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Character

Struct Character 

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pub struct Character(/* private fields */);
Expand description

IL2CPP class: Combat.Character Inherits: MonoBehaviour

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impl Character

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pub fn base(self) -> MonoBehaviour

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impl Character

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pub fn register_regular_hander_on_setup_done( component: impl Into<MonoBehaviour>, my_start: impl Into<Action>, my_update: impl Into<Action>, my_late_update: impl Into<Action>, )

registerRegularHanderOnSetupDone(crate::unity_engine::monobehaviour::MonoBehaviour, crate::system::action::Action, crate::system::action::Action, crate::system::action::Action) overload

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impl Character

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pub fn get_side_method_info() -> &'static MethodInfo

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pub fn set_side_method_info() -> &'static MethodInfo

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pub fn get_chain_id_method_info() -> &'static MethodInfo

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pub fn set_chain_id_method_info() -> &'static MethodInfo

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pub fn get_prefetched_method_info() -> &'static MethodInfo

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pub fn set_prefetched_method_info() -> &'static MethodInfo

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pub fn get_launcher_method_info() -> &'static MethodInfo

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pub fn get_magic_method_info() -> &'static MethodInfo

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pub fn get_throwing_method_info() -> &'static MethodInfo

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pub fn get_effect_method_info() -> &'static MethodInfo

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pub fn set_effect_method_info() -> &'static MethodInfo

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pub fn get_observable_method_info() -> &'static MethodInfo

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pub fn get_idle_smb_method_info() -> &'static MethodInfo

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pub fn set_idle_smb_method_info() -> &'static MethodInfo

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pub fn start_grandew_brain_method_info() -> &'static MethodInfo

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pub fn dispose_grandew_brain_method_info() -> &'static MethodInfo

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pub fn get_world_method_info() -> &'static MethodInfo

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pub fn get_record_method_info() -> &'static MethodInfo

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pub fn get_phase_method_info() -> &'static MethodInfo

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pub fn get_game_status_method_info() -> &'static MethodInfo

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pub fn set_game_status_method_info() -> &'static MethodInfo

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pub fn get_is_setup_done_method_info() -> &'static MethodInfo

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pub fn set_is_setup_done_method_info() -> &'static MethodInfo

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pub fn get_is_visible_method_info() -> &'static MethodInfo

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pub fn set_is_visible_method_info() -> &'static MethodInfo

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pub fn get_look_at_ik_head_method_info() -> &'static MethodInfo

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pub fn get_look_at_ik_body_method_info() -> &'static MethodInfo

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pub fn get_grandew_method_info() -> &'static MethodInfo

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pub fn get_master_method_info() -> &'static MethodInfo

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pub fn get_enemy_grandew_method_info() -> &'static MethodInfo

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pub fn get_enemy_method_info() -> &'static MethodInfo

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pub fn set_enemy_for_chain_guard_method_info() -> &'static MethodInfo

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pub fn set_enemy_to_default_method_info() -> &'static MethodInfo

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pub fn get_ground_level_method_info() -> &'static MethodInfo

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pub fn set_ground_level_method_info() -> &'static MethodInfo

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pub fn adjust_ground_level_to_method_info() -> &'static MethodInfo

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pub fn get_pos2_d_method_info() -> &'static MethodInfo

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pub fn get_pos3_d_method_info() -> &'static MethodInfo

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pub fn to_xhz_method_info() -> &'static MethodInfo

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pub fn to_abcd_method_info() -> &'static MethodInfo

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pub fn transform_to_world_method_info() -> &'static MethodInfo

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pub fn get_dir2_d_method_info() -> &'static MethodInfo

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pub fn get_dir_to_enemy2_d_method_info() -> &'static MethodInfo

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pub fn get_sq_dist_to_enemy2_d_method_info() -> &'static MethodInfo

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pub fn get_sq_dist_to_partner2_d_method_info() -> &'static MethodInfo

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pub fn get_dist_to_enemy2_d_method_info() -> &'static MethodInfo

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pub fn get_world_hit_dir_method_info() -> &'static MethodInfo

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pub fn set_world_hit_dir_method_info() -> &'static MethodInfo

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pub fn get_attack_beaten_dir_method_info() -> &'static MethodInfo

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pub fn set_attack_beaten_dir_method_info() -> &'static MethodInfo

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pub fn get_tall_method_info() -> &'static MethodInfo

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pub fn on_enable_method_info() -> &'static MethodInfo

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pub fn on_destroy_method_info() -> &'static MethodInfo

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pub fn start_method_info() -> &'static MethodInfo

