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FishingGameSequence

Struct FishingGameSequence 

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pub struct FishingGameSequence(/* private fields */);
Expand description

IL2CPP class: App.FishingGameSequence Inherits: ProcSceneSequence_1<crate::app::hubsequence::HubSequence>

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impl FishingGameSequence

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impl FishingGameSequence

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pub fn first_angle() -> f32

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pub fn set_first_angle(value: f32)

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pub fn first_distance() -> f32

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pub fn set_first_distance(value: f32)

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pub fn c_anime_select_rod() -> Il2CppString

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pub fn set_c_anime_select_rod(value: Il2CppString)

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pub fn c_anime_throw_in() -> Il2CppString

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pub fn set_c_anime_throw_in(value: Il2CppString)

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pub fn c_anime_wait() -> Il2CppString

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pub fn set_c_anime_wait(value: Il2CppString)

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pub fn c_anime_resist() -> Il2CppString

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pub fn set_c_anime_resist(value: Il2CppString)

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pub fn c_anime_resist_l() -> Il2CppString

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pub fn set_c_anime_resist_l(value: Il2CppString)

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pub fn c_anime_resist_r() -> Il2CppString

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pub fn set_c_anime_resist_r(value: Il2CppString)

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pub fn c_anime_lethal_resist() -> Il2CppString

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pub fn set_c_anime_lethal_resist(value: Il2CppString)

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pub fn c_anime_catch() -> Il2CppString

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pub fn set_c_anime_catch(value: Il2CppString)

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pub fn c_anime_stand() -> Il2CppString

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pub fn set_c_anime_stand(value: Il2CppString)

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pub fn c_anime_joy() -> Il2CppString

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pub fn set_c_anime_joy(value: Il2CppString)

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pub fn c_chara_image_render_path() -> Il2CppString

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pub fn set_c_chara_image_render_path(value: Il2CppString)

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pub fn c_ui_root_path() -> Il2CppString

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pub fn set_c_ui_root_path(value: Il2CppString)

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pub fn c_ui_hit_button_path() -> Il2CppString

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pub fn set_c_ui_hit_button_path(value: Il2CppString)

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pub fn c_ui_battle_radar_path() -> Il2CppString

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pub fn set_c_ui_battle_radar_path(value: Il2CppString)

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pub fn c_ui_battle_stick_path() -> Il2CppString

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pub fn set_c_ui_battle_stick_path(value: Il2CppString)

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pub fn c_ui_battle_button_path() -> Il2CppString

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pub fn set_c_ui_battle_button_path(value: Il2CppString)

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pub fn c_ui_lethal_button_path() -> Il2CppString

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pub fn set_c_ui_lethal_button_path(value: Il2CppString)

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pub fn ui_movecircle_help_path() -> Il2CppString

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pub fn set_ui_movecircle_help_path(value: Il2CppString)

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pub fn c_result_ui_path() -> Il2CppString

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pub fn set_c_result_ui_path(value: Il2CppString)

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pub fn c_effect_root_path() -> Il2CppString

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pub fn set_c_effect_root_path(value: Il2CppString)

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pub fn c_effect_splash_normal() -> Il2CppString

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pub fn set_c_effect_splash_normal(value: Il2CppString)

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pub fn c_effect_counter_splash_small() -> Il2CppString

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pub fn set_c_effect_counter_splash_small(value: Il2CppString)

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pub fn c_effect_counter_splash_middle() -> Il2CppString

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pub fn set_c_effect_counter_splash_middle(value: Il2CppString)

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pub fn c_effect_counter_splash_large() -> Il2CppString

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pub fn set_c_effect_counter_splash_large(value: Il2CppString)

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pub fn c_effect_lethal_splash_small() -> Il2CppString

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pub fn set_c_effect_lethal_splash_small(value: Il2CppString)

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pub fn c_effect_lethal_splash_middle() -> Il2CppString

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pub fn set_c_effect_lethal_splash_middle(value: Il2CppString)

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pub fn c_effect_lethal_splash_large() -> Il2CppString

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pub fn set_c_effect_lethal_splash_large(value: Il2CppString)

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pub fn c_effect_guide_circle() -> Il2CppString

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pub fn set_c_effect_guide_circle(value: Il2CppString)

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pub fn c_effect_cast_splash() -> Il2CppString

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pub fn set_c_effect_cast_splash(value: Il2CppString)

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pub fn c_effect_ripple_small() -> Il2CppString

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pub fn set_c_effect_ripple_small(value: Il2CppString)

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pub fn c_effect_ripple_middle() -> Il2CppString

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pub fn set_c_effect_ripple_middle(value: Il2CppString)

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pub fn c_effect_ripple_large() -> Il2CppString

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pub fn set_c_effect_ripple_large(value: Il2CppString)

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pub fn c_effect_result_glitter_small() -> Il2CppString

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pub fn set_c_effect_result_glitter_small(value: Il2CppString)

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pub fn c_effect_result_glitter_middle() -> Il2CppString

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pub fn set_c_effect_result_glitter_middle(value: Il2CppString)

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pub fn c_effect_result_glitter_large() -> Il2CppString

