pub struct CharacterAppearance(/* private fields */);Expand description
IL2CPP class: Combat.CharacterAppearance
Inherits: Object
Implementations§
Source§impl CharacterAppearance
impl CharacterAppearance
pub fn s_stencil_value() -> f32
pub fn set_s_stencil_value(value: f32)
pub fn hash_base_color() -> i32
pub fn set_hash_base_color(value: i32)
pub fn hash_stencil_group() -> i32
pub fn set_hash_stencil_group(value: i32)
pub fn hash_gradation_color() -> i32
pub fn set_hash_gradation_color(value: i32)
pub fn hash_toon_shadow_color() -> i32
pub fn set_hash_toon_shadow_color(value: i32)
pub fn hash_mask_color100() -> i32
pub fn set_hash_mask_color100(value: i32)
pub fn hash_mask_color075() -> i32
pub fn set_hash_mask_color075(value: i32)
pub fn hash_mask_color050() -> i32
pub fn set_hash_mask_color050(value: i32)
pub fn hash_mask_color025() -> i32
pub fn set_hash_mask_color025(value: i32)
pub fn conditions() -> Array<Il2CppString>
pub fn set_conditions(value: Array<Il2CppString>)
Source§impl CharacterAppearance
impl CharacterAppearance
Sourcepub fn op_implicit(a: impl Into<CharacterAppearance>) -> bool
pub fn op_implicit(a: impl Into<CharacterAppearance>) -> bool
op_Implicit(crate::combat::characterappearance::CharacterAppearance) overload
Sourcepub fn create_from_game_status(
game_status: impl Into<CharacterGameStatus>,
map_distance: impl Into<i32>,
conditions: impl Into<Array<Il2CppString>>,
) -> CharacterAppearance
pub fn create_from_game_status( game_status: impl Into<CharacterGameStatus>, map_distance: impl Into<i32>, conditions: impl Into<Array<Il2CppString>>, ) -> CharacterAppearance
CreateFromGameStatus(crate::combat::charactergamestatus::CharacterGameStatus, i32, ::unity::Array<::unity::Il2CppString>) overload
Sourcepub fn create_for_sound(unit: impl Into<Unit>) -> CharacterAppearance
pub fn create_for_sound(unit: impl Into<Unit>) -> CharacterAppearance
CreateForSound(crate::app::unit::Unit) overload
Sourcepub fn create_from_god_unit(
gunit: impl Into<GodUnit>,
conditions: impl Into<Array<Il2CppString>>,
) -> CharacterAppearance
pub fn create_from_god_unit( gunit: impl Into<GodUnit>, conditions: impl Into<Array<Il2CppString>>, ) -> CharacterAppearance
CreateFromGodUnit(crate::app::godunit::GodUnit, ::unity::Array<::unity::Il2CppString>) overload
Sourcepub fn create_from_preset(name: impl Into<Il2CppString>) -> CharacterAppearance
pub fn create_from_preset(name: impl Into<Il2CppString>) -> CharacterAppearance
CreateFromPreset(::unity::Il2CppString) overload
Sourcepub fn get_constions(
conditions: impl Into<Array<Il2CppString>>,
) -> Array<Il2CppString>
pub fn get_constions( conditions: impl Into<Array<Il2CppString>>, ) -> Array<Il2CppString>
GetConstions(::unity::Array<::unity::Il2CppString>) overload
Sourcepub fn create_from_result(
result: impl Into<AssetTable_Result>,
map_distance_1or2: impl Into<i32>,
) -> CharacterAppearance
pub fn create_from_result( result: impl Into<AssetTable_Result>, map_distance_1or2: impl Into<i32>, ) -> CharacterAppearance
CreateFromResult(crate::app::assettable::AssetTable_Result, i32) overload
Sourcepub fn is_same_character(
l: impl Into<CharacterAppearance>,
r: impl Into<CharacterAppearance>,
) -> bool
pub fn is_same_character( l: impl Into<CharacterAppearance>, r: impl Into<CharacterAppearance>, ) -> bool
IsSameCharacter(crate::combat::characterappearance::CharacterAppearance, crate::combat::characterappearance::CharacterAppearance) overload
Source§impl CharacterAppearance
impl CharacterAppearance
pub fn op_implicit_method_info() -> &'static MethodInfo
pub fn get_anim_set_method_info() -> &'static MethodInfo
pub fn set_anim_set_method_info() -> &'static MethodInfo
pub fn get_weapon_style_method_info() -> &'static MethodInfo
pub fn set_weapon_style_method_info() -> &'static MethodInfo
