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MapPanelActive

Struct MapPanelActive 

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pub struct MapPanelActive(/* private fields */);
Expand description

IL2CPP class: App.MapPanelActive Inherits: MapPanelBase_1<crate::app::mappanelactive::MapPanelActive>

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impl MapPanelActive

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impl MapPanelActive

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impl MapPanelActive

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pub fn cctor()

.cctor() overload

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impl MapPanelActive

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pub fn get_sub_mesh_count_method_info() -> &'static MethodInfo

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pub fn awake_method_info() -> &'static MethodInfo

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pub fn start_method_info() -> &'static MethodInfo

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pub fn update_method_info() -> &'static MethodInfo

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pub fn get_source_materials_method_info() -> &'static MethodInfo

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pub fn update_panel_alpha_method_info() -> &'static MethodInfo

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pub fn update_always_panel_alpha_method_info() -> &'static MethodInfo

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pub fn update_order_panel_alpha_method_info() -> &'static MethodInfo

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pub fn get_mode_method_info() -> &'static MethodInfo

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pub fn set_mode_method_info() -> &'static MethodInfo

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pub fn update_mode_method_info() -> &'static MethodInfo

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pub fn update_vertex_method_info() -> &'static MethodInfo

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pub fn set_unit_method_info() -> &'static MethodInfo

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pub fn set_is_update_method_info() -> &'static MethodInfo

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pub fn can_target_method_info() -> &'static MethodInfo

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pub fn can_attack_method_info() -> &'static MethodInfo

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pub fn can_use_rod_method_info() -> &'static MethodInfo

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pub fn each_target_cell_method_info() -> &'static MethodInfo

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pub fn add_cell_method_info() -> &'static MethodInfo

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pub fn set_vertex_method_info() -> &'static MethodInfo

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pub fn set_mesh_method_info() -> &'static MethodInfo

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pub fn set_mesh_2_method_info() -> &'static MethodInfo

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pub fn can_set_mesh_method_info() -> &'static MethodInfo

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pub fn can_draw_move_image_method_info() -> &'static MethodInfo

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pub fn get_mind_method_info() -> &'static MethodInfo

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pub fn set_mind_method_info() -> &'static MethodInfo

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pub fn set_flag_method_info() -> &'static MethodInfo

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pub fn get_heal_color_method_info() -> &'static MethodInfo

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pub fn get_action_color_method_info() -> &'static MethodInfo

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pub fn get_dragon_vein_color_method_info() -> &'static MethodInfo

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pub fn get_attack_range_color_method_info() -> &'static MethodInfo

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pub fn get_heal_range_color_method_info() -> &'static MethodInfo

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pub fn get_support_range_color_method_info() -> &'static MethodInfo

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pub fn get_interference_range_color_method_info() -> &'static MethodInfo

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pub fn get_warp_range_color_method_info() -> &'static MethodInfo

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pub fn get_dance_range_color_method_info() -> &'static MethodInfo

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pub fn get_action_range_color_method_info() -> &'static MethodInfo

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pub fn set_display_color_method_info() -> &'static MethodInfo

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pub fn get_range_color_method_info() -> &'static MethodInfo

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pub fn set_range_color_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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pub fn cctor_method_info() -> &'static MethodInfo

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impl MapPanelActive

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pub unsafe fn get_sub_mesh_count(this: impl Into<IlInstance>) -> i32

Direct (non-virtual) call to MapPanelActive’s own get_SubMeshCount. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn awake(this: impl Into<IlInstance>)

Direct (non-virtual) call to MapPanelActive’s own Awake. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_source_materials( this: impl Into<IlInstance>, ) -> Array<Material>

Direct (non-virtual) call to MapPanelActive’s own GetSourceMaterials. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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impl MapPanelActive

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pub fn new() -> Self

.ctor() — no args

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impl ClassIdentity for MapPanelActive

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const NAMESPACE: &'static str = "App"

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const NAME: &'static str = "MapPanelActive"

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fn class() -> Class

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impl Clone for MapPanelActive

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fn clone(&self) -> MapPanelActive

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for MapPanelActive

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IMapPanelActive for MapPanelActive