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pub fn set_c_effect_result_glitter_large(value: Il2CppString)

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pub fn c_effect_miss_splash() -> Il2CppString

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pub fn set_c_effect_miss_splash(value: Il2CppString)

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pub fn c_effect_rader_bubble() -> Il2CppString

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pub fn set_c_effect_rader_bubble(value: Il2CppString)

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pub fn c_telop_root_path() -> Il2CppString

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pub fn set_c_telop_root_path(value: Il2CppString)

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pub fn c_telop_hit() -> Il2CppString

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pub fn set_c_telop_hit(value: Il2CppString)

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pub fn c_telop_perfect() -> Il2CppString

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pub fn set_c_telop_perfect(value: Il2CppString)

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pub fn c_telop_success() -> Il2CppString

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pub fn set_c_telop_success(value: Il2CppString)

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pub fn c_assist_popup_path() -> Il2CppString

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pub fn set_c_assist_popup_path(value: Il2CppString)

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pub fn c_assist_glitter_path() -> Il2CppString

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pub fn set_c_assist_glitter_path(value: Il2CppString)

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pub fn c_texture_root_path() -> Il2CppString

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pub fn set_c_texture_root_path(value: Il2CppString)

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pub fn c_atlas_path() -> Il2CppString

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pub fn set_c_atlas_path(value: Il2CppString)

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pub fn c_load_texture_path() -> Il2CppString

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pub fn set_c_load_texture_path(value: Il2CppString)

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pub fn c_alart_sec() -> f32

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pub fn set_c_alart_sec(value: f32)

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pub fn m_rod_menu_result() -> StickType

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pub fn set_m_rod_menu_result(value: StickType)

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pub fn m_continue_result() -> bool

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pub fn set_m_continue_result(value: bool)

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impl FishingGameSequence

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pub fn create_bind(super_: impl Into<ProcInst>)

CreateBind(crate::app::procinst::ProcInst) overload

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pub fn cctor()

.cctor() overload

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impl FishingGameSequence

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pub fn get_is_play_draw_se_method_info() -> &'static MethodInfo

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pub fn set_is_play_draw_se_method_info() -> &'static MethodInfo

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pub fn get_is_assist_method_info() -> &'static MethodInfo

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pub fn enable_fish_prefab_method_info() -> &'static MethodInfo

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pub fn pause_hub_bgm_method_info() -> &'static MethodInfo

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pub fn init_method_info() -> &'static MethodInfo

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pub fn set_guide_active_method_info() -> &'static MethodInfo

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pub fn init_image_render_method_info() -> &'static MethodInfo

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pub fn init_battle_radar_method_info() -> &'static MethodInfo

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pub fn create_rod_and_lure_model_method_info() -> &'static MethodInfo

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pub fn try_destoy_rod_and_lure_model_method_info() -> &'static MethodInfo

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pub fn destroy_image_render_method_info() -> &'static MethodInfo

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pub fn destroy_radar_method_info() -> &'static MethodInfo

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pub fn load_resource_method_info() -> &'static MethodInfo

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pub fn is_loading_resource_method_info() -> &'static MethodInfo

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pub fn unload_resource_method_info() -> &'static MethodInfo

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pub fn update_ripples_method_info() -> &'static MethodInfo

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pub fn set_enable_pop_ripples_method_info() -> &'static MethodInfo

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pub fn destroy_all_rippeles_method_info() -> &'static MethodInfo

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pub fn ready_first_rod_method_info() -> &'static MethodInfo

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pub fn tick_select_rod_wait_method_info() -> &'static MethodInfo

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pub fn create_title_bar_method_info() -> &'static MethodInfo

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pub fn close_title_bar_method_info() -> &'static MethodInfo

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pub fn create_rod_select_menu_method_info() -> &'static MethodInfo

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pub fn tick_rod_select_camera_method_info() -> &'static MethodInfo

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pub fn create_assist_menu_method_info() -> &'static MethodInfo

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pub fn call_assist_enhance_method_info() -> &'static MethodInfo

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pub fn tick_move_circle_method_info() -> &'static MethodInfo

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pub fn tick_throw_in_method_info() -> &'static MethodInfo

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pub fn tick_wait_catch_method_info() -> &'static MethodInfo

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pub fn tick_wait_cancel_method_info() -> &'static MethodInfo

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pub fn process_announce_failed_method_info() -> &'static MethodInfo

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pub fn tick_hit_popup_method_info() -> &'static MethodInfo

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pub fn tick_assist_attack_method_info() -> &'static MethodInfo

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pub fn update_player_anime_method_info() -> &'static MethodInfo

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pub fn set_player_anime_state_method_info() -> &'static MethodInfo

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pub fn reset_radical_param_method_info() -> &'static MethodInfo

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pub fn tick_battle_method_info() -> &'static MethodInfo

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pub fn tick_battle_lethal_method_info() -> &'static MethodInfo

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pub fn tick_wait_disable_ui_method_info() -> &'static MethodInfo

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pub fn phase_battle_failed_method_info() -> &'static MethodInfo

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pub fn tick_defeat_movie_method_info() -> &'static MethodInfo

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pub fn tick_result_method_info() -> &'static MethodInfo

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pub fn close_result_method_info() -> &'static MethodInfo

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pub fn is_closed_result_method_info() -> &'static MethodInfo

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pub fn exit_result_method_info() -> &'static MethodInfo

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pub fn get_prize_bond_method_info() -> &'static MethodInfo

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pub fn get_prize_item_method_info() -> &'static MethodInfo

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pub fn decrease_play_count_method_info() -> &'static MethodInfo

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pub fn increase_play_counter_method_info() -> &'static MethodInfo

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pub fn create_continue_dialog_method_info() -> &'static MethodInfo

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pub fn init_continue_method_info() -> &'static MethodInfo

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pub fn exit_method_info() -> &'static MethodInfo

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pub fn play_draw_se_method_info() -> &'static MethodInfo

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pub fn stop_draw_se_method_info() -> &'static MethodInfo

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pub fn stop_all_continue_se_method_info() -> &'static MethodInfo

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pub fn jump_throw_in_method_info() -> &'static MethodInfo

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pub fn jump_wait_catch_method_info() -> &'static MethodInfo

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pub fn jump_hit_popup_method_info() -> &'static MethodInfo

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pub fn jump_assist_attack_method_info() -> &'static MethodInfo

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pub fn jump_battle_method_info() -> &'static MethodInfo

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pub fn jump_battle_lethal_method_info() -> &'static MethodInfo

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pub fn jump_defeat_movie_method_info() -> &'static MethodInfo

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pub fn jump_result_method_info() -> &'static MethodInfo

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pub fn jump_move_circle_method_info() -> &'static MethodInfo

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pub fn jump_wait_cancel_method_info() -> &'static MethodInfo

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pub fn jump_announce_failed_method_info() -> &'static MethodInfo

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pub fn jump_select_rod_method_info() -> &'static MethodInfo

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pub fn jump_get_prize_method_info() -> &'static MethodInfo

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pub fn jump_check_continue_method_info() -> &'static MethodInfo

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pub fn jump_battle_failed_method_info() -> &'static MethodInfo

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pub fn voice_rod_select_method_info() -> &'static MethodInfo

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pub fn voice_move_circle_method_info() -> &'static MethodInfo

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pub fn voice_hit_method_info() -> &'static MethodInfo

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pub fn voice_advice_left_method_info() -> &'static MethodInfo

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pub fn voice_advice_right_method_info() -> &'static MethodInfo

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pub fn voice_escape_method_info() -> &'static MethodInfo

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pub fn voice_success_giant_method_info() -> &'static MethodInfo

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pub fn voice_success_middle_method_info() -> &'static MethodInfo

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pub fn voice_success_small_method_info() -> &'static MethodInfo

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pub fn voice_check_continue_method_info() -> &'static MethodInfo

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pub fn voice_end_game_method_info() -> &'static MethodInfo

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pub fn on_shutdown_method_info() -> &'static MethodInfo

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pub fn create_bind_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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pub fn cctor_method_info() -> &'static MethodInfo

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impl FishingGameSequence

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pub unsafe fn on_shutdown(this: impl Into<IlInstance>)

Direct (non-virtual) call to FishingGameSequence’s own OnShutdown. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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impl FishingGameSequence

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pub fn new() -> Self

.ctor() — no args

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impl ClassIdentity for FishingGameSequence

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const NAMESPACE: &'static str = "App"

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const NAME: &'static str = "FishingGameSequence"

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fn class() -> Class

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impl Clone for FishingGameSequence

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fn clone(&self) -> FishingGameSequence

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for FishingGameSequence

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IFishingGameSequence for FishingGameSequence

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fn c_load_object_path(self) -> Array<Il2CppString>

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fn set_c_load_object_path(self, value: Array<Il2CppString>)

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fn m_config_base(self) -> FishingConfig_Base

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fn set_m_config_base(self, value: FishingConfig_Base)

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fn m_config_move_circle(self) -> FishingConfig_MoveCircle

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fn set_m_config_move_circle(self, value: FishingConfig_MoveCircle)

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fn m_config_throw_in(self) -> FishingConfig_ThrowIn

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fn set_m_config_throw_in(self, value: FishingConfig_ThrowIn)

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fn m_config_wait_catch(self) -> FishingConfig_WaitCatch

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fn set_m_config_wait_catch(self, value: FishingConfig_WaitCatch)

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fn m_config_wait_cancel(self) -> FishingConfig_WaitCancel

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fn set_m_config_wait_cancel(self, value: FishingConfig_WaitCancel)

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fn m_config_battle(self) -> FishingConfig_Battle

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fn set_m_config_battle(self, value: FishingConfig_Battle)

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fn m_config_defeat(self) -> FishingConfig_Defeat

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fn set_m_config_defeat(self, value: FishingConfig_Defeat)

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fn m_config_result(self) -> FishingConfig_Result

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fn set_m_config_result(self, value: FishingConfig_Result)

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fn m_player_root(self) -> GameObject

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fn set_m_player_root(self, value: GameObject)

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fn m_player_controller(self) -> HubUnitController

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fn set_m_player_controller(self, value: HubUnitController)