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pub fn my_update_method_info() -> &'static MethodInfo

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pub fn is_appeared_from_beginning_method_info() -> &'static MethodInfo

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pub fn manual_awake_for_combat_method_info() -> &'static MethodInfo

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pub fn setup_for_combat_method_info() -> &'static MethodInfo

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pub fn setup_by_race_method_info() -> &'static MethodInfo

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pub fn set_collision_offset_method_info() -> &'static MethodInfo

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pub fn set_collision_offset_2_method_info() -> &'static MethodInfo

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pub fn add_and_get_rb_and_collider_method_info() -> &'static MethodInfo

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pub fn setup_for_grandew_method_info() -> &'static MethodInfo

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pub fn hide_whole_shadow_method_info() -> &'static MethodInfo

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pub fn teardown_for_combat_method_info() -> &'static MethodInfo

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pub fn setup_for_talk_method_info() -> &'static MethodInfo

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pub fn setup_for_hub_method_info() -> &'static MethodInfo

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pub fn get_is_left_in_screen_space_method_info() -> &'static MethodInfo

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pub fn get_body_animator_method_info() -> &'static MethodInfo

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pub fn get_ride_animator_method_info() -> &'static MethodInfo

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pub fn get_face_animator_method_info() -> &'static MethodInfo

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pub fn get_constant_speed_playback_method_info() -> &'static MethodInfo

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pub fn set_constant_speed_playback_method_info() -> &'static MethodInfo

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pub fn get_playing_hash_method_info() -> &'static MethodInfo

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pub fn set_playing_hash_method_info() -> &'static MethodInfo

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pub fn get_playing_store_method_info() -> &'static MethodInfo

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pub fn set_playing_store_method_info() -> &'static MethodInfo

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pub fn set_playing_hash_and_store_method_info() -> &'static MethodInfo

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pub fn get_playing_event_method_info() -> &'static MethodInfo

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pub fn set_playing_event_method_info() -> &'static MethodInfo

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pub fn get_play_end_world_pos_method_info() -> &'static MethodInfo

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pub fn set_animator_parameter_method_info() -> &'static MethodInfo

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pub fn set_animator_parameter_2_method_info() -> &'static MethodInfo

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pub fn set_playing_animation_time_method_info() -> &'static MethodInfo

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pub fn get_animator_state_info_method_info() -> &'static MethodInfo

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pub fn get_playing_time_method_info() -> &'static MethodInfo

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pub fn get_playback_rate_method_info() -> &'static MethodInfo

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pub fn set_playback_rate_method_info() -> &'static MethodInfo

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pub fn get_weapon_style_method_info() -> &'static MethodInfo

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pub fn will_play_method_info() -> &'static MethodInfo

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pub fn will_not_play_method_info() -> &'static MethodInfo

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pub fn play_dying_instant_method_info() -> &'static MethodInfo

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pub fn play_idle_normal_instant_method_info() -> &'static MethodInfo

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pub fn play_method_info() -> &'static MethodInfo

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pub fn play_instant_method_info() -> &'static MethodInfo

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pub fn play_2_method_info() -> &'static MethodInfo

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pub fn get_is_idle_method_info() -> &'static MethodInfo

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pub fn get_is_physical_attacking_method_info() -> &'static MethodInfo

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pub fn play_facial_method_info() -> &'static MethodInfo

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pub fn play_facial_2_method_info() -> &'static MethodInfo

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pub fn skip_combat_method_info() -> &'static MethodInfo

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pub fn hide_method_info() -> &'static MethodInfo

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pub fn get_dither_fade_method_info() -> &'static MethodInfo

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pub fn get_material_engage_method_info() -> &'static MethodInfo

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pub fn get_signal_method_info() -> &'static MethodInfo

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pub fn get_lying_method_info() -> &'static MethodInfo

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pub fn get_joint_method_info() -> &'static MethodInfo

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pub fn get_proportion_method_info() -> &'static MethodInfo

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pub fn get_config_method_info() -> &'static MethodInfo

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pub fn get_move_method_info() -> &'static MethodInfo

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pub fn get_turn_method_info() -> &'static MethodInfo

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pub fn get_timespace_method_info() -> &'static MethodInfo

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pub fn get_hud_method_info() -> &'static MethodInfo

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pub fn get_sound_method_info() -> &'static MethodInfo

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pub fn get_builder_method_info() -> &'static MethodInfo

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pub fn get_aura_method_info() -> &'static MethodInfo

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pub fn get_illusion_method_info() -> &'static MethodInfo

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pub fn get_ik_foot_method_info() -> &'static MethodInfo

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pub fn get_ik_look_at_method_info() -> &'static MethodInfo

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pub fn get_ik_aim_method_info() -> &'static MethodInfo

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pub fn get_weapon_method_info() -> &'static MethodInfo

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pub fn get_signal_observer_method_info() -> &'static MethodInfo

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pub fn call_on_setup_done_method_info() -> &'static MethodInfo

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pub fn call_on_setup_done_2_method_info() -> &'static MethodInfo

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pub fn register_regular_hander_on_setup_done_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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impl Character

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pub fn new() -> Self

.ctor() — no args

Trait Implementations§

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impl ClassIdentity for Character

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const NAMESPACE: &'static str = "Combat"

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const NAME: &'static str = "Character"

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fn class() -> Class

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impl Clone for Character

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fn clone(&self) -> Character

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for Character

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl ICharacter for Character

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fn observable(self) -> CharacterObservable

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fn set_observable(self, value: CharacterObservable)

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fn fsm(self) -> FSM

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fn set_fsm(self, value: FSM)

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fn m_brain(self) -> GrandewBrain

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fn set_m_brain(self, value: GrandewBrain)

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fn gs(self) -> CharacterGameStatus

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fn set_gs(self, value: CharacterGameStatus)

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fn head_look_at_ik(self) -> LookAtIK

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fn set_head_look_at_ik(self, value: LookAtIK)

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fn body_look_at_ik(self) -> LookAtIK

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fn set_body_look_at_ik(self, value: LookAtIK)

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fn m_enemy_side(self) -> i32

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fn set_m_enemy_side(self, value: i32)

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fn rush_dir(self) -> FXZ

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fn set_rush_dir(self, value: FXZ)

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fn body_animator(self) -> Animator

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fn set_body_animator(self, value: Animator)

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fn ride_animator(self) -> Animator

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fn set_ride_animator(self, value: Animator)

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fn face_animator(self) -> Animator

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fn set_face_animator(self, value: Animator)

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fn play直後_idle誤判断防止フレーム数(self) -> i32

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fn set_play直後_idle誤判断防止フレーム数(self, value: i32)

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fn 同じアニメ再生時の前回の再生時刻(self) -> f32

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fn set_同じアニメ再生時の前回の再生時刻(self, value: f32)

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fn m_play_end_world_pos(self) -> FXZ

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fn set_m_play_end_world_pos(self, value: FXZ)

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fn dither_fade(self) -> Iron19CharacterFader

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fn set_dither_fade(self, value: Iron19CharacterFader)

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fn cached_dither_fade(self) -> bool

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fn set_cached_dither_fade(self, value: bool)

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fn material_engage(self) -> Iron19CharacterSuperEngage

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fn set_material_engage(self, value: Iron19CharacterSuperEngage)

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fn cached_material_engage(self) -> bool

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fn set_cached_material_engage(self, value: bool)

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fn signal(self) -> CharacterSignal

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fn set_signal(self, value: CharacterSignal)

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fn lying(self) -> CharacterLying

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fn set_lying(self, value: CharacterLying)

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fn joint(self) -> CharacterJoint

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fn set_joint(self, value: CharacterJoint)

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fn cached_joint(self) -> bool

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fn set_cached_joint(self, value: bool)

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fn proportion(self) -> CharacterProportion

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fn set_proportion(self, value: CharacterProportion)

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fn cached_proportion(self) -> bool

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fn set_cached_proportion(self, value: bool)

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fn config(self) -> CharacterConfig

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fn set_config(self, value: CharacterConfig)

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fn cached_config(self) -> bool

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fn set_cached_config(self, value: bool)

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fn move(self) -> CharacterMove

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fn set_move(self, value: CharacterMove)

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fn cached_move(self) -> bool

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fn set_cached_move(self, value: bool)

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fn turn(self) -> CharacterTurn

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fn set_turn(self, value: CharacterTurn)

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fn cached_turn(self) -> bool

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fn set_cached_turn(self, value: bool)

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fn timespace(self) -> CharacterTimespace

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fn set_timespace(self, value: CharacterTimespace)

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fn cached_timespace(self) -> bool

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fn set_cached_timespace(self, value: bool)

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fn hud(self) -> CharacterHUD

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fn set_hud(self, value: CharacterHUD)

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fn cached_hud(self) -> bool

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fn set_cached_hud(self, value: bool)

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fn sound(self) -> CharacterSound

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fn set_sound(self, value: CharacterSound)

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fn cached_sound(self) -> bool

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fn set_cached_sound(self, value: bool)

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fn builder(self) -> CharacterBuilder

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fn set_builder(self, value: CharacterBuilder)

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fn cached_builder(self) -> bool

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fn set_cached_builder(self, value: bool)

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fn aura(self) -> CharacterAura

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fn set_aura(self, value: CharacterAura)

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fn cached_aura(self) -> bool

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fn set_cached_aura(self, value: bool)

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fn illusion(self) -> CharacterIllusion

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fn set_illusion(self, value: CharacterIllusion)

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fn cached_illusion(self) -> bool

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fn set_cached_illusion(self, value: bool)

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fn ik_foot(self) -> CharacterIKFoot

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fn set_ik_foot(self, value: CharacterIKFoot)

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fn cached_ik_foot(self) -> bool

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fn set_cached_ik_foot(self, value: bool)

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fn ik_look_at(self) -> CharacterIKLookAt

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fn set_ik_look_at(self, value: CharacterIKLookAt)

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fn cached_ik_look_at(self) -> bool

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fn set_cached_ik_look_at(self, value: bool)

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fn ik_aim(self) -> CharacterIKAim

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fn set_ik_aim(self, value: CharacterIKAim)

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fn cached_ik_aim(self) -> bool

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fn set_cached_ik_aim(self, value: bool)

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fn weapon(self) -> CharacterWeapon

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fn set_weapon(self, value: CharacterWeapon)

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fn cached_weapon(self) -> bool

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fn set_cached_weapon(self, value: bool)

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fn signal_observer(self) -> CharacterSignalObserver

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fn set_signal_observer(self, value: CharacterSignalObserver)

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fn cached_signal_observer(self) -> bool

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fn set_cached_signal_observer(self, value: bool)

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impl IObject_2 for Character

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impl IlType for Character

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fn il_type() -> &'static Il2CppType

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impl Copy for Character

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impl IBehaviour for Character

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impl IComponent for Character

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impl IMonoBehaviour for Character

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impl IObject for Character

Auto Trait Implementations§

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impl Freeze for Character

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impl RefUnwindSafe for Character

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impl !Send for Character

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impl !Sync for Character

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impl Unpin for Character

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impl UnwindSafe for Character

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T0, __U> IArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, capacity: i32)
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_item(self, index: i32) -> T0
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn unchecked_add(self, item: T0)
where Self: Sized,

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fn ensure_capacity(self, minimum: i32)
where Self: Sized,

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impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_location_name(self) -> Il2CppString
where Self: Sized,

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fn set_location_name(self, value: Il2CppString)
where Self: Sized,

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fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle

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fn ctor(self, op: AsyncOperationBase_1<T0>)
where Self: Sized,

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fn get_download_status(self) -> DownloadStatus
where Self: Sized,

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fn internal_get_download_status( self, visited: HashSet_1<Object>, ) -> DownloadStatus
where Self: Sized,

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fn ctor_2(self, op: IAsyncOperation)
where Self: Sized,

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fn ctor_3(self, op: IAsyncOperation, version: i32)
where Self: Sized,

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fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)
where Self: Sized,

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fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)
where Self: Sized,

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fn acquire(self) -> AsyncOperationHandle_1<T0>
where Self: Sized,

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fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

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fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

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fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn get_debug_name(self) -> Il2CppString
where Self: Sized,

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fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn equals(self, other: AsyncOperationHandle_1<T0>) -> bool
where Self: Sized,

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fn get_hash_code(self) -> i32
where Self: Sized,

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fn wait_for_completion(self) -> T0
where Self: Sized,

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fn get_internal_op(self) -> AsyncOperationBase_1<T0>
where Self: Sized,

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fn get_is_done(self) -> bool
where Self: Sized,

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fn is_valid(self) -> bool
where Self: Sized,

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fn get_percent_complete(self) -> f32
where Self: Sized,

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fn get_reference_count(self) -> i32
where Self: Sized,

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fn release(self)
where Self: Sized,

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fn get_result(self) -> T0
where Self: Sized,

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fn get_status(self) -> AsyncOperationStatus
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IBehaviourMethods for __T
where __T: IBehaviour,

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fn get_enabled(self) -> bool

get_enabled() overload
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fn set_enabled(self, value: impl Into<bool>)

set_enabled(bool) overload
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fn get_is_active_and_enabled(self) -> bool

get_isActiveAndEnabled() overload
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fn ctor(self)

.ctor() overload
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impl<__T> ICharacterMethods for __T
where __T: ICharacter,

