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UnitModel

Struct UnitModel 

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pub struct UnitModel(/* private fields */);
Expand description

IL2CPP class: App.UnitModel Inherits: MonoBehaviour

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impl UnitModel

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pub fn base(self) -> MonoBehaviour

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impl UnitModel

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pub fn create( name: impl Into<Il2CppString>, unit: impl Into<Unit>, god_unit: impl Into<GodUnit>, parent: impl Into<GameObject>, ) -> UnitModel

Create(::unity::Il2CppString, crate::app::unit::Unit, crate::app::godunit::GodUnit, crate::unity_engine::gameobject::GameObject) overload

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pub fn get_relative_path( root: impl Into<Transform>, transform: impl Into<Transform>, ) -> Il2CppString

GetRelativePath(crate::unity_engine::transform::Transform, crate::unity_engine::transform::Transform) overload

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pub fn get_folder_name(name: impl Into<Il2CppString>) -> Il2CppString

GetFolderName(::unity::Il2CppString) overload

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pub fn get_asset_path( root: impl Into<Il2CppString>, name: impl Into<Il2CppString>, subs: impl Into<Array<Il2CppString>>, ) -> Il2CppString

GetAssetPath(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Array<::unity::Il2CppString>) overload

GetFooter(::unity::Il2CppString) overload

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pub fn head_folder(name: impl Into<Il2CppString>) -> Il2CppString

HeadFolder(::unity::Il2CppString) overload

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pub fn body_folder(name: impl Into<Il2CppString>) -> Il2CppString

BodyFolder(::unity::Il2CppString) overload

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pub fn acc_folder(name: impl Into<Il2CppString>) -> Il2CppString

AccFolder(::unity::Il2CppString) overload

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pub fn get_map_alpha() -> f32

GetMapAlpha() overload

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pub fn get_item_kind(item: impl Into<ItemData>) -> ItemData_Kinds

GetItemKind(crate::app::itemdata::ItemData) overload

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impl UnitModel

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pub fn get_model_hash_method_info() -> &'static MethodInfo

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pub fn get_equip_hash_method_info() -> &'static MethodInfo

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pub fn get_proportion_parameters_method_info() -> &'static MethodInfo

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pub fn create_method_info() -> &'static MethodInfo

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pub fn get_sound_method_info() -> &'static MethodInfo

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pub fn get_is_visible_method_info() -> &'static MethodInfo

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pub fn get_head_method_info() -> &'static MethodInfo

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pub fn get_body_method_info() -> &'static MethodInfo

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pub fn get_ride_method_info() -> &'static MethodInfo

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pub fn find_object_method_info() -> &'static MethodInfo

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pub fn get_alpha_method_info() -> &'static MethodInfo

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pub fn initialize_method_info() -> &'static MethodInfo

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pub fn bright_on_method_info() -> &'static MethodInfo

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pub fn bright_off_method_info() -> &'static MethodInfo

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pub fn shine_method_info() -> &'static MethodInfo

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pub fn fade_in_method_info() -> &'static MethodInfo

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pub fn fade_out_method_info() -> &'static MethodInfo

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pub fn god_change_method_info() -> &'static MethodInfo

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pub fn god_in_method_info() -> &'static MethodInfo

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pub fn god_out_method_info() -> &'static MethodInfo

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pub fn set_material_float_method_info() -> &'static MethodInfo

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pub fn set_material_color_method_info() -> &'static MethodInfo

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pub fn set_material_color_2_method_info() -> &'static MethodInfo

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pub fn set_material_alpha_method_info() -> &'static MethodInfo

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pub fn commit_model_method_info() -> &'static MethodInfo

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pub fn commit_renader_method_info() -> &'static MethodInfo

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pub fn get_relative_path_method_info() -> &'static MethodInfo

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pub fn commit_acc_skin_method_info() -> &'static MethodInfo

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pub fn set_animator_controller_method_info() -> &'static MethodInfo

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pub fn get_animator_method_info() -> &'static MethodInfo

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pub fn get_animator_controller_method_info() -> &'static MethodInfo

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pub fn get_folder_name_method_info() -> &'static MethodInfo

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pub fn get_asset_path_method_info() -> &'static MethodInfo

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pub fn head_folder_method_info() -> &'static MethodInfo

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pub fn body_folder_method_info() -> &'static MethodInfo

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pub fn acc_folder_method_info() -> &'static MethodInfo

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pub fn swap_method_info() -> &'static MethodInfo

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pub fn load_async_method_info() -> &'static MethodInfo

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pub fn load_async_2_method_info() -> &'static MethodInfo

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pub fn try_destroy_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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pub fn on_destroy_method_info() -> &'static MethodInfo

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pub fn unload_method_info() -> &'static MethodInfo

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pub fn is_loading_method_info() -> &'static MethodInfo

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pub fn update_loading_method_info() -> &'static MethodInfo

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pub fn update_visible_method_info() -> &'static MethodInfo

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pub fn update_visible_2_method_info() -> &'static MethodInfo

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pub fn tick_color_method_info() -> &'static MethodInfo

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pub fn get_map_alpha_method_info() -> &'static MethodInfo

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pub fn update_color_method_info() -> &'static MethodInfo

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pub fn commit_color_method_info() -> &'static MethodInfo

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pub fn update_dirty_method_info() -> &'static MethodInfo

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pub fn update_weight_method_info() -> &'static MethodInfo

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pub fn pre_tick_method_info() -> &'static MethodInfo

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pub fn post_tick_method_info() -> &'static MethodInfo

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pub fn get_anim_method_info() -> &'static MethodInfo

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pub fn get_idle_anim_method_info() -> &'static MethodInfo

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pub fn set_idle_anim_method_info() -> &'static MethodInfo

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pub fn set_idle_anim_2_method_info() -> &'static MethodInfo

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pub fn play_idle_method_info() -> &'static MethodInfo

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pub fn play_anim_method_info() -> &'static MethodInfo

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pub fn instantiate_method_info() -> &'static MethodInfo

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pub fn instantiate_left_weapon_method_info() -> &'static MethodInfo

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pub fn instantiate_right_weapon_method_info() -> &'static MethodInfo

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pub fn get_item_kind_method_info() -> &'static MethodInfo

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pub fn update_weapon_method_info() -> &'static MethodInfo

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pub fn get_animator_2_method_info() -> &'static MethodInfo

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pub fn update_anim_method_info() -> &'static MethodInfo

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pub fn set_force_item_method_info() -> &'static MethodInfo

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pub fn update_speed_method_info() -> &'static MethodInfo

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pub fn set_speed_method_info() -> &'static MethodInfo

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pub fn get_speed_method_info() -> &'static MethodInfo

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pub fn commit_proportion_method_info() -> &'static MethodInfo

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pub fn get_animators_method_info() -> &'static MethodInfo

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pub fn on_game_color_validate_method_info() -> &'static MethodInfo

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pub fn get_effect_position_method_info() -> &'static MethodInfo

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impl UnitModel

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pub unsafe fn on_game_color_validate(this: impl Into<IlInstance>)

Direct (non-virtual) call to UnitModel’s own OnGameColorValidate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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impl UnitModel

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pub fn new() -> Self

.ctor() — no args

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impl ClassIdentity for UnitModel

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const NAMESPACE: &'static str = "App"

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const NAME: &'static str = "UnitModel"

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fn class() -> Class

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impl Clone for UnitModel

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fn clone(&self) -> UnitModel

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for UnitModel

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IObject_2 for UnitModel

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impl IUnitModel for UnitModel

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fn m_unit(self) -> Unit

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fn set_m_unit(self, value: Unit)

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fn m_god_unit(self) -> GodUnit

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fn set_m_god_unit(self, value: GodUnit)

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fn m_handle_a(self) -> UnitModel_ResourceHandle

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fn set_m_handle_a(self, value: UnitModel_ResourceHandle)

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fn m_handle_b(self) -> UnitModel_ResourceHandle

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fn set_m_handle_b(self, value: UnitModel_ResourceHandle)

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fn m_handle(self) -> UnitModel_ResourceHandle

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fn set_m_handle(self, value: UnitModel_ResourceHandle)

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fn m_materials(self) -> List_1<Material>

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fn set_m_materials(self, value: List_1<Material>)

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fn m_renderers(self) -> List_1<Renderer>

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fn set_m_renderers(self, value: List_1<Renderer>)

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fn m_hair_color(self) -> Color

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fn set_m_hair_color(self, value: Color)

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fn m_skin_color(self) -> Color

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fn set_m_skin_color(self, value: Color)

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fn m_mask_color100(self) -> Color

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fn set_m_mask_color100(self, value: Color)

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fn m_mask_color075(self) -> Color

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fn set_m_mask_color075(self, value: Color)

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fn m_mask_color050(self) -> Color

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fn set_m_mask_color050(self, value: Color)

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fn m_mask_color025(self) -> Color

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fn set_m_mask_color025(self, value: Color)

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fn m_root(self) -> GameObject

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fn set_m_root(self, value: GameObject)

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fn m_root_scale(self) -> Vector3

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fn set_m_root_scale(self, value: Vector3)

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fn m_wing_scale(self) -> Vector3

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fn set_m_wing_scale(self, value: Vector3)

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fn m_load_mode(self) -> UnitModel_LoadMode

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fn set_m_load_mode(self, value: UnitModel_LoadMode)

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fn m_joint(self) -> CharacterJoint

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fn set_m_joint(self, value: CharacterJoint)

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fn m_proportion_parameters(self) -> ProportionParameters

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fn set_m_proportion_parameters(self, value: ProportionParameters)

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fn m_left_hand_object(self) -> GameObject

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fn set_m_left_hand_object(self, value: GameObject)

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fn m_right_hand_object(self) -> GameObject

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fn set_m_right_hand_object(self, value: GameObject)

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fn m_skin_quality(self) -> SkinQuality

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fn set_m_skin_quality(self, value: SkinQuality)

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fn m_skinned_mesh_renderers(self) -> Array<SkinnedMeshRenderer>

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fn set_m_skinned_mesh_renderers(self, value: Array<SkinnedMeshRenderer>)

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fn m_animators(self) -> Array<Animator>

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fn set_m_animators(self, value: Array<Animator>)

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fn m_play_anim(self) -> UnitAnim_Types

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fn set_m_play_anim(self, value: UnitAnim_Types)

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fn m_idle_anim(self) -> UnitAnim_Types

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fn set_m_idle_anim(self, value: UnitAnim_Types)

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fn m_play_time(self) -> UnitAnim_Times

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fn set_m_play_time(self, value: UnitAnim_Times)

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fn m_equip_item(self) -> ItemData

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fn set_m_equip_item(self, value: ItemData)

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fn m_force_item(self) -> ItemData

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fn set_m_force_item(self, value: ItemData)

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fn m_model_hash(self) -> i32

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fn set_m_model_hash(self, value: i32)

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fn m_equip_hash(self) -> i32

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fn set_m_equip_hash(self, value: i32)

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fn m_speed(self) -> f32

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fn set_m_speed(self, value: f32)

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fn m_alpha(self) -> f32

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fn set_m_alpha(self, value: f32)

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fn m_map_alpha(self) -> f32

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fn set_m_map_alpha(self, value: f32)

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fn m_is_visible(self) -> bool

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fn set_m_is_visible(self, value: bool)

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fn m_color_flags(self) -> UnitModel_ColorFlags

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fn set_m_color_flags(self, value: UnitModel_ColorFlags)

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fn m_dirty_flags(self) -> UnitModel_DirtyFlags

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fn set_m_dirty_flags(self, value: UnitModel_DirtyFlags)

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fn m_interpolator_shine(self) -> InterpolatorFloat

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fn set_m_interpolator_shine(self, value: InterpolatorFloat)

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fn m_interpolator_fader(self) -> InterpolatorFloat

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fn set_m_interpolator_fader(self, value: InterpolatorFloat)

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fn m_interpolator_goder(self) -> InterpolatorFloat

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fn set_m_interpolator_goder(self, value: InterpolatorFloat)

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fn m_head(self) -> GameObject

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fn set_m_head(self, value: GameObject)

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fn m_body(self) -> GameObject

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fn set_m_body(self, value: GameObject)

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fn m_ride(self) -> GameObject

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fn set_m_ride(self, value: GameObject)

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fn m_wing_l(self) -> Transform

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fn set_m_wing_l(self, value: Transform)

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fn m_wing_r(self) -> Transform

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fn set_m_wing_r(self, value: Transform)

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fn m_trans(self) -> Transform

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fn set_m_trans(self, value: Transform)

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fn m_sound(self) -> AssetTable_Sound

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fn set_m_sound(self, value: AssetTable_Sound)

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impl IlType for UnitModel

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fn il_type() -> &'static Il2CppType

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impl Copy for UnitModel

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impl IBehaviour for UnitModel

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impl IComponent for UnitModel

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impl IMonoBehaviour for UnitModel

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impl IObject for UnitModel

Auto Trait Implementations§

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impl Freeze for UnitModel

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impl RefUnwindSafe for UnitModel

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impl !Send for UnitModel

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impl !Sync for UnitModel

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impl Unpin for UnitModel

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impl UnwindSafe for UnitModel

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T0, __U> IArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, capacity: i32)
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_item(self, index: i32) -> T0
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn unchecked_add(self, item: T0)
where Self: Sized,

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fn ensure_capacity(self, minimum: i32)
where Self: Sized,

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impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_location_name(self) -> Il2CppString
where Self: Sized,

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fn set_location_name(self, value: Il2CppString)
where Self: Sized,

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fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle

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fn ctor(self, op: AsyncOperationBase_1<T0>)
where Self: Sized,

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fn get_download_status(self) -> DownloadStatus
where Self: Sized,

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fn internal_get_download_status( self, visited: HashSet_1<Object>, ) -> DownloadStatus
where Self: Sized,

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fn ctor_2(self, op: IAsyncOperation)
where Self: Sized,

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fn ctor_3(self, op: IAsyncOperation, version: i32)
where Self: Sized,

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fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)
where Self: Sized,

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fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)
where Self: Sized,

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fn acquire(self) -> AsyncOperationHandle_1<T0>
where Self: Sized,

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fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

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fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

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fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn get_debug_name(self) -> Il2CppString
where Self: Sized,

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fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn equals(self, other: AsyncOperationHandle_1<T0>) -> bool
where Self: Sized,

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fn get_hash_code(self) -> i32
where Self: Sized,

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fn wait_for_completion(self) -> T0
where Self: Sized,

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fn get_internal_op(self) -> AsyncOperationBase_1<T0>
where Self: Sized,

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fn get_is_done(self) -> bool
where Self: Sized,

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fn is_valid(self) -> bool
where Self: Sized,

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fn get_percent_complete(self) -> f32
where Self: Sized,

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fn get_reference_count(self) -> i32
where Self: Sized,

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fn release(self)
where Self: Sized,

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fn get_result(self) -> T0
where Self: Sized,

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fn get_status(self) -> AsyncOperationStatus
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IBehaviourMethods for __T
where __T: IBehaviour,

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fn get_enabled(self) -> bool

get_enabled() overload
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fn set_enabled(self, value: impl Into<bool>)

set_enabled(bool) overload
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fn get_is_active_and_enabled(self) -> bool

get_isActiveAndEnabled() overload
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fn ctor(self)

.ctor() overload
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impl<__T> IComponentMethods for __T
where __T: IComponent,

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fn get_transform(self) -> Transform

get_transform() overload
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fn get_game_object(self) -> GameObject

get_gameObject() overload
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fn get_component(self, type: impl Into<SystemType>) -> Component

GetComponent(::unity::SystemType) overload
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fn get_component_fast_path( self, type: impl Into<SystemType>, one_further_than_result_value: impl Into<IntPtr>, )

GetComponentFastPath(::unity::SystemType, ::unity::IntPtr) overload
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fn get_component_2<M0: IlType + Copy + ClassIdentity>(self) -> M0

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fn try_get_component<M0: IlType + Copy + ClassIdentity>( self, component: impl Into<*mut M0>, ) -> bool

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fn get_component_in_children( self, t: impl Into<SystemType>, include_inactive: impl Into<bool>, ) -> Component

GetComponentInChildren(::unity::SystemType, bool) overload
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fn get_component_in_children_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> M0

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fn get_component_in_children_3<M0: IlType + Copy + ClassIdentity>(self) -> M0

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fn get_components_in_children<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> Array<M0>

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fn get_components_in_children_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, result: impl Into<List_1<M0>>, )

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fn get_components_in_children_3<M0: IlType + Copy + ClassIdentity>( self, ) -> Array<M0>

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fn get_components_in_children_4<M0: IlType + Copy + ClassIdentity>( self, results: impl Into<List_1<M0>>, )

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fn get_component_in_parent(self, t: impl Into<SystemType>) -> Component

GetComponentInParent(::unity::SystemType) overload
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fn get_component_in_parent_2<M0: IlType + Copy + ClassIdentity>(self) -> M0

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fn get_components_in_parent<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> Array<M0>

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fn get_components_in_parent_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, results: impl Into<List_1<M0>>, )

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fn get_components_in_parent_3<M0: IlType + Copy + ClassIdentity>( self, ) -> Array<M0>

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fn get_components_for_list_internal( self, search_type: impl Into<SystemType>, result_list: impl Into<Object>, )

GetComponentsForListInternal(::unity::SystemType, crate::system::object::Object) overload
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fn get_components( self, type: impl Into<SystemType>, results: impl Into<List_1<Component>>, )

GetComponents(::unity::SystemType, crate::system::collections::generic::list_1::List_1<crate::unity_engine::component::Component>) overload
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fn get_components_2<M0: IlType + Copy + ClassIdentity>( self, results: impl Into<List_1<M0>>, )

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fn get_tag(self) -> Il2CppString

get_tag() overload
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fn set_tag(self, value: impl Into<Il2CppString>)

set_tag(::unity::Il2CppString) overload
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fn get_components_3<M0: IlType + Copy + ClassIdentity>(self) -> Array<M0>

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fn compare_tag(self, tag: impl Into<Il2CppString>) -> bool

CompareTag(::unity::Il2CppString) overload
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fn ctor(self)

.ctor() overload
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impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get(self) -> (T0, T0)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IExposedReference_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn resolve(self, resolver: IExposedPropertyTable) -> T0
where Self: Sized,

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impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: HashSet_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn ctor(self, key: T0, value: T1)
where Self: Sized,

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fn get_key(self) -> T0
where Self: Sized,

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fn get_value(self) -> T1
where Self: Sized,

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fn to_string(self) -> Il2CppString
where Self: Sized,

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impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, initialize: bool)
where Self: Sized,

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fn ctor_2(self, max_capacity: i32)
where Self: Sized,

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fn add_range(self, items: IEnumerable_1<T0>)
where Self: Sized,

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fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

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fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

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fn allocate_buffer(self)
where Self: Sized,

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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IMonoBehaviourMethods for __T
where __T: IMonoBehaviour,

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fn is_invoking(self) -> bool

IsInvoking() overload
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fn cancel_invoke(self)

CancelInvoke() overload
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fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)

Invoke(::unity::Il2CppString, f32) overload
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fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )

InvokeRepeating(::unity::Il2CppString, f32, f32) overload
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fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)

CancelInvoke(::unity::Il2CppString) overload
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fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool

IsInvoking(::unity::Il2CppString) overload
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fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine

StartCoroutine(::unity::Il2CppString) overload
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fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine

StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overload
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fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine

StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overload
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fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine

StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine(self, routine: impl Into<IEnumerator>)

StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine_2(self, routine: impl Into<Coroutine>)

StopCoroutine(crate::unity_engine::coroutine::Coroutine) overload
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fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)

StopCoroutine(::unity::Il2CppString) overload
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fn stop_all_coroutines(self)

StopAllCoroutines() overload
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fn get_use_gui_layout(self) -> bool

get_useGUILayout() overload
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fn set_use_gui_layout(self, value: impl Into<bool>)

set_useGUILayout(bool) overload
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fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine

StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overload
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fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine

StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)

StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overload
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fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)

StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overload
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fn get_script_class_name(self) -> Il2CppString

GetScriptClassName() overload
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fn ctor(self)

.ctor() overload
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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<__T> IObject_2Methods for __T
where __T: IObject_2,

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fn get_instance_id(self) -> i32

GetInstanceID() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn equals(self, other: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ensure_running_on_main_thread(self)

EnsureRunningOnMainThread() overload
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fn get_cached_ptr(self) -> IntPtr

GetCachedPtr() overload
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fn get_name(self) -> Il2CppString

get_name() overload
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fn set_name(self, value: impl Into<Il2CppString>)

set_name(::unity::Il2CppString) overload
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fn get_hide_flags(self) -> HideFlags

get_hideFlags() overload
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fn set_hide_flags(self, value: impl Into<HideFlags>)

set_hideFlags(crate::unity_engine::hideflags::HideFlags) overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn ctor(self)

.ctor() overload
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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<__T> IUnitModelMethods for __T
where __T: IUnitModel,

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fn get_model_hash(self) -> i32

get_ModelHash() overload
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fn get_equip_hash(self) -> i32

get_EquipHash() overload
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fn get_proportion_parameters(self) -> ProportionParameters

get_ProportionParameters() overload
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fn get_sound(self) -> AssetTable_Sound

get_Sound() overload
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fn get_is_visible(self) -> bool

get_IsVisible() overload
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fn get_head(self) -> GameObject

get_Head() overload
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fn get_body(self) -> GameObject

get_Body() overload
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fn get_ride(self) -> GameObject

get_Ride() overload
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fn find_object(self, name: impl Into<Il2CppString>) -> GameObject

FindObject(::unity::Il2CppString) overload
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fn get_alpha(self) -> f32

GetAlpha() overload
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fn initialize(self, unit: impl Into<Unit>, god_unit: impl Into<GodUnit>)

Initialize(crate::app::unit::Unit, crate::app::godunit::GodUnit) overload
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fn bright_on(self)

BrightOn() overload
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fn bright_off(self)

BrightOff() overload
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fn shine(self, time: impl Into<f32>)

Shine(f32) overload
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fn fade_in(self, time: impl Into<f32>)

FadeIn(f32) overload
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fn fade_out(self, time: impl Into<f32>)

FadeOut(f32) overload
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fn god_change( self, time: impl Into<f32>, alpha: impl Into<f32>, name: impl Into<Il2CppString>, )

GodChange(f32, f32, ::unity::Il2CppString) overload
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fn god_in(self, time: impl Into<f32>)

GodIn(f32) overload
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fn god_out(self, time: impl Into<f32>)

GodOut(f32) overload
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fn set_material_float( self, name: impl Into<Il2CppString>, value: impl Into<f32>, )

SetMaterialFloat(::unity::Il2CppString, f32) overload
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fn set_material_color( self, name: impl Into<Il2CppString>, color: impl Into<Color>, )

SetMaterialColor(::unity::Il2CppString, crate::unity_engine::color::Color) overload
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fn set_material_color_2( self, material: impl Into<Il2CppString>, name: impl Into<Il2CppString>, color: impl Into<Color>, )

SetMaterialColor(::unity::Il2CppString, ::unity::Il2CppString, crate::unity_engine::color::Color) overload
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fn set_material_alpha(self, alpha: impl Into<f32>)

SetMaterialAlpha(f32) overload
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fn commit_model(self)

CommitModel() overload
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fn commit_renader(self)

CommitRenader() overload
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fn commit_acc_skin(self, root: impl Into<Transform>, acc: impl Into<GameObject>)

CommitAccSkin(crate::unity_engine::transform::Transform, crate::unity_engine::gameobject::GameObject) overload
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fn set_animator_controller( self, go: impl Into<GameObject>, controller: impl Into<RuntimeAnimatorController>, )

SetAnimatorController(crate::unity_engine::gameobject::GameObject, crate::unity_engine::runtimeanimatorcontroller::RuntimeAnimatorController) overload
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fn get_animator(self, go: impl Into<GameObject>) -> Animator

GetAnimator(crate::unity_engine::gameobject::GameObject) overload
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fn get_animator_controller( self, go: impl Into<GameObject>, ) -> RuntimeAnimatorController

GetAnimatorController(crate::unity_engine::gameobject::GameObject) overload
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fn swap(self)

Swap() overload
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fn load_async(self, result: impl Into<AssetTable_Result>) -> bool

LoadAsync(crate::app::assettable::AssetTable_Result) overload
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fn load_async_2(self, name: impl Into<Il2CppString>)

LoadAsync(::unity::Il2CppString) overload
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fn try_destroy(self) -> (bool, GameObject)

TryDestroy(*mutcrate::unity_engine::gameobject::GameObject) overload
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fn ctor(self)

.ctor() overload
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fn on_destroy(self)

OnDestroy() overload
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fn unload(self)

Unload() overload
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fn is_loading(self) -> bool

IsLoading() overload
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fn update_loading(self)

UpdateLoading() overload
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fn update_visible(self)

UpdateVisible() overload
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fn update_visible_2(self, visible: impl Into<bool>)

UpdateVisible(bool) overload
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fn tick_color(self)

TickColor() overload
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fn update_color(self)

UpdateColor() overload
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fn commit_color(self, flags: impl Into<UnitModel_ColorFlags>)

CommitColor(crate::app::unitmodel::UnitModel_ColorFlags) overload
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fn update_dirty(self)

UpdateDirty() overload
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fn update_weight(self)

UpdateWeight() overload
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fn pre_tick(self)

PreTick() overload
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fn post_tick(self)

PostTick() overload
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fn get_anim(self) -> UnitAnim_Types

GetAnim() overload
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fn get_idle_anim(self) -> UnitAnim_Types

GetIdleAnim() overload
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fn set_idle_anim( self, type: impl Into<UnitAnim_Types>, time: impl Into<UnitAnim_Times>, )

SetIdleAnim(crate::app::unitanim::UnitAnim_Types, crate::app::unitanim::UnitAnim_Times) overload
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fn set_idle_anim_2( self, action: impl Into<UnitSequence_Action>, time: impl Into<UnitAnim_Times>, )

SetIdleAnim(crate::app::unitsequence::UnitSequence_Action, crate::app::unitanim::UnitAnim_Times) overload
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fn play_idle(self, time: impl Into<UnitAnim_Times>)

PlayIdle(crate::app::unitanim::UnitAnim_Times) overload
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fn play_anim( self, type: impl Into<UnitAnim_Types>, time: impl Into<UnitAnim_Times>, )

PlayAnim(crate::app::unitanim::UnitAnim_Types, crate::app::unitanim::UnitAnim_Times) overload
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fn instantiate( self, go: impl Into<GameObject>, name: impl Into<Il2CppString>, ) -> GameObject

Instantiate(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString) overload
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fn instantiate_left_weapon(self, go: impl Into<GameObject>)

InstantiateLeftWeapon(crate::unity_engine::gameobject::GameObject) overload
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fn instantiate_right_weapon(self, go: impl Into<GameObject>)

InstantiateRightWeapon(crate::unity_engine::gameobject::GameObject) overload
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fn update_weapon(self, equip_item: impl Into<ItemData>)

UpdateWeapon(crate::app::itemdata::ItemData) overload
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fn get_animator_2(self) -> Animator

GetAnimator() overload
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fn update_anim(self)

UpdateAnim() overload
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fn set_force_item(self, item: impl Into<ItemData>)

SetForceItem(crate::app::itemdata::ItemData) overload
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fn update_speed(self)

UpdateSpeed() overload
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fn set_speed(self, speed: impl Into<f32>)

SetSpeed(f32) overload
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fn get_speed(self) -> f32

GetSpeed() overload
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fn commit_proportion(self)

CommitProportion() overload
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fn get_animators(self) -> Array<Animator>

GetAnimators() overload
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fn on_game_color_validate(self)

OnGameColorValidate() overload
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fn get_effect_position(self) -> Vector3

GetEffectPosition() overload
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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.