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fn m_hub_look_component(self) -> HubLookAtController

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fn set_m_hub_look_component(self, value: HubLookAtController)

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fn m_player_look_at(self) -> LookAtIK

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fn set_m_player_look_at(self, value: LookAtIK)

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fn m_rod_animator(self) -> Animator

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fn set_m_rod_animator(self, value: Animator)

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fn m_sola(self) -> Character

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fn set_m_sola(self, value: Character)

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fn m_hub_sola_lct(self) -> GameObject

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fn set_m_hub_sola_lct(self, value: GameObject)

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fn m_is_set_sola_invisible(self) -> bool

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fn set_m_is_set_sola_invisible(self, value: bool)

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fn rod_model_i_ds(self) -> Array<Il2CppString>

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fn set_rod_model_i_ds(self, value: Array<Il2CppString>)

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fn lure_model_i_ds(self) -> Array<Il2CppString>

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fn set_lure_model_i_ds(self, value: Array<Il2CppString>)

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fn m_talker(self) -> GameObject

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fn set_m_talker(self, value: GameObject)

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fn m_talker_chara(self) -> Character

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fn set_m_talker_chara(self, value: Character)

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fn m_talker_rot_test_dir(self) -> f32

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fn set_m_talker_rot_test_dir(self, value: f32)

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fn m_talker_reset_pos(self) -> Vector3

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fn set_m_talker_reset_pos(self, value: Vector3)

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fn m_talker_reset_rot(self) -> Quaternion

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fn set_m_talker_reset_rot(self, value: Quaternion)

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fn m_talker_reset_dir(self) -> f32

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fn set_m_talker_reset_dir(self, value: f32)

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fn m_timer(self) -> f32

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fn set_m_timer(self, value: f32)

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fn m_reset_pos(self) -> Vector3

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fn set_m_reset_pos(self, value: Vector3)

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fn m_reset_rot(self) -> Quaternion

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fn set_m_reset_rot(self, value: Quaternion)

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fn m_reset_dir(self) -> f32

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fn set_m_reset_dir(self, value: f32)

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fn m_camera_obj(self) -> GameObject

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fn set_m_camera_obj(self, value: GameObject)

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fn m_camera_component(self) -> Camera

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fn set_m_camera_component(self, value: Camera)

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fn m_defeat_camera(self) -> GameObject

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fn set_m_defeat_camera(self, value: GameObject)

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fn m_defeat_camera_anim(self) -> Animation

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fn set_m_defeat_camera_anim(self, value: Animation)

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fn m_guide_circle_obj(self) -> GameObject

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fn set_m_guide_circle_obj(self, value: GameObject)

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fn m_guide_effect(self) -> GameObject

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fn set_m_guide_effect(self, value: GameObject)

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fn m_lure_obj(self) -> GameObject

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fn set_m_lure_obj(self, value: GameObject)

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fn m_lure_trans(self) -> Transform

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fn set_m_lure_trans(self, value: Transform)

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fn m_lure_script(self) -> FishingLure

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fn set_m_lure_script(self, value: FishingLure)

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fn m_lure_model(self) -> GameObject

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fn set_m_lure_model(self, value: GameObject)

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fn m_lure_anime(self) -> Animator

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fn set_m_lure_anime(self, value: Animator)

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fn m_image(self) -> GameObject

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fn set_m_image(self, value: GameObject)

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fn m_angle(self) -> InterpolatorFloat

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fn set_m_angle(self, value: InterpolatorFloat)

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fn m_throw_distance(self) -> InterpolatorFloat

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fn set_m_throw_distance(self, value: InterpolatorFloat)

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fn m_is_play_throw_se(self) -> bool

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fn set_m_is_play_throw_se(self, value: bool)

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fn m_is_play_sink_se(self) -> bool

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fn set_m_is_play_sink_se(self, value: bool)

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fn m_is_throw_in_camera_change(self) -> bool

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fn set_m_is_throw_in_camera_change(self, value: bool)

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fn m_reset_distance(self) -> f32

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fn set_m_reset_distance(self, value: f32)

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fn m_reset_angle(self) -> f32

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fn set_m_reset_angle(self, value: f32)

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fn m_is_stop_lure(self) -> bool

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fn set_m_is_stop_lure(self, value: bool)

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fn m_past_stick_power(self) -> f32

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fn set_m_past_stick_power(self, value: f32)

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fn m_lure_base_pos(self) -> Vector3

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fn set_m_lure_base_pos(self, value: Vector3)

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fn m_stick_wait_timer(self) -> f32

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fn set_m_stick_wait_timer(self, value: f32)

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fn m_attack_wait_timer(self) -> f32

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fn set_m_attack_wait_timer(self, value: f32)

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fn m_voice_interval_timer(self) -> f32

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fn set_m_voice_interval_timer(self, value: f32)

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fn m_battle_radar_obj(self) -> GameObject

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fn set_m_battle_radar_obj(self, value: GameObject)

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fn m_radar_script(self) -> FishingBattleRader

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fn set_m_radar_script(self, value: FishingBattleRader)

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fn m_hit_button_obj(self) -> GameObject