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fn get_side(self) -> i32

get_Side() overload
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fn set_side(self, value: impl Into<i32>)

set_Side(i32) overload
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fn get_chain_id(self) -> i32

get_ChainId() overload
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fn set_chain_id(self, value: impl Into<i32>)

set_ChainId(i32) overload
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fn get_prefetched(self) -> PrefetchedSignalStore

get_Prefetched() overload
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fn set_prefetched(self, value: impl Into<PrefetchedSignalStore>)

set_Prefetched(crate::combat::prefetchedsignalstore::PrefetchedSignalStore) overload
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fn get_launcher(self) -> LaunchBehaviour

get_Launcher() overload
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fn get_magic(self) -> Magic

get_Magic() overload
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fn get_throwing(self) -> Throwing

get_Throwing() overload
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fn get_effect(self) -> CharacterEffect

get_Effect() overload
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fn set_effect(self, value: impl Into<CharacterEffect>)

set_Effect(crate::combat::charactereffect::CharacterEffect) overload
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fn get_observable(self) -> CharacterObservable

get_Observable() overload
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fn get_idle_smb(self) -> CharacterIdleSMB

get_IdleSMB() overload
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fn set_idle_smb(self, value: impl Into<CharacterIdleSMB>)

set_IdleSMB(crate::combat::characteridlesmb::CharacterIdleSMB) overload
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fn start_grandew_brain(self)

StartGrandewBrain() overload
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fn dispose_grandew_brain(self)

DisposeGrandewBrain() overload
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fn get_world(self) -> CombatWorld

get_World() overload
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fn get_record(self) -> CombatRecord

get_Record() overload
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fn get_phase(self) -> Phase

get_Phase() overload
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fn get_game_status(self) -> CharacterGameStatus

get_GameStatus() overload
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fn set_game_status(self, value: impl Into<CharacterGameStatus>)

set_GameStatus(crate::combat::charactergamestatus::CharacterGameStatus) overload
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fn get_is_setup_done(self) -> bool

get_IsSetupDone() overload
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fn set_is_setup_done(self, value: impl Into<bool>)

set_IsSetupDone(bool) overload
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fn get_is_visible(self) -> bool

get_IsVisible() overload
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fn set_is_visible(self, value: impl Into<bool>)

set_IsVisible(bool) overload
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fn get_look_at_ik_head(self) -> LookAtIK

get_LookAtIK_Head() overload
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fn get_look_at_ik_body(self) -> LookAtIK

get_LookAtIK_Body() overload
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fn get_grandew(self) -> Character

get_Grandew() overload
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fn get_master(self) -> Character

get_Master() overload
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fn get_enemy_grandew(self) -> Character

get_EnemyGrandew() overload
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fn get_enemy(self) -> Character

get_Enemy() overload
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fn set_enemy_for_chain_guard(self, c: impl Into<Character>)

SetEnemyForChainGuard(crate::combat::character::Character) overload
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fn set_enemy_to_default(self)

SetEnemyToDefault() overload
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fn get_ground_level(self) -> f32

get_GroundLevel() overload
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fn set_ground_level(self, value: impl Into<f32>)

set_GroundLevel(f32) overload
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fn adjust_ground_level_to(self, target_side: impl Into<i32>)

AdjustGroundLevelTo(i32) overload
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fn get_pos2_d(self) -> FXZ

get_Pos2D() overload
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fn get_pos3_d(self) -> Vector3

get_Pos3D() overload
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fn to_xhz(self, pos: impl Into<Vector3>) -> Vector3

ToXHZ(crate::unity_engine::vector3::Vector3) overload
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fn to_abcd(self, pos: impl Into<Vector3>) -> Vector4

ToABCD(crate::unity_engine::vector3::Vector3) overload
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fn transform_to_world(self, local_offset: impl Into<Vector3>) -> Vector3

TransformToWorld(crate::unity_engine::vector3::Vector3) overload
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fn get_dir2_d(self) -> FXZ

get_Dir2D() overload
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fn get_dir_to_enemy2_d(self) -> FXZ

get_DirToEnemy2D() overload
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fn get_sq_dist_to_enemy2_d(self) -> f32

get_SqDistToEnemy2D() overload
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fn get_sq_dist_to_partner2_d(self) -> f32

get_SqDistToPartner2D() overload
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fn get_dist_to_enemy2_d(self) -> f32

get_DistToEnemy2D() overload
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fn get_world_hit_dir(self) -> Vector3

get_WorldHitDir() overload
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fn set_world_hit_dir(self, value: impl Into<Vector3>)

set_WorldHitDir(crate::unity_engine::vector3::Vector3) overload
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fn get_attack_beaten_dir(self) -> FXZ

get_AttackBeatenDir() overload
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fn set_attack_beaten_dir(self, value: impl Into<FXZ>)

set_AttackBeatenDir(crate::combat::fxz::FXZ) overload
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fn get_tall(self) -> f32

