pub struct FishingGameSequence(/* private fields */);Expand description
IL2CPP class: App.FishingGameSequence
Inherits: ProcSceneSequence_1<crate::app::hubsequence::HubSequence>
Implementations§
Source§impl FishingGameSequence
impl FishingGameSequence
pub fn base(self) -> ProcSceneSequence_1<HubSequence>
Source§impl FishingGameSequence
impl FishingGameSequence
pub fn first_angle() -> f32
pub fn set_first_angle(value: f32)
pub fn first_distance() -> f32
pub fn set_first_distance(value: f32)
pub fn c_anime_select_rod() -> Il2CppString
pub fn set_c_anime_select_rod(value: Il2CppString)
pub fn c_anime_throw_in() -> Il2CppString
pub fn set_c_anime_throw_in(value: Il2CppString)
pub fn c_anime_wait() -> Il2CppString
pub fn set_c_anime_wait(value: Il2CppString)
pub fn c_anime_resist() -> Il2CppString
pub fn set_c_anime_resist(value: Il2CppString)
pub fn c_anime_resist_l() -> Il2CppString
pub fn set_c_anime_resist_l(value: Il2CppString)
pub fn c_anime_resist_r() -> Il2CppString
pub fn set_c_anime_resist_r(value: Il2CppString)
pub fn c_anime_lethal_resist() -> Il2CppString
pub fn set_c_anime_lethal_resist(value: Il2CppString)
pub fn c_anime_catch() -> Il2CppString
pub fn set_c_anime_catch(value: Il2CppString)
pub fn c_anime_stand() -> Il2CppString
pub fn set_c_anime_stand(value: Il2CppString)
pub fn c_anime_joy() -> Il2CppString
pub fn set_c_anime_joy(value: Il2CppString)
pub fn c_chara_image_render_path() -> Il2CppString
pub fn set_c_chara_image_render_path(value: Il2CppString)
pub fn c_ui_root_path() -> Il2CppString
pub fn set_c_ui_root_path(value: Il2CppString)
pub fn c_ui_battle_radar_path() -> Il2CppString
pub fn set_c_ui_battle_radar_path(value: Il2CppString)
pub fn c_ui_battle_stick_path() -> Il2CppString
pub fn set_c_ui_battle_stick_path(value: Il2CppString)
pub fn ui_movecircle_help_path() -> Il2CppString
pub fn set_ui_movecircle_help_path(value: Il2CppString)
pub fn c_result_ui_path() -> Il2CppString
pub fn set_c_result_ui_path(value: Il2CppString)
pub fn c_effect_root_path() -> Il2CppString
pub fn set_c_effect_root_path(value: Il2CppString)
pub fn c_effect_splash_normal() -> Il2CppString
pub fn set_c_effect_splash_normal(value: Il2CppString)
pub fn c_effect_counter_splash_small() -> Il2CppString
pub fn set_c_effect_counter_splash_small(value: Il2CppString)
pub fn c_effect_counter_splash_middle() -> Il2CppString
pub fn set_c_effect_counter_splash_middle(value: Il2CppString)
pub fn c_effect_counter_splash_large() -> Il2CppString
pub fn set_c_effect_counter_splash_large(value: Il2CppString)
pub fn c_effect_lethal_splash_small() -> Il2CppString
pub fn set_c_effect_lethal_splash_small(value: Il2CppString)
pub fn c_effect_lethal_splash_middle() -> Il2CppString
pub fn set_c_effect_lethal_splash_middle(value: Il2CppString)
pub fn c_effect_lethal_splash_large() -> Il2CppString
pub fn set_c_effect_lethal_splash_large(value: Il2CppString)
pub fn c_effect_guide_circle() -> Il2CppString
pub fn set_c_effect_guide_circle(value: Il2CppString)
pub fn c_effect_cast_splash() -> Il2CppString
pub fn set_c_effect_cast_splash(value: Il2CppString)
pub fn c_effect_ripple_small() -> Il2CppString
pub fn set_c_effect_ripple_small(value: Il2CppString)
pub fn c_effect_ripple_middle() -> Il2CppString
pub fn set_c_effect_ripple_middle(value: Il2CppString)
pub fn c_effect_ripple_large() -> Il2CppString
pub fn set_c_effect_ripple_large(value: Il2CppString)
pub fn c_effect_result_glitter_small() -> Il2CppString
pub fn set_c_effect_result_glitter_small(value: Il2CppString)
pub fn c_effect_result_glitter_middle() -> Il2CppString
pub fn set_c_effect_result_glitter_middle(value: Il2CppString)
pub fn c_effect_result_glitter_large() -> Il2CppString
pub fn set_c_effect_result_glitter_large(value: Il2CppString)
pub fn c_effect_miss_splash() -> Il2CppString
pub fn set_c_effect_miss_splash(value: Il2CppString)
pub fn c_effect_rader_bubble() -> Il2CppString
pub fn set_c_effect_rader_bubble(value: Il2CppString)
pub fn c_telop_root_path() -> Il2CppString
pub fn set_c_telop_root_path(value: Il2CppString)
pub fn c_telop_hit() -> Il2CppString
pub fn set_c_telop_hit(value: Il2CppString)
pub fn c_telop_perfect() -> Il2CppString
pub fn set_c_telop_perfect(value: Il2CppString)
pub fn c_telop_success() -> Il2CppString
pub fn set_c_telop_success(value: Il2CppString)
pub fn c_assist_popup_path() -> Il2CppString
pub fn set_c_assist_popup_path(value: Il2CppString)
pub fn c_assist_glitter_path() -> Il2CppString
pub fn set_c_assist_glitter_path(value: Il2CppString)
pub fn c_texture_root_path() -> Il2CppString
pub fn set_c_texture_root_path(value: Il2CppString)
pub fn c_atlas_path() -> Il2CppString
pub fn set_c_atlas_path(value: Il2CppString)
pub fn c_load_texture_path() -> Il2CppString
pub fn set_c_load_texture_path(value: Il2CppString)
pub fn c_alart_sec() -> f32
pub fn set_c_alart_sec(value: f32)
pub fn m_continue_result() -> bool
pub fn set_m_continue_result(value: bool)
Source§impl FishingGameSequence
impl FishingGameSequence
Sourcepub fn create_bind(super_: impl Into<ProcInst>)
pub fn create_bind(super_: impl Into<ProcInst>)
CreateBind(crate::app::procinst::ProcInst) overload
Source§impl FishingGameSequence
impl FishingGameSequence
pub fn get_is_play_draw_se_method_info() -> &'static MethodInfo
pub fn set_is_play_draw_se_method_info() -> &'static MethodInfo
pub fn get_is_assist_method_info() -> &'static MethodInfo
pub fn enable_fish_prefab_method_info() -> &'static MethodInfo
pub fn pause_hub_bgm_method_info() -> &'static MethodInfo
pub fn init_method_info() -> &'static MethodInfo
pub fn set_guide_active_method_info() -> &'static MethodInfo
pub fn init_image_render_method_info() -> &'static MethodInfo
pub fn init_battle_radar_method_info() -> &'static MethodInfo
pub fn create_rod_and_lure_model_method_info() -> &'static MethodInfo
pub fn try_destoy_rod_and_lure_model_method_info() -> &'static MethodInfo
pub fn destroy_image_render_method_info() -> &'static MethodInfo
pub fn destroy_radar_method_info() -> &'static MethodInfo
pub fn load_resource_method_info() -> &'static MethodInfo
pub fn is_loading_resource_method_info() -> &'static MethodInfo
pub fn unload_resource_method_info() -> &'static MethodInfo
pub fn update_ripples_method_info() -> &'static MethodInfo
pub fn set_enable_pop_ripples_method_info() -> &'static MethodInfo
pub fn destroy_all_rippeles_method_info() -> &'static MethodInfo
pub fn ready_first_rod_method_info() -> &'static MethodInfo
pub fn tick_select_rod_wait_method_info() -> &'static MethodInfo
pub fn create_title_bar_method_info() -> &'static MethodInfo
pub fn close_title_bar_method_info() -> &'static MethodInfo
pub fn tick_rod_select_camera_method_info() -> &'static MethodInfo
pub fn call_assist_enhance_method_info() -> &'static MethodInfo
pub fn tick_move_circle_method_info() -> &'static MethodInfo
pub fn tick_throw_in_method_info() -> &'static MethodInfo
pub fn tick_wait_catch_method_info() -> &'static MethodInfo
pub fn tick_wait_cancel_method_info() -> &'static MethodInfo
pub fn process_announce_failed_method_info() -> &'static MethodInfo
pub fn tick_hit_popup_method_info() -> &'static MethodInfo
pub fn tick_assist_attack_method_info() -> &'static MethodInfo
pub fn update_player_anime_method_info() -> &'static MethodInfo
pub fn set_player_anime_state_method_info() -> &'static MethodInfo
pub fn reset_radical_param_method_info() -> &'static MethodInfo
pub fn tick_battle_method_info() -> &'static MethodInfo
pub fn tick_battle_lethal_method_info() -> &'static MethodInfo
pub fn tick_wait_disable_ui_method_info() -> &'static MethodInfo
pub fn phase_battle_failed_method_info() -> &'static MethodInfo
pub fn tick_defeat_movie_method_info() -> &'static MethodInfo
pub fn tick_result_method_info() -> &'static MethodInfo
pub fn close_result_method_info() -> &'static MethodInfo
pub fn is_closed_result_method_info() -> &'static MethodInfo
pub fn exit_result_method_info() -> &'static MethodInfo
pub fn get_prize_bond_method_info() -> &'static MethodInfo
pub fn get_prize_item_method_info() -> &'static MethodInfo
pub fn decrease_play_count_method_info() -> &'static MethodInfo
pub fn increase_play_counter_method_info() -> &'static MethodInfo
pub fn create_continue_dialog_method_info() -> &'static MethodInfo
pub fn init_continue_method_info() -> &'static MethodInfo
pub fn exit_method_info() -> &'static MethodInfo
pub fn play_draw_se_method_info() -> &'static MethodInfo
pub fn stop_draw_se_method_info() -> &'static MethodInfo
pub fn stop_all_continue_se_method_info() -> &'static MethodInfo
pub fn jump_throw_in_method_info() -> &'static MethodInfo
pub fn jump_wait_catch_method_info() -> &'static MethodInfo
pub fn jump_hit_popup_method_info() -> &'static MethodInfo
pub fn jump_assist_attack_method_info() -> &'static MethodInfo
pub fn jump_battle_method_info() -> &'static MethodInfo
pub fn jump_battle_lethal_method_info() -> &'static MethodInfo
pub fn jump_defeat_movie_method_info() -> &'static MethodInfo
pub fn jump_result_method_info() -> &'static MethodInfo
pub fn jump_move_circle_method_info() -> &'static MethodInfo
pub fn jump_wait_cancel_method_info() -> &'static MethodInfo
pub fn jump_announce_failed_method_info() -> &'static MethodInfo
pub fn jump_select_rod_method_info() -> &'static MethodInfo
pub fn jump_get_prize_method_info() -> &'static MethodInfo
pub fn jump_check_continue_method_info() -> &'static MethodInfo
pub fn jump_battle_failed_method_info() -> &'static MethodInfo
pub fn voice_rod_select_method_info() -> &'static MethodInfo
pub fn voice_move_circle_method_info() -> &'static MethodInfo
pub fn voice_hit_method_info() -> &'static MethodInfo
pub fn voice_advice_left_method_info() -> &'static MethodInfo
pub fn voice_advice_right_method_info() -> &'static MethodInfo
pub fn voice_escape_method_info() -> &'static MethodInfo
pub fn voice_success_giant_method_info() -> &'static MethodInfo
pub fn voice_success_middle_method_info() -> &'static MethodInfo
pub fn voice_success_small_method_info() -> &'static MethodInfo
pub fn voice_check_continue_method_info() -> &'static MethodInfo
pub fn voice_end_game_method_info() -> &'static MethodInfo
pub fn on_shutdown_method_info() -> &'static MethodInfo
pub fn create_bind_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl FishingGameSequence
impl FishingGameSequence
Sourcepub unsafe fn on_shutdown(this: impl Into<IlInstance>)
pub unsafe fn on_shutdown(this: impl Into<IlInstance>)
Direct (non-virtual) call to FishingGameSequence’s own OnShutdown. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for FishingGameSequence
impl ClassIdentity for FishingGameSequence
Source§impl Clone for FishingGameSequence
impl Clone for FishingGameSequence
Source§fn clone(&self) -> FishingGameSequence
fn clone(&self) -> FishingGameSequence
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for FishingGameSequence
impl FromIlInstance for FishingGameSequence
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IFishingGameSequence for FishingGameSequence
impl IFishingGameSequence for FishingGameSequence
fn c_load_object_path(self) -> Array<Il2CppString>
fn set_c_load_object_path(self, value: Array<Il2CppString>)
fn m_config_base(self) -> FishingConfig_Base
fn set_m_config_base(self, value: FishingConfig_Base)
fn m_config_move_circle(self) -> FishingConfig_MoveCircle
fn set_m_config_move_circle(self, value: FishingConfig_MoveCircle)
fn m_config_throw_in(self) -> FishingConfig_ThrowIn
fn set_m_config_throw_in(self, value: FishingConfig_ThrowIn)
fn m_config_wait_catch(self) -> FishingConfig_WaitCatch
fn set_m_config_wait_catch(self, value: FishingConfig_WaitCatch)
fn m_config_wait_cancel(self) -> FishingConfig_WaitCancel
fn set_m_config_wait_cancel(self, value: FishingConfig_WaitCancel)
fn m_config_battle(self) -> FishingConfig_Battle
fn set_m_config_battle(self, value: FishingConfig_Battle)
fn m_config_defeat(self) -> FishingConfig_Defeat
fn set_m_config_defeat(self, value: FishingConfig_Defeat)
fn m_config_result(self) -> FishingConfig_Result
fn set_m_config_result(self, value: FishingConfig_Result)
fn m_player_root(self) -> GameObject
fn set_m_player_root(self, value: GameObject)
fn m_player_controller(self) -> HubUnitController
fn set_m_player_controller(self, value: HubUnitController)
fn m_hub_look_component(self) -> HubLookAtController
fn set_m_hub_look_component(self, value: HubLookAtController)
fn m_player_look_at(self) -> LookAtIK
fn set_m_player_look_at(self, value: LookAtIK)
fn m_rod_animator(self) -> Animator
fn set_m_rod_animator(self, value: Animator)
fn m_sola(self) -> Character
fn set_m_sola(self, value: Character)
fn m_hub_sola_lct(self) -> GameObject
fn set_m_hub_sola_lct(self, value: GameObject)
fn m_is_set_sola_invisible(self) -> bool
fn set_m_is_set_sola_invisible(self, value: bool)
fn rod_model_i_ds(self) -> Array<Il2CppString>
fn set_rod_model_i_ds(self, value: Array<Il2CppString>)
fn lure_model_i_ds(self) -> Array<Il2CppString>
fn set_lure_model_i_ds(self, value: Array<Il2CppString>)
fn m_talker(self) -> GameObject
fn set_m_talker(self, value: GameObject)
fn m_talker_chara(self) -> Character
fn set_m_talker_chara(self, value: Character)
fn m_talker_rot_test_dir(self) -> f32
fn set_m_talker_rot_test_dir(self, value: f32)
fn m_talker_reset_pos(self) -> Vector3
fn set_m_talker_reset_pos(self, value: Vector3)
fn m_talker_reset_rot(self) -> Quaternion
fn set_m_talker_reset_rot(self, value: Quaternion)
fn m_talker_reset_dir(self) -> f32
fn set_m_talker_reset_dir(self, value: f32)
fn m_timer(self) -> f32
fn set_m_timer(self, value: f32)
fn m_reset_pos(self) -> Vector3
fn set_m_reset_pos(self, value: Vector3)
fn m_reset_rot(self) -> Quaternion
fn set_m_reset_rot(self, value: Quaternion)
fn m_reset_dir(self) -> f32
fn set_m_reset_dir(self, value: f32)
fn m_camera_obj(self) -> GameObject
fn set_m_camera_obj(self, value: GameObject)
fn m_camera_component(self) -> Camera
fn set_m_camera_component(self, value: Camera)
fn m_defeat_camera(self) -> GameObject
fn set_m_defeat_camera(self, value: GameObject)
fn m_defeat_camera_anim(self) -> Animation
fn set_m_defeat_camera_anim(self, value: Animation)
fn m_guide_circle_obj(self) -> GameObject
fn set_m_guide_circle_obj(self, value: GameObject)
fn m_guide_effect(self) -> GameObject
fn set_m_guide_effect(self, value: GameObject)
fn m_lure_obj(self) -> GameObject
fn set_m_lure_obj(self, value: GameObject)
fn m_lure_trans(self) -> Transform
fn set_m_lure_trans(self, value: Transform)
fn m_lure_script(self) -> FishingLure
fn set_m_lure_script(self, value: FishingLure)
fn m_lure_model(self) -> GameObject
fn set_m_lure_model(self, value: GameObject)
fn m_lure_anime(self) -> Animator
fn set_m_lure_anime(self, value: Animator)
fn m_image(self) -> GameObject
fn set_m_image(self, value: GameObject)
fn m_angle(self) -> InterpolatorFloat
fn set_m_angle(self, value: InterpolatorFloat)
fn m_throw_distance(self) -> InterpolatorFloat
fn set_m_throw_distance(self, value: InterpolatorFloat)
fn m_is_play_throw_se(self) -> bool
fn set_m_is_play_throw_se(self, value: bool)
fn m_is_play_sink_se(self) -> bool
fn set_m_is_play_sink_se(self, value: bool)
fn m_is_throw_in_camera_change(self) -> bool
fn set_m_is_throw_in_camera_change(self, value: bool)
fn m_reset_distance(self) -> f32
fn set_m_reset_distance(self, value: f32)
fn m_reset_angle(self) -> f32
fn set_m_reset_angle(self, value: f32)
fn m_is_stop_lure(self) -> bool
fn set_m_is_stop_lure(self, value: bool)
fn m_past_stick_power(self) -> f32
fn set_m_past_stick_power(self, value: f32)
fn m_lure_base_pos(self) -> Vector3
fn set_m_lure_base_pos(self, value: Vector3)
fn m_stick_wait_timer(self) -> f32
fn set_m_stick_wait_timer(self, value: f32)
fn m_attack_wait_timer(self) -> f32
fn set_m_attack_wait_timer(self, value: f32)
fn m_voice_interval_timer(self) -> f32
fn set_m_voice_interval_timer(self, value: f32)
fn m_battle_radar_obj(self) -> GameObject
fn set_m_battle_radar_obj(self, value: GameObject)
fn m_radar_script(self) -> FishingBattleRader
fn set_m_radar_script(self, value: FishingBattleRader)
fn m_stick_obj(self) -> GameObject
fn set_m_stick_obj(self, value: GameObject)
fn m_lethal_anime_play_wait(self) -> bool
fn set_m_lethal_anime_play_wait(self, value: bool)
fn m_lethal_success_anime_wait(self) -> bool
fn set_m_lethal_success_anime_wait(self, value: bool)
fn m_radical_param(self) -> Array<FishingRadicalParamData_RadicalParam>
fn set_m_radical_param(self, value: Array<FishingRadicalParamData_RadicalParam>)
fn m_use_radical_index(self) -> i32
fn set_m_use_radical_index(self, value: i32)
fn m_radical_timer(self) -> f32
fn set_m_radical_timer(self, value: f32)
fn m_alart_se_timer(self) -> f32
fn set_m_alart_se_timer(self, value: f32)
fn m_player_anime_timer(self) -> f32
fn set_m_player_anime_timer(self, value: f32)
fn m_player_state(self) -> FishingGameSequence_FishingAngleState
fn set_m_player_state(self, value: FishingGameSequence_FishingAngleState)
fn m_battle_camera_state(self) -> FishingGameSequence_FishingAngleState
fn set_m_battle_camera_state(self, value: FishingGameSequence_FishingAngleState)
fn m_base_camera_angle(self) -> f32
fn set_m_base_camera_angle(self, value: f32)
fn m_is_running_reverse_lerp(self) -> bool
fn set_m_is_running_reverse_lerp(self, value: bool)
fn m_fish_obj(self) -> GameObject
fn set_m_fish_obj(self, value: GameObject)
fn m_fish_script(self) -> FishingFish
fn set_m_fish_script(self, value: FishingFish)
fn m_canvas_root(self) -> GameObject
fn set_m_canvas_root(self, value: GameObject)
fn m_fader(self) -> FishingEventFader
fn set_m_fader(self, value: FishingEventFader)
fn m_is_pull_stick(self) -> bool
fn set_m_is_pull_stick(self, value: bool)
fn m_is_cancel_fade_out(self) -> bool
fn set_m_is_cancel_fade_out(self, value: bool)
fn m_is_cancel_fade_in(self) -> bool
fn set_m_is_cancel_fade_in(self, value: bool)
fn m_is_select_rod_wait(self) -> bool
fn set_m_is_select_rod_wait(self, value: bool)
fn m_fail_type(self) -> FishingGameSequence_AnnounceType
fn set_m_fail_type(self, value: FishingGameSequence_AnnounceType)
fn m_throwin_height(self) -> InterpolatorFloat
fn set_m_throwin_height(self, value: InterpolatorFloat)
fn m_move_circle_help(self) -> GameObject
fn set_m_move_circle_help(self, value: GameObject)
fn m_ripples_root(self) -> GameObject
fn set_m_ripples_root(self, value: GameObject)
fn m_ripples(self) -> Array<FishingGameSequence_Ripple>
fn set_m_ripples(self, value: Array<FishingGameSequence_Ripple>)
fn m_enable_ripples(self) -> bool
fn set_m_enable_ripples(self, value: bool)
fn m_image_render_obj(self) -> GameObject
fn set_m_image_render_obj(self, value: GameObject)
fn m_image_render(self) -> FishingCharaImageRender
fn set_m_image_render(self, value: FishingCharaImageRender)
fn m_lure_height(self) -> InterpolatorFloat
fn set_m_lure_height(self, value: InterpolatorFloat)
fn m_is_assit_battle_start(self) -> bool
fn set_m_is_assit_battle_start(self, value: bool)
fn m_assist_pop_up(self) -> GameObject
fn set_m_assist_pop_up(self, value: GameObject)
fn m_assist_rect(self) -> RectTransform
fn set_m_assist_rect(self, value: RectTransform)
fn m_assist_glitter(self) -> GameObject
fn set_m_assist_glitter(self, value: GameObject)
fn m_assist_display_rate_x(self) -> f32
fn set_m_assist_display_rate_x(self, value: f32)
fn m_assist_display_rate_y(self) -> f32
fn set_m_assist_display_rate_y(self, value: f32)
fn m_assist_display_pos(self) -> Vector3
fn set_m_assist_display_pos(self, value: Vector3)
fn m_defeat_frame(self) -> f32
fn set_m_defeat_frame(self, value: f32)
fn m_defeat_fade_length(self) -> f32
fn set_m_defeat_fade_length(self, value: f32)
fn m_is_show_sucess_telop(self) -> bool
fn set_m_is_show_sucess_telop(self, value: bool)
fn m_is_start_defeat_fade(self) -> bool
fn set_m_is_start_defeat_fade(self, value: bool)
fn m_result_ui(self) -> FishingResultUI
fn set_m_result_ui(self, value: FishingResultUI)
fn m_result_glitter(self) -> GameObject
fn set_m_result_glitter(self, value: GameObject)
fn m_is_play_result_voice(self) -> bool
fn set_m_is_play_result_voice(self, value: bool)
fn m_is_get_bonus(self) -> bool
fn set_m_is_get_bonus(self, value: bool)
fn m_assist_level(self) -> i32
fn set_m_assist_level(self, value: i32)
fn m_assist_damage(self) -> f32
fn set_m_assist_damage(self, value: f32)
Source§impl IProcInst for FishingGameSequence
impl IProcInst for FishingGameSequence
fn m_descs(self) -> Array<ProcDesc>
fn set_m_descs(self, value: Array<ProcDesc>)
fn m_desc_index(self) -> i32
fn set_m_desc_index(self, value: i32)
fn m_name(self) -> Il2CppString
fn set_m_name(self, value: Il2CppString)
fn m_hash_code(self) -> i32
fn set_m_hash_code(self, value: i32)
fn m_super(self) -> ProcInst
fn set_m_super(self, value: ProcInst)
fn m_child(self) -> ProcInst
fn set_m_child(self, value: ProcInst)
fn m_prev(self) -> ProcInst
fn set_m_prev(self, value: ProcInst)
fn m_next(self) -> ProcInst
fn set_m_next(self, value: ProcInst)
fn m_persistent(self) -> ProcVoidMethod
fn set_m_persistent(self, value: ProcVoidMethod)
fn m_state(self) -> ProcInst_State
fn set_m_state(self, value: ProcInst_State)
fn m_suspend(self) -> i32
fn set_m_suspend(self, value: i32)
fn m_wait_time(self) -> f32
fn set_m_wait_time(self, value: f32)
fn m_tick_time(self) -> f32
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fn m_stack(self) -> RawValueStack
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Source§impl ISingletonProcInst_1<HubSequence> for FishingGameSequence
impl ISingletonProcInst_1<HubSequence> for FishingGameSequence
fn m_is_loaded(self) -> bool
fn set_m_is_loaded(self, value: bool)
impl Copy for FishingGameSequence
impl IObject for FishingGameSequence
impl IProcSceneSequence_1<HubSequence> for FishingGameSequence
Auto Trait Implementations§
impl Freeze for FishingGameSequence
impl RefUnwindSafe for FishingGameSequence
impl !Send for FishingGameSequence
impl !Sync for FishingGameSequence
impl Unpin for FishingGameSequence
impl UnwindSafe for FishingGameSequence
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fn get_hash_code(self) -> i32where
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fn wait_for_completion(self) -> T0where
Self: Sized,
fn get_internal_op(self) -> AsyncOperationBase_1<T0>where
Self: Sized,
fn get_is_done(self) -> boolwhere
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fn is_valid(self) -> boolwhere
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fn get_percent_complete(self) -> f32where
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fn get_reference_count(self) -> i32where
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fn release(self)where
Self: Sized,
fn get_result(self) -> T0where
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fn get_status(self) -> AsyncOperationStatuswhere
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fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
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Source§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
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Source§impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)where
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fn move_next(self) -> boolwhere
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fn get_current(self) -> KeyValuePair_2<T0, T1>where
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fn dispose(self)where
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Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
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Source§impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
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Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn resolve(self, resolver: IExposedPropertyTable) -> T0where
Self: Sized,
Source§impl<__T> IFishingGameSequenceMethods for __Twhere
__T: IFishingGameSequence,
impl<__T> IFishingGameSequenceMethods for __Twhere
__T: IFishingGameSequence,
Source§fn get_is_play_draw_se(self) -> bool
fn get_is_play_draw_se(self) -> bool
get_IsPlayDrawSE() overloadSource§fn set_is_play_draw_se(self, value: impl Into<bool>)
fn set_is_play_draw_se(self, value: impl Into<bool>)
set_IsPlayDrawSE(bool) overloadSource§fn get_is_assist(self) -> bool
fn get_is_assist(self) -> bool
get_IsAssist() overloadSource§fn enable_fish_prefab(self)
fn enable_fish_prefab(self)
EnableFishPrefab() overloadSource§fn pause_hub_bgm(self)
fn pause_hub_bgm(self)
PauseHubBGM() overloadSource§fn set_guide_active(self, set: impl Into<bool>)
fn set_guide_active(self, set: impl Into<bool>)
SetGuideActive(bool) overloadSource§fn init_image_render(self)
fn init_image_render(self)
InitImageRender() overloadSource§fn init_battle_radar(self)
fn init_battle_radar(self)
InitBattleRadar() overloadSource§fn create_rod_and_lure_model(self)
fn create_rod_and_lure_model(self)
CreateRodAndLureModel() overloadSource§fn try_destoy_rod_and_lure_model(self)
fn try_destoy_rod_and_lure_model(self)
TryDestoyRodAndLureModel() overloadSource§fn destroy_image_render(self)
fn destroy_image_render(self)
DestroyImageRender() overloadSource§fn destroy_radar(self)
fn destroy_radar(self)
DestroyRadar() overloadSource§fn load_resource(self)
fn load_resource(self)
LoadResource() overloadSource§fn is_loading_resource(self) -> bool
fn is_loading_resource(self) -> bool
IsLoadingResource() overloadSource§fn unload_resource(self)
fn unload_resource(self)
UnloadResource() overloadSource§fn update_ripples(self)
fn update_ripples(self)
UpdateRipples() overloadSource§fn set_enable_pop_ripples(self, set: impl Into<bool>)
fn set_enable_pop_ripples(self, set: impl Into<bool>)
SetEnablePopRipples(bool) overloadSource§fn destroy_all_rippeles(self)
fn destroy_all_rippeles(self)
DestroyAllRippeles() overloadSource§fn ready_first_rod(self)
fn ready_first_rod(self)
ReadyFirstRod() overloadSource§fn tick_select_rod_wait(self)
fn tick_select_rod_wait(self)
TickSelectRodWait() overloadSource§fn create_title_bar(self)
fn create_title_bar(self)
CreateTitleBar() overloadSource§fn close_title_bar(self)
fn close_title_bar(self)
CloseTitleBar() overloadCreateRodSelectMenu() overloadSource§fn tick_rod_select_camera(self)
fn tick_rod_select_camera(self)
TickRodSelectCamera() overloadCreateAssistMenu() overloadSource§fn call_assist_enhance(self)
fn call_assist_enhance(self)
CallAssistEnhance() overloadSource§fn tick_move_circle(self)
fn tick_move_circle(self)
TickMoveCircle() overloadSource§fn tick_throw_in(self)
fn tick_throw_in(self)
TickThrowIn() overloadSource§fn tick_wait_catch(self)
fn tick_wait_catch(self)
TickWaitCatch() overloadSource§fn tick_wait_cancel(self)
fn tick_wait_cancel(self)
TickWaitCancel() overloadSource§fn process_announce_failed(self)
fn process_announce_failed(self)
ProcessAnnounceFailed() overloadSource§fn tick_hit_popup(self)
fn tick_hit_popup(self)
TickHitPopup() overloadSource§fn tick_assist_attack(self)
fn tick_assist_attack(self)
TickAssistAttack() overloadSource§fn update_player_anime(self)
fn update_player_anime(self)
UpdatePlayerAnime() overloadSource§fn set_player_anime_state(
self,
set_state: impl Into<FishingGameSequence_FishingAngleState>,
)
fn set_player_anime_state( self, set_state: impl Into<FishingGameSequence_FishingAngleState>, )
SetPlayerAnimeState(crate::app::fishinggamesequence::FishingGameSequence_FishingAngleState) overloadSource§fn reset_radical_param(self)
fn reset_radical_param(self)
ResetRadicalParam() overloadSource§fn tick_battle(self)
fn tick_battle(self)
TickBattle() overloadSource§fn tick_battle_lethal(self)
fn tick_battle_lethal(self)
TickBattleLethal() overloadSource§fn tick_wait_disable_ui(self) -> bool
fn tick_wait_disable_ui(self) -> bool
TickWaitDisableUI() overloadSource§fn phase_battle_failed(self)
fn phase_battle_failed(self)
PhaseBattleFailed() overloadSource§fn tick_defeat_movie(self)
fn tick_defeat_movie(self)
TickDefeatMovie() overloadSource§fn tick_result(self)
fn tick_result(self)
TickResult() overloadSource§fn close_result(self)
fn close_result(self)
CloseResult() overloadSource§fn is_closed_result(self) -> bool
fn is_closed_result(self) -> bool
IsClosedResult() overloadSource§fn exit_result(self)
fn exit_result(self)
ExitResult() overloadSource§fn get_prize_bond(self)
fn get_prize_bond(self)
GetPrizeBond() overloadSource§fn get_prize_item(self)
fn get_prize_item(self)
GetPrizeItem() overloadSource§fn decrease_play_count(self)
fn decrease_play_count(self)
DecreasePlayCount() overloadSource§fn increase_play_counter(self)
fn increase_play_counter(self)
IncreasePlayCounter() overloadSource§fn create_continue_dialog(self)
fn create_continue_dialog(self)
CreateContinueDialog() overloadSource§fn init_continue(self)
fn init_continue(self)
InitContinue() overloadSource§fn play_draw_se(self)
fn play_draw_se(self)
PlayDrawSE() overloadSource§fn stop_draw_se(self)
fn stop_draw_se(self)
StopDrawSE() overloadSource§fn stop_all_continue_se(self)
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StopAllContinueSE() overloadSource§fn jump_throw_in(self)
fn jump_throw_in(self)
JumpThrowIn() overloadSource§fn jump_wait_catch(self)
fn jump_wait_catch(self)
JumpWaitCatch() overloadSource§fn jump_hit_popup(self)
fn jump_hit_popup(self)
JumpHitPopup() overloadSource§fn jump_assist_attack(self)
fn jump_assist_attack(self)
JumpAssistAttack() overloadSource§fn jump_battle(self)
fn jump_battle(self)
JumpBattle() overloadSource§fn jump_battle_lethal(self)
fn jump_battle_lethal(self)
JumpBattleLethal() overloadSource§fn jump_defeat_movie(self)
fn jump_defeat_movie(self)
JumpDefeatMovie() overloadSource§fn jump_result(self)
fn jump_result(self)
JumpResult() overloadSource§fn jump_move_circle(self)
fn jump_move_circle(self)
JumpMoveCircle() overloadSource§fn jump_wait_cancel(self)
fn jump_wait_cancel(self)
JumpWaitCancel() overloadSource§fn jump_announce_failed(self)
fn jump_announce_failed(self)
JumpAnnounceFailed() overloadSource§fn jump_select_rod(self)
fn jump_select_rod(self)
JumpSelectRod() overloadSource§fn jump_get_prize(self)
fn jump_get_prize(self)
JumpGetPrize() overloadSource§fn jump_check_continue(self)
fn jump_check_continue(self)
JumpCheckContinue() overloadSource§fn jump_battle_failed(self)
fn jump_battle_failed(self)
JumpBattleFailed() overloadSource§fn voice_rod_select(self)
fn voice_rod_select(self)
VoiceRodSelect() overloadSource§fn voice_move_circle(self)
fn voice_move_circle(self)
VoiceMoveCircle() overloadSource§fn voice_advice_left(self)
fn voice_advice_left(self)
VoiceAdviceLeft() overloadSource§fn voice_advice_right(self)
fn voice_advice_right(self)
VoiceAdviceRight() overloadSource§fn voice_escape(self)
fn voice_escape(self)
VoiceEscape() overloadSource§fn voice_success_giant(self)
fn voice_success_giant(self)
VoiceSuccessGiant() overloadSource§fn voice_success_middle(self)
fn voice_success_middle(self)
VoiceSuccessMiddle() overloadSource§fn voice_success_small(self)
fn voice_success_small(self)
VoiceSuccessSmall() overloadSource§fn voice_check_continue(self)
fn voice_check_continue(self)
VoiceCheckContinue() overloadSource§fn voice_end_game(self)
fn voice_end_game(self)
VoiceEndGame() overloadSource§fn on_shutdown(self)
fn on_shutdown(self)
OnShutdown() overloadSource§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
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T0: ClassIdentity,
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fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
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impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
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fn try_move(self) -> (bool, Array<T0>)where
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Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
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self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
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T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
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fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IObjectMethods for __Twhere
__T: IObject,
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Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
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GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
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MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
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ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IProcInstMethods for __Twhere
__T: IProcInst,
impl<__T> IProcInstMethods for __Twhere
__T: IProcInst,
Source§fn get_no_desc(self) -> Array<ProcDesc>
fn get_no_desc(self) -> Array<ProcDesc>
GetNoDesc() overloadSource§fn get_coroutine(self) -> Array<ProcDesc>
fn get_coroutine(self) -> Array<ProcDesc>
GetCoroutine() overloadSource§fn create_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
CreateNoDesc(crate::app::procinst::ProcInst) overloadSource§fn create_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
CreateCoroutine(crate::app::procinst::ProcInst) overloadSource§fn create_bind_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_bind_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
CreateBindNoDesc(crate::app::procinst::ProcInst) overloadSource§fn create_bind_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_bind_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
CreateBindCoroutine(crate::app::procinst::ProcInst) overloadSource§fn create(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
Create(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn create_bind(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create_bind( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
CreateBind(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst
fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst
CreateRoot(::unity::Il2CppString) overloadSource§fn recursive_tick(self)
fn recursive_tick(self)
RecursiveTick() overloadSource§fn recursive_persistent_task(self)
fn recursive_persistent_task(self)
RecursivePersistentTask() overloadSource§fn recursive_remove(self)
fn recursive_remove(self)
RecursiveRemove() overloadSource§fn get_wait_time(self) -> f32
fn get_wait_time(self) -> f32
GetWaitTime() overloadSource§fn is_parent_bind(self) -> bool
fn is_parent_bind(self) -> bool
IsParentBind() overloadSource§fn is_continue_execute(self) -> bool
fn is_continue_execute(self) -> bool
IsContinueExecute() overloadSource§fn jump_2(self, label: impl Into<ValueType>)
fn jump_2(self, label: impl Into<ValueType>)
Jump(crate::system::valuetype::ValueType) overloadSource§fn try_jump(self, label: impl Into<ValueType>) -> bool
fn try_jump(self, label: impl Into<ValueType>) -> bool
TryJump(crate::system::valuetype::ValueType) overloadSource§fn push_jump_2(self, label: impl Into<ValueType>)
fn push_jump_2(self, label: impl Into<ValueType>)
PushJump(crate::system::valuetype::ValueType) overloadSource§fn jump_imm_2(self, label: impl Into<ValueType>)
fn jump_imm_2(self, label: impl Into<ValueType>)
JumpImm(crate::system::valuetype::ValueType) overloadSource§fn delete_child(self)
fn delete_child(self)
DeleteChild() overloadSource§fn get_tick_time(self) -> f32
fn get_tick_time(self) -> f32
get_TickTime() overloadSource§fn set_tick_time(self, value: impl Into<f32>)
fn set_tick_time(self, value: impl Into<f32>)
set_TickTime(f32) overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_Name() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
get_HashCode() overloadSource§fn get_persistent_method(self) -> ProcVoidMethod
fn get_persistent_method(self) -> ProcVoidMethod
get_PersistentMethod() overloadSource§fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)
fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)
set_PersistentMethod(crate::app::procvoidmethod::ProcVoidMethod) overloadSource§fn get_desc_index(self) -> i32
fn get_desc_index(self) -> i32
get_DescIndex() overloadSource§fn get_desc_type(self) -> ProcDesc_Type
fn get_desc_type(self) -> ProcDesc_Type
get_DescType() overloadSource§fn create_internal(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
is_bind: impl Into<bool>,
) -> ProcInst
fn create_internal( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, is_bind: impl Into<bool>, ) -> ProcInst
CreateInternal(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString, bool) overloadSource§fn create_internal_2(
self,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create_internal_2( self, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
CreateInternal(::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn connect(self, super_: impl Into<ProcInst>)
fn connect(self, super_: impl Into<ProcInst>)
Connect(crate::app::procinst::ProcInst) overloadSource§fn disconnect(self)
fn disconnect(self)
Disconnect() overloadSource§fn marking_death(self, is_first: impl Into<bool>)
fn marking_death(self, is_first: impl Into<bool>)
MarkingDeath(bool) overloadSource§fn get_can_wait_skip(self) -> bool
fn get_can_wait_skip(self) -> bool
get_CanWaitSkip() overloadSource§fn on_coroutine(self) -> IEnumerator
fn on_coroutine(self) -> IEnumerator
OnCoroutine() overloadSource§fn on_persistent(self)
fn on_persistent(self)
OnPersistent() overloadSource§fn on_dispose(self)
fn on_dispose(self)
OnDispose() overloadSource§fn on_singleton_create(self)
fn on_singleton_create(self)
OnSingletonCreate() overloadSource§fn on_singleton_dispose(self)
fn on_singleton_dispose(self)
OnSingletonDispose() overloadSource§fn on_shutdown(self)
fn on_shutdown(self)
OnShutdown() overloadSource§fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
OnDrawMonitor(crate::app::debugmonitor::DebugMonitor) overloadSource§fn get_debug_log(self) -> Il2CppString
fn get_debug_log(self) -> Il2CppString
GetDebugLog() overloadSource§fn shutdown_child(self)
fn shutdown_child(self)
ShutdownChild() overloadSource§fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
DrawMonitor(crate::app::debugmonitor::DebugMonitor) overload