pub struct CameraManager(/* private fields */);Expand description
IL2CPP class: Combat.CameraManager
Inherits: SingletonMonoBehaviour_1<crate::combat::cameramanager::CameraManager>
Implementations§
Source§impl CameraManager
impl CameraManager
pub fn base(self) -> SingletonMonoBehaviour_1<CameraManager>
Source§impl CameraManager
impl CameraManager
pub fn get_transition_progress_method_info() -> &'static MethodInfo
pub fn set_transition_progress_method_info() -> &'static MethodInfo
pub fn get_is_position_crossed_method_info() -> &'static MethodInfo
pub fn is_targeting_method_info() -> &'static MethodInfo
pub fn start_method_info() -> &'static MethodInfo
pub fn late_update_method_info() -> &'static MethodInfo
pub fn begin_camera_method_info() -> &'static MethodInfo
pub fn begin_camera_2_method_info() -> &'static MethodInfo
pub fn end_camera_method_info() -> &'static MethodInfo
pub fn reverse_camera_method_info() -> &'static MethodInfo
pub fn reverse_main_camera_method_info() -> &'static MethodInfo
pub fn update_situation_method_info() -> &'static MethodInfo
pub fn update_situation_2_method_info() -> &'static MethodInfo
pub fn switch_camera_method_info() -> &'static MethodInfo
pub fn start_shake_method_info() -> &'static MethodInfo
pub fn armor_shake_method_info() -> &'static MethodInfo
pub fn stabilize_method_info() -> &'static MethodInfo
pub fn begin_transition_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl CameraManager
impl CameraManager
Trait Implementations§
Source§impl ClassIdentity for CameraManager
impl ClassIdentity for CameraManager
Source§impl Clone for CameraManager
impl Clone for CameraManager
Source§fn clone(&self) -> CameraManager
fn clone(&self) -> CameraManager
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for CameraManager
impl FromIlInstance for CameraManager
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl ICameraManager for CameraManager
impl ICameraManager for CameraManager
fn switch(self) -> CameraSwitch
fn set_switch(self, value: CameraSwitch)
fn pos_data(self) -> CameraPositionData
fn set_pos_data(self, value: CameraPositionData)
fn selector(self) -> CameraSituationConverter
fn set_selector(self, value: CameraSituationConverter)
fn m_last_unused_time(self) -> f32
fn set_m_last_unused_time(self, value: f32)
fn m_is_temporary_camera(self) -> bool
fn set_m_is_temporary_camera(self, value: bool)
fn m_last_change_time(self) -> f32
fn set_m_last_change_time(self, value: f32)
Source§impl IObject_2 for CameraManager
impl IObject_2 for CameraManager
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
Source§impl ISingletonMonoBehaviour_1<CameraManager> for CameraManager
impl ISingletonMonoBehaviour_1<CameraManager> for CameraManager
fn m_binder(self) -> BindHolder
fn set_m_binder(self, value: BindHolder)
impl Copy for CameraManager
impl IBehaviour for CameraManager
impl IComponent for CameraManager
impl IMonoBehaviour for CameraManager
impl IObject for CameraManager
Auto Trait Implementations§
impl Freeze for CameraManager
impl RefUnwindSafe for CameraManager
impl !Send for CameraManager
impl !Sync for CameraManager
impl Unpin for CameraManager
impl UnwindSafe for CameraManager
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§impl<T> Any for Twhere
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set_enabled(bool) overloadSource§fn get_is_active_and_enabled(self) -> bool
fn get_is_active_and_enabled(self) -> bool
get_isActiveAndEnabled() overloadSource§impl<__T> ICameraManagerMethods for __Twhere
__T: ICameraManager,
impl<__T> ICameraManagerMethods for __Twhere
__T: ICameraManager,
Source§fn get_transition_progress(self) -> f32
fn get_transition_progress(self) -> f32
get_TransitionProgress() overloadSource§fn set_transition_progress(self, value: impl Into<f32>)
fn set_transition_progress(self, value: impl Into<f32>)
set_TransitionProgress(f32) overloadSource§fn get_is_position_crossed(self) -> bool
fn get_is_position_crossed(self) -> bool
get_IsPositionCrossed() overloadSource§fn is_targeting(self, side: impl Into<i32>) -> bool
fn is_targeting(self, side: impl Into<i32>) -> bool
IsTargeting(i32) overloadSource§fn late_update(self)
fn late_update(self)
LateUpdate() overloadSource§fn begin_camera(
self,
record: impl Into<CombatRecord>,
transition: impl Into<bool>,
)
fn begin_camera( self, record: impl Into<CombatRecord>, transition: impl Into<bool>, )
BeginCamera(crate::combat::combatrecord::CombatRecord, bool) overloadSource§fn begin_camera_2(
self,
chara: impl Into<Array<Character>>,
transition: impl Into<bool>,
)
fn begin_camera_2( self, chara: impl Into<Array<Character>>, transition: impl Into<bool>, )
BeginCamera(::unity::Array<crate::combat::character::Character>, bool) overloadSource§fn end_camera(
self,
transition: impl Into<bool>,
camera_mode: impl Into<ViewMode_Mode>,
)
fn end_camera( self, transition: impl Into<bool>, camera_mode: impl Into<ViewMode_Mode>, )
EndCamera(bool, crate::app::viewmode::ViewMode_Mode) overloadSource§fn reverse_camera(self) -> IEnumerator
fn reverse_camera(self) -> IEnumerator
ReverseCamera() overloadSource§fn reverse_main_camera(self)
fn reverse_main_camera(self)
ReverseMainCamera() overloadSource§fn update_situation(
self,
change_style: impl Into<CameraSituation>,
change_force: impl Into<bool>,
)
fn update_situation( self, change_style: impl Into<CameraSituation>, change_force: impl Into<bool>, )
UpdateSituation(crate::combat::camerasituation::CameraSituation, bool) overloadSource§fn update_situation_2(
self,
ev: impl Into<AnimationEvent>,
call_side: impl Into<i32>,
)
fn update_situation_2( self, ev: impl Into<AnimationEvent>, call_side: impl Into<i32>, )
UpdateSituation(crate::unity_engine::animationevent::AnimationEvent, i32) overloadSource§fn switch_camera(self, pos: impl Into<CameraPosition>)
fn switch_camera(self, pos: impl Into<CameraPosition>)
SwitchCamera(crate::combat::cameraposition::CameraPosition) overloadSource§fn start_shake(
self,
magnitude: impl Into<f32>,
source_pos: impl Into<Vector3>,
is_critical: impl Into<bool>,
)
fn start_shake( self, magnitude: impl Into<f32>, source_pos: impl Into<Vector3>, is_critical: impl Into<bool>, )
StartShake(f32, crate::unity_engine::vector3::Vector3, bool) overloadSource§fn armor_shake(self, magnitude: impl Into<f32>, source_pos: impl Into<Vector3>)
fn armor_shake(self, magnitude: impl Into<f32>, source_pos: impl Into<Vector3>)
ArmorShake(f32, crate::unity_engine::vector3::Vector3) overloadSource§fn begin_transition(self, camera_pos: impl Into<CameraPosition>)
fn begin_transition(self, camera_pos: impl Into<CameraPosition>)
BeginTransition(crate::combat::cameraposition::CameraPosition) overloadSource§impl<__T> IComponentMethods for __Twhere
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InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload