pub struct MapUIGauge(/* private fields */);Expand description
IL2CPP class: MapUIGauge
Inherits: SingletonMonoBehaviour_1<crate::root::mapuigauge::MapUIGauge>
Implementations§
Source§impl MapUIGauge
impl MapUIGauge
pub fn base(self) -> SingletonMonoBehaviour_1<MapUIGauge>
Source§impl MapUIGauge
impl MapUIGauge
pub fn icon_names() -> Array<Il2CppString>
pub fn set_icon_names(value: Array<Il2CppString>)
Source§impl MapUIGauge
impl MapUIGauge
Source§impl MapUIGauge
impl MapUIGauge
pub fn start_method_info() -> &'static MethodInfo
pub fn update_method_info() -> &'static MethodInfo
pub fn on_enable_method_info() -> &'static MethodInfo
pub fn on_disable_method_info() -> &'static MethodInfo
pub fn register_sprites_method_info() -> &'static MethodInfo
pub fn get_sprite_method_info() -> &'static MethodInfo
pub fn get_sprite_2_method_info() -> &'static MethodInfo
pub fn get_icon_index_method_info() -> &'static MethodInfo
pub fn update_visible_method_info() -> &'static MethodInfo
pub fn is_enable_suppress_flag_method_info() -> &'static MethodInfo
pub fn init_hp_forecast_method_info() -> &'static MethodInfo
pub fn set_hp_forecast_method_info() -> &'static MethodInfo
pub fn update_hp_forecast_method_info() -> &'static MethodInfo
pub fn prepare_hp_forecast_target_method_info() -> &'static MethodInfo
pub fn can_use_item_for_heal_forecast_method_info() -> &'static MethodInfo
pub fn get_image_method_info() -> &'static MethodInfo
pub fn is_unit_target_for_damage_forecast_method_info() -> &'static MethodInfo
pub fn can_attack_method_info() -> &'static MethodInfo
pub fn is_unit_target_for_heal_forecast_method_info() -> &'static MethodInfo
pub fn is_unit_influencer_for_damage_forecast_method_info() -> &'static MethodInfo
pub fn is_unit_influencer_for_heal_forecast_method_info() -> &'static MethodInfo
pub fn calc_hp_forecast_method_info() -> &'static MethodInfo
pub fn get_breath_skill_method_info() -> &'static MethodInfo
pub fn calc_battle_info_for_breath_method_info() -> &'static MethodInfo
pub fn calc_battle_info_for_engage_wait_method_info() -> &'static MethodInfo
pub fn calc_battle_info_for_heal_item_method_info() -> &'static MethodInfo
pub fn calc_battle_info_for_normal_method_info() -> &'static MethodInfo
pub fn is_heal_item_used_method_info() -> &'static MethodInfo
pub fn calc_hp_heal_item_method_info() -> &'static MethodInfo
pub fn get_battle_info_flag_method_info() -> &'static MethodInfo
pub fn stack_hp_diff_method_info() -> &'static MethodInfo
pub fn get_item_method_info() -> &'static MethodInfo
pub fn get_sprites_method_info() -> &'static MethodInfo
pub fn get_time_method_info() -> &'static MethodInfo
pub fn get_wait_frame_method_info() -> &'static MethodInfo
pub fn get_wait_frame_for_after_event_method_info() -> &'static MethodInfo
pub fn get_is_visible_method_info() -> &'static MethodInfo
pub fn get_suppress_flag_method_info() -> &'static MethodInfo
pub fn set_suppress_flag_method_info() -> &'static MethodInfo
pub fn get_alpha_curve_method_info() -> &'static MethodInfo
pub fn get_shine_curve_method_info() -> &'static MethodInfo
pub fn get_can_break_curve_method_info() -> &'static MethodInfo
pub fn get_count_max_scale_curve_method_info() -> &'static MethodInfo
pub fn get_count_max_alpha_curve_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl MapUIGauge
impl MapUIGauge
Trait Implementations§
Source§impl ClassIdentity for MapUIGauge
impl ClassIdentity for MapUIGauge
Source§impl Clone for MapUIGauge
impl Clone for MapUIGauge
Source§fn clone(&self) -> MapUIGauge
fn clone(&self) -> MapUIGauge
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for MapUIGauge
impl FromIlInstance for MapUIGauge
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IMapUIGauge for MapUIGauge
impl IMapUIGauge for MapUIGauge
fn m_alpha_curve(self) -> AnimationCurve
fn set_m_alpha_curve(self, value: AnimationCurve)
fn m_shine_curve(self) -> AnimationCurve
fn set_m_shine_curve(self, value: AnimationCurve)
fn m_can_break_curve(self) -> AnimationCurve
fn set_m_can_break_curve(self, value: AnimationCurve)
fn m_count_max_scale_curve(self) -> AnimationCurve
fn set_m_count_max_scale_curve(self, value: AnimationCurve)
fn m_count_max_alpha_curve(self) -> AnimationCurve
fn set_m_count_max_alpha_curve(self, value: AnimationCurve)
fn m_sprite_atlas(self) -> SpriteAtlas
fn set_m_sprite_atlas(self, value: SpriteAtlas)
fn m_wait_frame_for_after_event(self) -> i32
fn set_m_wait_frame_for_after_event(self, value: i32)
fn m_sprites(self) -> Array<Sprite>
fn set_m_sprites(self, value: Array<Sprite>)
fn m_dictionary(self) -> Dictionary_2<Il2CppString, Sprite>
fn set_m_dictionary(self, value: Dictionary_2<Il2CppString, Sprite>)
fn m_time(self) -> f32
fn set_m_time(self, value: f32)
fn m_wait_frame(self) -> f32
fn set_m_wait_frame(self, value: f32)
fn m_is_visible(self) -> bool
fn set_m_is_visible(self, value: bool)
fn m_suppress_flag(self) -> MapUIGauge_SuppressType
fn set_m_suppress_flag(self, value: MapUIGauge_SuppressType)
fn m_is_exec(self) -> bool
fn set_m_is_exec(self, value: bool)
fn m_is_calc(self) -> bool
fn set_m_is_calc(self, value: bool)
fn m_is_force_quit(self) -> bool
fn set_m_is_force_quit(self, value: bool)
fn m_needs_forecast_oneself(self) -> bool
fn set_m_needs_forecast_oneself(self, value: bool)
fn m_battle_info(self) -> BattleInfo
fn set_m_battle_info(self, value: BattleInfo)
fn m_battle_calc(self) -> BattleCalculator
fn set_m_battle_calc(self, value: BattleCalculator)
fn m_performer(self) -> Unit
fn set_m_performer(self, value: Unit)
fn m_reserve_unit(self) -> Unit
fn set_m_reserve_unit(self, value: Unit)
fn m_performer_hp_diff(self) -> i32
fn set_m_performer_hp_diff(self, value: i32)
fn m_is_doomed(self) -> bool
fn set_m_is_doomed(self, value: bool)
fn m_mind(self) -> MapMind_Type
fn set_m_mind(self, value: MapMind_Type)
fn m_command_skill(self) -> SkillData
fn set_m_command_skill(self, value: SkillData)
fn m_hp_after_battle(self) -> i32
fn set_m_hp_after_battle(self, value: i32)
fn m_target_list(self) -> List_1<Unit>
fn set_m_target_list(self, value: List_1<Unit>)
fn m_influencer_list(self) -> List_1<Unit>
fn set_m_influencer_list(self, value: List_1<Unit>)
fn m_temp_list(self) -> List_1<Unit>
fn set_m_temp_list(self, value: List_1<Unit>)
fn m_init_list(self) -> List_1<Unit>
fn set_m_init_list(self, value: List_1<Unit>)
fn m_target_index(self) -> i32
fn set_m_target_index(self, value: i32)
fn m_is_prior_weapon_range(self) -> bool
fn set_m_is_prior_weapon_range(self, value: bool)
fn m_move_image(self) -> MapImageCoreSbyte
fn set_m_move_image(self, value: MapImageCoreSbyte)
fn m_attack_image(self) -> MapImageCoreBit
fn set_m_attack_image(self, value: MapImageCoreBit)
fn m_heal_image(self) -> MapImageCoreBit
fn set_m_heal_image(self, value: MapImageCoreBit)
fn m_range_image(self) -> MapImageCoreBit
fn set_m_range_image(self, value: MapImageCoreBit)
fn m_cannon_image(self) -> MapImageCoreBit
fn set_m_cannon_image(self, value: MapImageCoreBit)
Source§impl IObject_2 for MapUIGauge
impl IObject_2 for MapUIGauge
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
Source§impl ISingletonMonoBehaviour_1<MapUIGauge> for MapUIGauge
impl ISingletonMonoBehaviour_1<MapUIGauge> for MapUIGauge
fn m_binder(self) -> BindHolder
fn set_m_binder(self, value: BindHolder)
impl Copy for MapUIGauge
impl IBehaviour for MapUIGauge
impl IComponent for MapUIGauge
impl IMonoBehaviour for MapUIGauge
impl IObject for MapUIGauge
Auto Trait Implementations§
impl Freeze for MapUIGauge
impl RefUnwindSafe for MapUIGauge
impl !Send for MapUIGauge
impl !Sync for MapUIGauge
impl Unpin for MapUIGauge
impl UnwindSafe for MapUIGauge