GetTall() overload
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fn on_enable(self)

OnEnable() overload
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fn on_destroy(self)

OnDestroy() overload
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fn start(self)

Start() overload
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fn my_update(self)

MyUpdate() overload
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fn is_appeared_from_beginning(self) -> bool

IsAppearedFromBeginning() overload
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fn manual_awake_for_combat( self, my_side: impl Into<i32>, chain_id: impl Into<i32>, )

ManualAwakeForCombat(i32, i32) overload
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fn setup_for_combat(self, my_side: impl Into<i32>)

SetupForCombat(i32) overload
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fn setup_by_race(self)

SetupByRace() overload
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fn set_collision_offset( self, name: impl Into<Il2CppString>, move_offset: impl Into<f32>, size_offset: impl Into<f32>, )

SetCollisionOffset(::unity::Il2CppString, f32, f32) overload
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fn set_collision_offset_2( self, scale: impl Into<f32>, move_offset: impl Into<f32>, size_offset: impl Into<f32>, )

SetCollisionOffset(f32, f32, f32) overload
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fn add_and_get_rb_and_collider(self, t: impl Into<Transform>)

AddAndGetRBAndCollider(crate::unity_engine::transform::Transform) overload
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fn setup_for_grandew(self)

SetupForGrandew() overload
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fn hide_whole_shadow(self)

HideWholeShadow() overload
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fn teardown_for_combat(self)

TeardownForCombat() overload
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fn setup_for_talk(self)

SetupForTalk() overload
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fn setup_for_hub(self)

SetupForHub() overload
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fn get_is_left_in_screen_space(self) -> bool

get_IsLeftInScreenSpace() overload
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fn get_body_animator(self) -> Animator

get_BodyAnimator() overload
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fn get_ride_animator(self) -> Animator

get_RideAnimator() overload
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fn get_face_animator(self) -> Animator

get_FaceAnimator() overload
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fn get_constant_speed_playback(self) -> bool

get_ConstantSpeedPlayback() overload
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fn set_constant_speed_playback(self, value: impl Into<bool>)

set_ConstantSpeedPlayback(bool) overload
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fn get_playing_hash(self) -> i32

get_PlayingHash() overload
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fn set_playing_hash(self, value: impl Into<i32>)

set_PlayingHash(i32) overload
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fn get_playing_store(self) -> PrefetchedSignal

get_PlayingStore() overload
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fn set_playing_store(self, value: impl Into<PrefetchedSignal>)

set_PlayingStore(crate::combat::prefetchedsignal::PrefetchedSignal) overload
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fn set_playing_hash_and_store(self, hash: impl Into<i32>)

SetPlayingHashAndStore(i32) overload
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fn get_playing_event(self) -> AnimationEvent

get_PlayingEvent() overload
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fn set_playing_event(self, value: impl Into<AnimationEvent>)

set_PlayingEvent(crate::unity_engine::animationevent::AnimationEvent) overload
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fn get_play_end_world_pos(self) -> FXZ

get_PlayEndWorldPos() overload
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fn set_animator_parameter( self, parameter_hash: impl Into<i32>, value: impl Into<f32>, )

SetAnimatorParameter(i32, f32) overload
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fn set_animator_parameter_2( self, parameter_hash: impl Into<i32>, value: impl Into<bool>, )

SetAnimatorParameter(i32, bool) overload
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fn set_playing_animation_time(self, fixed_time: impl Into<f32>)

SetPlayingAnimationTime(f32) overload
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fn get_animator_state_info(self) -> AnimatorStateInfo

GetAnimatorStateInfo() overload
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fn get_playing_time(self) -> f32

GetPlayingTime() overload
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fn get_playback_rate(self) -> f32

GetPlaybackRate() overload
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fn set_playback_rate(self, value: impl Into<f32>)

SetPlaybackRate(f32) overload
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fn get_weapon_style(self) -> WeaponStyle

get_WeaponStyle() overload
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fn will_play(self, hash: impl Into<i32>)

WillPlay(i32) overload
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fn will_not_play(self, hash: impl Into<i32>)

WillNotPlay(i32) overload
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fn play_dying_instant(self)

PlayDyingInstant() overload
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fn play_idle_normal_instant(self)

PlayIdleNormalInstant() overload
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fn play( self, target_name: impl Into<Il2CppString>, flags: impl Into<PlayFlags>, transition_duration: impl Into<f32>, start_time: impl Into<f32>, ) -> f32

Play(::unity::Il2CppString, crate::combat::playflags::PlayFlags, f32, f32) overload
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fn play_instant(self, hash: impl Into<i32>)

PlayInstant(i32) overload
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fn play_2( self, hash: impl Into<i32>, flags: impl Into<PlayFlags>, transition_duration: impl Into<f32>, start_time: impl Into<f32>, ) -> f32

Play(i32, crate::combat::playflags::PlayFlags, f32, f32) overload
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fn get_is_idle(self) -> bool

get_IsIdle() overload
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fn get_is_physical_attacking(self) -> bool

get_IsPhysicalAttacking() overload
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fn play_facial(self, state_name: impl Into<Il2CppString>)

PlayFacial(::unity::Il2CppString) overload
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fn play_facial_2( self, state_hash: impl Into<i32>, fixed_transition_duration: impl Into<f32>, )

PlayFacial(i32, f32) overload
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fn skip_combat(self) -> bool

SkipCombat() overload
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fn hide(self)

Hide() overload
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fn get_dither_fade(self) -> Iron19CharacterFader

get_DitherFade() overload
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fn get_material_engage(self) -> Iron19CharacterSuperEngage

get_MaterialEngage() overload
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fn get_signal(self) -> CharacterSignal

get_Signal() overload
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fn get_lying(self) -> CharacterLying

get_Lying() overload
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fn get_joint(self) -> CharacterJoint

get_Joint() overload
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fn get_proportion(self) -> CharacterProportion

get_Proportion() overload
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fn get_config(self) -> CharacterConfig

get_Config() overload
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fn get_move(self) -> CharacterMove

get_Move() overload
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fn get_turn(self) -> CharacterTurn

get_Turn() overload
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fn get_timespace(self) -> CharacterTimespace

get_Timespace() overload
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fn get_hud(self) -> CharacterHUD

get_HUD() overload
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fn get_sound(self) -> CharacterSound

get_Sound() overload
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fn get_builder(self) -> CharacterBuilder

get_Builder() overload
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fn get_aura(self) -> CharacterAura

get_Aura() overload
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fn get_illusion(self) -> CharacterIllusion

get_Illusion() overload
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fn get_ik_foot(self) -> CharacterIKFoot

get_IKFoot() overload
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fn get_ik_look_at(self) -> CharacterIKLookAt

get_IKLookAt() overload
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fn get_ik_aim(self) -> CharacterIKAim

get_IKAim() overload
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fn get_weapon(self) -> CharacterWeapon

get_Weapon() overload
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fn get_signal_observer(self) -> CharacterSignalObserver

get_SignalObserver() overload
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fn call_on_setup_done(self, func: impl Into<Action>)

CallOnSetupDone(crate::system::action::Action) overload
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fn call_on_setup_done_2( self, component: impl Into<MonoBehaviour>, my_start: impl Into<Action>, my_update: impl Into<Action>, my_late_update: impl Into<Action>, )

CallOnSetupDone(crate::unity_engine::monobehaviour::MonoBehaviour, crate::system::action::Action, crate::system::action::Action, crate::system::action::Action) overload
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fn ctor(self)

.ctor() overload
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impl<__T> IComponentMethods for __T
where __T: IComponent,

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fn get_transform(self) -> Transform

get_transform() overload
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fn get_game_object(self) -> GameObject

get_gameObject() overload
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fn get_component(self, type: impl Into<SystemType>) -> Component

GetComponent(::unity::SystemType) overload
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fn get_component_fast_path( self, type: impl Into<SystemType>, one_further_than_result_value: impl Into<IntPtr>, )

GetComponentFastPath(::unity::SystemType, ::unity::IntPtr) overload
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fn get_component_2<M0: IlType + Copy + ClassIdentity>(self) -> M0

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fn try_get_component<M0: IlType + Copy + ClassIdentity>( self, component: impl Into<*mut M0>, ) -> bool

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fn get_component_in_children( self, t: impl Into<SystemType>, include_inactive: impl Into<bool>, ) -> Component

GetComponentInChildren(::unity::SystemType, bool) overload
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fn get_component_in_children_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> M0

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fn get_component_in_children_3<M0: IlType + Copy + ClassIdentity>(self) -> M0

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fn get_components_in_children<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> Array<M0>

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fn get_components_in_children_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, result: impl Into<List_1<M0>>, )

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fn get_components_in_children_3<M0: IlType + Copy + ClassIdentity>( self, ) -> Array<M0>

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fn get_components_in_children_4<M0: IlType + Copy + ClassIdentity>( self, results: impl Into<List_1<M0>>, )

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fn get_component_in_parent(self, t: impl Into<SystemType>) -> Component

GetComponentInParent(::unity::SystemType) overload
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fn get_component_in_parent_2<M0: IlType + Copy + ClassIdentity>(self) -> M0

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fn get_components_in_parent<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> Array<M0>

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fn get_components_in_parent_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, results: impl Into<List_1<M0>>, )

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fn get_components_in_parent_3<M0: IlType + Copy + ClassIdentity>( self, ) -> Array<M0>

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fn get_components_for_list_internal( self, search_type: impl Into<SystemType>, result_list: impl Into<Object>, )

GetComponentsForListInternal(::unity::SystemType, crate::system::object::Object) overload
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fn get_components( self, type: impl Into<SystemType>, results: impl Into<List_1<Component>>, )

GetComponents(::unity::SystemType, crate::system::collections::generic::list_1::List_1<crate::unity_engine::component::Component>) overload
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fn get_components_2<M0: IlType + Copy + ClassIdentity>( self, results: impl Into<List_1<M0>>, )

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fn get_tag(self) -> Il2CppString

get_tag() overload
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fn set_tag(self, value: impl Into<Il2CppString>)

set_tag(::unity::Il2CppString) overload
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fn get_components_3<M0: IlType + Copy + ClassIdentity>(self) -> Array<M0>

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fn compare_tag(self, tag: impl Into<Il2CppString>) -> bool

CompareTag(::unity::Il2CppString) overload
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fn ctor(self)

.ctor() overload
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impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get(self) -> (T0, T0)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IExposedReference_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn resolve(self, resolver: IExposedPropertyTable) -> T0
where Self: Sized,

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impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: HashSet_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn ctor(self, key: T0, value: T1)
where Self: Sized,

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fn get_key(self) -> T0
where Self: Sized,

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fn get_value(self) -> T1
where Self: Sized,

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fn to_string(self) -> Il2CppString
where Self: Sized,

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impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, initialize: bool)
where Self: Sized,

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fn ctor_2(self, max_capacity: i32)
where Self: Sized,

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fn add_range(self, items: IEnumerable_1<T0>)
where Self: Sized,

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fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

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fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

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fn allocate_buffer(self)
where Self: Sized,

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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IMonoBehaviourMethods for __T
where __T: IMonoBehaviour,

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fn is_invoking(self) -> bool

IsInvoking() overload
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fn cancel_invoke(self)

CancelInvoke() overload
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fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)

Invoke(::unity::Il2CppString, f32) overload
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fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )

InvokeRepeating(::unity::Il2CppString, f32, f32) overload
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fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)

CancelInvoke(::unity::Il2CppString) overload
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fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool

IsInvoking(::unity::Il2CppString) overload
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fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine

StartCoroutine(::unity::Il2CppString) overload
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fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine

StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overload
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fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine

StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overload
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fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine

StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine(self, routine: impl Into<IEnumerator>)

StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine_2(self, routine: impl Into<Coroutine>)

StopCoroutine(crate::unity_engine::coroutine::Coroutine) overload
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fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)

StopCoroutine(::unity::Il2CppString) overload
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fn stop_all_coroutines(self)

StopAllCoroutines() overload
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fn get_use_gui_layout(self) -> bool

get_useGUILayout() overload
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fn set_use_gui_layout(self, value: impl Into<bool>)

set_useGUILayout(bool) overload
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fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine

StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overload
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fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine

StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)

StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overload
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fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)

StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overload
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fn get_script_class_name(self) -> Il2CppString

GetScriptClassName() overload
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fn ctor(self)

.ctor() overload
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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<__T> IObject_2Methods for __T
where __T: IObject_2,

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fn get_instance_id(self) -> i32

GetInstanceID() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn equals(self, other: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ensure_running_on_main_thread(self)

EnsureRunningOnMainThread() overload
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fn get_cached_ptr(self) -> IntPtr

GetCachedPtr() overload
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fn get_name(self) -> Il2CppString

get_name() overload
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fn set_name(self, value: impl Into<Il2CppString>)

set_name(::unity::Il2CppString) overload
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fn get_hide_flags(self) -> HideFlags

get_hideFlags() overload
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fn set_hide_flags(self, value: impl Into<HideFlags>)

set_hideFlags(crate::unity_engine::hideflags::HideFlags) overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn ctor(self)

.ctor() overload
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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.