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fn set_m_hit_button_obj(self, value: GameObject)

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fn m_stick_obj(self) -> GameObject

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fn set_m_stick_obj(self, value: GameObject)

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fn m_button_obj(self) -> GameObject

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fn set_m_button_obj(self, value: GameObject)

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fn m_lethal_button_obj(self) -> GameObject

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fn set_m_lethal_button_obj(self, value: GameObject)

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fn m_lethal_button_anime(self) -> Animator

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fn set_m_lethal_button_anime(self, value: Animator)

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fn m_lethal_anime_play_wait(self) -> bool

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fn set_m_lethal_anime_play_wait(self, value: bool)

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fn m_lethal_success_anime_wait(self) -> bool

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fn set_m_lethal_success_anime_wait(self, value: bool)

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fn m_radical_param(self) -> Array<FishingRadicalParamData_RadicalParam>

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fn set_m_radical_param(self, value: Array<FishingRadicalParamData_RadicalParam>)

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fn m_use_radical_index(self) -> i32

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fn set_m_use_radical_index(self, value: i32)

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fn m_radical_timer(self) -> f32

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fn set_m_radical_timer(self, value: f32)

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fn m_alart_se_timer(self) -> f32

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fn set_m_alart_se_timer(self, value: f32)

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fn m_player_anime_timer(self) -> f32

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fn set_m_player_anime_timer(self, value: f32)

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fn m_player_state(self) -> FishingGameSequence_FishingAngleState

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fn set_m_player_state(self, value: FishingGameSequence_FishingAngleState)

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fn m_battle_camera_state(self) -> FishingGameSequence_FishingAngleState

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fn set_m_battle_camera_state(self, value: FishingGameSequence_FishingAngleState)

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fn m_base_camera_angle(self) -> f32

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fn set_m_base_camera_angle(self, value: f32)

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fn m_is_running_reverse_lerp(self) -> bool

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fn set_m_is_running_reverse_lerp(self, value: bool)

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fn m_fish_obj(self) -> GameObject

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fn set_m_fish_obj(self, value: GameObject)

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fn m_fish_script(self) -> FishingFish

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fn set_m_fish_script(self, value: FishingFish)

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fn m_canvas_root(self) -> GameObject

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fn set_m_canvas_root(self, value: GameObject)

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fn m_fader(self) -> FishingEventFader

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fn set_m_fader(self, value: FishingEventFader)

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fn m_is_pull_stick(self) -> bool

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fn set_m_is_pull_stick(self, value: bool)

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fn m_is_cancel_fade_out(self) -> bool

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fn set_m_is_cancel_fade_out(self, value: bool)

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fn m_is_cancel_fade_in(self) -> bool

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fn set_m_is_cancel_fade_in(self, value: bool)

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fn m_is_select_rod_wait(self) -> bool

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fn set_m_is_select_rod_wait(self, value: bool)

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fn m_fail_type(self) -> FishingGameSequence_AnnounceType

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fn set_m_fail_type(self, value: FishingGameSequence_AnnounceType)

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fn m_throwin_height(self) -> InterpolatorFloat

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fn set_m_throwin_height(self, value: InterpolatorFloat)

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fn m_move_circle_help(self) -> GameObject

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fn set_m_move_circle_help(self, value: GameObject)

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fn m_ripples_root(self) -> GameObject

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fn set_m_ripples_root(self, value: GameObject)

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fn m_ripples(self) -> Array<FishingGameSequence_Ripple>

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fn set_m_ripples(self, value: Array<FishingGameSequence_Ripple>)

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fn m_enable_ripples(self) -> bool

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fn set_m_enable_ripples(self, value: bool)

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fn m_image_render_obj(self) -> GameObject

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fn set_m_image_render_obj(self, value: GameObject)

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fn m_image_render(self) -> FishingCharaImageRender

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fn set_m_image_render(self, value: FishingCharaImageRender)

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fn m_lure_height(self) -> InterpolatorFloat

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fn set_m_lure_height(self, value: InterpolatorFloat)

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fn m_is_assit_battle_start(self) -> bool

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fn set_m_is_assit_battle_start(self, value: bool)

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fn m_assist_pop_up(self) -> GameObject

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fn set_m_assist_pop_up(self, value: GameObject)

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fn m_assist_rect(self) -> RectTransform

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fn set_m_assist_rect(self, value: RectTransform)

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fn m_assist_glitter(self) -> GameObject

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fn set_m_assist_glitter(self, value: GameObject)

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fn m_assist_display_rate_x(self) -> f32

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fn set_m_assist_display_rate_x(self, value: f32)

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fn m_assist_display_rate_y(self) -> f32

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fn set_m_assist_display_rate_y(self, value: f32)

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fn m_assist_display_pos(self) -> Vector3

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fn set_m_assist_display_pos(self, value: Vector3)

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fn m_defeat_frame(self) -> f32

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fn set_m_defeat_frame(self, value: f32)

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fn m_defeat_fade_length(self) -> f32

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fn set_m_defeat_fade_length(self, value: f32)

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fn m_is_show_sucess_telop(self) -> bool

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fn set_m_is_show_sucess_telop(self, value: bool)