pub fn get_item_method_info() -> &'static MethodInfo
pub fn get_item_2_method_info() -> &'static MethodInfo
pub fn get_acc_targets_method_info() -> &'static MethodInfo
pub fn get_race_method_info() -> &'static MethodInfo
pub fn get_is_ride_method_info() -> &'static MethodInfo
pub fn get_is_flying_method_info() -> &'static MethodInfo
pub fn get_is_corrupt_animal_method_info() -> &'static MethodInfo
pub fn get_is_big_dragon_method_info() -> &'static MethodInfo
pub fn get_is_wyrm_method_info() -> &'static MethodInfo
pub fn get_is_brawl_method_info() -> &'static MethodInfo
pub fn get_has_rod_method_info() -> &'static MethodInfo
pub fn get_main_hand_model_method_info() -> &'static MethodInfo
pub fn get_is_high_class_method_info() -> &'static MethodInfo
pub fn get_is異形_method_info() -> &'static MethodInfo
pub fn get_is_last_boss_method_info() -> &'static MethodInfo
pub fn get_backward_cancel_position_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn ctor_2_method_info() -> &'static MethodInfo
pub fn dispose_method_info() -> &'static MethodInfo
pub fn finalize_method_info() -> &'static MethodInfo
pub fn set_default_name_method_info() -> &'static MethodInfo
pub fn dump_method_info() -> &'static MethodInfo
pub fn load_async_method_info() -> &'static MethodInfo
pub fn load_anim_set_async_method_info() -> &'static MethodInfo
pub fn is_loading_method_info() -> &'static MethodInfo
pub fn replace_body_anim_for_editor_method_info() -> &'static MethodInfo
pub fn create_anim_set_for_viewer_preview_method_info() -> &'static MethodInfo
pub fn get_tall_method_info() -> &'static MethodInfo
pub fn get_body_size_method_info() -> &'static MethodInfo
pub fn modify_colors_method_info() -> &'static MethodInfo
pub fn has_material_to_modify_method_info() -> &'static MethodInfo
pub fn destroy_instanced_materials_method_info() -> &'static MethodInfo
pub fn verification_method_info() -> &'static MethodInfo
pub fn serialize_to_string_method_info() -> &'static MethodInfo
pub fn deserialize_from_string_method_info() -> &'static MethodInfo
pub fn create_from_game_status_method_info() -> &'static MethodInfo
pub fn create_for_sound_method_info() -> &'static MethodInfo
pub fn create_from_god_unit_method_info() -> &'static MethodInfo
pub fn create_from_preset_method_info() -> &'static MethodInfo
pub fn get_constions_method_info() -> &'static MethodInfo
pub fn create_from_result_method_info() -> &'static MethodInfo
pub fn calc_weapon_style_method_info() -> &'static MethodInfo
pub fn is_same_character_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl CharacterAppearance
impl CharacterAppearance
Sourcepub unsafe fn dispose(this: impl Into<IlInstance>)
pub unsafe fn dispose(this: impl Into<IlInstance>)
Direct (non-virtual) call to CharacterAppearance’s own Dispose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn finalize(this: impl Into<IlInstance>)
pub unsafe fn finalize(this: impl Into<IlInstance>)
Direct (non-virtual) call to CharacterAppearance’s own Finalize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl CharacterAppearance
impl CharacterAppearance
Sourcepub fn new_2(rhs: CharacterAppearance, weapon_style: WeaponStyle) -> Self
pub fn new_2(rhs: CharacterAppearance, weapon_style: WeaponStyle) -> Self
.ctor(crate::combat::characterappearance::CharacterAppearance, crate::combat::weaponstyle::WeaponStyle) — overload selector
Trait Implementations§
Source§impl ClassIdentity for CharacterAppearance
impl ClassIdentity for CharacterAppearance
Source§impl Clone for CharacterAppearance
impl Clone for CharacterAppearance
Source§fn clone(&self) -> CharacterAppearance
fn clone(&self) -> CharacterAppearance
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for CharacterAppearance
impl FromIlInstance for CharacterAppearance
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl ICharacterAppearance for CharacterAppearance
impl ICharacterAppearance for CharacterAppearance
fn assets(self) -> Array<CharacterAsset>
fn set_assets(self, value: Array<CharacterAsset>)
fn animset_names(self) -> List_1<Il2CppString>
fn set_animset_names(self, value: List_1<Il2CppString>)
fn acc_targets(self) -> Array<Il2CppString>
fn set_acc_targets(self, value: Array<Il2CppString>)
fn mask_color100(self) -> Color
fn set_mask_color100(self, value: Color)
fn mask_color075(self) -> Color
fn set_mask_color075(self, value: Color)
fn mask_color050(self) -> Color
fn set_mask_color050(self, value: Color)
fn mask_color025(self) -> Color
fn set_mask_color025(self, value: Color)
fn skin_color(self) -> Color
fn set_skin_color(self, value: Color)
fn grad_color(self) -> Color
fn set_grad_color(self, value: Color)
fn hair_color(self) -> Color
fn set_hair_color(self, value: Color)
fn toon_shadow_color(self) -> Color
fn set_toon_shadow_color(self, value: Color)
fn sound(self) -> AssetTable_Sound
fn set_sound(self, value: AssetTable_Sound)
fn proportion(self) -> ProportionParameters
fn set_proportion(self, value: ProportionParameters)
fn m_instanced_materials(self) -> List_1<Material>
fn set_m_instanced_materials(self, value: List_1<Material>)
fn m_holder_load_simultaneous(self) -> GameParam_Holder
fn set_m_holder_load_simultaneous(self, value: GameParam_Holder)
fn m_chara_tall_walk(self) -> GameParam_Holder
fn set_m_chara_tall_walk(self, value: GameParam_Holder)
fn m_chara_tall_horse(self) -> GameParam_Holder
fn set_m_chara_tall_horse(self, value: GameParam_Holder)
fn m_chara_tall_wolf(self) -> GameParam_Holder
fn set_m_chara_tall_wolf(self, value: GameParam_Holder)
fn m_chara_tall_pegasus(self) -> GameParam_Holder
fn set_m_chara_tall_pegasus(self, value: GameParam_Holder)
fn m_chara_tall_dragon(self) -> GameParam_Holder
fn set_m_chara_tall_dragon(self, value: GameParam_Holder)
fn m_chara_tall_griffon(self) -> GameParam_Holder
fn set_m_chara_tall_griffon(self, value: GameParam_Holder)
fn m_chara_tall_engage(self) -> GameParam_Holder
fn set_m_chara_tall_engage(self, value: GameParam_Holder)
fn m_chara_tall_sombron_human(self) -> GameParam_Holder
fn set_m_chara_tall_sombron_human(self, value: GameParam_Holder)
fn m_chara_tall_sombron_dragon(self) -> GameParam_Holder
fn set_m_chara_tall_sombron_dragon(self, value: GameParam_Holder)
fn m_chara_tall_engage_tiki(self) -> GameParam_Holder
fn set_m_chara_tall_engage_tiki(self, value: GameParam_Holder)
fn m_chara_tall_phantom_wolf(self) -> GameParam_Holder
fn set_m_chara_tall_phantom_wolf(self, value: GameParam_Holder)
fn m_chara_tall_phantom_dragon(self) -> GameParam_Holder
fn set_m_chara_tall_phantom_dragon(self, value: GameParam_Holder)
fn m_chara_tall_corrupt_dragon(self) -> GameParam_Holder
fn set_m_chara_tall_corrupt_dragon(self, value: GameParam_Holder)
impl Copy for CharacterAppearance
impl IObject for CharacterAppearance
Auto Trait Implementations§
impl Freeze for CharacterAppearance
impl RefUnwindSafe for CharacterAppearance
impl !Send for CharacterAppearance
impl !Sync for CharacterAppearance
impl Unpin for CharacterAppearance
impl UnwindSafe for CharacterAppearance
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
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visited: HashSet_1<Object>,
) -> DownloadStatuswhere
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fn ctor_2(self, op: IAsyncOperation)where
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fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)where
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Source§impl<__T> ICharacterAppearanceMethods for __Twhere
__T: ICharacterAppearance,
impl<__T> ICharacterAppearanceMethods for __Twhere
__T: ICharacterAppearance,
Source§fn get_anim_set(self) -> CharacterAnimset
fn get_anim_set(self) -> CharacterAnimset
get_AnimSet() overloadSource§fn set_anim_set(self, value: impl Into<CharacterAnimset>)
fn set_anim_set(self, value: impl Into<CharacterAnimset>)
set_AnimSet(crate::combat::characteranimset::CharacterAnimset) overloadSource§fn get_weapon_style(self) -> WeaponStyle
fn get_weapon_style(self) -> WeaponStyle
get_WeaponStyle() overloadSource§fn set_weapon_style(self, value: impl Into<WeaponStyle>)
fn set_weapon_style(self, value: impl Into<WeaponStyle>)
set_WeaponStyle(crate::combat::weaponstyle::WeaponStyle) overloadSource§fn get_item(self, index: impl Into<i32>) -> CharacterAsset
fn get_item(self, index: impl Into<i32>) -> CharacterAsset
get_Item(i32) overloadSource§fn get_item_2(self, type: impl Into<AssetType>) -> CharacterAsset
fn get_item_2(self, type: impl Into<AssetType>) -> CharacterAsset
get_Item(crate::combat::assettype::AssetType) overloadSource§fn get_acc_targets(self) -> Array<Il2CppString>
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get_AccTargets() overloadSource§fn get_race(self) -> AnimName_Race
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get_Race() overloadSource§fn get_is_ride(self) -> bool
fn get_is_ride(self) -> bool
get_IsRide() overloadSource§fn get_is_flying(self) -> bool
fn get_is_flying(self) -> bool
get_IsFlying() overloadSource§fn get_is_corrupt_animal(self) -> bool
fn get_is_corrupt_animal(self) -> bool
get_IsCorruptAnimal() overloadSource§fn get_is_big_dragon(self) -> bool
fn get_is_big_dragon(self) -> bool
get_IsBigDragon() overloadSource§fn get_is_wyrm(self) -> bool
fn get_is_wyrm(self) -> bool
get_IsWyrm() overloadSource§fn get_is_brawl(self) -> bool
fn get_is_brawl(self) -> bool
get_IsBrawl() overloadSource§fn get_has_rod(self) -> bool
fn get_has_rod(self) -> bool
get_HasRod() overloadSource§fn get_main_hand_model(self) -> CharacterAsset
fn get_main_hand_model(self) -> CharacterAsset
get_MainHandModel() overloadSource§fn get_is_high_class(self) -> bool
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get_IsHighClass() overloadSource§fn get_is_last_boss(self) -> bool
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get_IsLastBoss() overloadSource§fn get_backward_cancel_position(self) -> f32
fn get_backward_cancel_position(self) -> f32
get_BackwardCancelPosition() overloadSource§fn ctor_2(
self,
rhs: impl Into<CharacterAppearance>,
weapon_style: impl Into<WeaponStyle>,
)
fn ctor_2( self, rhs: impl Into<CharacterAppearance>, weapon_style: impl Into<WeaponStyle>, )
.ctor(crate::combat::characterappearance::CharacterAppearance, crate::combat::weaponstyle::WeaponStyle) overloadSource§fn set_default_name(self)
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SetDefaultName() overloadSource§fn dump(self) -> Il2CppString
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LoadAsync() overloadSource§fn load_anim_set_async(self)
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LoadAnimSetAsync() overloadSource§fn is_loading(self) -> bool
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IsLoading() overloadSource§fn replace_body_anim_for_editor(self, a: impl Into<CharacterAsset>)
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ReplaceBodyAnimForEditor(crate::combat::characterasset::CharacterAsset) overloadSource§fn create_anim_set_for_viewer_preview(self, map_distance: impl Into<i32>)
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fn calc_weapon_style(self, map_distance: impl Into<i32>) -> WeaponStyle
CalcWeaponStyle(i32) overloadSource§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
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T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn resolve(self, resolver: IExposedPropertyTable) -> T0where
Self: Sized,
Source§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload