pub struct SoundManager(/* private fields */);Expand description
IL2CPP class: App.SoundManager
Inherits: SingletonMonoBehaviour_1<crate::app::soundmanager::SoundManager>
Implementations§
Source§impl SoundManager
impl SoundManager
pub fn base(self) -> SingletonMonoBehaviour_1<SoundManager>
Source§impl SoundManager
impl SoundManager
pub fn voice_volume_min() -> f32
pub fn set_voice_volume_min(value: f32)
pub fn voice_volume_max() -> f32
pub fn set_voice_volume_max(value: f32)
pub fn se_volume_min() -> f32
pub fn set_se_volume_min(value: f32)
pub fn se_volume_max() -> f32
pub fn set_se_volume_max(value: f32)
pub fn event_se_game_param_name() -> Il2CppString
pub fn set_event_se_game_param_name(value: Il2CppString)
Source§impl SoundManager
impl SoundManager
Sourcepub fn try_debug_log(event_name: impl Into<Il2CppString>)
pub fn try_debug_log(event_name: impl Into<Il2CppString>)
TryDebugLog(::unity::Il2CppString) overload
Source§impl SoundManager
impl SoundManager
pub fn get_param_method_info() -> &'static MethodInfo
pub fn set_param_method_info() -> &'static MethodInfo
pub fn get_loader_method_info() -> &'static MethodInfo
pub fn set_loader_method_info() -> &'static MethodInfo
pub fn get_player_method_info() -> &'static MethodInfo
pub fn set_player_method_info() -> &'static MethodInfo
pub fn get_field_bgm_manager_method_info() -> &'static MethodInfo
pub fn set_field_bgm_manager_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn on_enable_method_info() -> &'static MethodInfo
pub fn init_method_info() -> &'static MethodInfo
pub fn reset_master_volume_method_info() -> &'static MethodInfo
pub fn serialize_method_info() -> &'static MethodInfo
pub fn deserialize_method_info() -> &'static MethodInfo
pub fn set_language_method_info() -> &'static MethodInfo
pub fn get_event_se_volume_method_info() -> &'static MethodInfo
pub fn is_event_loaded_method_info() -> &'static MethodInfo
pub fn is_event_playing_method_info() -> &'static MethodInfo
pub fn is_bgm_event_playing_method_info() -> &'static MethodInfo
pub fn find_sound_handle_by_event_name_method_info() -> &'static MethodInfo
pub fn find_sound_handles_by_event_name_method_info() -> &'static MethodInfo
pub fn find_sound_handle_by_event_id_method_info() -> &'static MethodInfo
pub fn find_sound_handles_by_event_id_method_info() -> &'static MethodInfo
pub fn get_sound_handle_list_method_info() -> &'static MethodInfo
pub fn is_event_se_playing_method_info() -> &'static MethodInfo
pub fn get_audio_listener_object_method_info() -> &'static MethodInfo
pub fn get_audio_listener_position_method_info() -> &'static MethodInfo
pub fn get_audio_listener_rotation_method_info() -> &'static MethodInfo
pub fn load_sound_method_info() -> &'static MethodInfo
pub fn load_sound_async_method_info() -> &'static MethodInfo
pub fn is_loading_sound_method_info() -> &'static MethodInfo
pub fn is_loading_sound_2_method_info() -> &'static MethodInfo
pub fn unload_sound_method_info() -> &'static MethodInfo
pub fn unload_sound_all_method_info() -> &'static MethodInfo
pub fn reload_sound_by_set_language_method_info() -> &'static MethodInfo
pub fn prepare_event_method_info() -> &'static MethodInfo
pub fn prepare_event_2_method_info() -> &'static MethodInfo
pub fn prepare_event_async_method_info() -> &'static MethodInfo
pub fn prepare_event_async_2_method_info() -> &'static MethodInfo
pub fn unprepare_event_method_info() -> &'static MethodInfo
pub fn unprepare_event_2_method_info() -> &'static MethodInfo
pub fn prepare_switch_method_info() -> &'static MethodInfo
pub fn prepare_switch_2_method_info() -> &'static MethodInfo
pub fn prepare_switch_async_method_info() -> &'static MethodInfo
pub fn prepare_switch_async_2_method_info() -> &'static MethodInfo
pub fn unprepare_switch_method_info() -> &'static MethodInfo
pub fn unprepare_switch_2_method_info() -> &'static MethodInfo
pub fn clear_prepare_method_info() -> &'static MethodInfo
pub fn get_temporary_game_object_method_info() -> &'static MethodInfo
pub fn try_debug_log_method_info() -> &'static MethodInfo
pub fn post_event_method_info() -> &'static MethodInfo
pub fn post_event_2_method_info() -> &'static MethodInfo
pub fn post_event_with_temporary_game_object_method_info() -> &'static MethodInfo
pub fn post_event_direct_method_info() -> &'static MethodInfo
pub fn execute_action_on_event_direct_method_info() -> &'static MethodInfo
pub fn stop_sound_on_event_method_info() -> &'static MethodInfo
pub fn stop_sound_on_event_2_method_info() -> &'static MethodInfo
pub fn pause_sound_on_event_method_info() -> &'static MethodInfo
pub fn pause_sound_on_event_2_method_info() -> &'static MethodInfo
pub fn resume_sound_on_event_method_info() -> &'static MethodInfo
pub fn resume_sound_on_event_2_method_info() -> &'static MethodInfo
pub fn stop_by_playing_id_method_info() -> &'static MethodInfo
pub fn get_play_position_method_info() -> &'static MethodInfo
pub fn get_master_bgm_volume_method_info() -> &'static MethodInfo
pub fn get_master_se_volume_method_info() -> &'static MethodInfo
pub fn get_master_env_volume_method_info() -> &'static MethodInfo
pub fn get_master_voice_volume_method_info() -> &'static MethodInfo
pub fn set_master_bgm_volume_method_info() -> &'static MethodInfo
pub fn set_master_se_volume_method_info() -> &'static MethodInfo
pub fn set_master_env_volume_method_info() -> &'static MethodInfo
pub fn set_master_voice_volume_method_info() -> &'static MethodInfo
pub fn get_config_bgm_volume_method_info() -> &'static MethodInfo
pub fn get_config_se_volume_method_info() -> &'static MethodInfo
pub fn get_config_env_volume_method_info() -> &'static MethodInfo
pub fn get_config_voice_volume_method_info() -> &'static MethodInfo
pub fn set_config_bgm_volume_method_info() -> &'static MethodInfo
pub fn set_config_se_volume_method_info() -> &'static MethodInfo
pub fn set_config_env_volume_method_info() -> &'static MethodInfo
pub fn set_config_voice_volume_method_info() -> &'static MethodInfo
pub fn set_volume_method_info() -> &'static MethodInfo
pub fn get_global_enum_param_method_info() -> &'static MethodInfo
pub fn get_enum_param_method_info() -> &'static MethodInfo
pub fn get_game_param_method_info() -> &'static MethodInfo
pub fn get_game_param_2_method_info() -> &'static MethodInfo
pub fn set_global_enum_param_method_info() -> &'static MethodInfo
pub fn set_global_enum_param_2_method_info() -> &'static MethodInfo
pub fn set_enum_param_method_info() -> &'static MethodInfo
pub fn set_enum_param_2_method_info() -> &'static MethodInfo
pub fn set_game_param_method_info() -> &'static MethodInfo
pub fn set_game_param_2_method_info() -> &'static MethodInfo
pub fn push_global_enum_param_map_or_combat_method_info() -> &'static MethodInfo
pub fn pop_global_enum_param_map_or_combat_method_info() -> &'static MethodInfo
pub fn set_position_method_info() -> &'static MethodInfo
pub fn field_bgm_is_set_phase_bgm_method_info() -> &'static MethodInfo
pub fn field_bgm_init_method_info() -> &'static MethodInfo
pub fn field_bgm_final_method_info() -> &'static MethodInfo
pub fn field_bgm_set_phase_bgm_method_info() -> &'static MethodInfo
pub fn field_bgm_restore_phase_bgm_method_info() -> &'static MethodInfo
pub fn field_bgm_set_phase_bgm_2_method_info() -> &'static MethodInfo
pub fn field_bgm_play_bgm_method_info() -> &'static MethodInfo
pub fn field_bgm_stop_bgm_method_info() -> &'static MethodInfo
pub fn field_bgm_pause_bgm_method_info() -> &'static MethodInfo
pub fn field_bgm_resume_bgm_method_info() -> &'static MethodInfo
pub fn field_bgm_set_bgm_volume_method_info() -> &'static MethodInfo
pub fn field_bgm_set_war_situation_param_method_info() -> &'static MethodInfo
pub fn field_bgm_restore_war_situation_param_method_info() -> &'static MethodInfo
pub fn field_bgm_start_special_battle_bgm_continue_turn_method_info() -> &'static MethodInfo
pub fn field_bgm_set_special_battle_bgm_continue_turn_for_rewind_method_info() -> &'static MethodInfo
pub fn field_bgm_change_force_type_method_info() -> &'static MethodInfo
pub fn field_bgm_change_force_type_imm_method_info() -> &'static MethodInfo
pub fn field_bgm_set_first_played_flag_method_info() -> &'static MethodInfo
pub fn field_bgm_play_special_battle_bgm_method_info() -> &'static MethodInfo
pub fn field_bgm_pause_special_battle_bgm_method_info() -> &'static MethodInfo
pub fn field_bgm_is_special_battle_bgm_exist_method_info() -> &'static MethodInfo
pub fn update_method_info() -> &'static MethodInfo
pub fn update_listener_position_method_info() -> &'static MethodInfo
pub fn update_master_volume_method_info() -> &'static MethodInfo
pub fn update_config_volume_method_info() -> &'static MethodInfo
pub fn update_map_camera_height_method_info() -> &'static MethodInfo
pub fn update_sound_handle_list_method_info() -> &'static MethodInfo
pub fn update_output_device_method_info() -> &'static MethodInfo
pub fn measure_bus_volume_method_info() -> &'static MethodInfo
pub fn is_in_bmap_sequence_method_info() -> &'static MethodInfo
pub fn is_in_unit_detail_or_class_change_method_info() -> &'static MethodInfo
pub fn is_in_combat_method_info() -> &'static MethodInfo
pub fn load_lip_sync_data_async_method_info() -> &'static MethodInfo
pub fn unload_lip_sync_data_method_info() -> &'static MethodInfo
pub fn unload_lip_sync_data_all_method_info() -> &'static MethodInfo
pub fn get_lip_sync_data_method_info() -> &'static MethodInfo
Source§impl SoundManager
impl SoundManager
Trait Implementations§
Source§impl ClassIdentity for SoundManager
impl ClassIdentity for SoundManager
Source§impl Clone for SoundManager
impl Clone for SoundManager
Source§fn clone(&self) -> SoundManager
fn clone(&self) -> SoundManager
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for SoundManager
impl FromIlInstance for SoundManager
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IObject_2 for SoundManager
impl IObject_2 for SoundManager
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
Source§impl ISingletonMonoBehaviour_1<SoundManager> for SoundManager
impl ISingletonMonoBehaviour_1<SoundManager> for SoundManager
fn m_binder(self) -> BindHolder
fn set_m_binder(self, value: BindHolder)
Source§impl ISoundManager for SoundManager
impl ISoundManager for SoundManager
fn m_is_initialized(self) -> bool
fn set_m_is_initialized(self, value: bool)
fn m_master_base_bgm_volume(self) -> SoundManager_ParamFader
fn set_m_master_base_bgm_volume(self, value: SoundManager_ParamFader)
fn m_master_base_se_volume(self) -> SoundManager_ParamFader
fn set_m_master_base_se_volume(self, value: SoundManager_ParamFader)
fn m_master_base_env_volume(self) -> SoundManager_ParamFader
fn set_m_master_base_env_volume(self, value: SoundManager_ParamFader)
fn m_master_base_voice_volume(self) -> SoundManager_ParamFader
fn set_m_master_base_voice_volume(self, value: SoundManager_ParamFader)
fn m_master_bgm_volume_old(self) -> f32
fn set_m_master_bgm_volume_old(self, value: f32)
fn m_master_se_volume_old(self) -> f32
fn set_m_master_se_volume_old(self, value: f32)
fn m_master_env_volume_old(self) -> f32
fn set_m_master_env_volume_old(self, value: f32)
fn m_master_voice_volume_old(self) -> f32
fn set_m_master_voice_volume_old(self, value: f32)
fn m_config_bgm_volume_old(self) -> f32
fn set_m_config_bgm_volume_old(self, value: f32)
fn m_config_se_volume_old(self) -> f32
fn set_m_config_se_volume_old(self, value: f32)
fn m_config_env_volume_old(self) -> f32
fn set_m_config_env_volume_old(self, value: f32)
fn m_config_voice_volume_old(self) -> f32
fn set_m_config_voice_volume_old(self, value: f32)
fn m_map_camera_height_rate_old(self) -> f32
fn set_m_map_camera_height_rate_old(self, value: f32)
fn m_event_se_volume(self) -> f32
fn set_m_event_se_volume(self, value: f32)
fn m_sound_handle_list(self) -> List_1<SoundSystem_SoundHandle>
fn set_m_sound_handle_list(self, value: List_1<SoundSystem_SoundHandle>)
fn m_delete_sound_handle_list(self) -> List_1<SoundSystem_SoundHandle>
fn set_m_delete_sound_handle_list(self, value: List_1<SoundSystem_SoundHandle>)
fn m_global_enum_param_stack_map_or_combat(self) -> Stack_1<u32>
fn set_m_global_enum_param_stack_map_or_combat(self, value: Stack_1<u32>)
fn m_time_counter_for_update_output(self) -> f32
fn set_m_time_counter_for_update_output(self, value: f32)
fn m_is_mute_by_game_skip(self) -> bool
fn set_m_is_mute_by_game_skip(self, value: bool)
fn m_lip_sync_data_file_dictionary( self, ) -> Dictionary_2<Il2CppString, SoundSystem_LipSyncDataFile>
fn set_m_lip_sync_data_file_dictionary( self, value: Dictionary_2<Il2CppString, SoundSystem_LipSyncDataFile>, )
Source§impl SoundManagerExt for SoundManager
impl SoundManagerExt for SoundManager
fn is_event_playing_with_prefix(self, prefix: impl AsRef<str>) -> bool
impl Copy for SoundManager
impl IBehaviour for SoundManager
impl IComponent for SoundManager
impl IMonoBehaviour for SoundManager
impl IObject for SoundManager
Auto Trait Implementations§
impl Freeze for SoundManager
impl RefUnwindSafe for SoundManager
impl !Send for SoundManager
impl !Sync for SoundManager
impl Unpin for SoundManager
impl UnwindSafe for SoundManager
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impl<T> BorrowMut<T> for Twhere
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§impl<T> Cast for Twhere
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fn move_next(self) -> boolwhere
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fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn resolve(self, resolver: IExposedPropertyTable) -> T0where
Self: Sized,
Source§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<T0, __U> ISingletonMonoBehaviour_1Methods<T0> for __U
impl<T0, __U> ISingletonMonoBehaviour_1Methods<T0> for __U
fn get_instance() -> T0
fn awake(self)where
Self: Sized,
fn find(name: Il2CppString) -> GameObject
fn bind()
fn unbind()
fn is_bind() -> bool
fn try_create_instance() -> GameObject
fn try_delete_instance()
fn get_game_obejct() -> GameObject
fn op_implicit(exists: SingletonMonoBehaviour_1<T0>) -> bool
fn ctor(self)where
Self: Sized,
fn cctor()
Source§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<__T> ISoundManagerMethods for __Twhere
__T: ISoundManager,
impl<__T> ISoundManagerMethods for __Twhere
__T: ISoundManager,
Source§fn get_param(self) -> SoundSystem_ISoundParam
fn get_param(self) -> SoundSystem_ISoundParam
get_Param() overloadSource§fn set_param(self, value: impl Into<SoundSystem_ISoundParam>)
fn set_param(self, value: impl Into<SoundSystem_ISoundParam>)
set_Param(crate::app::soundsystem::SoundSystem_ISoundParam) overloadSource§fn get_loader(self) -> SoundSystem_ISoundLoad
fn get_loader(self) -> SoundSystem_ISoundLoad
get_Loader() overloadSource§fn set_loader(self, value: impl Into<SoundSystem_ISoundLoad>)
fn set_loader(self, value: impl Into<SoundSystem_ISoundLoad>)
set_Loader(crate::app::soundsystem::SoundSystem_ISoundLoad) overloadSource§fn get_player(self) -> SoundSystem_ISoundPlay
fn get_player(self) -> SoundSystem_ISoundPlay
get_Player() overloadSource§fn set_player(self, value: impl Into<SoundSystem_ISoundPlay>)
fn set_player(self, value: impl Into<SoundSystem_ISoundPlay>)
set_Player(crate::app::soundsystem::SoundSystem_ISoundPlay) overloadSource§fn get_field_bgm_manager(self) -> FieldBgmManager
fn get_field_bgm_manager(self) -> FieldBgmManager
get_FieldBgmManager() overloadSource§fn set_field_bgm_manager(self, value: impl Into<FieldBgmManager>)
fn set_field_bgm_manager(self, value: impl Into<FieldBgmManager>)
