Skip to main content

HubSequence

Struct HubSequence 

Source
pub struct HubSequence(/* private fields */);
Expand description

IL2CPP class: App.HubSequence Inherits: ProcSceneSequence_1<crate::app::hubsequence::HubSequence>

Implementations§

Source§

impl HubSequence

Source§

impl HubSequence

Source

pub fn cleanup_unit()

CleanupUnit() overload

Source

pub fn get_sun_position() -> Vector3

GetSunPosition() overload

Source

pub fn next_map( scene_name: impl Into<Il2CppString>, start_name: impl Into<Il2CppString>, )

NextMap(::unity::Il2CppString, ::unity::Il2CppString) overload

Source

pub fn next_chapter(overwrite_chapter: impl Into<Il2CppString>)

NextChapter(::unity::Il2CppString) overload

Source

pub fn next_gmap()

NextGmap() overload

Source

pub fn is_exit() -> bool

IsExit() overload

Source

pub fn exit()

Exit() overload

Source

pub fn exit_2(label: impl Into<MainSequence_Label>)

Exit(crate::app::mainsequence::MainSequence_Label) overload

Source

pub fn can_move_gmap() -> bool

CanMoveGmap() overload

Source

pub fn get_player_controller() -> HubPlayerController

GetPlayerController() overload

Source

pub fn is_exist_instance() -> bool

IsExistInstance() overload

Source

pub fn create_solanel_bind(super_: impl Into<ProcInst>)

CreateSolanelBind(crate::app::procinst::ProcInst) overload

Source

pub fn create_kizuna_bind(super_: impl Into<ProcInst>)

CreateKizunaBind(crate::app::procinst::ProcInst) overload

Source

pub fn create_bind<M0: IlType + Copy + ClassIdentity>( super_: impl Into<ProcInst>, )