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fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMapUIGaugeMethods for __Twhere
__T: IMapUIGauge,
impl<__T> IMapUIGaugeMethods for __Twhere
__T: IMapUIGauge,
Source§fn on_disable(self)
fn on_disable(self)
OnDisable() overloadSource§fn register_sprites(self, sprite_atlas: impl Into<SpriteAtlas>)
fn register_sprites(self, sprite_atlas: impl Into<SpriteAtlas>)
RegisterSprites(crate::unity_engine::u2d::spriteatlas::SpriteAtlas) overloadSource§fn get_sprite(self, index: impl Into<i32>) -> Sprite
fn get_sprite(self, index: impl Into<i32>) -> Sprite
GetSprite(i32) overloadSource§fn get_sprite_2(self, name: impl Into<Il2CppString>) -> Sprite
fn get_sprite_2(self, name: impl Into<Il2CppString>) -> Sprite
GetSprite(::unity::Il2CppString) overloadSource§fn get_icon_index(self, name: impl Into<Il2CppString>) -> MapUIGauge_IconIndex
fn get_icon_index(self, name: impl Into<Il2CppString>) -> MapUIGauge_IconIndex
GetIconIndex(::unity::Il2CppString) overloadSource§fn update_visible(self)
fn update_visible(self)
UpdateVisible() overloadSource§fn is_enable_suppress_flag(
self,
suppress_flag: impl Into<MapUIGauge_SuppressType>,
) -> bool
fn is_enable_suppress_flag( self, suppress_flag: impl Into<MapUIGauge_SuppressType>, ) -> bool
IsEnableSuppressFlag(crate::root::mapuigauge::MapUIGauge_SuppressType) overloadSource§fn init_hp_forecast(self, is_all: impl Into<bool>)
fn init_hp_forecast(self, is_all: impl Into<bool>)
InitHpForecast(bool) overloadSource§fn set_hp_forecast(
self,
unit: impl Into<Unit>,
needs_forecast_oneself: impl Into<bool>,
is_prior_weapon_range: impl Into<bool>,
)
fn set_hp_forecast( self, unit: impl Into<Unit>, needs_forecast_oneself: impl Into<bool>, is_prior_weapon_range: impl Into<bool>, )
SetHpForecast(crate::app::unit::Unit, bool, bool) overloadSource§fn update_hp_forecast(self)
fn update_hp_forecast(self)
UpdateHpForecast() overloadSource§fn prepare_hp_forecast_target(self)
fn prepare_hp_forecast_target(self)
PrepareHpForecastTarget() overloadSource§fn can_use_item_for_heal_forecast(self, item_data: impl Into<ItemData>) -> bool
fn can_use_item_for_heal_forecast(self, item_data: impl Into<ItemData>) -> bool
CanUseItemForHealForecast(crate::app::itemdata::ItemData) overloadSource§fn is_unit_target_for_damage_forecast(self, target: impl Into<Unit>) -> bool
fn is_unit_target_for_damage_forecast(self, target: impl Into<Unit>) -> bool
IsUnitTargetForDamageForecast(crate::app::unit::Unit) overloadSource§fn can_attack(self, attacker: impl Into<Unit>, target: impl Into<Unit>) -> bool
fn can_attack(self, attacker: impl Into<Unit>, target: impl Into<Unit>) -> bool
CanAttack(crate::app::unit::Unit, crate::app::unit::Unit) overloadSource§fn is_unit_target_for_heal_forecast(self, target: impl Into<Unit>) -> bool
fn is_unit_target_for_heal_forecast(self, target: impl Into<Unit>) -> bool
IsUnitTargetForHealForecast(crate::app::unit::Unit) overloadSource§fn is_unit_influencer_for_damage_forecast(self, unit: impl Into<Unit>) -> bool
fn is_unit_influencer_for_damage_forecast(self, unit: impl Into<Unit>) -> bool
IsUnitInfluencerForDamageForecast(crate::app::unit::Unit) overloadSource§fn is_unit_influencer_for_heal_forecast(self, unit: impl Into<Unit>) -> bool
fn is_unit_influencer_for_heal_forecast(self, unit: impl Into<Unit>) -> bool
IsUnitInfluencerForHealForecast(crate::app::unit::Unit) overloadSource§fn calc_hp_forecast(self) -> IEnumerator
fn calc_hp_forecast(self) -> IEnumerator
CalcHpForecast() overloadSource§fn get_breath_skill(
self,
target: impl Into<Unit>,
unit_item: impl Into<UnitItem>,
) -> SkillData
fn get_breath_skill( self, target: impl Into<Unit>, unit_item: impl Into<UnitItem>, ) -> SkillData
GetBreathSkill(crate::app::unit::Unit, crate::app::unititem::UnitItem) overloadSource§fn calc_battle_info_for_breath(
self,
target: impl Into<Unit>,
unit_item: impl Into<UnitItem>,
breath_skill: impl Into<SkillData>,
)
fn calc_battle_info_for_breath( self, target: impl Into<Unit>, unit_item: impl Into<UnitItem>, breath_skill: impl Into<SkillData>, )
CalcBattleInfoForBreath(crate::app::unit::Unit, crate::app::unititem::UnitItem, crate::app::skilldata::SkillData) overloadSource§fn calc_battle_info_for_engage_wait(self, target: impl Into<Unit>)
fn calc_battle_info_for_engage_wait(self, target: impl Into<Unit>)
CalcBattleInfoForEngageWait(crate::app::unit::Unit) overloadSource§fn calc_battle_info_for_heal_item(
self,
target: impl Into<Unit>,
unit_item: impl Into<UnitItem>,
)
fn calc_battle_info_for_heal_item( self, target: impl Into<Unit>, unit_item: impl Into<UnitItem>, )
CalcBattleInfoForHealItem(crate::app::unit::Unit, crate::app::unititem::UnitItem) overloadSource§fn calc_battle_info_for_normal(
self,
target: impl Into<Unit>,
unit_item: impl Into<UnitItem>,
)
fn calc_battle_info_for_normal( self, target: impl Into<Unit>, unit_item: impl Into<UnitItem>, )
CalcBattleInfoForNormal(crate::app::unit::Unit, crate::app::unititem::UnitItem) overloadSource§fn is_heal_item_used(
self,
unit: impl Into<Unit>,
unit_item: impl Into<UnitItem>,
) -> bool
fn is_heal_item_used( self, unit: impl Into<Unit>, unit_item: impl Into<UnitItem>, ) -> bool
IsHealItemUsed(crate::app::unit::Unit, crate::app::unititem::UnitItem) overloadSource§fn calc_hp_heal_item(
self,
unit: impl Into<Unit>,
unit_item: impl Into<UnitItem>,
) -> (i32, i32)
fn calc_hp_heal_item( self, unit: impl Into<Unit>, unit_item: impl Into<UnitItem>, ) -> (i32, i32)
CalcHpHealItem(crate::app::unit::Unit, crate::app::unititem::UnitItem, *muti32, *muti32) overloadSource§fn get_battle_info_flag(
self,
performer: impl Into<Unit>,
target: impl Into<Unit>,
) -> BattleInfo_Flags
fn get_battle_info_flag( self, performer: impl Into<Unit>, target: impl Into<Unit>, ) -> BattleInfo_Flags
GetBattleInfoFlag(crate::app::unit::Unit, crate::app::unit::Unit) overloadSource§fn stack_hp_diff(
self,
hp_before_battle: impl Into<i32>,
hp_after_battle: impl Into<i32>,
)
fn stack_hp_diff( self, hp_before_battle: impl Into<i32>, hp_after_battle: impl Into<i32>, )
StackHpDiff(i32, i32) overloadSource§fn get_item(self, target: impl Into<Unit>) -> UnitItem
fn get_item(self, target: impl Into<Unit>) -> UnitItem
GetItem(crate::app::unit::Unit) overloadSource§fn get_sprites(self) -> Array<Sprite>
fn get_sprites(self) -> Array<Sprite>
get_Sprites() overloadSource§fn get_wait_frame(self) -> f32
fn get_wait_frame(self) -> f32
get_WaitFrame() overloadSource§fn get_wait_frame_for_after_event(self) -> f32
fn get_wait_frame_for_after_event(self) -> f32
get_WaitFrameForAfterEvent() overloadSource§fn get_is_visible(self) -> bool
fn get_is_visible(self) -> bool
get_IsVisible() overloadSource§fn get_suppress_flag(self) -> MapUIGauge_SuppressType
fn get_suppress_flag(self) -> MapUIGauge_SuppressType
get_SuppressFlag() overloadSource§fn set_suppress_flag(self, value: impl Into<MapUIGauge_SuppressType>)
fn set_suppress_flag(self, value: impl Into<MapUIGauge_SuppressType>)
set_SuppressFlag(crate::root::mapuigauge::MapUIGauge_SuppressType) overloadSource§fn get_alpha_curve(self) -> AnimationCurve
fn get_alpha_curve(self) -> AnimationCurve
get_AlphaCurve() overloadSource§fn get_shine_curve(self) -> AnimationCurve
fn get_shine_curve(self) -> AnimationCurve
get_ShineCurve() overloadSource§fn get_can_break_curve(self) -> AnimationCurve
fn get_can_break_curve(self) -> AnimationCurve
get_CanBreakCurve() overloadSource§fn get_count_max_scale_curve(self) -> AnimationCurve
fn get_count_max_scale_curve(self) -> AnimationCurve
get_CountMaxScaleCurve() overloadSource§fn get_count_max_alpha_curve(self) -> AnimationCurve
fn get_count_max_alpha_curve(self) -> AnimationCurve
get_CountMaxAlphaCurve() overloadSource§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload