callback(self, action: impl Into<UnityAction>)
RegisterDirtyLayoutCallback(crate::unity_engine::events::unityaction::UnityAction) overloadSource§fn unregister_dirty_layout_callback(self, action: impl Into<UnityAction>)
fn unregister_dirty_layout_callback(self, action: impl Into<UnityAction>)
UnregisterDirtyLayoutCallback(crate::unity_engine::events::unityaction::UnityAction) overloadSource§fn register_dirty_vertices_callback(self, action: impl Into<UnityAction>)
fn register_dirty_vertices_callback(self, action: impl Into<UnityAction>)
RegisterDirtyVerticesCallback(crate::unity_engine::events::unityaction::UnityAction) overloadSource§fn unregister_dirty_vertices_callback(self, action: impl Into<UnityAction>)
fn unregister_dirty_vertices_callback(self, action: impl Into<UnityAction>)
UnregisterDirtyVerticesCallback(crate::unity_engine::events::unityaction::UnityAction) overloadSource§fn register_dirty_material_callback(self, action: impl Into<UnityAction>)
fn register_dirty_material_callback(self, action: impl Into<UnityAction>)
RegisterDirtyMaterialCallback(crate::unity_engine::events::unityaction::UnityAction) overloadSource§fn unregister_dirty_material_callback(self, action: impl Into<UnityAction>)
fn unregister_dirty_material_callback(self, action: impl Into<UnityAction>)
UnregisterDirtyMaterialCallback(crate::unity_engine::events::unityaction::UnityAction) overloadSource§fn unity_engine_ui_i_canvas_element_get_transform(self) -> Transform
fn unity_engine_ui_i_canvas_element_get_transform(self) -> Transform
UnityEngine.UI.ICanvasElement.get_transform() overloadSource§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<__T> IImageMethods for __Twhere
__T: IImage,
impl<__T> IImageMethods for __Twhere
__T: IImage,
Source§fn get_sprite(self) -> Sprite
fn get_sprite(self) -> Sprite
get_sprite() overloadSource§fn set_sprite(self, value: impl Into<Sprite>)
fn set_sprite(self, value: impl Into<Sprite>)
set_sprite(crate::unity_engine::sprite::Sprite) overloadSource§fn disable_sprite_optimizations(self)
fn disable_sprite_optimizations(self)
DisableSpriteOptimizations() overloadSource§fn get_override_sprite(self) -> Sprite
fn get_override_sprite(self) -> Sprite
get_overrideSprite() overloadSource§fn set_override_sprite(self, value: impl Into<Sprite>)
fn set_override_sprite(self, value: impl Into<Sprite>)
set_overrideSprite(crate::unity_engine::sprite::Sprite) overloadSource§fn get_active_sprite(self) -> Sprite
fn get_active_sprite(self) -> Sprite
get_activeSprite() overloadSource§fn get_type(self) -> Image_Type
fn get_type(self) -> Image_Type
get_type() overloadSource§fn set_type(self, value: impl Into<Image_Type>)
fn set_type(self, value: impl Into<Image_Type>)
set_type(crate::unity_engine::ui::image::Image_Type) overloadSource§fn get_preserve_aspect(self) -> bool
fn get_preserve_aspect(self) -> bool
get_preserveAspect() overloadSource§fn set_preserve_aspect(self, value: impl Into<bool>)
fn set_preserve_aspect(self, value: impl Into<bool>)
set_preserveAspect(bool) overloadSource§fn get_fill_center(self) -> bool
fn get_fill_center(self) -> bool
get_fillCenter() overloadSource§fn set_fill_center(self, value: impl Into<bool>)
fn set_fill_center(self, value: impl Into<bool>)
set_fillCenter(bool) overloadSource§fn get_fill_method(self) -> Image_FillMethod
fn get_fill_method(self) -> Image_FillMethod
get_fillMethod() overloadSource§fn set_fill_method(self, value: impl Into<Image_FillMethod>)
fn set_fill_method(self, value: impl Into<Image_FillMethod>)
set_fillMethod(crate::unity_engine::ui::image::Image_FillMethod) overloadSource§fn get_fill_amount(self) -> f32
fn get_fill_amount(self) -> f32
get_fillAmount() overloadSource§fn set_fill_amount(self, value: impl Into<f32>)
fn set_fill_amount(self, value: impl Into<f32>)
set_fillAmount(f32) overloadSource§fn get_fill_clockwise(self) -> bool
fn get_fill_clockwise(self) -> bool
get_fillClockwise() overloadSource§fn set_fill_clockwise(self, value: impl Into<bool>)
fn set_fill_clockwise(self, value: impl Into<bool>)
set_fillClockwise(bool) overloadSource§fn get_fill_origin(self) -> i32
fn get_fill_origin(self) -> i32
get_fillOrigin() overloadSource§fn set_fill_origin(self, value: impl Into<i32>)
fn set_fill_origin(self, value: impl Into<i32>)
set_fillOrigin(i32) overloadSource§fn get_event_alpha_threshold(self) -> f32
fn get_event_alpha_threshold(self) -> f32
get_eventAlphaThreshold() overloadSource§fn set_event_alpha_threshold(self, value: impl Into<f32>)
fn set_event_alpha_threshold(self, value: impl Into<f32>)
set_eventAlphaThreshold(f32) overloadSource§fn get_alpha_hit_test_minimum_threshold(self) -> f32
fn get_alpha_hit_test_minimum_threshold(self) -> f32
get_alphaHitTestMinimumThreshold() overloadSource§fn set_alpha_hit_test_minimum_threshold(self, value: impl Into<f32>)
fn set_alpha_hit_test_minimum_threshold(self, value: impl Into<f32>)
set_alphaHitTestMinimumThreshold(f32) overloadSource§fn get_use_sprite_mesh(self) -> bool
fn get_use_sprite_mesh(self) -> bool
get_useSpriteMesh() overloadSource§fn set_use_sprite_mesh(self, value: impl Into<bool>)
fn set_use_sprite_mesh(self, value: impl Into<bool>)
set_useSpriteMesh(bool) overloadSource§fn get_main_texture(self) -> Texture
fn get_main_texture(self) -> Texture
get_mainTexture() overloadSource§fn get_has_border(self) -> bool
fn get_has_border(self) -> bool
get_hasBorder() overloadSource§fn get_pixels_per_unit_multiplier(self) -> f32
fn get_pixels_per_unit_multiplier(self) -> f32
get_pixelsPerUnitMultiplier() overloadSource§fn set_pixels_per_unit_multiplier(self, value: impl Into<f32>)
fn set_pixels_per_unit_multiplier(self, value: impl Into<f32>)
set_pixelsPerUnitMultiplier(f32) overloadSource§fn get_pixels_per_unit(self) -> f32
fn get_pixels_per_unit(self) -> f32
get_pixelsPerUnit() overloadSource§fn get_multiplied_pixels_per_unit(self) -> f32
fn get_multiplied_pixels_per_unit(self) -> f32
get_multipliedPixelsPerUnit() overloadSource§fn get_material(self) -> Material
fn get_material(self) -> Material
get_material() overloadSource§fn set_material(self, value: impl Into<Material>)
fn set_material(self, value: impl Into<Material>)
set_material(crate::unity_engine::material::Material) overloadSource§fn on_before_serialize(self)
fn on_before_serialize(self)
OnBeforeSerialize() overloadSource§fn on_after_deserialize(self)
fn on_after_deserialize(self)
OnAfterDeserialize() overloadSource§fn preserve_sprite_aspect_ratio(self, sprite_size: impl Into<Vector2>) -> Rect
fn preserve_sprite_aspect_ratio(self, sprite_size: impl Into<Vector2>) -> Rect
PreserveSpriteAspectRatio(*mutcrate::unity_engine::rect::Rect, crate::unity_engine::vector2::Vector2) overloadSource§fn get_drawing_dimensions(
self,
should_preserve_aspect: impl Into<bool>,
) -> Vector4
fn get_drawing_dimensions( self, should_preserve_aspect: impl Into<bool>, ) -> Vector4
GetDrawingDimensions(bool) overloadSource§fn set_native_size(self)
fn set_native_size(self)
SetNativeSize() overloadSource§fn on_populate_mesh(self, to_fill: impl Into<VertexHelper>)
fn on_populate_mesh(self, to_fill: impl Into<VertexHelper>)
OnPopulateMesh(crate::unity_engine::ui::vertexhelper::VertexHelper) overloadSource§fn track_sprite(self)
fn track_sprite(self)
TrackSprite() overloadSource§fn on_disable(self)
fn on_disable(self)
OnDisable() overloadSource§fn update_material(self)
fn update_material(self)
UpdateMaterial() overloadSource§fn on_canvas_hierarchy_changed(self)
fn on_canvas_hierarchy_changed(self)
OnCanvasHierarchyChanged() overloadSource§fn generate_simple_sprite(
self,
vh: impl Into<VertexHelper>,
l_preserve_aspect: impl Into<bool>,
)
fn generate_simple_sprite( self, vh: impl Into<VertexHelper>, l_preserve_aspect: impl Into<bool>, )
GenerateSimpleSprite(crate::unity_engine::ui::vertexhelper::VertexHelper, bool) overloadSource§fn generate_sprite(
self,
vh: impl Into<VertexHelper>,
l_preserve_aspect: impl Into<bool>,
)
fn generate_sprite( self, vh: impl Into<VertexHelper>, l_preserve_aspect: impl Into<bool>, )
GenerateSprite(crate::unity_engine::ui::vertexhelper::VertexHelper, bool) overloadSource§fn generate_sliced_sprite(self, to_fill: impl Into<VertexHelper>)
fn generate_sliced_sprite(self, to_fill: impl Into<VertexHelper>)
GenerateSlicedSprite(crate::unity_engine::ui::vertexhelper::VertexHelper) overloadSource§fn generate_tiled_sprite(self, to_fill: impl Into<VertexHelper>)
fn generate_tiled_sprite(self, to_fill: impl Into<VertexHelper>)
GenerateTiledSprite(crate::unity_engine::ui::vertexhelper::VertexHelper) overloadSource§fn get_adjusted_borders(
self,
border: impl Into<Vector4>,
adjusted_rect: impl Into<Rect>,
) -> Vector4
fn get_adjusted_borders( self, border: impl Into<Vector4>, adjusted_rect: impl Into<Rect>, ) -> Vector4
GetAdjustedBorders(crate::unity_engine::vector4::Vector4, crate::unity_engine::rect::Rect) overloadSource§fn generate_filled_sprite(
self,
to_fill: impl Into<VertexHelper>,
preserve_aspect: impl Into<bool>,
)
fn generate_filled_sprite( self, to_fill: impl Into<VertexHelper>, preserve_aspect: impl Into<bool>, )
GenerateFilledSprite(crate::unity_engine::ui::vertexhelper::VertexHelper, bool) overloadSource§fn calculate_layout_input_horizontal(self)
fn calculate_layout_input_horizontal(self)
CalculateLayoutInputHorizontal() overloadSource§fn calculate_layout_input_vertical(self)
fn calculate_layout_input_vertical(self)
CalculateLayoutInputVertical() overloadSource§fn get_min_width(self) -> f32
fn get_min_width(self) -> f32
get_minWidth() overloadSource§fn get_preferred_width(self) -> f32
fn get_preferred_width(self) -> f32
get_preferredWidth() overloadSource§fn get_flexible_width(self) -> f32
fn get_flexible_width(self) -> f32
get_flexibleWidth() overloadSource§fn get_min_height(self) -> f32
fn get_min_height(self) -> f32
get_minHeight() overloadSource§fn get_preferred_height(self) -> f32
fn get_preferred_height(self) -> f32
get_preferredHeight() overloadSource§fn get_flexible_height(self) -> f32
fn get_flexible_height(self) -> f32
get_flexibleHeight() overloadSource§fn get_layout_priority(self) -> i32
fn get_layout_priority(self) -> i32
get_layoutPriority() overloadSource§fn is_raycast_location_valid(
self,
screen_point: impl Into<Vector2>,
event_camera: impl Into<Camera>,
) -> bool
fn is_raycast_location_valid( self, screen_point: impl Into<Vector2>, event_camera: impl Into<Camera>, ) -> bool
IsRaycastLocationValid(crate::unity_engine::vector2::Vector2, crate::unity_engine::camera::Camera) overloadSource§fn map_coordinate(
self,
local: impl Into<Vector2>,
rect: impl Into<Rect>,
) -> Vector2
fn map_coordinate( self, local: impl Into<Vector2>, rect: impl Into<Rect>, ) -> Vector2
MapCoordinate(crate::unity_engine::vector2::Vector2, crate::unity_engine::rect::Rect) overloadSource§fn on_did_apply_animation_properties(self)
fn on_did_apply_animation_properties(self)
OnDidApplyAnimationProperties() overloadSource§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMaskableGraphicMethods for __Twhere
__T: IMaskableGraphic,
impl<__T> IMaskableGraphicMethods for __Twhere
__T: IMaskableGraphic,
Source§fn get_on_cull_state_changed(self) -> MaskableGraphic_CullStateChangedEvent
fn get_on_cull_state_changed(self) -> MaskableGraphic_CullStateChangedEvent
get_onCullStateChanged() overloadSource§fn set_on_cull_state_changed(
self,
value: impl Into<MaskableGraphic_CullStateChangedEvent>,
)
fn set_on_cull_state_changed( self, value: impl Into<MaskableGraphic_CullStateChangedEvent>, )
set_onCullStateChanged(crate::unity_engine::ui::maskablegraphic::MaskableGraphic_CullStateChangedEvent) overloadSource§fn get_maskable(self) -> bool
fn get_maskable(self) -> bool
get_maskable() overloadSource§fn set_maskable(self, value: impl Into<bool>)
fn set_maskable(self, value: impl Into<bool>)
set_maskable(bool) overloadSource§fn get_is_masking_graphic(self) -> bool
fn get_is_masking_graphic(self) -> bool
get_isMaskingGraphic() overloadSource§fn set_is_masking_graphic(self, value: impl Into<bool>)
fn set_is_masking_graphic(self, value: impl Into<bool>)
set_isMaskingGraphic(bool) overloadSource§fn get_modified_material(self, base_material: impl Into<Material>) -> Material
fn get_modified_material(self, base_material: impl Into<Material>) -> Material
GetModifiedMaterial(crate::unity_engine::material::Material) overloadSource§fn cull(self, clip_rect: impl Into<Rect>, valid_rect: impl Into<bool>)
fn cull(self, clip_rect: impl Into<Rect>, valid_rect: impl Into<bool>)
Cull(crate::unity_engine::rect::Rect, bool) overloadSource§fn update_cull(self, cull: impl Into<bool>)
fn update_cull(self, cull: impl Into<bool>)
UpdateCull(bool) overloadSource§fn set_clip_rect(self, clip_rect: impl Into<Rect>, valid_rect: impl Into<bool>)
fn set_clip_rect(self, clip_rect: impl Into<Rect>, valid_rect: impl Into<bool>)
SetClipRect(crate::unity_engine::rect::Rect, bool) overloadSource§fn set_clip_softness(self, clip_softness: impl Into<Vector2>)
fn set_clip_softness(self, clip_softness: impl Into<Vector2>)
SetClipSoftness(crate::unity_engine::vector2::Vector2) overloadSource§fn on_disable(self)
fn on_disable(self)
OnDisable() overloadSource§fn on_transform_parent_changed(self)
fn on_transform_parent_changed(self)
OnTransformParentChanged() overloadSource§fn parent_mask_state_changed(self)
fn parent_mask_state_changed(self)
ParentMaskStateChanged() overloadSource§fn on_canvas_hierarchy_changed(self)
fn on_canvas_hierarchy_changed(self)
OnCanvasHierarchyChanged() overloadSource§fn get_root_canvas_rect(self) -> Rect
fn get_root_canvas_rect(self) -> Rect
get_rootCanvasRect() overloadSource§fn update_clip_parent(self)
fn update_clip_parent(self)
UpdateClipParent() overloadSource§fn recalculate_clipping(self)
fn recalculate_clipping(self)
RecalculateClipping() overloadSource§fn recalculate_masking(self)
fn recalculate_masking(self)
RecalculateMasking() overloadSource§fn unity_engine_ui_i_clippable_get_game_object(self) -> GameObject
fn unity_engine_ui_i_clippable_get_game_object(self) -> GameObject
UnityEngine.UI.IClippable.get_gameObject() overloadSource§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> IUIBehaviourMethods for __Twhere
__T: IUIBehaviour,
impl<__T> IUIBehaviourMethods for __Twhere
__T: IUIBehaviour,
Source§fn on_disable(self)
fn on_disable(self)
OnDisable() overloadSource§fn on_destroy(self)
fn on_destroy(self)
OnDestroy() overloadSource§fn on_rect_transform_dimensions_change(self)
fn on_rect_transform_dimensions_change(self)
OnRectTransformDimensionsChange() overloadSource§fn on_before_transform_parent_changed(self)
fn on_before_transform_parent_changed(self)
OnBeforeTransformParentChanged() overloadSource§fn on_transform_parent_changed(self)
fn on_transform_parent_changed(self)
OnTransformParentChanged() overloadSource§fn on_did_apply_animation_properties(self)
fn on_did_apply_animation_properties(self)
OnDidApplyAnimationProperties() overloadSource§fn on_canvas_group_changed(self)
fn on_canvas_group_changed(self)
OnCanvasGroupChanged() overloadSource§fn on_canvas_hierarchy_changed(self)
fn on_canvas_hierarchy_changed(self)
OnCanvasHierarchyChanged() overloadSource§fn is_destroyed(self) -> bool
fn is_destroyed(self) -> bool
IsDestroyed() overloadSource§impl<__T> IUnitIconMethods for __Twhere
__T: IUnitIcon,
impl<__T> IUnitIconMethods for __Twhere
__T: IUnitIcon,
Source§fn set_brightness(self, color: impl Into<Color>)
