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CharacterAppearance

Struct CharacterAppearance 

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pub struct CharacterAppearance(/* private fields */);
Expand description

IL2CPP class: Combat.CharacterAppearance Inherits: Object

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impl CharacterAppearance

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pub fn base(self) -> Object

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impl CharacterAppearance

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impl CharacterAppearance

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pub fn op_implicit(a: impl Into<CharacterAppearance>) -> bool

op_Implicit(crate::combat::characterappearance::CharacterAppearance) overload

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pub fn create_from_game_status( game_status: impl Into<CharacterGameStatus>, map_distance: impl Into<i32>, conditions: impl Into<Array<Il2CppString>>, ) -> CharacterAppearance

CreateFromGameStatus(crate::combat::charactergamestatus::CharacterGameStatus, i32, ::unity::Array<::unity::Il2CppString>) overload

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pub fn create_for_sound(unit: impl Into<Unit>) -> CharacterAppearance

CreateForSound(crate::app::unit::Unit) overload

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pub fn create_from_god_unit( gunit: impl Into<GodUnit>, conditions: impl Into<Array<Il2CppString>>, ) -> CharacterAppearance

CreateFromGodUnit(crate::app::godunit::GodUnit, ::unity::Array<::unity::Il2CppString>) overload

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pub fn create_from_preset(name: impl Into<Il2CppString>) -> CharacterAppearance

CreateFromPreset(::unity::Il2CppString) overload

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pub fn get_constions( conditions: impl Into<Array<Il2CppString>>, ) -> Array<Il2CppString>

GetConstions(::unity::Array<::unity::Il2CppString>) overload

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pub fn create_from_result( result: impl Into<AssetTable_Result>, map_distance_1or2: impl Into<i32>, ) -> CharacterAppearance

CreateFromResult(crate::app::assettable::AssetTable_Result, i32) overload

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pub fn is_same_character( l: impl Into<CharacterAppearance>, r: impl Into<CharacterAppearance>, ) -> bool

IsSameCharacter(crate::combat::characterappearance::CharacterAppearance, crate::combat::characterappearance::CharacterAppearance) overload

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pub fn cctor()

.cctor() overload

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impl CharacterAppearance

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pub fn op_implicit_method_info() -> &'static MethodInfo

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pub fn get_anim_set_method_info() -> &'static MethodInfo

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pub fn set_anim_set_method_info() -> &'static MethodInfo

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pub fn get_weapon_style_method_info() -> &'static MethodInfo

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pub fn set_weapon_style_method_info() -> &'static MethodInfo

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pub fn get_item_method_info() -> &'static MethodInfo

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pub fn get_item_2_method_info() -> &'static MethodInfo

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pub fn get_acc_targets_method_info() -> &'static MethodInfo

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pub fn get_race_method_info() -> &'static MethodInfo

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pub fn get_is_ride_method_info() -> &'static MethodInfo

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pub fn get_is_flying_method_info() -> &'static MethodInfo

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pub fn get_is_corrupt_animal_method_info() -> &'static MethodInfo

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pub fn get_is_big_dragon_method_info() -> &'static MethodInfo

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pub fn get_is_wyrm_method_info() -> &'static MethodInfo

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pub fn get_is_brawl_method_info() -> &'static MethodInfo

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pub fn get_has_rod_method_info() -> &'static MethodInfo

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pub fn get_main_hand_model_method_info() -> &'static MethodInfo

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pub fn get_is_high_class_method_info() -> &'static MethodInfo

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pub fn get_is異形_method_info() -> &'static MethodInfo

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pub fn get_is_last_boss_method_info() -> &'static MethodInfo

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pub fn get_backward_cancel_position_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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pub fn ctor_2_method_info() -> &'static MethodInfo

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pub fn dispose_method_info() -> &'static MethodInfo

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pub fn finalize_method_info() -> &'static MethodInfo

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pub fn set_default_name_method_info() -> &'static MethodInfo

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pub fn dump_method_info() -> &'static MethodInfo

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pub fn load_async_method_info() -> &'static MethodInfo

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pub fn load_anim_set_async_method_info() -> &'static MethodInfo

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pub fn is_loading_method_info() -> &'static MethodInfo

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pub fn replace_body_anim_for_editor_method_info() -> &'static MethodInfo

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pub fn create_anim_set_for_viewer_preview_method_info() -> &'static MethodInfo

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pub fn get_tall_method_info() -> &'static MethodInfo

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pub fn get_body_size_method_info() -> &'static MethodInfo

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pub fn modify_colors_method_info() -> &'static MethodInfo

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pub fn has_material_to_modify_method_info() -> &'static MethodInfo

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pub fn destroy_instanced_materials_method_info() -> &'static MethodInfo

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pub fn verification_method_info() -> &'static MethodInfo

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pub fn serialize_to_string_method_info() -> &'static MethodInfo

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pub fn deserialize_from_string_method_info() -> &'static MethodInfo

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pub fn create_from_game_status_method_info() -> &'static MethodInfo

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pub fn create_for_sound_method_info() -> &'static MethodInfo

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pub fn create_from_god_unit_method_info() -> &'static MethodInfo

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pub fn create_from_preset_method_info() -> &'static MethodInfo

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pub fn get_constions_method_info() -> &'static MethodInfo

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pub fn create_from_result_method_info() -> &'static MethodInfo

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pub fn calc_weapon_style_method_info() -> &'static MethodInfo

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pub fn is_same_character_method_info() -> &'static MethodInfo

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pub fn cctor_method_info() -> &'static MethodInfo

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impl CharacterAppearance

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pub unsafe fn dispose(this: impl Into<IlInstance>)

Direct (non-virtual) call to CharacterAppearance’s own Dispose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn finalize(this: impl Into<IlInstance>)

Direct (non-virtual) call to CharacterAppearance’s own Finalize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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impl CharacterAppearance

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pub fn new() -> Self

.ctor() — no args

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pub fn new_2(rhs: CharacterAppearance, weapon_style: WeaponStyle) -> Self

.ctor(crate::combat::characterappearance::CharacterAppearance, crate::combat::weaponstyle::WeaponStyle) — overload selector

Trait Implementations§

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impl ClassIdentity for CharacterAppearance

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const NAMESPACE: &'static str = "Combat"

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const NAME: &'static str = "CharacterAppearance"

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fn class() -> Class

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impl Clone for CharacterAppearance

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fn clone(&self) -> CharacterAppearance

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for CharacterAppearance

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl ICharacterAppearance for CharacterAppearance

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fn assets(self) -> Array<CharacterAsset>

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fn set_assets(self, value: Array<CharacterAsset>)

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fn animset_names(self) -> List_1<Il2CppString>

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fn set_animset_names(self, value: List_1<Il2CppString>)

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fn acc_targets(self) -> Array<Il2CppString>

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fn set_acc_targets(self, value: Array<Il2CppString>)

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fn mask_color100(self) -> Color

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fn set_mask_color100(self, value: Color)

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fn mask_color075(self) -> Color

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fn set_mask_color075(self, value: Color)

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fn mask_color050(self) -> Color

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fn set_mask_color050(self, value: Color)

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fn mask_color025(self) -> Color

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fn set_mask_color025(self, value: Color)

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fn skin_color(self) -> Color

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fn set_skin_color(self, value: Color)

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fn grad_color(self) -> Color

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fn set_grad_color(self, value: Color)

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fn hair_color(self) -> Color

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fn set_hair_color(self, value: Color)

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fn toon_shadow_color(self) -> Color

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fn set_toon_shadow_color(self, value: Color)

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fn sound(self) -> AssetTable_Sound

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fn set_sound(self, value: AssetTable_Sound)

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fn proportion(self) -> ProportionParameters

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fn set_proportion(self, value: ProportionParameters)

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fn m_instanced_materials(self) -> List_1<Material>

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fn set_m_instanced_materials(self, value: List_1<Material>)

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fn m_holder_load_simultaneous(self) -> GameParam_Holder

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fn set_m_holder_load_simultaneous(self, value: GameParam_Holder)

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fn m_chara_tall_walk(self) -> GameParam_Holder

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fn set_m_chara_tall_walk(self, value: GameParam_Holder)

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fn m_chara_tall_horse(self) -> GameParam_Holder

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fn set_m_chara_tall_horse(self, value: GameParam_Holder)

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fn m_chara_tall_wolf(self) -> GameParam_Holder

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fn set_m_chara_tall_wolf(self, value: GameParam_Holder)

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fn m_chara_tall_pegasus(self) -> GameParam_Holder

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fn set_m_chara_tall_pegasus(self, value: GameParam_Holder)

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fn m_chara_tall_dragon(self) -> GameParam_Holder

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fn set_m_chara_tall_dragon(self, value: GameParam_Holder)

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fn m_chara_tall_griffon(self) -> GameParam_Holder

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fn set_m_chara_tall_griffon(self, value: GameParam_Holder)

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fn m_chara_tall_engage(self) -> GameParam_Holder

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fn set_m_chara_tall_engage(self, value: GameParam_Holder)

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fn m_chara_tall_sombron_human(self) -> GameParam_Holder

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fn set_m_chara_tall_sombron_human(self, value: GameParam_Holder)

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fn m_chara_tall_sombron_dragon(self) -> GameParam_Holder

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fn set_m_chara_tall_sombron_dragon(self, value: GameParam_Holder)

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fn m_chara_tall_engage_tiki(self) -> GameParam_Holder

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fn set_m_chara_tall_engage_tiki(self, value: GameParam_Holder)

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fn m_chara_tall_phantom_wolf(self) -> GameParam_Holder

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fn set_m_chara_tall_phantom_wolf(self, value: GameParam_Holder)

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fn m_chara_tall_phantom_dragon(self) -> GameParam_Holder

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fn set_m_chara_tall_phantom_dragon(self, value: GameParam_Holder)

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fn m_chara_tall_corrupt_dragon(self) -> GameParam_Holder

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fn set_m_chara_tall_corrupt_dragon(self, value: GameParam_Holder)

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impl IlType for CharacterAppearance

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fn il_type() -> &'static Il2CppType

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impl Copy for CharacterAppearance

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impl IObject for CharacterAppearance

Auto Trait Implementations§

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impl Freeze for CharacterAppearance

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impl RefUnwindSafe for CharacterAppearance

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impl !Send for CharacterAppearance

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impl !Sync for CharacterAppearance

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impl Unpin for CharacterAppearance

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impl UnwindSafe for CharacterAppearance

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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fn get_download_status(self) -> DownloadStatus
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fn internal_get_download_status( self, visited: HashSet_1<Object>, ) -> DownloadStatus
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fn get_percent_complete(self) -> f32
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fn get_result(self) -> T0
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fn get_status(self) -> AsyncOperationStatus
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impl<__T> ICharacterAppearanceMethods for __T

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fn get_anim_set(self) -> CharacterAnimset

get_AnimSet() overload
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fn set_anim_set(self, value: impl Into<CharacterAnimset>)

set_AnimSet(crate::combat::characteranimset::CharacterAnimset) overload
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fn get_weapon_style(self) -> WeaponStyle

get_WeaponStyle() overload
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fn set_weapon_style(self, value: impl Into<WeaponStyle>)

set_WeaponStyle(crate::combat::weaponstyle::WeaponStyle) overload
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fn get_item(self, index: impl Into<i32>) -> CharacterAsset

get_Item(i32) overload
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fn get_item_2(self, type: impl Into<AssetType>) -> CharacterAsset

get_Item(crate::combat::assettype::AssetType) overload
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fn get_acc_targets(self) -> Array<Il2CppString>

get_AccTargets() overload
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fn get_race(self) -> AnimName_Race

get_Race() overload
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fn get_is_ride(self) -> bool

get_IsRide() overload
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fn get_is_flying(self) -> bool

get_IsFlying() overload
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fn get_is_corrupt_animal(self) -> bool

get_IsCorruptAnimal() overload
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fn get_is_big_dragon(self) -> bool

get_IsBigDragon() overload
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fn get_is_wyrm(self) -> bool

get_IsWyrm() overload
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fn get_is_brawl(self) -> bool

get_IsBrawl() overload
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fn get_has_rod(self) -> bool

get_HasRod() overload
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fn get_main_hand_model(self) -> CharacterAsset

get_MainHandModel() overload
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fn get_is_high_class(self) -> bool

get_IsHighClass() overload
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fn get_is異形(self) -> bool

get_Is異形() overload
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fn get_is_last_boss(self) -> bool

get_IsLastBoss() overload
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fn get_backward_cancel_position(self) -> f32

get_BackwardCancelPosition() overload
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fn ctor(self)

.ctor() overload
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fn ctor_2( self, rhs: impl Into<CharacterAppearance>, weapon_style: impl Into<WeaponStyle>, )

.ctor(crate::combat::characterappearance::CharacterAppearance, crate::combat::weaponstyle::WeaponStyle) overload
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fn dispose(self)

Dispose() overload
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fn finalize(self)

Finalize() overload
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fn set_default_name(self)

SetDefaultName() overload
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fn dump(self) -> Il2CppString

Dump() overload
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fn load_async(self)

LoadAsync() overload
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fn load_anim_set_async(self)

LoadAnimSetAsync() overload
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fn is_loading(self) -> bool

IsLoading() overload
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fn replace_body_anim_for_editor(self, a: impl Into<CharacterAsset>)

ReplaceBodyAnimForEditor(crate::combat::characterasset::CharacterAsset) overload
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fn create_anim_set_for_viewer_preview(self, map_distance: impl Into<i32>)

CreateAnimSetForViewerPreview(i32) overload
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fn get_tall(self) -> f32

GetTall() overload
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fn get_body_size(self) -> f32

GetBodySize() overload
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fn modify_colors(self, go: impl Into<GameObject>)

ModifyColors(crate::unity_engine::gameobject::GameObject) overload
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fn has_material_to_modify(self, mats: impl Into<Array<Material>>) -> bool

HasMaterialToModify(::unity::Array<crate::unity_engine::material::Material>) overload
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fn destroy_instanced_materials(self)

DestroyInstancedMaterials() overload
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fn verification(self, title: impl Into<Il2CppString>)

Verification(::unity::Il2CppString) overload
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fn serialize_to_string(self) -> Il2CppString

SerializeToString() overload
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fn deserialize_from_string(self, contents: impl Into<Il2CppString>)

DeserializeFromString(::unity::Il2CppString) overload
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fn calc_weapon_style(self, map_distance: impl Into<i32>) -> WeaponStyle

CalcWeaponStyle(i32) overload
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where Self: Sized,

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fn add_range(self, items: IEnumerable_1<T0>)
where Self: Sized,

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fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

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fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

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fn allocate_buffer(self)
where Self: Sized,

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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.