Source§

impl HubSequence

Source

pub fn get_loading_mode_method_info() -> &'static MethodInfo

Source

pub fn get_camera_method_info() -> &'static MethodInfo

Source

pub fn get_player_method_info() -> &'static MethodInfo

Source

pub fn get_root_method_info() -> &'static MethodInfo

Source

pub fn get_locator_group_method_info() -> &'static MethodInfo

Source

pub fn get_main_camera_method_info() -> &'static MethodInfo

Source

pub fn set_main_camera_method_info() -> &'static MethodInfo

Source

pub fn get_mini_map_method_info() -> &'static MethodInfo

Source

pub fn set_mini_map_method_info() -> &'static MethodInfo

Source

pub fn get_env_root_method_info() -> &'static MethodInfo

Source

pub fn get_now_area_method_info() -> &'static MethodInfo

Source

pub fn set_now_area_method_info() -> &'static MethodInfo

Source

pub fn get_fast_travel_method_info() -> &'static MethodInfo

Source

pub fn set_fast_travel_method_info() -> &'static MethodInfo

Source

pub fn get_force_nonstop_bgm_method_info() -> &'static MethodInfo

Source

pub fn set_force_nonstop_bgm_method_info() -> &'static MethodInfo

Source

pub fn get_access_data_method_info() -> &'static MethodInfo

Source

pub fn set_access_data_method_info() -> &'static MethodInfo

Source

pub fn get_current_access_data_method_info() -> &'static MethodInfo

Source

pub fn get_solanel_access_data_method_info() -> &'static MethodInfo

Source

pub fn get_is_enter_event_method_info() -> &'static MethodInfo

Source

pub fn set_is_enter_event_method_info() -> &'static MethodInfo

Source

pub fn get_is_main_method_info() -> &'static MethodInfo

Source

pub fn on_create_method_info() -> &'static MethodInfo

Source

pub fn on_dispose_method_info() -> &'static MethodInfo

Source

pub fn init_method_info() -> &'static MethodInfo

Source

pub fn is_resource_loading_method_info() -> &'static MethodInfo

Source

pub fn init_after_load_scene_method_info() -> &'static MethodInfo

Source

pub fn unload_method_info() -> &'static MethodInfo

Source

pub fn terminate_method_info() -> &'static MethodInfo

Source

pub fn load_hub_scene_method_info() -> &'static MethodInfo

Source

pub fn setup_dispos_method_info() -> &'static MethodInfo

Source

pub fn reset_dispos_method_info() -> &'static MethodInfo

Source

pub fn setup_dispos_2_method_info() -> &'static MethodInfo

Source

pub fn setup_env_method_info() -> &'static MethodInfo

Source

pub fn setup_player_method_info() -> &'static MethodInfo

Source

pub fn opening_event_method_info() -> &'static MethodInfo

Source

pub fn map_opening_event_method_info() -> &'static MethodInfo

Source

pub fn prepare_event_method_info() -> &'static MethodInfo

Source

pub fn kizuna_exit_method_info() -> &'static MethodInfo

Source

pub fn kizuna_exit_tutorial_method_info() -> &'static MethodInfo

Source

pub fn map_ending_event_method_info() -> &'static MethodInfo

Source

pub fn ending_event_method_info() -> &'static MethodInfo

Source

pub fn setup_access_method_info() -> &'static MethodInfo

Source

pub fn load_a_plus_gift_method_info() -> &'static MethodInfo

Source

pub fn init_after_load_chara_method_info() -> &'static MethodInfo

Source

pub fn arrange_player_start_position_method_info() -> &'static MethodInfo

Source

pub fn load_minimap_method_info() -> &'static MethodInfo

Source

pub fn cleanup_unit_impl_method_info() -> &'static MethodInfo

Source

pub fn call_shop_method_info() -> &'static MethodInfo

Source

pub fn cleanup_unit_method_info() -> &'static MethodInfo

Source

pub fn create_dragon_ride_sequence_method_info() -> &'static MethodInfo

Source

pub fn create_fishing_sequence_method_info() -> &'static MethodInfo

Source

pub fn create_muscle_exercise_sequence_method_info() -> &'static MethodInfo

Source

pub fn create_fortune_telling_method_info() -> &'static MethodInfo

Source

pub fn entry_signboard_method_info() -> &'static MethodInfo

Source

pub fn create_signboard_method_info() -> &'static MethodInfo

Source

pub fn exit_signboard_method_info() -> &'static MethodInfo

Source

pub fn create_rest_place_method_info() -> &'static MethodInfo

Source

pub fn create_chest_method_info() -> &'static MethodInfo

Source

pub fn confirm_end_roll_method_info() -> &'static MethodInfo

Source

pub fn enter_end_roll_method_info() -> &'static MethodInfo

Source

pub fn create_end_roll_method_info() -> &'static MethodInfo

Source

pub fn exit_end_roll_method_info() -> &'static MethodInfo

Source

pub fn call_flea_market_unmanned_method_info() -> &'static MethodInfo

Source

pub fn create_flea_market_method_info() -> &'static MethodInfo

Source

pub fn create_jukebox_method_info() -> &'static MethodInfo

Source

pub fn open_check_animal_method_info() -> &'static MethodInfo

Source

pub fn create_animal_method_info() -> &'static MethodInfo

Source

pub fn create_photo_menu_method_info() -> &'static MethodInfo

Source

pub fn create_well_menu_method_info() -> &'static MethodInfo

Source

pub fn create_pool_method_info() -> &'static MethodInfo

Source

pub fn create_fruit_method_info() -> &'static MethodInfo

Source

pub fn create_horse_method_info() -> &'static MethodInfo

Source

pub fn entry_amiibo_method_info() -> &'static MethodInfo

Source

pub fn create_amiibo_method_info() -> &'static MethodInfo

Source

pub fn exit_amiibo_method_info() -> &'static MethodInfo

Source

pub fn open_check_cape_tower_method_info() -> &'static MethodInfo

Source

pub fn open_cape_door_method_info() -> &'static MethodInfo

Source

pub fn create_cape_tower_method_info() -> &'static MethodInfo

Source

pub fn close_cape_tower_method_info() -> &'static MethodInfo

Source

pub fn final_cape_tower_method_info() -> &'static MethodInfo

Source

pub fn call_script_method_info() -> &'static MethodInfo

Source

pub fn entry_call_script_method_info() -> &'static MethodInfo

Source

pub fn main_call_script_method_info() -> &'static MethodInfo

Source

pub fn exit_call_script_method_info() -> &'static MethodInfo

Source

pub fn entry_kizuna_exit_method_info() -> &'static MethodInfo

Source

pub fn main_kizuna_exit_method_info() -> &'static MethodInfo

Source

pub fn exit_kizuna_exit_method_info() -> &'static MethodInfo

Source

pub fn get_sun_position_method_info() -> &'static MethodInfo

Source

pub fn enable_dragon_ride_group_method_info() -> &'static MethodInfo

Source

pub fn disable_dragon_ride_group_method_info() -> &'static MethodInfo

Source

pub fn enable_fishing_group_method_info() -> &'static MethodInfo

Source

pub fn disable_fishing_group_method_info() -> &'static MethodInfo

Source

pub fn disable_group_method_info() -> &'static MethodInfo

Source

pub fn enable_group_method_info() -> &'static MethodInfo

Source

pub fn disable_root_method_info() -> &'static MethodInfo

Source

pub fn enable_root_method_info() -> &'static MethodInfo

Source

pub fn load_script_method_info() -> &'static MethodInfo

Source

pub fn unload_script_method_info() -> &'static MethodInfo

Source

pub fn entry_script_method_info() -> &'static MethodInfo

Source

pub fn start_script_method_info() -> &'static MethodInfo

Source

pub fn exit_script_method_info() -> &'static MethodInfo

Source

pub fn start_bind_method_info() -> &'static MethodInfo

Source

pub fn start_event_method_info() -> &'static MethodInfo

Source

pub fn access_mascot_method_info() -> &'static MethodInfo

Source

pub fn entry_arena_method_info() -> &'static MethodInfo

Source

pub fn start_arena_method_info() -> &'static MethodInfo

Source

pub fn exit_arena_method_info() -> &'static MethodInfo

Source

pub fn start_pedestal_method_info() -> &'static MethodInfo

Source

pub fn access_pedestal_method_info() -> &'static MethodInfo

Source

pub fn end_pedestal_method_info() -> &'static MethodInfo

Source

pub fn next_map_method_info() -> &'static MethodInfo

Source

pub fn next_chapter_method_info() -> &'static MethodInfo

Source

pub fn next_gmap_method_info() -> &'static MethodInfo

Source

pub fn is_exit_method_info() -> &'static MethodInfo

Source

pub fn exit_method_info() -> &'static MethodInfo

Source

pub fn exit_2_method_info() -> &'static MethodInfo

Source

pub fn can_move_gmap_method_info() -> &'static MethodInfo

Source

pub fn get_player_controller_method_info() -> &'static MethodInfo

Source

pub fn save_data_load_method_info() -> &'static MethodInfo

Source

pub fn save_data_load_result_method_info() -> &'static MethodInfo

Source

pub fn save_data_release_method_info() -> &'static MethodInfo

Source

pub fn save_data_normalize_method_info() -> &'static MethodInfo

Source

pub fn get_version_method_info() -> &'static MethodInfo

Source

pub fn on_serialize_method_info() -> &'static MethodInfo

Source

pub fn on_deserialize_method_info() -> &'static MethodInfo

Source

pub fn on_shutdown_method_info() -> &'static MethodInfo

Source

pub fn tick_method_info() -> &'static MethodInfo

Source

pub fn get_current_key_help_name_method_info() -> &'static MethodInfo

Source

pub fn persistent_method_info() -> &'static MethodInfo

Source

pub fn set_player_anim_method_info() -> &'static MethodInfo

Source

pub fn start_fast_travel_method_info() -> &'static MethodInfo

Source

pub fn call_fast_travel_method_info() -> &'static MethodInfo

Source

pub fn end_fast_travel_method_info() -> &'static MethodInfo

Source

pub fn run_fast_travel_method_info() -> &'static MethodInfo

Source

pub fn start_access_animal_method_info() -> &'static MethodInfo

Source

pub fn start_talk_method_info() -> &'static MethodInfo

Source

pub fn talk_method_info() -> &'static MethodInfo

Source

pub fn begin_silent_env_method_info() -> &'static MethodInfo

Source

pub fn end_silent_env_method_info() -> &'static MethodInfo

Source

pub fn game_cleaer_event_method_info() -> &'static MethodInfo

Source

pub fn gift_get_method_info() -> &'static MethodInfo

Source

pub fn try_gift_event_method_info() -> &'static MethodInfo

Source

pub fn dlc_gift0_event_method_info() -> &'static MethodInfo

Source

pub fn patch0_gift_event_method_info() -> &'static MethodInfo

Source

pub fn dlc_gift1_event_method_info() -> &'static MethodInfo

Source

pub fn patch3_gift_event_method_info() -> &'static MethodInfo

Source

pub fn evil_cleaer_event_method_info() -> &'static MethodInfo

Source

pub fn contents_event_method_info() -> &'static MethodInfo

Source

pub fn relay_ticket_event_method_info() -> &'static MethodInfo

Source

pub fn skill_open_event_method_info() -> &'static MethodInfo

Source

pub fn enter_event_method_info() -> &'static MethodInfo

Source

pub fn post_enter_event_method_info() -> &'static MethodInfo

Source

pub fn play_bgm_method_info() -> &'static MethodInfo

Source

pub fn pause_bgm_method_info() -> &'static MethodInfo

Source

pub fn get_bgm_event_name_method_info() -> &'static MethodInfo

Source

pub fn try_get_current_bgm_handle_method_info() -> &'static MethodInfo

Source

pub fn play_bgm_kizuna_method_info() -> &'static MethodInfo

Source

pub fn play_bgm_hub_method_info() -> &'static MethodInfo

Source

pub fn stop_bgm_method_info() -> &'static MethodInfo

Source

pub fn stop_bgm_kizuna_method_info() -> &'static MethodInfo

Source

pub fn stop_bgm_hub_method_info() -> &'static MethodInfo

Source

pub fn player_begin_access_method_info() -> &'static MethodInfo

Source

pub fn player_end_access_method_info() -> &'static MethodInfo

Source

pub fn is_exist_instance_method_info() -> &'static MethodInfo

Source

pub fn get_chara_locators_root_method_info() -> &'static MethodInfo

Source

pub fn init_scene_info_method_info() -> &'static MethodInfo

Source

pub fn report_method_info() -> &'static MethodInfo

Source

pub fn create_solanel_bind_method_info() -> &'static MethodInfo

Source

pub fn create_kizuna_bind_method_info() -> &'static MethodInfo

Source

pub fn ctor_method_info() -> &'static MethodInfo

Source§

impl HubSequence

Source

pub unsafe fn get_loading_mode( this: impl Into<IlInstance>, ) -> LoadingManager_Modes

Direct (non-virtual) call to HubSequence’s own get_LoadingMode. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

Source

pub unsafe fn on_create(this: impl Into<IlInstance>)

Direct (non-virtual) call to HubSequence’s own OnCreate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

Source

pub unsafe fn on_dispose(this: impl Into<IlInstance>)

Direct (non-virtual) call to HubSequence’s own OnDispose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

Source

pub unsafe fn get_version(this: impl Into<IlInstance>) -> i32

Direct (non-virtual) call to HubSequence’s own get_Version. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

Source

pub unsafe fn on_serialize(this: impl Into<IlInstance>, stream: Stream_2)

Direct (non-virtual) call to HubSequence’s own OnSerialize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

Source

pub unsafe fn on_deserialize( this: impl Into<IlInstance>, stream: Stream_2, version: i32, )

Direct (non-virtual) call to HubSequence’s own OnDeserialize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

Source

pub unsafe fn on_shutdown(this: impl Into<IlInstance>)

Direct (non-virtual) call to HubSequence’s own OnShutdown. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

Source§

impl HubSequence

Source

pub fn new() -> Self

.ctor() — no args

Trait Implementations§

Source§

impl ClassIdentity for HubSequence

Source§

const NAMESPACE: &'static str = "App"

Source§

const NAME: &'static str = "HubSequence"

Source§

fn class() -> Class

Source§

impl Clone for HubSequence

Source§

fn clone(&self) -> HubSequence

Returns a duplicate of the value. Read more
1.0.0§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl FromIlInstance for HubSequence

Source§

fn from_il_instance(instance: IlInstance) -> Self

§

fn instantiate() -> Option<Self>

§

fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
Source§

impl IHubSequence for HubSequence

Source§

fn m_script_func_name(self) -> Il2CppString

Source§

fn set_m_script_func_name(self, value: Il2CppString)

Source§

fn m_fast_travel_id(self) -> Il2CppString

Source§

fn set_m_fast_travel_id(self, value: Il2CppString)

Source§

fn m_talk_access(self) -> HubAccess

Source§

fn set_m_talk_access(self, value: HubAccess)

Source§

fn m_is_background_bind(self) -> bool

Source§

fn set_m_is_background_bind(self, value: bool)

Source§

fn m_is_key_help(self) -> bool

Source§

fn set_m_is_key_help(self, value: bool)

Source§

fn m_is_cave(self) -> bool

Source§

fn set_m_is_cave(self, value: bool)

Source§

fn m_scene_name(self) -> Il2CppString

Source§

fn set_m_scene_name(self, value: Il2CppString)

Source§

fn m_start_name(self) -> Il2CppString

Source§

fn set_m_start_name(self, value: Il2CppString)

Source§

fn m_hub_root(self) -> GameObject

Source§

fn set_m_hub_root(self, value: GameObject)

Source§

fn m_hub_env(self) -> GameObject

Source§

fn set_m_hub_env(self, value: GameObject)

Source§

fn m_hub_locator_group(self) -> HubLocatorGroup

Source§

fn set_m_hub_locator_group(self, value: HubLocatorGroup)

Source§

fn m_hub_player_controller(self) -> HubPlayerController

Source§

fn set_m_hub_player_controller(self, value: HubPlayerController)

Source§

fn m_hub_camera(self) -> HubCamera

Source§

fn set_m_hub_camera(self, value: HubCamera)

Source§

fn m_button_navi(self) -> GameObject

Source§

fn set_m_button_navi(self, value: GameObject)

Source§

fn m_dragon_ride_node(self) -> GameObject

Source§

fn set_m_dragon_ride_node(self, value: GameObject)

Source§

fn m_dragon_ride_env(self) -> GameObject

Source§

fn set_m_dragon_ride_env(self, value: GameObject)

Source§

fn m_fishing_node(self) -> GameObject

Source§

fn set_m_fishing_node(self, value: GameObject)

Source§

fn m_hologram(self) -> GameObject

Source§

fn set_m_hologram(self, value: GameObject)

Source§

fn m_hub_effect(self) -> GameObject

Source§

fn set_m_hub_effect(self, value: GameObject)

Source§

fn m_lens_flare(self) -> GameObject

Source§

fn set_m_lens_flare(self, value: GameObject)

Source§

fn m_my_room_acc_object(self) -> GameObject

Source§

fn set_m_my_room_acc_object(self, value: GameObject)

Source§

fn m_my_room_acc(self) -> ResourceHandle_2

Source§

fn set_m_my_room_acc(self, value: ResourceHandle_2)

Source§

fn m_is_shutdown(self) -> bool

Source§

fn set_m_is_shutdown(self, value: bool)

Source§

fn m_num_piece_of_bond(self) -> i32

Source§

fn set_m_num_piece_of_bond(self, value: i32)

Source§

fn end_roll_disable_list(self) -> List_1<GameObject>

Source§

fn set_end_roll_disable_list(self, value: List_1<GameObject>)

Source§

fn arg_confirm_mid(self) -> Il2CppString

Source§

fn set_arg_confirm_mid(self, value: Il2CppString)

Source§

fn arg_script_name(self) -> Il2CppString

Source§

fn set_arg_script_name(self, value: Il2CppString)

Source§

fn solanel_bgm_list(self) -> Array<Il2CppString>

Source§

fn set_solanel_bgm_list(self, value: Array<Il2CppString>)

Source§

impl IProcInst for HubSequence

Source§

impl ISingletonProcInst_1<HubSequence> for DragonRideGameSequence

Source§

fn m_is_loaded(self) -> bool

Source§

fn set_m_is_loaded(self, value: bool)

Source§

impl ISingletonProcInst_1<HubSequence> for DragonRideSequence

Source§

fn m_is_loaded(self) -> bool

Source§

fn set_m_is_loaded(self, value: bool)

Source§

impl ISingletonProcInst_1<HubSequence> for FishingGameSequence

Source§

fn m_is_loaded(self) -> bool

Source§

fn set_m_is_loaded(self, value: bool)

Source§

impl ISingletonProcInst_1<HubSequence> for FishingPictureBookSequence

Source§

fn m_is_loaded(self) -> bool

Source§

fn set_m_is_loaded(self, value: bool)

Source§

impl ISingletonProcInst_1<HubSequence> for FishingSequence

Source§

fn m_is_loaded(self) -> bool

Source§

fn set_m_is_loaded(self, value: bool)

Source§

impl ISingletonProcInst_1<HubSequence> for HubSequence

Source§

fn m_is_loaded(self) -> bool

Source§

fn set_m_is_loaded(self, value: bool)

Source§

impl IlType for HubSequence

Source§

fn il_type() -> &'static Il2CppType

Source§

impl Copy for HubSequence

Source§

impl IObject for HubSequence

Source§

impl IProcSceneSequence_1<HubSequence> for DragonRideGameSequence

Source§

impl IProcSceneSequence_1<HubSequence> for DragonRideSequence

Source§

impl IProcSceneSequence_1<HubSequence> for FishingGameSequence

Source§

impl IProcSceneSequence_1<HubSequence> for FishingPictureBookSequence

Source§

impl IProcSceneSequence_1<HubSequence> for FishingSequence

Source§

impl IProcSceneSequence_1<HubSequence> for HubSequence

Auto Trait Implementations§

§

impl Freeze for HubSequence

§

impl RefUnwindSafe for HubSequence

§

impl !Send for HubSequence

§

impl !Sync for HubSequence

§

impl Unpin for HubSequence

§

impl UnwindSafe for HubSequence

Blanket Implementations§

§

impl<T> Any for T
where T: 'static + ?Sized,

§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
§

impl<T> Borrow<T> for T
where T: ?Sized,

§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
§

impl<T> BorrowMut<T> for T
where T: ?Sized,

§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
§

impl<T> Cast for T
where T: SystemObject,

§

fn get_class(self) -> Class

§

fn is_null(self) -> bool

§

fn rebind_class(self, new_class: Class)

§

fn override_class(self) -> Class

§

fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

§

fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

§

fn try_cast<T>(self) -> Option<T>

§

unsafe fn cast<T>(self) -> T

Safety Read more
§

impl<T> CloneToUninit for T
where T: Clone,

§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
§

impl<T> DefaultInjectedMembers for T

§

fn __injected_fields() -> Vec<InjectedFieldDescriptor>

§

fn __injected_methods() -> Vec<InjectedMethodDescriptor>

§

fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

§

impl<T> From<T> for T

§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T0, __U> IArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, capacity: i32)
where Self: Sized,

Source§

fn get_capacity(self) -> i32
where Self: Sized,

Source§

fn get_count(self) -> i32
where Self: Sized,

Source§

fn get_item(self, index: i32) -> T0
where Self: Sized,

Source§

fn add(self, item: T0)
where Self: Sized,

Source§

fn to_array(self) -> Array<T0>
where Self: Sized,

Source§

fn unchecked_add(self, item: T0)
where Self: Sized,

Source§

fn ensure_capacity(self, minimum: i32)
where Self: Sized,

Source§

impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn get_location_name(self) -> Il2CppString
where Self: Sized,

Source§

fn set_location_name(self, value: Il2CppString)
where Self: Sized,

Source§

fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle

Source§

fn ctor(self, op: AsyncOperationBase_1<T0>)
where Self: Sized,

Source§

fn get_download_status(self) -> DownloadStatus
where Self: Sized,

Source§

fn internal_get_download_status( self, visited: HashSet_1<Object>, ) -> DownloadStatus
where Self: Sized,

Source§

fn ctor_2(self, op: IAsyncOperation)
where Self: Sized,

Source§

fn ctor_3(self, op: IAsyncOperation, version: i32)
where Self: Sized,

Source§

fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)
where Self: Sized,

Source§

fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)
where Self: Sized,

Source§

fn acquire(self) -> AsyncOperationHandle_1<T0>
where Self: Sized,

Source§

fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

Source§

fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

Source§

fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

Source§

fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

Source§

fn get_debug_name(self) -> Il2CppString
where Self: Sized,

Source§

fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

Source§

fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

Source§

fn equals(self, other: AsyncOperationHandle_1<T0>) -> bool
where Self: Sized,

Source§

fn get_hash_code(self) -> i32
where Self: Sized,

Source§

fn wait_for_completion(self) -> T0
where Self: Sized,

Source§

fn get_internal_op(self) -> AsyncOperationBase_1<T0>
where Self: Sized,

Source§

fn get_is_done(self) -> bool
where Self: Sized,

Source§

fn is_valid(self) -> bool
where Self: Sized,

Source§

fn get_percent_complete(self) -> f32
where Self: Sized,

Source§

fn get_reference_count(self) -> i32
where Self: Sized,

Source§

fn release(self)
where Self: Sized,

Source§

fn get_result(self) -> T0
where Self: Sized,

Source§

fn get_status(self) -> AsyncOperationStatus
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_move_next(self) -> bool
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn get(self) -> (T0, T0)
where Self: Sized,

Source§

impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U

Source§

fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

Source§

fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

Source§

impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

Source§

fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

Source§

fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T1
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, __U> IExposedReference_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn resolve(self, resolver: IExposedPropertyTable) -> T0
where Self: Sized,

Source§

impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, set: HashSet_1<T0>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<__T> IHubSequenceMethods for __T
where __T: IHubSequence,

Source§

fn get_loading_mode(self) -> LoadingManager_Modes

get_LoadingMode() overload
Source§

fn get_camera(self) -> HubCamera

get_Camera() overload
Source§

fn get_player(self) -> HubPlayerController

get_Player() overload
Source§

fn get_root(self) -> GameObject

get_Root() overload
Source§

fn get_locator_group(self) -> HubLocatorGroup

get_LocatorGroup() overload
Source§

fn get_main_camera(self) -> GameObject

get_MainCamera() overload
Source§

fn set_main_camera(self, value: impl Into<GameObject>)

set_MainCamera(crate::unity_engine::gameobject::GameObject) overload
Source§

fn get_mini_map(self) -> HubMiniMap

get_MiniMap() overload
Source§

fn set_mini_map(self, value: impl Into<HubMiniMap>)

set_MiniMap(crate::app::hubminimap::HubMiniMap) overload
Source§

fn get_env_root(self) -> GameObject

get_EnvRoot() overload
Source§

fn get_now_area(self) -> HubSequence_AreaString

get_NowArea() overload
Source§

fn set_now_area(self, value: impl Into<HubSequence_AreaString>)

set_NowArea(crate::app::hubsequence::HubSequence_AreaString) overload
Source§

fn get_fast_travel(self) -> HubFastTravel

get_FastTravel() overload
Source§

fn set_fast_travel(self, value: impl Into<HubFastTravel>)

set_FastTravel(crate::app::hubfasttravel::HubFastTravel) overload
Source§

fn get_force_nonstop_bgm(self) -> bool

get_ForceNonstopBGM() overload
Source§

fn set_force_nonstop_bgm(self, value: impl Into<bool>)

set_ForceNonstopBGM(bool) overload
Source§

fn get_access_data(self) -> List_1<HubAccessManager>

get_AccessData() overload
Source§

fn set_access_data(self, value: impl Into<List_1<HubAccessManager>>)

set_AccessData(crate::system::collections::generic::list_1::List_1<crate::app::hubaccessmanager::HubAccessManager>) overload
Source§

fn get_current_access_data(self) -> HubAccessManager

get_CurrentAccessData() overload
Source§

fn get_solanel_access_data(self) -> HubAccessManager

get_SolanelAccessData() overload
Source§

fn get_is_enter_event(self) -> bool

get_IsEnterEvent() overload
Source§

fn set_is_enter_event(self, value: impl Into<bool>)

set_IsEnterEvent(bool) overload
Source§

fn get_is_main(self) -> bool

get_IsMain() overload
Source§

fn on_create(self)

OnCreate() overload
Source§

fn on_dispose(self)

OnDispose() overload
Source§

fn init(self)

Init() overload
Source§

fn is_resource_loading(self) -> bool

IsResourceLoading() overload
Source§

fn init_after_load_scene(self)

InitAfterLoadScene() overload
Source§

fn unload(self)

Unload() overload
Source§

fn terminate(self)

Terminate() overload
Source§

fn load_hub_scene(self)

LoadHubScene() overload
Source§

fn setup_dispos( self, scene_name: impl Into<Il2CppString>, timezone_type: impl Into<HubUtil_TimezoneType>, )

SetupDispos(::unity::Il2CppString, crate::app::hubutil::HubUtil_TimezoneType) overload
Source§

fn reset_dispos(self)

ResetDispos() overload
Source§

fn setup_dispos_2(self) -> IEnumerator

SetupDispos() overload
Source§

fn setup_env(self) -> IEnumerator

SetupEnv() overload
Source§

fn setup_player(self) -> IEnumerator

SetupPlayer() overload
Source§

fn opening_event(self)

OpeningEvent() overload
Source§

fn map_opening_event(self)

MapOpeningEvent() overload
Source§

fn prepare_event(self)

PrepareEvent() overload
Source§

fn kizuna_exit(self)

KizunaExit() overload
Source§

fn kizuna_exit_tutorial(self)

KizunaExitTutorial() overload
Source§

fn map_ending_event(self)

MapEndingEvent() overload
Source§

fn ending_event(self)

EndingEvent() overload
Source§

fn setup_access(self) -> IEnumerator

SetupAccess() overload
Source§

fn load_a_plus_gift(self, aplus_name: impl Into<Il2CppString>)

LoadAPlusGift(::unity::Il2CppString) overload
Source§

fn init_after_load_chara(self)

InitAfterLoadChara() overload
Source§

fn arrange_player_start_position(self)

ArrangePlayerStartPosition() overload
Source§

fn load_minimap(self) -> IEnumerator

LoadMinimap() overload
Source§

fn cleanup_unit_impl(self)

CleanupUnitImpl() overload
Source§

fn call_shop( self, shop_type: impl Into<Il2CppString>, access: impl Into<HubAccess>, )

CallShop(::unity::Il2CppString, crate::app::hubaccess::HubAccess) overload
Source§

fn create_dragon_ride_sequence(self)

CreateDragonRideSequence() overload
Source§

fn create_fishing_sequence(self)

CreateFishingSequence() overload
Source§

fn create_muscle_exercise_sequence(self)

CreateMuscleExerciseSequence() overload
Source§

fn create_fortune_telling(self)

CreateFortuneTelling() overload
Source§

fn entry_signboard(self)

EntrySignboard() overload
Source§

fn create_signboard(self)

CreateSignboard() overload
Source§

fn exit_signboard(self)

ExitSignboard() overload
Source§

fn create_rest_place(self)

CreateRestPlace() overload
Source§

fn create_chest(self)

CreateChest() overload
Source§

fn confirm_end_roll(self)

ConfirmEndRoll() overload
Source§

fn enter_end_roll(self)

EnterEndRoll() overload
Source§

fn create_end_roll(self)

CreateEndRoll() overload
Source§

fn exit_end_roll(self)

ExitEndRoll() overload
Source§

fn call_flea_market_unmanned(self)

CallFleaMarketUnmanned() overload
Source§

fn create_flea_market(self)

CreateFleaMarket() overload
Source§

fn create_jukebox(self)

CreateJukebox() overload
Source§

fn open_check_animal(self)

OpenCheckAnimal() overload
Source§

fn create_animal(self)

CreateAnimal() overload
Source§

fn create_photo_menu(self)

CreatePhotoMenu() overload
Source§

fn create_well_menu(self)

CreateWellMenu() overload
Source§

fn create_pool(self)

CreatePool() overload
Source§

fn create_fruit(self)

CreateFruit() overload
Source§

fn create_horse(self)

CreateHorse() overload
Source§

fn entry_amiibo(self)

EntryAmiibo() overload
Source§

fn create_amiibo(self)

CreateAmiibo() overload
Source§

fn exit_amiibo(self)

ExitAmiibo() overload
Source§

fn open_check_cape_tower(self)

OpenCheckCapeTower() overload
Source§

fn open_cape_door(self)

OpenCapeDoor() overload
Source§

fn create_cape_tower(self)

CreateCapeTower() overload
Source§

fn close_cape_tower(self)

CloseCapeTower() overload
Source§

fn final_cape_tower(self)

FinalCapeTower() overload
Source§

fn call_script( self, confirm_mid: impl Into<Il2CppString>, script_name: impl Into<Il2CppString>, )

CallScript(::unity::Il2CppString, ::unity::Il2CppString) overload
Source§

fn entry_call_script(self)

EntryCallScript() overload
Source§

fn main_call_script(self)

MainCallScript() overload
Source§

fn exit_call_script(self)

ExitCallScript() overload
Source§

fn entry_kizuna_exit(self)

EntryKizunaExit() overload
Source§

fn main_kizuna_exit(self)

MainKizunaExit() overload
Source§

fn exit_kizuna_exit(self)

ExitKizunaExit() overload
Source§

fn enable_dragon_ride_group(self)

EnableDragonRideGroup() overload
Source§

fn disable_dragon_ride_group(self)

DisableDragonRideGroup() overload
Source§

fn enable_fishing_group(self)

EnableFishingGroup() overload
Source§

fn disable_fishing_group(self)

DisableFishingGroup() overload
Source§

fn disable_group(self)

DisableGroup() overload
Source§

fn enable_group(self)

EnableGroup() overload
Source§

fn disable_root(self)

DisableRoot() overload
Source§

fn enable_root(self)

EnableRoot() overload
Source§

fn load_script(self)

LoadScript() overload
Source§

fn unload_script(self)

UnloadScript() overload
Source§

fn entry_script(self)

EntryScript() overload
Source§

fn start_script(self)

StartScript() overload
Source§

fn exit_script(self)

ExitScript() overload
Source§

fn start_bind( self, target_0: impl Into<ProcInst>, event_name: impl Into<Il2CppString>, )

StartBind(crate::app::procinst::ProcInst, ::unity::Il2CppString) overload
Source§

fn start_event( self, script_name: impl Into<Il2CppString>, access: impl Into<HubAccess>, )

StartEvent(::unity::Il2CppString, crate::app::hubaccess::HubAccess) overload
Source§

fn access_mascot(self)

AccessMascot() overload
Source§

fn entry_arena(self)

EntryArena() overload
Source§

fn start_arena(self)

StartArena() overload
Source§

fn exit_arena(self)

ExitArena() overload
Source§

fn start_pedestal(self) -> IEnumerator

StartPedestal() overload
Source§

fn access_pedestal(self)

AccessPedestal() overload
Source§

fn end_pedestal(self) -> IEnumerator

EndPedestal() overload
Source§

fn save_data_load(self)

SaveDataLoad() overload
Source§

fn save_data_load_result(self)

SaveDataLoadResult() overload
Source§

fn save_data_release(self)

SaveDataRelease() overload
Source§

fn save_data_normalize(self)

SaveDataNormalize() overload
Source§

fn get_version(self) -> i32

get_Version() overload
Source§

fn on_serialize(self, stream: impl Into<Stream_2>)

OnSerialize(crate::app::stream_2::Stream_2) overload
Source§

fn on_deserialize(self, stream: impl Into<Stream_2>, version: impl Into<i32>)

OnDeserialize(crate::app::stream_2::Stream_2, i32) overload
Source§

fn on_shutdown(self)

OnShutdown() overload
Source§

fn tick(self)

Tick() overload
Source§

fn get_current_key_help_name(self) -> Il2CppString

GetCurrentKeyHelpName() overload
Source§

fn persistent(self)

Persistent() overload
Source§

fn set_player_anim(self, name: impl Into<Il2CppString>)

SetPlayerAnim(::unity::Il2CppString) overload
Source§

fn start_fast_travel(self)

StartFastTravel() overload
Source§

fn call_fast_travel(self)

CallFastTravel() overload
Source§

fn end_fast_travel(self)

EndFastTravel() overload
Source§

fn run_fast_travel(self, id: impl Into<Il2CppString>)

RunFastTravel(::unity::Il2CppString) overload
Source§

fn start_access_animal(self, access: impl Into<HubAccess>)

StartAccessAnimal(crate::app::hubaccess::HubAccess) overload
Source§

fn start_talk(self, access: impl Into<HubAccess>)

StartTalk(crate::app::hubaccess::HubAccess) overload
Source§

fn talk(self)

Talk() overload
Source§

fn begin_silent_env(self)

BeginSilentEnv() overload
Source§

fn end_silent_env(self)

EndSilentEnv() overload
Source§

fn game_cleaer_event(self)

GameCleaerEvent() overload
Source§

fn gift_get( self, reward_id: impl Into<Il2CppString>, message_id: impl Into<Il2CppString>, )

GiftGet(::unity::Il2CppString, ::unity::Il2CppString) overload
Source§

fn try_gift_event( self, flag_name: impl Into<Il2CppString>, reward_id: impl Into<Il2CppString>, message_id: impl Into<Il2CppString>, )

TryGiftEvent(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload
Source§

fn dlc_gift0_event(self)

DlcGift0Event() overload
Source§

fn patch0_gift_event(self)

Patch0GiftEvent() overload
Source§

fn dlc_gift1_event(self)

DlcGift1Event() overload
Source§

fn patch3_gift_event(self)

Patch3GiftEvent() overload
Source§

fn evil_cleaer_event(self) -> IEnumerator

EvilCleaerEvent() overload
Source§

fn contents_event(self)

ContentsEvent() overload
Source§

fn relay_ticket_event(self)

RelayTicketEvent() overload
Source§

fn skill_open_event(self)

SkillOpenEvent() overload
Source§

fn enter_event(self) -> IEnumerator

EnterEvent() overload
Source§

fn post_enter_event(self)

PostEnterEvent() overload
Source§

fn play_bgm(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>)

PlayBgm(crate::app::gamesound::GameSound_FadeSpeedType) overload
Source§

fn pause_bgm(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>)

PauseBgm(crate::app::gamesound::GameSound_FadeSpeedType) overload
Source§

fn get_bgm_event_name(self) -> Il2CppString

GetBgmEventName() overload
Source§

fn try_get_current_bgm_handle(self) -> GameSound_Handle

TryGetCurrentBgmHandle() overload
Source§

fn play_bgm_kizuna(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>)

PlayBgm_Kizuna(crate::app::gamesound::GameSound_FadeSpeedType) overload
Source§

fn play_bgm_hub(self, fade_speed_type: impl Into<GameSound_FadeSpeedType>)

PlayBgm_Hub(crate::app::gamesound::GameSound_FadeSpeedType) overload
Source§

fn stop_bgm(self, play_movie: impl Into<bool>)

StopBgm(bool) overload
Source§

fn stop_bgm_kizuna(self)

StopBgm_Kizuna() overload
Source§

fn stop_bgm_hub(self)

StopBgm_Hub() overload
Source§

fn player_begin_access(self)

PlayerBeginAccess() overload
Source§

fn player_end_access(self)

PlayerEndAccess() overload
Source§

fn get_chara_locators_root(self) -> GameObject

GetCharaLocatorsRoot() overload
Source§

fn init_scene_info(self)

InitSceneInfo() overload
Source§

fn report(self)

Report() overload
Source§

fn ctor(self)

.ctor() overload
Source§

impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

Source§

fn ctor(self, key: T0, value: T1)
where Self: Sized,

Source§

fn get_key(self) -> T0
where Self: Sized,

Source§

fn get_value(self) -> T1
where Self: Sized,

Source§

fn to_string(self) -> Il2CppString
where Self: Sized,

Source§

impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, initialize: bool)
where Self: Sized,

Source§

fn ctor_2(self, max_capacity: i32)
where Self: Sized,

Source§

fn add_range(self, items: IEnumerable_1<T0>)
where Self: Sized,

Source§

fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

Source§

fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

Source§

fn to_array(self) -> Array<T0>
where Self: Sized,

Source§

fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

Source§

fn allocate_buffer(self)
where Self: Sized,

Source§

impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

Source§

impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn get_count(self) -> i32
where Self: Sized,

Source§

fn get_capacity(self) -> i32
where Self: Sized,

Source§

fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

Source§

fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

Source§

fn try_add(self) -> (bool, T0)
where Self: Sized,

Source§

fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

Source§

impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, list: List_1<T0>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn move_next_rare(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<__T> IObjectMethods for __T
where __T: IObject,

Source§

fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
Source§

fn ctor(self)

.ctor() overload
Source§

fn finalize(self)

Finalize() overload
Source§

fn get_hash_code(self) -> i32

GetHashCode() overload
Source§

fn get_type(self) -> SystemType

GetType() overload
Source§

fn memberwise_clone(self) -> Object

MemberwiseClone() overload
Source§

fn to_string(self) -> Il2CppString

ToString() overload
Source§

fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
Source§

fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
Source§

impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

Source§

fn system_i_disposable_dispose(self)
where Self: Sized,

Source§

impl<__T> IProcInstMethods for __T
where __T: IProcInst,

Source§

fn ctor(self)

.ctor() overload
Source§

fn get_no_desc(self) -> Array<ProcDesc>

GetNoDesc() overload
Source§

fn get_coroutine(self) -> Array<ProcDesc>

GetCoroutine() overload
Source§

fn create_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst

CreateNoDesc(crate::app::procinst::ProcInst) overload
Source§

fn create_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst

CreateCoroutine(crate::app::procinst::ProcInst) overload
Source§

fn create_bind_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst

CreateBindNoDesc(crate::app::procinst::ProcInst) overload
Source§

fn create_bind_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst

CreateBindCoroutine(crate::app::procinst::ProcInst) overload
Source§

fn create( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst

Create(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overload
Source§

fn create_bind( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst

CreateBind(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overload
Source§

fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst

CreateRoot(::unity::Il2CppString) overload
Source§

fn recursive_tick(self)

RecursiveTick() overload
Source§

fn recursive_persistent_task(self)

RecursivePersistentTask() overload
Source§

fn recursive_remove(self)

RecursiveRemove() overload
Source§

fn get_super(self) -> ProcInst

GetSuper() overload
Source§

fn get_child(self) -> ProcInst

GetChild() overload
Source§

fn get_prev(self) -> ProcInst

GetPrev() overload
Source§

fn get_next(self) -> ProcInst

GetNext() overload
Source§

fn get_label(self) -> i32

GetLabel() overload
Source§

fn get_wait_time(self) -> f32

GetWaitTime() overload
Source§

fn is_wait(self) -> bool

IsWait() overload
Source§

fn is_bind(self) -> bool

IsBind() overload
Source§

fn is_dead(self) -> bool

IsDead() overload
Source§

fn is_parent_bind(self) -> bool

IsParentBind() overload
Source§

fn is_continue_execute(self) -> bool

IsContinueExecute() overload
Source§

fn delete(self)

Delete() overload
Source§

fn next(self)

Next() overload
Source§

fn next_imm(self)

NextImm() overload
Source§

fn jump(self, label: impl Into<i32>)

Jump(i32) overload
Source§

fn jump_2(self, label: impl Into<ValueType>)

Jump(crate::system::valuetype::ValueType) overload
Source§

fn try_jump(self, label: impl Into<ValueType>) -> bool

TryJump(crate::system::valuetype::ValueType) overload
Source§

fn push_jump(self, label: impl Into<i32>)

PushJump(i32) overload
Source§

fn push_jump_2(self, label: impl Into<ValueType>)

PushJump(crate::system::valuetype::ValueType) overload
Source§

fn pop_jump(self)

PopJump() overload
Source§

fn jump_imm(self, label: impl Into<i32>)

JumpImm(i32) overload
Source§

fn jump_imm_2(self, label: impl Into<ValueType>)

JumpImm(crate::system::valuetype::ValueType) overload
Source§

fn wait_time(self, time: impl Into<f32>)

WaitTime(f32) overload
Source§

fn delete_child(self)

DeleteChild() overload
Source§

fn yield(self)

Yield() overload
Source§

fn assert(self)

Assert() overload
Source§

fn find_next(self, is_first: impl Into<bool>) -> ProcInst

FindNext(bool) overload
Source§

fn get_tick_time(self) -> f32

get_TickTime() overload
Source§

fn set_tick_time(self, value: impl Into<f32>)

set_TickTime(f32) overload
Source§

fn get_name(self) -> Il2CppString

get_Name() overload
Source§

fn get_hash_code(self) -> i32

get_HashCode() overload
Source§

fn get_persistent_method(self) -> ProcVoidMethod

get_PersistentMethod() overload
Source§

fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)

set_PersistentMethod(crate::app::procvoidmethod::ProcVoidMethod) overload
Source§

fn get_desc(self) -> ProcDesc

get_Desc() overload
Source§

fn get_desc_index(self) -> i32

get_DescIndex() overload
Source§

fn get_desc_type(self) -> ProcDesc_Type

get_DescType() overload
Source§

fn create_internal( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, is_bind: impl Into<bool>, ) -> ProcInst

CreateInternal(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString, bool) overload
Source§

fn create_internal_2( self, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst

CreateInternal(::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overload
Source§

fn connect(self, super_: impl Into<ProcInst>)

Connect(crate::app::procinst::ProcInst) overload
Source§

fn disconnect(self)

Disconnect() overload
Source§

fn bind(self)

Bind() overload
Source§

fn unbind(self)

Unbind() overload
Source§

fn marking_death(self, is_first: impl Into<bool>)

MarkingDeath(bool) overload
Source§

fn get_can_wait_skip(self) -> bool

get_CanWaitSkip() overload
Source§

fn on_start(self)

OnStart() overload
Source§

fn on_tick(self)

OnTick() overload
Source§

fn on_coroutine(self) -> IEnumerator

OnCoroutine() overload
Source§

fn on_persistent(self)

OnPersistent() overload
Source§

fn on_create(self)

OnCreate() overload
Source§

fn on_dispose(self)

OnDispose() overload
Source§

fn on_bind(self)

OnBind() overload
Source§

fn on_unbind(self)

OnUnbind() overload
Source§

fn on_singleton_create(self)

OnSingletonCreate() overload
Source§

fn on_singleton_dispose(self)

OnSingletonDispose() overload
Source§

fn on_shutdown(self)

OnShutdown() overload
Source§

fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)

OnDrawMonitor(crate::app::debugmonitor::DebugMonitor) overload
Source§

fn get_debug_log(self) -> Il2CppString

GetDebugLog() overload
Source§

fn shutdown(self)

Shutdown() overload
Source§

fn shutdown_child(self)

ShutdownChild() overload
Source§

fn draw_monitor(self, monitor: impl Into<DebugMonitor>)

DrawMonitor(crate::app::debugmonitor::DebugMonitor) overload
Source§

impl<T0, __U> IProcSceneSequence_1Methods<T0> for __U

Source§

fn get_scene_name(self) -> Il2CppString
where Self: Sized,

Source§

fn set_scene_name(self, value: Il2CppString)
where Self: Sized,

Source§

fn get_scene_mode(self) -> LoadSceneMode
where Self: Sized,

Source§

fn set_scene_mode(self, value: LoadSceneMode)
where Self: Sized,

Source§

fn load_scene(self)
where Self: Sized,

Source§

fn load_scene_2(self, name: Il2CppString, mode: LoadSceneMode)
where Self: Sized,

Source§

fn unload_scene(self)
where Self: Sized,

Source§

fn unload_scene_2(self, name: Il2CppString)
where Self: Sized,

Source§

fn bind_loading(self)
where Self: Sized,

Source§

fn unbind_loading(self)
where Self: Sized,

Source§

fn get_loading_mode(self) -> LoadingManager_Modes
where Self: Sized,

Source§

fn ctor(self)
where Self: Sized,

Source§

impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn get_null() -> ScriptPlayable_1<T0>

Source§

fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

Source§

fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

Source§

fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

Source§

fn create_script_instance() -> Object

Source§

fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

Source§

fn clone_script_instance_from_engine_object(source: Object_2) -> Object

Source§

fn ctor(self, handle: PlayableHandle)
where Self: Sized,

Source§

fn get_handle(self) -> PlayableHandle
where Self: Sized,

Source§

fn get_behaviour(self) -> T0
where Self: Sized,

Source§

fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

Source§

fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

Source§

fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

Source§

fn cctor()

Source§

impl<T0, __U> ISingletonProcInst_1Methods<T0> for __U

Source§

fn get_instance() -> T0

Source§

fn on_singleton_create(self)
where Self: Sized,

Source§

fn on_singleton_dispose(self)
where Self: Sized,

Source§

fn get_is_resume(self) -> bool
where Self: Sized,

Source§

fn set_is_resume(self, value: bool)
where Self: Sized,

Source§

fn get_version(self) -> i32
where Self: Sized,

Source§

fn resume_start(self)
where Self: Sized,

Source§

fn resume_end(self)
where Self: Sized,

Source§

fn serialize(stream: Stream_2)

Source§

fn deserialize(stream: Stream_2)

Source§

fn get_global_asset_path(self) -> Il2CppString
where Self: Sized,

Source§

fn is_loading_global_asset(self) -> bool
where Self: Sized,

Source§

fn release_global_asset(self)
where Self: Sized,

Source§

fn instantiate_global_asset(self, parent: GameObject) -> GameObject
where Self: Sized,

Source§

fn instantiate_global_asset_2(self, parent: Transform) -> GameObject
where Self: Sized,

Source§

fn on_serialize(self, stream: Stream_2)
where Self: Sized,

Source§

fn on_deserialize(self, stream: Stream_2, version: i32)
where Self: Sized,

Source§

fn op_implicit(exists: SingletonProcInst_1<T0>) -> bool

Source§

fn ctor(self)
where Self: Sized,

Source§

fn cctor()

Source§

impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

Source§

fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

Source§

fn get_not_started_or_ended(self) -> bool
where Self: Sized,

Source§

fn reset(self)
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

Source§

impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

Source§

fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

Source§

fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T1
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

Source§

fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

Source§

fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

Source§

fn initialize(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn get_not_started_or_ended(self) -> bool
where Self: Sized,

Source§

fn reset(self)
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

fn cctor()

Source§

impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

Source§

fn dispose(self)
where Self: Sized,

Source§

fn move_next(self) -> bool
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

Source§

fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

Source§

fn system_collections_i_enumerator_reset(self)
where Self: Sized,

Source§

impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

Source§

fn ctor(self, stack: Array<T0>)
where Self: Sized,

Source§

fn ctor_2(self, capacity: i32)
where Self: Sized,

Source§

fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

Source§

fn get_count(self) -> i32
where Self: Sized,

Source§

fn get_current(self) -> T0
where Self: Sized,

Source§

fn get_rollover_size(self) -> i32
where Self: Sized,

Source§

fn set_rollover_size(self, value: i32)
where Self: Sized,

Source§

fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

Source§

fn clear(self)
where Self: Sized,

Source§

fn set_default_2(self, item: T0)
where Self: Sized,

Source§

fn add(self, item: T0)
where Self: Sized,

Source§

fn remove(self) -> T0
where Self: Sized,

Source§

fn push(self, item: T0)
where Self: Sized,

Source§

fn pop(self) -> T0
where Self: Sized,

Source§

fn peek(self) -> T0
where Self: Sized,

Source§

fn current_item(self) -> T0
where Self: Sized,

Source§

fn previous_item(self) -> T0
where Self: Sized,

§

impl<T> IlNull for T
where T: FromIlInstance,

§

fn null() -> Self

§

impl<T, U> Into<U> for T
where U: From<T>,

§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

§

impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.