fn set_brightness(self, color: impl Into<Color>)
SetBrightness(crate::unity_engine::color::Color) overloadSource§fn set_pallete_sprite(self, pallete: impl Into<Sprite>)
fn set_pallete_sprite(self, pallete: impl Into<Sprite>)
SetPalleteSprite(crate::unity_engine::sprite::Sprite) overloadSource§fn set_icon_no_engaging(self, unit: impl Into<Unit>)
fn set_icon_no_engaging(self, unit: impl Into<Unit>)
SetIconNoEngaging(crate::app::unit::Unit) overloadSource§fn set_icon_2(
self,
person: impl Into<PersonData>,
job: impl Into<JobData>,
is_female: impl Into<bool>,
equip_item: impl Into<UnitItem>,
)
fn set_icon_2( self, person: impl Into<PersonData>, job: impl Into<JobData>, is_female: impl Into<bool>, equip_item: impl Into<UnitItem>, )
SetIcon(crate::app::persondata::PersonData, crate::app::jobdata::JobData, bool, crate::app::unititem::UnitItem) overloadSource§fn set_icon_3(
self,
person: impl Into<PersonData>,
job: impl Into<JobData>,
is_female: impl Into<bool>,
item_kind: impl Into<ItemData_Kinds>,
)
fn set_icon_3( self, person: impl Into<PersonData>, job: impl Into<JobData>, is_female: impl Into<bool>, item_kind: impl Into<ItemData_Kinds>, )
SetIcon(crate::app::persondata::PersonData, crate::app::jobdata::JobData, bool, crate::app::itemdata::ItemData_Kinds) overloadSource§fn set_icon_4(
self,
person: impl Into<PersonData>,
god: impl Into<GodData>,
is_female: impl Into<bool>,
)
fn set_icon_4( self, person: impl Into<PersonData>, god: impl Into<GodData>, is_female: impl Into<bool>, )
SetIcon(crate::app::persondata::PersonData, crate::app::goddata::GodData, bool) overloadSource§fn set_icon_5(self, god: impl Into<GodData>, is_darkness: impl Into<bool>)
fn set_icon_5(self, god: impl Into<GodData>, is_darkness: impl Into<bool>)
SetIcon(crate::app::goddata::GodData, bool) overloadSource§fn set_icon_6(
self,
god: impl Into<GodData>,
is_female: impl Into<bool>,
is_darkness: impl Into<bool>,
)
fn set_icon_6( self, god: impl Into<GodData>, is_female: impl Into<bool>, is_darkness: impl Into<bool>, )
SetIcon(crate::app::goddata::GodData, bool, bool) overloadSource§fn try_set(
self,
index_name: impl Into<Il2CppString>,
pallete_name: impl Into<Il2CppString>,
) -> bool
fn try_set( self, index_name: impl Into<Il2CppString>, pallete_name: impl Into<Il2CppString>, ) -> bool
TrySet(::unity::Il2CppString, ::unity::Il2CppString) overloadSource§fn reset_icon(self)
fn reset_icon(self)
ResetIcon() overloadSource§fn get_weapon_kind_id(
self,
item_kind: impl Into<ItemData_Kinds>,
) -> Il2CppString
fn get_weapon_kind_id( self, item_kind: impl Into<ItemData_Kinds>, ) -> Il2CppString
GetWeaponKindId(crate::app::itemdata::ItemData_Kinds) overloadSource§fn get_index_sprite(self, name: impl Into<Il2CppString>) -> Sprite
fn get_index_sprite(self, name: impl Into<Il2CppString>) -> Sprite
GetIndexSprite(::unity::Il2CppString) overloadSource§fn get_pallete_sprite(self, name: impl Into<Il2CppString>) -> Sprite
fn get_pallete_sprite(self, name: impl Into<Il2CppString>) -> Sprite
GetPalleteSprite(::unity::Il2CppString) overloadSource§fn get_material(self) -> Material
fn get_material(self) -> Material
get_material() overloadSource§fn set_material(self, value: impl Into<Material>)
fn set_material(self, value: impl Into<Material>)
set_material(crate::unity_engine::material::Material) overloadSource§fn on_destroy(self)
fn on_destroy(self)
OnDestroy() overloadSource§fn on_populate_mesh(self, vh: impl Into<VertexHelper>)
fn on_populate_mesh(self, vh: impl Into<VertexHelper>)
OnPopulateMesh(crate::unity_engine::ui::vertexhelper::VertexHelper) overloadSource§fn update_material(self)
fn update_material(self)
UpdateMaterial() overloadSource§fn update_icon(self)
fn update_icon(self)
UpdateIcon() overloadSource§fn set_random_icon(self)
fn set_random_icon(self)
SetRandomIcon() overload