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fn m_is_start_defeat_fade(self) -> bool

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fn set_m_is_start_defeat_fade(self, value: bool)

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fn m_result_ui(self) -> FishingResultUI

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fn set_m_result_ui(self, value: FishingResultUI)

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fn m_result_glitter(self) -> GameObject

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fn set_m_result_glitter(self, value: GameObject)

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fn m_is_play_result_voice(self) -> bool

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fn set_m_is_play_result_voice(self, value: bool)

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fn m_is_get_bonus(self) -> bool

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fn set_m_is_get_bonus(self, value: bool)

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fn m_assist_level(self) -> i32

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fn set_m_assist_level(self, value: i32)

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fn m_assist_damage(self) -> f32

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fn set_m_assist_damage(self, value: f32)

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impl IProcInst for FishingGameSequence

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impl ISingletonProcInst_1<HubSequence> for FishingGameSequence

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fn m_is_loaded(self) -> bool

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fn set_m_is_loaded(self, value: bool)

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impl IlType for FishingGameSequence

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fn il_type() -> &'static Il2CppType

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impl Copy for FishingGameSequence

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impl IObject for FishingGameSequence

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impl IProcSceneSequence_1<HubSequence> for FishingGameSequence

Auto Trait Implementations§

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impl Freeze for FishingGameSequence

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impl RefUnwindSafe for FishingGameSequence

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impl !Send for FishingGameSequence

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impl !Sync for FishingGameSequence

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impl Unpin for FishingGameSequence

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impl UnwindSafe for FishingGameSequence

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fn borrow_mut(&mut self) -> &mut T

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impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn resolve(self, resolver: IExposedPropertyTable) -> T0
where Self: Sized,

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impl<__T> IFishingGameSequenceMethods for __T

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fn get_is_play_draw_se(self) -> bool

get_IsPlayDrawSE() overload
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fn set_is_play_draw_se(self, value: impl Into<bool>)

set_IsPlayDrawSE(bool) overload
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fn get_is_assist(self) -> bool

get_IsAssist() overload
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fn enable_fish_prefab(self)

EnableFishPrefab() overload
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fn pause_hub_bgm(self)

PauseHubBGM() overload
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fn init(self)

Init() overload
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fn set_guide_active(self, set: impl Into<bool>)

SetGuideActive(bool) overload
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fn init_image_render(self)

InitImageRender() overload
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fn init_battle_radar(self)

InitBattleRadar() overload
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fn create_rod_and_lure_model(self)

CreateRodAndLureModel() overload
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fn try_destoy_rod_and_lure_model(self)

TryDestoyRodAndLureModel() overload
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fn destroy_image_render(self)

DestroyImageRender() overload
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fn destroy_radar(self)

DestroyRadar() overload
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fn load_resource(self)

LoadResource() overload
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fn is_loading_resource(self) -> bool

IsLoadingResource() overload
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fn unload_resource(self)

UnloadResource() overload
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fn update_ripples(self)

UpdateRipples() overload
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fn set_enable_pop_ripples(self, set: impl Into<bool>)

SetEnablePopRipples(bool) overload
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fn destroy_all_rippeles(self)

DestroyAllRippeles() overload
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fn ready_first_rod(self)

ReadyFirstRod() overload
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fn tick_select_rod_wait(self)

TickSelectRodWait() overload
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fn create_title_bar(self)

CreateTitleBar() overload
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fn close_title_bar(self)

CloseTitleBar() overload
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fn create_rod_select_menu(self)

CreateRodSelectMenu() overload
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fn tick_rod_select_camera(self)

TickRodSelectCamera() overload
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fn create_assist_menu(self)

CreateAssistMenu() overload
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fn call_assist_enhance(self)

CallAssistEnhance() overload
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fn tick_move_circle(self)

TickMoveCircle() overload
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fn tick_throw_in(self)

TickThrowIn() overload
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fn tick_wait_catch(self)

TickWaitCatch() overload
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fn tick_wait_cancel(self)

TickWaitCancel() overload
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fn process_announce_failed(self)

ProcessAnnounceFailed() overload
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fn tick_hit_popup(self)

TickHitPopup() overload
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fn tick_assist_attack(self)

TickAssistAttack() overload
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fn update_player_anime(self)

UpdatePlayerAnime() overload
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fn set_player_anime_state( self, set_state: impl Into<FishingGameSequence_FishingAngleState>, )

SetPlayerAnimeState(crate::app::fishinggamesequence::FishingGameSequence_FishingAngleState) overload
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fn reset_radical_param(self)

ResetRadicalParam() overload
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fn tick_battle(self)

TickBattle() overload
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fn tick_battle_lethal(self)

TickBattleLethal() overload
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fn tick_wait_disable_ui(self) -> bool

TickWaitDisableUI() overload
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fn phase_battle_failed(self)

PhaseBattleFailed() overload
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fn tick_defeat_movie(self)

TickDefeatMovie() overload
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fn tick_result(self)

TickResult() overload
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fn close_result(self)

CloseResult() overload
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fn is_closed_result(self) -> bool

IsClosedResult() overload
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fn exit_result(self)