set_FieldBgmManager(crate::app::fieldbgmmanager::FieldBgmManager) overloadSource§fn reset_master_volume(self)
fn reset_master_volume(self)
ResetMasterVolume() overloadSource§fn serialize(self, stream: impl Into<Stream_2>)
fn serialize(self, stream: impl Into<Stream_2>)
Serialize(crate::app::stream_2::Stream_2) overloadSource§fn deserialize(self, stream: impl Into<Stream_2>)
fn deserialize(self, stream: impl Into<Stream_2>)
Deserialize(crate::app::stream_2::Stream_2) overloadSource§fn set_language(self, language: impl Into<Language_Langs>)
fn set_language(self, language: impl Into<Language_Langs>)
SetLanguage(crate::app::language::Language_Langs) overloadSource§fn get_event_se_volume(self) -> f32
fn get_event_se_volume(self) -> f32
GetEventSeVolume() overloadSource§fn is_event_loaded(self, event_name: impl Into<Il2CppString>) -> bool
fn is_event_loaded(self, event_name: impl Into<Il2CppString>) -> bool
IsEventLoaded(::unity::Il2CppString) overloadSource§fn is_event_playing(self, event_name: impl Into<Il2CppString>) -> bool
fn is_event_playing(self, event_name: impl Into<Il2CppString>) -> bool
IsEventPlaying(::unity::Il2CppString) overloadSource§fn is_bgm_event_playing(self, event_name: impl Into<Il2CppString>) -> bool
fn is_bgm_event_playing(self, event_name: impl Into<Il2CppString>) -> bool
IsBgmEventPlaying(::unity::Il2CppString) overloadSource§fn find_sound_handle_by_event_name(
self,
event_name: impl Into<Il2CppString>,
) -> SoundSystem_SoundHandle
fn find_sound_handle_by_event_name( self, event_name: impl Into<Il2CppString>, ) -> SoundSystem_SoundHandle
FindSoundHandleByEventName(::unity::Il2CppString) overloadSource§fn find_sound_handles_by_event_name(
self,
event_name: impl Into<Il2CppString>,
) -> List_1<SoundSystem_SoundHandle>
fn find_sound_handles_by_event_name( self, event_name: impl Into<Il2CppString>, ) -> List_1<SoundSystem_SoundHandle>
FindSoundHandlesByEventName(::unity::Il2CppString) overloadSource§fn find_sound_handle_by_event_id(
self,
event_id: impl Into<u32>,
) -> SoundSystem_SoundHandle
fn find_sound_handle_by_event_id( self, event_id: impl Into<u32>, ) -> SoundSystem_SoundHandle
FindSoundHandleByEventId(u32) overloadSource§fn find_sound_handles_by_event_id(
self,
event_id: impl Into<u32>,
) -> List_1<SoundSystem_SoundHandle>
fn find_sound_handles_by_event_id( self, event_id: impl Into<u32>, ) -> List_1<SoundSystem_SoundHandle>
FindSoundHandlesByEventId(u32) overloadSource§fn get_sound_handle_list(
self,
prefix: impl Into<Il2CppString>,
) -> List_1<SoundSystem_SoundHandle>
fn get_sound_handle_list( self, prefix: impl Into<Il2CppString>, ) -> List_1<SoundSystem_SoundHandle>
GetSoundHandleList(::unity::Il2CppString) overloadSource§fn is_event_se_playing(self) -> bool
fn is_event_se_playing(self) -> bool
IsEventSePlaying() overloadSource§fn get_audio_listener_object(self) -> GameObject
fn get_audio_listener_object(self) -> GameObject
GetAudioListenerObject() overloadSource§fn get_audio_listener_position(self) -> Vector3
fn get_audio_listener_position(self) -> Vector3
GetAudioListenerPosition() overloadSource§fn get_audio_listener_rotation(self) -> Quaternion
fn get_audio_listener_rotation(self) -> Quaternion
GetAudioListenerRotation() overloadSource§fn load_sound(self, name: impl Into<Il2CppString>)
fn load_sound(self, name: impl Into<Il2CppString>)
LoadSound(::unity::Il2CppString) overloadSource§fn load_sound_async(self, name: impl Into<Il2CppString>)
fn load_sound_async(self, name: impl Into<Il2CppString>)
LoadSoundAsync(::unity::Il2CppString) overloadSource§fn is_loading_sound(self) -> bool
fn is_loading_sound(self) -> bool
IsLoadingSound() overloadSource§fn is_loading_sound_2(self, name: impl Into<Il2CppString>) -> bool
fn is_loading_sound_2(self, name: impl Into<Il2CppString>) -> bool
IsLoadingSound(::unity::Il2CppString) overloadSource§fn unload_sound(self, name: impl Into<Il2CppString>)
fn unload_sound(self, name: impl Into<Il2CppString>)
UnloadSound(::unity::Il2CppString) overloadSource§fn unload_sound_all(self)
fn unload_sound_all(self)
UnloadSoundAll() overloadSource§fn reload_sound_by_set_language(self, language: impl Into<Language_Voices>)
fn reload_sound_by_set_language(self, language: impl Into<Language_Voices>)
ReloadSoundBySetLanguage(crate::app::language::Language_Voices) overloadSource§fn prepare_event(self, event_name: impl Into<Il2CppString>) -> bool
fn prepare_event(self, event_name: impl Into<Il2CppString>) -> bool
PrepareEvent(::unity::Il2CppString) overloadSource§fn prepare_event_2(
self,
event_name_array: impl Into<Array<Il2CppString>>,
) -> bool
fn prepare_event_2( self, event_name_array: impl Into<Array<Il2CppString>>, ) -> bool
PrepareEvent(::unity::Array<::unity::Il2CppString>) overloadSource§fn prepare_event_async(
self,
event_name: impl Into<Il2CppString>,
) -> (bool, SoundSystem_ResultSoundLoad)
fn prepare_event_async( self, event_name: impl Into<Il2CppString>, ) -> (bool, SoundSystem_ResultSoundLoad)
PrepareEventAsync(::unity::Il2CppString, *mutcrate::app::soundsystem::SoundSystem_ResultSoundLoad) overloadSource§fn prepare_event_async_2(
self,
event_name_array: impl Into<Array<Il2CppString>>,