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fn m_image_list(self) -> Array<List_1<MapPanelActive_MeshIndex>>

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fn set_m_image_list(self, value: Array<List_1<MapPanelActive_MeshIndex>>)

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fn m_move_image(self) -> Material

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fn set_m_move_image(self, value: Material)

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fn m_attack_image(self) -> Material

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fn set_m_attack_image(self, value: Material)

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fn m_heal_image(self) -> Material

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fn set_m_heal_image(self, value: Material)

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fn m_support_image(self) -> Material

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fn set_m_support_image(self, value: Material)

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fn m_interference_image(self) -> Material

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fn set_m_interference_image(self, value: Material)

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fn m_dance_image(self) -> Material

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fn set_m_dance_image(self, value: Material)

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fn m_action_image(self) -> Material

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fn set_m_action_image(self, value: Material)

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fn m_range_image(self) -> Material

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fn set_m_range_image(self, value: Material)

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fn m_overlap_image(self) -> Material

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fn set_m_overlap_image(self, value: Material)

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fn m_mind(self) -> MapMind_Type

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fn set_m_mind(self, value: MapMind_Type)

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fn m_mode(self) -> MapPanelDeploy_Mode

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fn set_m_mode(self, value: MapPanelDeploy_Mode)

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fn m_flag(self) -> MapPanelActive_FlagField

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fn set_m_flag(self, value: MapPanelActive_FlagField)

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fn m_is_update(self) -> bool

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fn set_m_is_update(self, value: bool)

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fn m_alpha(self) -> InterpolatorFloat

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fn set_m_alpha(self, value: InterpolatorFloat)

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fn m_move_color(self) -> Color

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fn set_m_move_color(self, value: Color)

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fn m_attack_color(self) -> Color

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fn set_m_attack_color(self, value: Color)

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fn m_heal_color(self) -> Color

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fn set_m_heal_color(self, value: Color)

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fn m_support_color(self) -> Color

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fn set_m_support_color(self, value: Color)

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fn m_interference_color(self) -> Color

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fn set_m_interference_color(self, value: Color)

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fn m_dance_color(self) -> Color

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fn set_m_dance_color(self, value: Color)

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fn m_action_color(self) -> Color

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fn set_m_action_color(self, value: Color)

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fn m_dragon_vein_color(self) -> Color

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fn set_m_dragon_vein_color(self, value: Color)

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fn m_overlap_color(self) -> Color

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fn set_m_overlap_color(self, value: Color)

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fn m_attack_range_color(self) -> Color

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fn set_m_attack_range_color(self, value: Color)

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fn m_heal_range_color(self) -> Color

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fn set_m_heal_range_color(self, value: Color)

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fn m_support_range_color(self) -> Color

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fn set_m_support_range_color(self, value: Color)

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fn m_interference_range_color(self) -> Color

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fn set_m_interference_range_color(self, value: Color)

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fn m_warp_range_color(self) -> Color

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fn set_m_warp_range_color(self, value: Color)

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fn m_dance_range_color(self) -> Color

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fn set_m_dance_range_color(self, value: Color)

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fn m_action_range_color(self) -> Color

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fn set_m_action_range_color(self, value: Color)

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fn m_range_color(self) -> Color

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fn set_m_range_color(self, value: Color)

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fn m_display_color(self) -> Color

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fn set_m_display_color(self, value: Color)

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fn m_temp_image(self) -> MapImageCoreBit

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fn set_m_temp_image(self, value: MapImageCoreBit)

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fn m_moving_alpha(self) -> GameCurve

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fn set_m_moving_alpha(self, value: GameCurve)

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fn m_stopped_alpha(self) -> GameCurve

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fn set_m_stopped_alpha(self, value: GameCurve)

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fn m_time(self) -> f32

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fn set_m_time(self, value: f32)

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fn m_unit(self) -> Unit

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fn set_m_unit(self, value: Unit)

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impl IMapPanelBase_1<MapPanelActive> for MapPanelActive

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impl IObject_2 for MapPanelActive

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impl ISingletonMonoBehaviour_1<MapPanelActive> for MapPanelActive

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impl IlType for MapPanelActive

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fn il_type() -> &'static Il2CppType

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impl Copy for MapPanelActive

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impl IBehaviour for MapPanelActive

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impl IComponent for MapPanelActive

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impl IMonoBehaviour for MapPanelActive

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impl IObject for MapPanelActive

Auto Trait Implementations§

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impl Freeze for MapPanelActive

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impl RefUnwindSafe for MapPanelActive

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impl !Send for MapPanelActive

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impl !Sync for MapPanelActive

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impl Unpin for MapPanelActive

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impl UnwindSafe for MapPanelActive

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impl<T> Any for T
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Gets the TypeId of self. Read more
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Immutably borrows from an owned value. Read more
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Mutably borrows from an owned value. Read more
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🔬This is a nightly-only experimental API. (clone_to_uninit)
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where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IMapPanelActiveMethods for __T
where __T: IMapPanelActive,

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fn get_sub_mesh_count(self) -> i32

get_SubMeshCount() overload
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fn awake(self)

Awake() overload
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fn start(self)

Start() overload
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fn update(self)

Update() overload
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fn get_source_materials(self) -> Array<Material>

GetSourceMaterials() overload
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fn update_panel_alpha(self)

UpdatePanelAlpha() overload
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fn update_always_panel_alpha(self)

UpdateAlwaysPanelAlpha() overload
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fn update_order_panel_alpha(self)

UpdateOrderPanelAlpha() overload
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fn get_mode(self) -> MapPanelDeploy_Mode

GetMode() overload
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fn set_mode( self, mode: impl Into<MapPanelDeploy_Mode>, is_force_update: impl Into<bool>, command_skill: impl Into<SkillData>, )

SetMode(crate::app::mappaneldeploy::MapPanelDeploy_Mode, bool, crate::app::skilldata::SkillData) overload
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fn update_mode(self)

UpdateMode() overload
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fn update_vertex(self)

UpdateVertex() overload
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fn set_unit(self, unit: impl Into<Unit>)

SetUnit(crate::app::unit::Unit) overload
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fn set_is_update(self, value: impl Into<bool>)

set_IsUpdate(bool) overload
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fn can_target(self, unit: impl Into<Unit>, target: impl Into<Unit>) -> bool

CanTarget(crate::app::unit::Unit, crate::app::unit::Unit) overload
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fn can_attack(self, unit: impl Into<Unit>, target: impl Into<Unit>) -> bool

CanAttack(crate::app::unit::Unit, crate::app::unit::Unit) overload
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fn can_use_rod(self, unit: impl Into<Unit>, target: impl Into<Unit>) -> bool

CanUseRod(crate::app::unit::Unit, crate::app::unit::Unit) overload
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fn each_target_cell( self, x: impl Into<i32>, z: impl Into<i32>, min_range: impl Into<i32>, max_range: impl Into<i32>, func: impl Into<MapPanelActive_TargetFunc>, )

EachTargetCell(i32, i32, i32, i32, crate::app::mappanelactive::MapPanelActive_TargetFunc) overload
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fn add_cell( self, ranges: impl Into<List_1<RangeData_Offset>>, x: impl Into<i32>, z: impl Into<i32>, color: impl Into<Color>, type: impl Into<MapPanelBase_1_PanelType<MapPanelActive>>, )

AddCell(crate::system::collections::generic::list_1::List_1<crate::app::rangedata::RangeData_Offset>, i32, i32, crate::unity_engine::color::Color, crate::root::mappanelbase_1::MapPanelBase_1_PanelType<crate::app::mappanelactive::MapPanelActive>) overload
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fn set_vertex(self)

SetVertex() overload
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fn set_mesh( self, image: impl Into<MapDeployMoveImage>, index: impl Into<MapPanelActive_MeshIndex>, )

SetMesh(crate::app::mapdeploymoveimage::MapDeployMoveImage, crate::app::mappanelactive::MapPanelActive_MeshIndex) overload
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fn set_mesh_2( self, image: impl Into<MapImageCoreBit>, index: impl Into<MapPanelActive_MeshIndex>, color: impl Into<Color>, display: impl Into<MapDeployTemplate_1_DisplayType<MapDeploy>>, is_ignore_move_image: impl Into<bool>, )

SetMesh(crate::app::mapimagecorebit::MapImageCoreBit, crate::app::mappanelactive::MapPanelActive_MeshIndex, crate::unity_engine::color::Color, crate::app::mapdeploytemplate_1::MapDeployTemplate_1_DisplayType<crate::app::mapdeploy::MapDeploy>, bool) overload
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fn can_set_mesh(self, x: impl Into<i32>, z: impl Into<i32>) -> bool

CanSetMesh(i32, i32) overload
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fn can_draw_move_image(self, x: impl Into<i32>, z: impl Into<i32>) -> bool

CanDrawMoveImage(i32, i32) overload
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fn get_mind(self) -> MapMind_Type

get_Mind() overload
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fn set_mind(self, value: impl Into<MapMind_Type>)

set_Mind(crate::app::mapmind::MapMind_Type) overload
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fn set_flag(self, value: impl Into<MapPanelActive_FlagField>)

set_Flag(crate::app::mappanelactive::MapPanelActive_FlagField) overload
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fn get_heal_color(self) -> Color

get_HealColor() overload
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fn get_action_color(self) -> Color

get_ActionColor() overload
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fn get_dragon_vein_color(self) -> Color

get_DragonVeinColor() overload
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fn get_attack_range_color(self) -> Color

get_AttackRangeColor() overload
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fn get_heal_range_color(self) -> Color

get_HealRangeColor() overload
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fn get_support_range_color(self) -> Color

get_SupportRangeColor() overload
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fn get_interference_range_color(self) -> Color

get_InterferenceRangeColor() overload
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fn get_warp_range_color(self) -> Color

get_WarpRangeColor() overload
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fn get_dance_range_color(self) -> Color

get_DanceRangeColor() overload
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fn get_action_range_color(self) -> Color

get_ActionRangeColor() overload
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fn set_display_color(self, value: impl Into<Color>)

set_DisplayColor(crate::unity_engine::color::Color) overload
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fn get_range_color(self) -> Color

get_RangeColor() overload
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fn set_range_color(self, value: impl Into<Color>)

set_RangeColor(crate::unity_engine::color::Color) overload
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fn ctor(self)

.ctor() overload
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impl<T0, __U> IMapPanelBase_1Methods<T0> for __U

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fn awake(self)
where Self: Sized,

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fn get_density(self) -> Color
where Self: Sized,

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fn get_source_materials(self) -> Array<Material>
where Self: Sized,

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fn get_mesh(self) -> Mesh
where Self: Sized,

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fn get_dynamic_mesh(self) -> DynamicMesh
where Self: Sized,

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fn get_sub_mesh_count(self) -> i32
where Self: Sized,

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fn get_materials(self) -> Array<Material>
where Self: Sized,

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fn get_map_pos_y(self, x: f32, z: f32) -> f32
where Self: Sized,

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fn get_map_pos(self, x: f32, z: f32) -> Vector3
where Self: Sized,

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fn show()

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fn get_panel_alpha() -> f32

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fn hide()

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fn is_connect(self, x1: i32, z1: i32, x2: i32, z2: i32) -> bool
where Self: Sized,

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fn check_image( self, func: MapPanelBase_1_ImageGetFunction<T0>, x: i32, z: i32, step_check: bool, ) -> u32
where Self: Sized,

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fn check_whole_danger_image_for_gunner( self, gunner: MapPanelBase_1_ImageGetFunction<T0>, attack: MapPanelBase_1_ImageGetFunction<T0>, rod: MapPanelBase_1_ImageGetFunction<T0>, x: i32, z: i32, is_image_filled: bool, ) -> u32
where Self: Sized,

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fn check_image_not_immobile( self, func: MapPanelBase_1_ImageGetFunction<T0>, x: i32, z: i32, ) -> u32
where Self: Sized,

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fn check_image_for_act( self, image_func: MapPanelBase_1_ImageGetFunction<T0>, move_func: MapPanelBase_1_ImageGetFunction<T0>, x: i32, z: i32, is_consider_move: bool, ) -> u32
where Self: Sized,

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fn calc_uv(self, mask: u32) -> ((), f32, f32)
where Self: Sized,

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fn add_cell(self, x: i32, z: i32, color: Color)
where Self: Sized,

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fn add_cell_2(self, x: i32, z: i32, u: f32, v: f32, color: Color, distance: f32)
where Self: Sized,

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fn add_cell_3(self, x: i32, z: i32, mask: u32, color: Color, distance: f32)
where Self: Sized,

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fn add_cell_4( self, func: MapPanelBase_1_ImageGetFunction<T0>, x: i32, z: i32, color: Color, )
where Self: Sized,

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fn get_u0(self, unit: f32, index: i32) -> f32
where Self: Sized,

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fn get_u2(self, unit: f32, index: i32) -> f32
where Self: Sized,

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fn get_v0(self, unit: f32, index: i32) -> f32
where Self: Sized,

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fn get_v2(self, unit: f32, index: i32) -> f32
where Self: Sized,

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fn get_uv0( self, unit_x: f32, unit_y: f32, index_x: i32, index_y: i32, ) -> Vector2
where Self: Sized,

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fn get_uv2( self, unit_x: f32, unit_y: f32, index_x: i32, index_y: i32, ) -> Vector2
where Self: Sized,

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fn add_cell_5( self, x: i32, z: i32, color: Color, panel: MapPanelBase_1_PanelType<T0>, distance: f32, )
where Self: Sized,

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fn set_material_float(self, keyword: Il2CppString, value: f32)
where Self: Sized,

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fn set_material_color(self, r: f32, g: f32, b: f32, a: f32)
where Self: Sized,

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fn set_material_alpha(self, a: f32)
where Self: Sized,

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fn set_material_alpha_2(self, index: i32, a: f32)
where Self: Sized,

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fn update_texel(self)
where Self: Sized,

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fn clear(self)
where Self: Sized,

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fn ctor(self)
where Self: Sized,

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fn cctor()

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impl<__T> IMonoBehaviourMethods for __T
where __T: IMonoBehaviour,

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fn is_invoking(self) -> bool

IsInvoking() overload
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fn cancel_invoke(self)

CancelInvoke() overload
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fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)

Invoke(::unity::Il2CppString, f32) overload
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fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )

InvokeRepeating(::unity::Il2CppString, f32, f32) overload
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fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)

CancelInvoke(::unity::Il2CppString) overload
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fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool

IsInvoking(::unity::Il2CppString) overload
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fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine

StartCoroutine(::unity::Il2CppString) overload
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fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine

StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overload
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fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine

StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overload
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fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine

StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine(self, routine: impl Into<IEnumerator>)

StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine_2(self, routine: impl Into<Coroutine>)

StopCoroutine(crate::unity_engine::coroutine::Coroutine) overload
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fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)

StopCoroutine(::unity::Il2CppString) overload
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fn stop_all_coroutines(self)

StopAllCoroutines() overload
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fn get_use_gui_layout(self) -> bool

get_useGUILayout() overload
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fn set_use_gui_layout(self, value: impl Into<bool>)

set_useGUILayout(bool) overload
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fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine

StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overload
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fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine

StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)

StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overload
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fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)

StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overload
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fn get_script_class_name(self) -> Il2CppString

GetScriptClassName() overload
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fn ctor(self)

.ctor() overload
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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<__T> IObject_2Methods for __T
where __T: IObject_2,

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fn get_instance_id(self) -> i32

GetInstanceID() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn equals(self, other: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ensure_running_on_main_thread(self)

EnsureRunningOnMainThread() overload
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fn get_cached_ptr(self) -> IntPtr

GetCachedPtr() overload
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fn get_name(self) -> Il2CppString

get_name() overload
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fn set_name(self, value: impl Into<Il2CppString>)

set_name(::unity::Il2CppString) overload
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fn get_hide_flags(self) -> HideFlags

get_hideFlags() overload
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fn set_hide_flags(self, value: impl Into<HideFlags>)

set_hideFlags(crate::unity_engine::hideflags::HideFlags) overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn ctor(self)

.ctor() overload
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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, __U> ISingletonMonoBehaviour_1Methods<T0> for __U

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.