ExitResult() overload
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fn get_prize_bond(self)

GetPrizeBond() overload
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fn get_prize_item(self)

GetPrizeItem() overload
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fn decrease_play_count(self)

DecreasePlayCount() overload
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fn increase_play_counter(self)

IncreasePlayCounter() overload
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fn create_continue_dialog(self)

CreateContinueDialog() overload
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fn init_continue(self)

InitContinue() overload
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fn exit(self)

Exit() overload
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fn play_draw_se(self)

PlayDrawSE() overload
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fn stop_draw_se(self)

StopDrawSE() overload
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fn stop_all_continue_se(self)

StopAllContinueSE() overload
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fn jump_throw_in(self)

JumpThrowIn() overload
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fn jump_wait_catch(self)

JumpWaitCatch() overload
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fn jump_hit_popup(self)

JumpHitPopup() overload
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fn jump_assist_attack(self)

JumpAssistAttack() overload
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fn jump_battle(self)

JumpBattle() overload
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fn jump_battle_lethal(self)

JumpBattleLethal() overload
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fn jump_defeat_movie(self)

JumpDefeatMovie() overload
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fn jump_result(self)

JumpResult() overload
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fn jump_move_circle(self)

JumpMoveCircle() overload
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fn jump_wait_cancel(self)

JumpWaitCancel() overload
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fn jump_announce_failed(self)

JumpAnnounceFailed() overload
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fn jump_select_rod(self)

JumpSelectRod() overload
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fn jump_get_prize(self)

JumpGetPrize() overload
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fn jump_check_continue(self)

JumpCheckContinue() overload
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fn jump_battle_failed(self)

JumpBattleFailed() overload
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fn voice_rod_select(self)

VoiceRodSelect() overload
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fn voice_move_circle(self)

VoiceMoveCircle() overload
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fn voice_hit(self)

VoiceHit() overload
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fn voice_advice_left(self)

VoiceAdviceLeft() overload
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fn voice_advice_right(self)

VoiceAdviceRight() overload
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fn voice_escape(self)

VoiceEscape() overload
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fn voice_success_giant(self)

VoiceSuccessGiant() overload
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fn voice_success_middle(self)

VoiceSuccessMiddle() overload
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fn voice_success_small(self)

VoiceSuccessSmall() overload
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fn voice_check_continue(self)

VoiceCheckContinue() overload
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fn voice_end_game(self)

VoiceEndGame() overload
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fn on_shutdown(self)

OnShutdown() overload
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fn ctor(self)

.ctor() overload
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impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __U
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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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.ctor() overload
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Finalize() overload
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GetHashCode() overload
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GetType() overload
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MemberwiseClone() overload
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ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<__T> IProcInstMethods for __T
where __T: IProcInst,

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fn ctor(self)

.ctor() overload
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fn get_no_desc(self) -> Array<ProcDesc>

GetNoDesc() overload
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fn get_coroutine(self) -> Array<ProcDesc>

GetCoroutine() overload
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fn create_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst

CreateNoDesc(crate::app::procinst::ProcInst) overload
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fn create_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst

CreateCoroutine(crate::app::procinst::ProcInst) overload
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fn create_bind_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst

CreateBindNoDesc(crate::app::procinst::ProcInst) overload
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fn create_bind_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst

CreateBindCoroutine(crate::app::procinst::ProcInst) overload
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fn create( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst

Create(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overload
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fn create_bind( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst

CreateBind(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overload
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fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst

CreateRoot(::unity::Il2CppString) overload
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fn recursive_tick(self)

RecursiveTick() overload
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fn recursive_persistent_task(self)

RecursivePersistentTask() overload
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fn recursive_remove(self)

RecursiveRemove() overload
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fn get_super(self) -> ProcInst

GetSuper() overload
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fn get_child(self) -> ProcInst

GetChild() overload
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fn get_prev(self) -> ProcInst

GetPrev() overload
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fn get_next(self) -> ProcInst

GetNext() overload
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fn get_label(self) -> i32

GetLabel() overload
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fn get_wait_time(self) -> f32

GetWaitTime() overload
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fn is_wait(self) -> bool

IsWait() overload
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fn is_bind(self) -> bool

IsBind() overload
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fn is_dead(self) -> bool

IsDead() overload
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fn is_parent_bind(self) -> bool

IsParentBind() overload
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fn is_continue_execute(self) -> bool

IsContinueExecute() overload
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fn delete(self)

Delete() overload
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fn next(self)

Next() overload
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fn next_imm(self)

NextImm() overload
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fn jump(self, label: impl Into<i32>)

Jump(i32) overload
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fn jump_2(self, label: impl Into<ValueType>)

Jump(crate::system::valuetype::ValueType) overload
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fn try_jump(self, label: impl Into<ValueType>) -> bool

TryJump(crate::system::valuetype::ValueType) overload
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fn push_jump(self, label: impl Into<i32>)

PushJump(i32) overload
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fn push_jump_2(self, label: impl Into<ValueType>)

PushJump(crate::system::valuetype::ValueType) overload
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fn pop_jump(self)

PopJump() overload
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fn jump_imm(self, label: impl Into<i32>)

JumpImm(i32) overload
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fn jump_imm_2(self, label: impl Into<ValueType>)

JumpImm(crate::system::valuetype::ValueType) overload
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fn wait_time(self, time: impl Into<f32>)

WaitTime(f32) overload
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fn delete_child(self)

DeleteChild() overload
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fn yield(self)

Yield() overload
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fn assert(self)

Assert() overload
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fn find_next(self, is_first: impl Into<bool>) -> ProcInst

FindNext(bool) overload
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fn get_tick_time(self) -> f32

get_TickTime() overload
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fn set_tick_time(self, value: impl Into<f32>)

set_TickTime(f32) overload
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fn get_name(self) -> Il2CppString

get_Name() overload
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fn get_hash_code(self) -> i32

get_HashCode() overload
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fn get_persistent_method(self) -> ProcVoidMethod

get_PersistentMethod() overload
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fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)

set_PersistentMethod(crate::app::procvoidmethod::ProcVoidMethod) overload
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fn get_desc(self) -> ProcDesc

get_Desc() overload
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fn get_desc_index(self) -> i32

get_DescIndex() overload
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fn get_desc_type(self) -> ProcDesc_Type

get_DescType() overload
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fn create_internal( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, is_bind: impl Into<bool>, ) -> ProcInst

CreateInternal(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString, bool) overload
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fn create_internal_2( self, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst

CreateInternal(::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overload
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fn connect(self, super_: impl Into<ProcInst>)

Connect(crate::app::procinst::ProcInst) overload
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fn disconnect(self)

Disconnect() overload
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fn bind(self)

Bind() overload
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fn unbind(self)

Unbind() overload
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fn marking_death(self, is_first: impl Into<bool>)

MarkingDeath(bool) overload
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fn get_can_wait_skip(self) -> bool

get_CanWaitSkip() overload
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fn on_start(self)

OnStart() overload
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fn on_tick(self)

OnTick() overload
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fn on_coroutine(self) -> IEnumerator

OnCoroutine() overload
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fn on_persistent(self)

OnPersistent() overload
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fn on_create(self)

OnCreate() overload
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fn on_dispose(self)

OnDispose() overload
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fn on_bind(self)

OnBind() overload
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fn on_unbind(self)

OnUnbind() overload
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fn on_singleton_create(self)

OnSingletonCreate() overload
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fn on_singleton_dispose(self)

OnSingletonDispose() overload
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fn on_shutdown(self)

OnShutdown() overload
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fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)

OnDrawMonitor(crate::app::debugmonitor::DebugMonitor) overload
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fn get_debug_log(self) -> Il2CppString

GetDebugLog() overload
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fn shutdown(self)

Shutdown() overload
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fn shutdown_child(self)

ShutdownChild() overload
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fn draw_monitor(self, monitor: impl Into<DebugMonitor>)

DrawMonitor(crate::app::debugmonitor::DebugMonitor) overload
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impl<T0, __U> IProcSceneSequence_1Methods<T0> for __U

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fn get_scene_name(self) -> Il2CppString
where Self: Sized,

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fn set_scene_name(self, value: Il2CppString)
where Self: Sized,

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fn get_scene_mode(self) -> LoadSceneMode
where Self: Sized,

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fn set_scene_mode(self, value: LoadSceneMode)
where Self: Sized,

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fn load_scene(self)
where Self: Sized,

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fn load_scene_2(self, name: Il2CppString, mode: LoadSceneMode)
where Self: Sized,

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fn unload_scene(self)
where Self: Sized,

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fn unload_scene_2(self, name: Il2CppString)
where Self: Sized,

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fn bind_loading(self)
where Self: Sized,

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fn unbind_loading(self)
where Self: Sized,

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fn get_loading_mode(self) -> LoadingManager_Modes
where Self: Sized,

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fn ctor(self)
where Self: Sized,

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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, __U> ISingletonProcInst_1Methods<T0> for __U

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fn get_instance() -> T0

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fn on_singleton_create(self)
where Self: Sized,

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fn on_singleton_dispose(self)
where Self: Sized,

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fn get_is_resume(self) -> bool
where Self: Sized,

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fn set_is_resume(self, value: bool)
where Self: Sized,

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fn get_version(self) -> i32
where Self: Sized,

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fn resume_start(self)
where Self: Sized,

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fn resume_end(self)
where Self: Sized,

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fn serialize(stream: Stream_2)

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fn deserialize(stream: Stream_2)

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fn get_global_asset_path(self) -> Il2CppString
where Self: Sized,

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fn is_loading_global_asset(self) -> bool
where Self: Sized,

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fn release_global_asset(self)
where Self: Sized,

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fn instantiate_global_asset(self, parent: GameObject) -> GameObject
where Self: Sized,

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fn instantiate_global_asset_2(self, parent: Transform) -> GameObject
where Self: Sized,

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fn on_serialize(self, stream: Stream_2)
where Self: Sized,

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fn on_deserialize(self, stream: Stream_2, version: i32)
where Self: Sized,

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fn op_implicit(exists: SingletonProcInst_1<T0>) -> bool

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fn ctor(self)
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.