) -> (bool, SoundSystem_ResultSoundLoad)
fn prepare_event_async_2( self, event_name_array: impl Into<Array<Il2CppString>>, ) -> (bool, SoundSystem_ResultSoundLoad)
PrepareEventAsync(::unity::Array<::unity::Il2CppString>, *mutcrate::app::soundsystem::SoundSystem_ResultSoundLoad) overloadSource§fn unprepare_event(self, event_name_array: impl Into<Il2CppString>)
fn unprepare_event(self, event_name_array: impl Into<Il2CppString>)
UnprepareEvent(::unity::Il2CppString) overloadSource§fn unprepare_event_2(self, event_name_array: impl Into<Array<Il2CppString>>)
fn unprepare_event_2(self, event_name_array: impl Into<Array<Il2CppString>>)
UnprepareEvent(::unity::Array<::unity::Il2CppString>) overloadSource§fn prepare_switch(
self,
switch_group_name: impl Into<Il2CppString>,
switch_name: impl Into<Il2CppString>,
) -> bool
fn prepare_switch( self, switch_group_name: impl Into<Il2CppString>, switch_name: impl Into<Il2CppString>, ) -> bool
PrepareSwitch(::unity::Il2CppString, ::unity::Il2CppString) overloadSource§fn prepare_switch_2(
self,
switch_group_name: impl Into<Il2CppString>,
switch_name_array: impl Into<Array<Il2CppString>>,
) -> bool
fn prepare_switch_2( self, switch_group_name: impl Into<Il2CppString>, switch_name_array: impl Into<Array<Il2CppString>>, ) -> bool
PrepareSwitch(::unity::Il2CppString, ::unity::Array<::unity::Il2CppString>) overloadSource§fn prepare_switch_async(
self,
switch_group_name: impl Into<Il2CppString>,
switch_name: impl Into<Il2CppString>,
) -> (bool, SoundSystem_ResultSoundLoad)
fn prepare_switch_async( self, switch_group_name: impl Into<Il2CppString>, switch_name: impl Into<Il2CppString>, ) -> (bool, SoundSystem_ResultSoundLoad)
PrepareSwitchAsync(::unity::Il2CppString, ::unity::Il2CppString, *mutcrate::app::soundsystem::SoundSystem_ResultSoundLoad) overloadSource§fn prepare_switch_async_2(
self,
switch_group_name: impl Into<Il2CppString>,
switch_name_array: impl Into<Array<Il2CppString>>,
) -> (bool, SoundSystem_ResultSoundLoad)
fn prepare_switch_async_2( self, switch_group_name: impl Into<Il2CppString>, switch_name_array: impl Into<Array<Il2CppString>>, ) -> (bool, SoundSystem_ResultSoundLoad)
PrepareSwitchAsync(::unity::Il2CppString, ::unity::Array<::unity::Il2CppString>, *mutcrate::app::soundsystem::SoundSystem_ResultSoundLoad) overloadSource§fn unprepare_switch(
self,
switch_group_name: impl Into<Il2CppString>,
switch_name_array: impl Into<Il2CppString>,
)
fn unprepare_switch( self, switch_group_name: impl Into<Il2CppString>, switch_name_array: impl Into<Il2CppString>, )
UnprepareSwitch(::unity::Il2CppString, ::unity::Il2CppString) overloadSource§fn unprepare_switch_2(
self,
switch_group_name: impl Into<Il2CppString>,
switch_name_array: impl Into<Array<Il2CppString>>,
)
fn unprepare_switch_2( self, switch_group_name: impl Into<Il2CppString>, switch_name_array: impl Into<Array<Il2CppString>>, )
UnprepareSwitch(::unity::Il2CppString, ::unity::Array<::unity::Il2CppString>) overloadSource§fn clear_prepare(self)
fn clear_prepare(self)
ClearPrepare() overloadSource§fn get_temporary_game_object(self) -> GameObject
fn get_temporary_game_object(self) -> GameObject
GetTemporaryGameObject() overloadSource§fn post_event(
self,
event_name: impl Into<Il2CppString>,
character: impl Into<Character>,
is_get_position: impl Into<bool>,
) -> SoundSystem_SoundHandle
fn post_event( self, event_name: impl Into<Il2CppString>, character: impl Into<Character>, is_get_position: impl Into<bool>, ) -> SoundSystem_SoundHandle
PostEvent(::unity::Il2CppString, crate::combat::character::Character, bool) overloadSource§fn post_event_2(
self,
event_name: impl Into<Il2CppString>,
game_object: impl Into<GameObject>,
character: impl Into<Character>,
is_get_position: impl Into<bool>,
) -> SoundSystem_SoundHandle
fn post_event_2( self, event_name: impl Into<Il2CppString>, game_object: impl Into<GameObject>, character: impl Into<Character>, is_get_position: impl Into<bool>, ) -> SoundSystem_SoundHandle
PostEvent(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, crate::combat::character::Character, bool) overloadSource§fn post_event_with_temporary_game_object(
self,
event_name: impl Into<Il2CppString>,
temporary_game_object: impl Into<GameObject>,
character: impl Into<Character>,
is_get_position: impl Into<bool>,
) -> SoundSystem_SoundHandle
fn post_event_with_temporary_game_object( self, event_name: impl Into<Il2CppString>, temporary_game_object: impl Into<GameObject>, character: impl Into<Character>, is_get_position: impl Into<bool>, ) -> SoundSystem_SoundHandle
PostEventWithTemporaryGameObject(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, crate::combat::character::Character, bool) overloadSource§fn post_event_direct(
self,
event_name: impl Into<Il2CppString>,
game_object: impl Into<GameObject>,
flag: impl Into<u32>,
callback: impl Into<AkCallbackManager_EventCallback>,
cookie: impl Into<Object>,
) -> SoundSystem_SoundHandle
fn post_event_direct( self, event_name: impl Into<Il2CppString>, game_object: impl Into<GameObject>, flag: impl Into<u32>, callback: impl Into<AkCallbackManager_EventCallback>, cookie: impl Into<Object>, ) -> SoundSystem_SoundHandle
PostEventDirect(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, u32, crate::root::akcallbackmanager::AkCallbackManager_EventCallback, crate::system::object::Object) overloadSource§fn execute_action_on_event_direct(
self,
event_name: impl Into<Il2CppString>,
event_type: impl Into<AkActionOnEventType>,
msec: impl Into<i32>,
interpolation: impl Into<AkCurveInterpolation>,
game_object: impl Into<GameObject>,
playing_id: impl Into<u32>,
) -> AKRESULT
fn execute_action_on_event_direct( self, event_name: impl Into<Il2CppString>, event_type: impl Into<AkActionOnEventType>, msec: impl Into<i32>, interpolation: impl Into<AkCurveInterpolation>, game_object: impl Into<GameObject>, playing_id: impl Into<u32>, ) -> AKRESULT
ExecuteActionOnEventDirect(::unity::Il2CppString, crate::root::akactiononeventtype::AkActionOnEventType, i32, crate::root::akcurveinterpolation::AkCurveInterpolation, crate::unity_engine::gameobject::GameObject, u32) overloadSource§fn stop_sound_on_event(
self,
event_name: impl Into<Il2CppString>,
fade_msec: impl Into<i32>,
)
fn stop_sound_on_event( self, event_name: impl Into<Il2CppString>, fade_msec: impl Into<i32>, )
StopSoundOnEvent(::unity::Il2CppString, i32) overloadSource§fn stop_sound_on_event_2(
self,
event_name: impl Into<Il2CppString>,
fade_msec: impl Into<i32>,
game_object: impl Into<GameObject>,
)
fn stop_sound_on_event_2( self, event_name: impl Into<Il2CppString>, fade_msec: impl Into<i32>, game_object: impl Into<GameObject>, )
StopSoundOnEvent(::unity::Il2CppString, i32, crate::unity_engine::gameobject::GameObject) overloadSource§fn pause_sound_on_event(
self,
event_name: impl Into<Il2CppString>,
fade_msec: impl Into<i32>,
)
fn pause_sound_on_event( self, event_name: impl Into<Il2CppString>, fade_msec: impl Into<i32>, )
PauseSoundOnEvent(::unity::Il2CppString, i32) overloadSource§fn pause_sound_on_event_2(
self,
event_name: impl Into<Il2CppString>,
fade_msec: impl Into<i32>,
game_object: impl Into<GameObject>,
)
fn pause_sound_on_event_2( self, event_name: impl Into<Il2CppString>, fade_msec: impl Into<i32>, game_object: impl Into<GameObject>, )
PauseSoundOnEvent(::unity::Il2CppString, i32, crate::unity_engine::gameobject::GameObject) overloadSource§fn resume_sound_on_event(
self,
event_name: impl Into<Il2CppString>,
fade_msec: impl Into<i32>,
)
fn resume_sound_on_event( self, event_name: impl Into<Il2CppString>, fade_msec: impl Into<i32>, )
ResumeSoundOnEvent(::unity::Il2CppString, i32) overloadSource§fn resume_sound_on_event_2(
self,
event_name: impl Into<Il2CppString>,
fade_msec: impl Into<i32>,
game_object: impl Into<GameObject>,
)
fn resume_sound_on_event_2( self, event_name: impl Into<Il2CppString>, fade_msec: impl Into<i32>, game_object: impl Into<GameObject>, )
ResumeSoundOnEvent(::unity::Il2CppString, i32, crate::unity_engine::gameobject::GameObject) overloadSource§fn stop_by_playing_id(
self,
playing_id: impl Into<u32>,
fade_msec: impl Into<i32>,
)
fn stop_by_playing_id( self, playing_id: impl Into<u32>, fade_msec: impl Into<i32>, )
StopByPlayingId(u32, i32) overloadSource§fn get_play_position(
self,
playing_id: impl Into<u32>,
position_offset: impl Into<i32>,
) -> i32
fn get_play_position( self, playing_id: impl Into<u32>, position_offset: impl Into<i32>, ) -> i32
GetPlayPosition(u32, i32) overloadSource§fn get_master_bgm_volume(self) -> f32
fn get_master_bgm_volume(self) -> f32
GetMasterBgmVolume() overloadSource§fn get_master_se_volume(self) -> f32
fn get_master_se_volume(self) -> f32
GetMasterSeVolume() overloadSource§fn get_master_env_volume(self) -> f32
fn get_master_env_volume(self) -> f32
GetMasterEnvVolume() overloadSource§fn get_master_voice_volume(self) -> f32
fn get_master_voice_volume(self) -> f32
GetMasterVoiceVolume() overloadSource§fn set_master_bgm_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
fn set_master_bgm_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
SetMasterBgmVolume(f32, i32) overloadSource§fn set_master_se_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
fn set_master_se_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
SetMasterSeVolume(f32, i32) overloadSource§fn set_master_env_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
fn set_master_env_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
SetMasterEnvVolume(f32, i32) overloadSource§fn set_master_voice_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
fn set_master_voice_volume(self, vol: impl Into<f32>, fade_msec: impl Into<i32>)
SetMasterVoiceVolume(f32, i32) overloadSource§fn get_config_bgm_volume(self) -> f32
fn get_config_bgm_volume(self) -> f32
GetConfigBgmVolume() overloadSource§fn get_config_se_volume(self) -> f32
fn get_config_se_volume(self) -> f32
GetConfigSeVolume() overloadSource§fn get_config_env_volume(self) -> f32
fn get_config_env_volume(self) -> f32
GetConfigEnvVolume() overloadSource§fn get_config_voice_volume(self) -> f32
fn get_config_voice_volume(self) -> f32
GetConfigVoiceVolume() overloadSource§fn set_config_bgm_volume(self, vol: impl Into<f32>)
fn set_config_bgm_volume(self, vol: impl Into<f32>)
SetConfigBgmVolume(f32) overloadSource§fn set_config_se_volume(self, vol: impl Into<f32>)
fn set_config_se_volume(self, vol: impl Into<f32>)
SetConfigSeVolume(f32) overloadSource§fn set_config_env_volume(self, vol: impl Into<f32>)
fn set_config_env_volume(self, vol: impl Into<f32>)
SetConfigEnvVolume(f32) overloadSource§fn set_config_voice_volume(self, vol: impl Into<f32>)
fn set_config_voice_volume(self, vol: impl Into<f32>)
SetConfigVoiceVolume(f32) overloadSource§fn set_volume(self, vol: impl Into<f32>, game_object: impl Into<GameObject>)
fn set_volume(self, vol: impl Into<f32>, game_object: impl Into<GameObject>)
SetVolume(f32, crate::unity_engine::gameobject::GameObject) overloadSource§fn get_global_enum_param(
self,
value_name: impl Into<Il2CppString>,
) -> (bool, u32)
fn get_global_enum_param( self, value_name: impl Into<Il2CppString>, ) -> (bool, u32)
GetGlobalEnumParam(::unity::Il2CppString, *mutu32) overloadSource§fn get_enum_param(self, value_name: impl Into<Il2CppString>) -> (bool, u32)
fn get_enum_param(self, value_name: impl Into<Il2CppString>) -> (bool, u32)
GetEnumParam(::unity::Il2CppString, *mutu32) overloadSource§fn get_game_param(self, value_name: impl Into<Il2CppString>) -> (bool, f32)
fn get_game_param(self, value_name: impl Into<Il2CppString>) -> (bool, f32)
GetGameParam(::unity::Il2CppString, *mutf32) overloadSource§fn get_game_param_2(
self,
value_name: impl Into<Il2CppString>,
game_object: impl Into<GameObject>,
) -> (bool, f32)
fn get_game_param_2( self, value_name: impl Into<Il2CppString>, game_object: impl Into<GameObject>, ) -> (bool, f32)
GetGameParam(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, *mutf32) overloadSource§fn set_global_enum_param(
self,
value_name: impl Into<Il2CppString>,
value: impl Into<Il2CppString>,
) -> bool
fn set_global_enum_param( self, value_name: impl Into<Il2CppString>, value: impl Into<Il2CppString>, ) -> bool
SetGlobalEnumParam(::unity::Il2CppString, ::unity::Il2CppString) overloadSource§fn set_global_enum_param_2(
self,
value_name: impl Into<Il2CppString>,
value: impl Into<u32>,
) -> bool
fn set_global_enum_param_2( self, value_name: impl Into<Il2CppString>, value: impl Into<u32>, ) -> bool
SetGlobalEnumParam(::unity::Il2CppString, u32) overloadSource§fn set_enum_param(
self,
value_name: impl Into<Il2CppString>,
value: impl Into<Il2CppString>,
) -> bool
fn set_enum_param( self, value_name: impl Into<Il2CppString>, value: impl Into<Il2CppString>, ) -> bool
SetEnumParam(::unity::Il2CppString, ::unity::Il2CppString) overloadSource§fn set_enum_param_2(
self,
value_name: impl Into<Il2CppString>,
value: impl Into<Il2CppString>,
game_object: impl Into<GameObject>,
) -> bool
fn set_enum_param_2( self, value_name: impl Into<Il2CppString>, value: impl Into<Il2CppString>, game_object: impl Into<GameObject>, ) -> bool
SetEnumParam(::unity::Il2CppString, ::unity::Il2CppString, crate::unity_engine::gameobject::GameObject) overloadSource§fn set_game_param(
self,
value_name: impl Into<Il2CppString>,
value: impl Into<f32>,
) -> bool
fn set_game_param( self, value_name: impl Into<Il2CppString>, value: impl Into<f32>, ) -> bool
SetGameParam(::unity::Il2CppString, f32) overloadSource§fn set_game_param_2(
self,
value_name: impl Into<Il2CppString>,
value: impl Into<f32>,
game_object: impl Into<GameObject>,
) -> bool
fn set_game_param_2( self, value_name: impl Into<Il2CppString>, value: impl Into<f32>, game_object: impl Into<GameObject>, ) -> bool
SetGameParam(::unity::Il2CppString, f32, crate::unity_engine::gameobject::GameObject) overloadSource§fn push_global_enum_param_map_or_combat(self, value: impl Into<Il2CppString>)
fn push_global_enum_param_map_or_combat(self, value: impl Into<Il2CppString>)
PushGlobalEnumParam_MapOrCombat(::unity::Il2CppString) overloadSource§fn pop_global_enum_param_map_or_combat(self)
fn pop_global_enum_param_map_or_combat(self)
PopGlobalEnumParam_MapOrCombat() overloadSource§fn set_position(
self,
pos: impl Into<Vector3>,
temporary_game_object: impl Into<GameObject>,
)
fn set_position( self, pos: impl Into<Vector3>, temporary_game_object: impl Into<GameObject>, )
SetPosition(crate::unity_engine::vector3::Vector3, crate::unity_engine::gameobject::GameObject) overloadSource§fn field_bgm_is_set_phase_bgm(self) -> bool
fn field_bgm_is_set_phase_bgm(self) -> bool
FieldBgm_IsSetPhaseBgm() overloadSource§fn field_bgm_init(self)
fn field_bgm_init(self)
FieldBgm_Init() overloadSource§fn field_bgm_final(self, fade_msec: impl Into<i32>)
fn field_bgm_final(self, fade_msec: impl Into<i32>)
FieldBgm_Final(i32) overloadSource§fn field_bgm_set_phase_bgm(
self,
chapter: impl Into<ChapterData>,
is_encount: impl Into<bool>,
)
fn field_bgm_set_phase_bgm( self, chapter: impl Into<ChapterData>, is_encount: impl Into<bool>, )
FieldBgm_SetPhaseBgm(crate::app::chapterdata::ChapterData, bool) overloadSource§fn field_bgm_restore_phase_bgm(self)
fn field_bgm_restore_phase_bgm(self)
FieldBgm_RestorePhaseBgm() overloadSource§fn field_bgm_set_phase_bgm_2(
self,
player_phase_bgm: impl Into<Il2CppString>,
enemy_phase_bgm: impl Into<Il2CppString>,
ally_phase_bgm: impl Into<Il2CppString>,
) -> bool
fn field_bgm_set_phase_bgm_2( self, player_phase_bgm: impl Into<Il2CppString>, enemy_phase_bgm: impl Into<Il2CppString>, ally_phase_bgm: impl Into<Il2CppString>, ) -> bool
FieldBgm_SetPhaseBgm(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overloadSource§fn field_bgm_play_bgm(self, force_type: impl Into<Force_Type>)
fn field_bgm_play_bgm(self, force_type: impl Into<Force_Type>)
FieldBgm_PlayBgm(crate::app::force::Force_Type) overloadSource§fn field_bgm_stop_bgm(self, fade_msec: impl Into<i32>)
fn field_bgm_stop_bgm(self, fade_msec: impl Into<i32>)
FieldBgm_StopBgm(i32) overloadSource§fn field_bgm_pause_bgm(self, fade_msec: impl Into<i32>)
fn field_bgm_pause_bgm(self, fade_msec: impl Into<i32>)
FieldBgm_PauseBgm(i32) overloadSource§fn field_bgm_resume_bgm(self, fade_msec: impl Into<i32>)
fn field_bgm_resume_bgm(self, fade_msec: impl Into<i32>)
FieldBgm_ResumeBgm(i32) overloadSource§fn field_bgm_set_bgm_volume(
self,
vol: impl Into<f32>,
fade_msec: impl Into<i32>,
)
fn field_bgm_set_bgm_volume( self, vol: impl Into<f32>, fade_msec: impl Into<i32>, )
FieldBgm_SetBgmVolume(f32, i32) overloadSource§fn field_bgm_set_war_situation_param(self, value_name: impl Into<Il2CppString>)
fn field_bgm_set_war_situation_param(self, value_name: impl Into<Il2CppString>)
FieldBgm_SetWarSituationParam(::unity::Il2CppString) overloadSource§fn field_bgm_restore_war_situation_param(self)
fn field_bgm_restore_war_situation_param(self)
FieldBgm_RestoreWarSituationParam() overloadSource§fn field_bgm_start_special_battle_bgm_continue_turn(self)
fn field_bgm_start_special_battle_bgm_continue_turn(self)
FieldBgm_StartSpecialBattleBgmContinueTurn() overloadSource§fn field_bgm_set_special_battle_bgm_continue_turn_for_rewind(
self,
turn: impl Into<i32>,
)
fn field_bgm_set_special_battle_bgm_continue_turn_for_rewind( self, turn: impl Into<i32>, )
FieldBgm_SetSpecialBattleBgmContinueTurnForRewind(i32) overloadSource§fn field_bgm_change_force_type(
self,
force_type: impl Into<Force_Type>,
super_: impl Into<ProcInst>,
is_turn_elapsed: impl Into<bool>,
)
fn field_bgm_change_force_type( self, force_type: impl Into<Force_Type>, super_: impl Into<ProcInst>, is_turn_elapsed: impl Into<bool>, )
FieldBgm_ChangeForceType(crate::app::force::Force_Type, crate::app::procinst::ProcInst, bool) overloadSource§fn field_bgm_change_force_type_imm(self, force_type: impl Into<Force_Type>)
fn field_bgm_change_force_type_imm(self, force_type: impl Into<Force_Type>)
FieldBgm_ChangeForceTypeImm(crate::app::force::Force_Type) overloadSource§fn field_bgm_set_first_played_flag(self)
fn field_bgm_set_first_played_flag(self)
FieldBgm_SetFirstPlayedFlag() overloadSource§fn field_bgm_play_special_battle_bgm(self, event_name: impl Into<Il2CppString>)
fn field_bgm_play_special_battle_bgm(self, event_name: impl Into<Il2CppString>)
FieldBgm_PlaySpecialBattleBgm(::unity::Il2CppString) overloadSource§fn field_bgm_pause_special_battle_bgm(self, event_name: impl Into<Il2CppString>)
fn field_bgm_pause_special_battle_bgm(self, event_name: impl Into<Il2CppString>)
FieldBgm_PauseSpecialBattleBgm(::unity::Il2CppString) overloadSource§fn field_bgm_is_special_battle_bgm_exist(
self,
event_name: impl Into<Il2CppString>,
) -> bool
fn field_bgm_is_special_battle_bgm_exist( self, event_name: impl Into<Il2CppString>, ) -> bool
FieldBgm_IsSpecialBattleBgmExist(::unity::Il2CppString) overloadSource§fn update_listener_position(self)
fn update_listener_position(self)
UpdateListenerPosition() overloadSource§fn update_master_volume(self)
fn update_master_volume(self)
UpdateMasterVolume() overloadSource§fn update_config_volume(self)
fn update_config_volume(self)
UpdateConfigVolume() overloadSource§fn update_map_camera_height(self)
fn update_map_camera_height(self)
UpdateMapCameraHeight() overloadSource§fn update_sound_handle_list(self)
fn update_sound_handle_list(self)
UpdateSoundHandleList() overloadSource§fn update_output_device(self)
fn update_output_device(self)
UpdateOutputDevice() overloadSource§fn measure_bus_volume(self)
fn measure_bus_volume(self)
MeasureBusVolume() overloadSource§fn is_in_bmap_sequence(self) -> bool
fn is_in_bmap_sequence(self) -> bool
IsInBmapSequence() overloadSource§fn is_in_unit_detail_or_class_change(self) -> bool
fn is_in_unit_detail_or_class_change(self) -> bool
IsInUnitDetailOrClassChange() overloadSource§fn is_in_combat(self) -> bool
fn is_in_combat(self) -> bool
IsInCombat() overloadSource§fn load_lip_sync_data_async(
self,
lip_sync_data_file_name: impl Into<Il2CppString>,
)
fn load_lip_sync_data_async( self, lip_sync_data_file_name: impl Into<Il2CppString>, )
LoadLipSyncDataAsync(::unity::Il2CppString) overloadSource§fn unload_lip_sync_data(self, lip_sync_data_file_name: impl Into<Il2CppString>)
fn unload_lip_sync_data(self, lip_sync_data_file_name: impl Into<Il2CppString>)
UnloadLipSyncData(::unity::Il2CppString) overloadSource§fn unload_lip_sync_data_all(self)
fn unload_lip_sync_data_all(self)
UnloadLipSyncDataAll() overloadSource§fn get_lip_sync_data(
self,
event_name: impl Into<Il2CppString>,
) -> SoundSystem_LipSyncData
fn get_lip_sync_data( self, event_name: impl Into<Il2CppString>, ) -> SoundSystem_LipSyncData
GetLipSyncData(::unity::Il2CppString) overload